411
11/4/2023
Queen of Vamps
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $130.80
Salt Sum: 21.79
411
11/4/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $0.49
Garza Zol, Plague Queen

Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.

Creature
Garza Zol, Plague Queen (csp) 129
1

Artifact

Quantity: 9Price: $27.47
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dmc) 177
1
Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Artifact
Blade of the Bloodchief (zen) 196
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (4ed) 319
1
Gem of Becoming

{3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Artifact
Gem of Becoming (m13) 205
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (ddj) 17
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (ncc) 378
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (clb) 339
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (mh1) 231
1

Creature

Quantity: 32Price: $40.32
Anje, Maid of Dishonor

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Creature
Anje, Maid of Dishonor (vow) 231
1
Blood Tyrant

Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Creature
Blood Tyrant (con) 99
1
Bloodthirsty Adversary

Haste When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Creature
Bloodthirsty Adversary (mid) 129
1
Bloodvial Purveyor

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Creature
Bloodvial Purveyor (vow) 98
1
Butcher of Malakir

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Creature
Butcher of Malakir (clb) 741
1
Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

Creature
Chainer, Nightmare Adept (mh2) 289
1
Champion of Dusk

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (rix) 64
1
Cordial Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (voc) 125
1
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (avr) 92
1
Drana, Liberator of Malakir

Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Creature
Drana, Liberator of Malakir (bfz) 109
1
Evelyn, the Covetous

Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

Creature
Evelyn, the Covetous (snc) 184
1
Falkenrath Gorger

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Falkenrath Gorger (voc) 146
1
Falkenrath Marauders

Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Creature
Falkenrath Marauders (isd) 141
1
Florian, Voldaren Scion

First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Creature
Florian, Voldaren Scion (mid) 318
1
Havengul Vampire

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Creature
Havengul Vampire (avr) 139
1
Hostage Taker

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Hostage Taker (2x2) 227
1
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (voc) 130
1
Kazarov, Sengir Pureblood

Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature.

Creature
Kazarov, Sengir Pureblood (dom) 96
1
Malakir Bloodwitch

Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (zen) 100
1
Necropolis Regent

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Necropolis Regent (voc) 132
1
Nullpriest of Oblivion

Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (znr) 342
1
Olivia Voldaren

Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Creature
Olivia Voldaren (sld) 1264
1
Olivia, Mobilized for War

Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Creature
Olivia, Mobilized for War (plst) SOI-248
1
Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Creature
Rakish Heir (isd) 158
1
Skeletal Vampire

Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.

Creature
Skeletal Vampire (c17) 126
1
Slaughter Specialist

When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

Creature
Slaughter Specialist (mid) 122
1
Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Creature
Stromkirk Captain (dka) 143
1
Vampire Hexmage

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

Creature
Vampire Hexmage (tsr) 335
1
Vampire Nighthawk

Flying, deathtouch, lifelink

Creature
Vampire Nighthawk (m13) 112
1
Vampire Socialite

Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

Creature
Vampire Socialite (mid) 249
1
Voldaren Ambusher

When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

Creature
Voldaren Ambusher (mid) 166
1
Voldaren Bloodcaster

Creature
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137
1

Enchantment

Quantity: 3Price: $2.47
Diplomatic Immunity

Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Enchantment
Diplomatic Immunity (mmq) 75
1
Rage Reflection

Creatures you control have double strike.

Enchantment
Rage Reflection (dpa) 52
1
Stensia Masquerade

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Stensia Masquerade (voc) 150
1

Instant

Quantity: 9Price: $6.11
Agonizing Demise

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.

Instant
Agonizing Demise (ddh) 66
1
Bloodline Culling

Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.

Instant
Bloodline Culling (mid) 89
1
Crosis's Charm

Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.

Instant
Crosis's Charm (pls) 99
1
Public Execution

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Instant
Public Execution (m13) 105
1
Soul's Fire

Target creature you control deals damage equal to its power to any target.

Instant
Soul's Fire (cmr) 200
1
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (tsr) 144
1
Urge to Feed

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Instant
Urge to Feed (ddk) 22
1
Vampires' Vengeance

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Instant
Vampires' Vengeance (vow) 180
1
Vampiric Fury

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Instant
Vampiric Fury (isd) 167
1

Land

Quantity: 39Price: $42.43
Castle Sengir

{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.

Land
Castle Sengir (hml) 113
1
Cinder Marsh

{T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.

Land
Cinder Marsh (tmp) 317
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
1
Crosis's Catacombs

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.

Land
Crosis's Catacombs (pls) 136
1
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (ncc) 397
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (2x2) 404
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (m13) 223
1
Haunted Fengraf

{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Land
Haunted Fengraf (dka) 157
1
Haunted Ridge

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (mid) 263
1
Ice Tunnel

({T}: Add {U} or {B}.) Ice Tunnel enters the battlefield tapped.

Land
Ice Tunnel (khm) 262
1
Island

({T}: Add {U}.)

Land
Island (mir) 336
2
Izzet Boilerworks

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (mm2) 245
1
Maestros Theater

When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Maestros Theater (snc) 251
1
Mountain

({T}: Add {R}.)

Land
Mountain (znr) 276
2
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmr) 353
1
Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (2x2) 329
1
Rocky Tar Pit

Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Rocky Tar Pit (mir) 329
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ddm) 77
1
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
1
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (ncc) 426
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (40k) 295
1
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 272
12
Tainted Peak

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

Land
Tainted Peak (afc) 266
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (xln) 258
1
Volatile Fjord

({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped.

Land
Volatile Fjord (khm) 273
1
Voldaren Estate

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Land
Voldaren Estate (dbl) 534
1

Sorcery

Quantity: 7Price: $11.51
Blood Tribute

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Sorcery
Blood Tribute (zen) 81
1
Bloodchief's Thirst

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

Sorcery
Bloodchief's Thirst (znr) 94
1
Command the Dreadhorde

Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

Sorcery
Command the Dreadhorde (war) 82
1
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (plst) SOM-61
1
Feast of Blood

Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.

Sorcery
Feast of Blood (zen) 88
1
Markov Retribution

Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.

Sorcery
Markov Retribution (vow) 171
1
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (mh2) 275
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments