63
9/7/2022
Dungeon
Deck Size: 31
Commander
Est deck cost: $28.93
Salt sum: 5.68
No deck tags
63
9/7/2022
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Commander

Qty: 1 Price: $0.99
Sefris of the Hidden Ways

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Creature
Sefris of the Hidden Ways (afc) 3

Commander

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Land

Qty: 1 Price: $0.49
Dungeon Descent

This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Land
Dungeon Descent (afr) 255

Land

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Artifact

Qty: 2 Price: $0.70
Delver's Torch

Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Delver's Torch (afr) 10
Dungeon Map

{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Dungeon Map (afr) 242

Artifact

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Planeswalker

Qty: 1 Price: $0.99
Dakkon, Shadow Slayer

Dakkon enters with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.

Planeswalker
Dakkon, Shadow Slayer (mh2) 192

Planeswalker

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Creature

Qty: 20 Price: $19.88
Barrowin of Clan Undurr

When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Creature
Barrowin of Clan Undurr (afr) 218
Doom Whisperer

Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Doom Whisperer (grn) 69
Eccentric Apprentice

Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Creature
Eccentric Apprentice (afr) 57
Hama Pashar, Ruin Seeker

Room abilities of dungeons you own trigger an additional time.

Creature
Hama Pashar, Ruin Seeker (afr) 224
Imoen, Mystic Trickster

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Creature
Imoen, Mystic Trickster (clb) 77
Master of Death

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.

Creature
Master of Death (mh2) 205
Midnight Pathlighter

Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Midnight Pathlighter (afc) 52
Nadaar, Selfless Paladin

Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Creature
Nadaar, Selfless Paladin (afr) 27
Nightveil Sprite

Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Nightveil Sprite (znc) 32
Radiant Solar

Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.

Creature
Radiant Solar (afc) 9
Ravenloft Adventurer

When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Creature
Ravenloft Adventurer (clb) 142
Rilsa Rael, Kingpin

Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

Creature
Rilsa Rael, Kingpin (clb) 293
Rune-Scarred Demon

Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.

Creature
Rune-Scarred Demon (plst) IMA-106
Safana, Calimport Cutthroat

Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)

Creature
Safana, Calimport Cutthroat (clb) 143
Seasoned Dungeoneer

When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Creature
Seasoned Dungeoneer (clb) 660
Sinister Starfish

{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Sinister Starfish (mh2) 99
Tomb of Horrors Adventurer

When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Creature
Tomb of Horrors Adventurer (clb) 100
Triumphant Adventurer

Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Triumphant Adventurer (afr) 237
White Plume Adventurer

When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49
Yuan-Ti Malison

This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Yuan-Ti Malison (afr) 86

Creature

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Sorcery

Qty: 2 Price: $0.70
Fates' Reversal

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
Fates' Reversal (afr) 102
Notion Rain

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Notion Rain (grn) 193

Sorcery

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Enchantment

Qty: 3 Price: $4.69
Dungeon Delver

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Enchantment
Dungeon Delver (clb) 67
Fly

Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Enchantment
Fly (afr) 59
Thorough Investigation

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchantment
Thorough Investigation (afc) 12

Enchantment

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Instant

Qty: 1 Price: $0.49
Mission Briefing

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Mission Briefing (grn) 44

Instant

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Deck Info

Deck stats

12 pips - 12 cards
0 mana - 0 cards
16 pips - 15 cards
0 mana - 0 cards
15 pips - 13 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
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Deck Tokens & Extras (7)

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