223 views2 years ago
Commander
Size: 100Est cost: $131.71Salt sum: 32.6
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WUBRG22

223 views2 years ago
Commander
Size: 100Est cost: $131.71Salt sum: 32.6
No deck tags

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Commander

Qty: 1 Price: $3.99
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou
Aminatou, the Fateshifter (c18) 37

Commander

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Artifact

Qty: 10 Price: $15.76
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (ncc) 361
Crystal Ball
,
: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Artifact
Crystal Ball (plst) C18-201
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (clb) 857
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (clb) 867
Seer's Lantern
: Add
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact
Seer's Lantern (cmr) 338
Sol Ring
: Add
.
Artifact
Sol Ring (40k) 252
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (40k) 254
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (40k) 256
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (40k) 258

Artifact

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Creature

Qty: 20 Price: $50.33
Adarkar Valkyrie
Flying, vigilance
: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Snow Creature - Angel
Adarkar Valkyrie (plst) CSP-1
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (plst) C17-81
Conundrum Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Creature - Sphinx
Conundrum Sphinx (c18) 84
Djinn of Wishes
Flying
This creature enters with three wish counters on it.
, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Creature - Djinn
Djinn of Wishes (plst) C18-87
Duskmantle Seer
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Creature - Wizard Vampire
Duskmantle Seer (c18) 176
Enigma Sphinx
Flying
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx
Enigma Sphinx (c18) 178
Jeskai Infiltrator
This creature can't be blocked as long as you control no other creatures.
When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human Monk
Jeskai Infiltrator (c18) 93
Magus of the Balance
,
, Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Creature - Human Wizard
Magus of the Balance (clb) 699
Mnemonic Wall
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Wall
Mnemonic Wall (plst) IMA-67
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (2x2) 60
Night Incarnate
Deathtouch
When this creature leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Night Incarnate (c18) 17
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (usg) 88
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (c18) 115
Sigiled Starfish
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Starfish
Sigiled Starfish (jmp) 177
Soulherder
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature - Spirit
Soulherder (h1r) 30
Sower of Discord
Flying
As this creature enters, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Creature - Demon
Sower of Discord (c18) 19
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Sphinx of Jwar Isle
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
Creature - Sphinx
Sphinx of Jwar Isle (c18) 103
Sphinx of Uthuun
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creature - Sphinx
Sphinx of Uthuun (cmr) 406
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
Legendary Creature - Sphinx
Yennett, Cryptic Sovereign (c18) 51

Creature

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Enchantment

Qty: 5 Price: $3.13
Cloudform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
Enchantment
Cloudform (c18) 83
Lightform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
Enchantment
Lightform (plst) C18-68
Primordial Mist
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Enchantment
Primordial Mist (c18) 12
Psychic Battle
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Enchantment
Psychic Battle (inv) 68
Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura
Reality Acid (tsr) 81

Enchantment

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Instant

Qty: 15 Price: $16.37
Aethermage's Touch
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Instant
Aethermage's Touch (2x2) 167
Banishing Stroke
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Banishing Stroke (c18) 63
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (afc) 79
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (jmp) 97
Counterspell
Counter target spell.
Instant
Counterspell (ice) 64
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (clb) 690
Esper Charm
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Instant
Esper Charm (plst) C18-179
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (snc) 79
Mortify
Destroy target creature or enchantment.
Instant
Mortify (dmc) 161
Negate
Counter target noncreature spell.
Instant
Negate (dmu) 58
Predict
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Instant
Predict (plst) C18-98
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (mic) 92
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (clb) 92
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (c18) 105
Utter End
Exile target nonland permanent.
Instant
Utter End (ncc) 356

Instant

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Land

Qty: 37 Price: $21.99
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (dmc) 196
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 318
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dmc) 204
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (2x2) 322
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (neo) 267
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (dmc) 209
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (c18) 58
Forsaken Sanctuary
This land enters tapped.
: Add
or
.
Land
Forsaken Sanctuary (c18) 247
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (afc) 244
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 265
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (znc) 133
Meandering River
This land enters tapped.
: Add
or
.
Land
Meandering River (khc) 114
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (clb) 900
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (clb) 904
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (dmc) 224
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 263
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (neo) 274
Submerged Boneyard
This land enters tapped.
: Add
or
.
Land
Submerged Boneyard (znc) 141
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dmu) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (neo) 280

Land

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Sorcery

Qty: 12 Price: $20.14
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Sorcery
Aminatou's Augury (plst) C18-6
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (plst) C18-88
Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Entreat the Angels (plst) MM3-4
Entreat the Dead
Return X target creature cards from your graveyard to the battlefield.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Entreat the Dead (plst) C18-15
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (ncc) 229
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (plst) C18-97
Skull Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
Sorcery
Skull Storm (c18) 18
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (plst) MM3-54
Terminus
Put all creatures on the bottom of their owners' libraries.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Terminus (c18) 77
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Treasure Hunt (plst) C18-109

Sorcery

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Deck Info

Deck stats

25 pips - 18 cards
23 mana - 23 cards
46 pips - 35 cards
22 mana - 22 cards
18 pips - 13 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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