395 views3 years ago
Vintage
Size: 60Est cost: $104409.63
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Jackpuddy

395 views3 years ago
Vintage
Size: 60Est cost: $104409.63
No deck tags

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Artifact

Qty: 5 Price: $81939.95
Black Lotus
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Black Lotus (leb) 233
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mox Emerald
: Add
.
Artifact
Mox Emerald (leb) 262
Mox Jet
: Add
.
Artifact
Mox Jet (leb) 263
Mox Ruby
: Add
.
Artifact
Mox Ruby (leb) 265

Artifact

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Creature

Qty: 20 Price: $318.00
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (mh1) 158
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color.
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rtr) 213
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (mh2) 157
Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add
or
. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God
Klothys, God of Destiny (thb) 220
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 138
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (plg21) 5
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Tarmogoyf (fut) 153

Creature

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Enchantment

Qty: 3 Price: $1.47
Alpine Moon
As this enchantment enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "
: Add one mana of any color."
Enchantment
Alpine Moon (m19) 128
Cindervines
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Enchantment
Cindervines (rna) 161

Enchantment

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Instant

Qty: 9 Price: $861.27
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (h1r) 21
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (leb) 162
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ice) 213
Tarfire
Tarfire deals 2 damage to any target.
Instant Kindred - Goblin
Tarfire (lrw) 194

Instant

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Land

Qty: 18 Price: $21151.82
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (leb) 278
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (leb) 279
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (leb) 302
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (atq) 82a
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (leb) 283
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (tmp) 330
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ons) 330

Land

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Planeswalker

Qty: 3 Price: $32.97
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn
Wrenn and Six (mh1) 217

Planeswalker

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Sorcery

Qty: 2 Price: $0.70
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (mh2) 147

Sorcery

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Sideboard

Qty: 15 Price: $103.45
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (tsr) 370
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (grn) 152
Choke
Islands don't untap during their controllers' untap steps.
Enchantment
Choke (tmp) 219
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (tsr) 322
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (dka) 149
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Pithing Needle
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Pithing Needle (sok) 158
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ice) 213
Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay
rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant - Trap
Ravenous Trap (zen) 109
Surgical Extraction
(
can be paid with either
or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Instant
Surgical Extraction (nph) 74

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
9 mana - 7 cards
1 pip - 1 card
9 mana - 7 cards
4 pips - 4 cards
12 mana - 10 cards
15 pips - 15 cards
15 mana - 13 cards
34 pips - 28 cards
18 mana - 16 cards
0 pips - 0 cards
5 mana - 5 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"When in Doubt, ChubbyJund 'em, Out!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhat's the wincon? ...Goyf\n\nTarfire...and a yoked out Goyf.\n\nThe Deck and the Vintage Format"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI originally built this list to beat PO back when "},{"attributes":{"bold":true},"insert":"Cindervines"},{"insert":" came out and just got into Vintage and couldn't afford "},{"attributes":{"bold":true},"insert":"Force of Will. "},{"insert":"I also must give a shout out to the player ChubbyRain who 5-0'd with a Cindervines Jund list many years ago in Vintage, and has inspired me to keep trucking with the most fun deck you can play in Vintage And while the power creep has made all decks better, the addition of "},{"attributes":{"bold":true},"insert":"Collector Ouphe"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Force of Vigor"},{"insert":" has made this deck an actual force in the format (pun intended). Most importantly, it made matchups against PO or any blue based combo almost an autowin. And oh! how I reveled in constantly beating the most hated deck in the format...at the time anyway.\n\nThe format has changed a lot since I first started playing Jund. In a paradoxical way, the format is somehow slower and more aggressive at the same time. When I first built this deck, the only relevant creature decks were White Eldrazi, BUG and even Merfolk Fish--everything else was a combo deck. It's also worth pointing out here how Dredge has gone from being a combo deck in the format to being just an aggro deck today.\n\nI think a lot of that paradox is owed to the presence of Urza's Saga. This format centric card is both a blessing and curse for this deck: It's good because opposing Saga's are very easy to remove as they are lands and enchantments, and blowing them up grows the "},{"attributes":{"bold":true},"insert":"Goyf"},{"insert":" reliably to a 5/6. It's bad because it has given decks many more outs and win conditions than this deck was traditionally used to playing against. I'm not complaining, it's just different. And different is good.\n\nAnother thing is the rise of just \"Tinker\"\nA card that's always been around, and always been busted since it's been printed, but somehow recently has just outclassed almost everycard in the format as far as raw power. If I Thoughtsieze and see Tinker and Ancestral Recall in the same hand, I'm 100% just taking Tinker--something that wasn't always the case a couple years ago. Bolases Citadel is definitely a reason for this, but also this has a lot to do with the rise of "},{"attributes":{"bold":true},"insert":"Sphinx of the Steel Wind"},{"insert":" in the format. A card that was definitely played, but didn't really gain a lot of popularity until "},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" got printed...\tI don't understand it either!\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA lot of decks can't fight main deck Force of Vigor, Collector Ouphe, Endurence, and Cindervines, AND go up against the constant pressure of Goyf, Wrenn, and now Ragavan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Since you're playing a rogue deck, you're favored in a lot of Game 1's simply because many decks pack great Vintage level cards main, but are dead against you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Despite not playing Blue, you are playing a lot of \"Power\" in DRS, Ragavan, W&6, and Boseiju. Cards that will really give your opponents fits trying to figure out their own plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOther aggressive decks or decks that can gum up the board. Urza's Saga has really given this deck a few headaches."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No blue. As much as I want to be a Jund meathead, you really are loosing out on a lot of power and interaction not playing Blue. And while this decks preys on Blue based decks as you'll see in the matchup section, it also just can't fight some combo decks that Blue decks typically have no trouble with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A temporary weakness, but you have to know the Vintage format to make this deck worth anything. I've been playing this deck for years and there's a lot of timing plays you have to know to stop a deck from winning. I'll also try to point out these tips throughout the primer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nMatchups"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nA couple of things I'd like to make clear first:\n\n1) No deck is invincible in Magic, and that wholeheartedly holds true in Vintage. As the great Seth Manfield once said, \"Sometimes you just get Vintaged.\" Sure, you have your good matchups, but one fun aspect of Vintage is that every deck is perfectly capable of beating another--you just have to find that line of play and cross your fingers.\n\n2) Obviously, in any matchup you expect Saga, always play all the "},{"attributes":{"bold":true},"insert":"Alpine Moon's "},{"insert":"and a full set of "},{"attributes":{"bold":true},"insert":"Goyf"},{"insert":"'s. Not all these lists below will be dead set on playing Saga, so just be flexible about it.\n\n"},{"attributes":{"underline":true},"insert":"The Good"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To utter satisfaction, this deck preys upon the Blue combo decks of the format. Vintage Jund is a deck where you generally don't care about fighting "},{"attributes":{"bold":true},"insert":"Force of Will, "},{"insert":"and the constant pressure makes spinning their wheels a bad plan of attack.\n\nPO"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nChoke\nPyroblast\nPithing Needle\nGrafdiggers cage\nMindbreak Trap x2\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nWrenn and Six\nLightning Bolt\nEndurence x2\nKlothys x2\n\nDPS (Storm)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nMindbreak Trap x2\nSurgical Extraction x2\nGrafdigger's Cage x3 --> I always expect Blightsteel and/or Sphinx post SB\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nWrenn and Six x3\nKlothys x2\nAlpine Moon\nPyroblast\n\nOath"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nPyroblast\nChoke\nGrafdigger's Cage x3\nAbrupt Decay\nAssassin's Trophy\nPithing Needle --> Oko\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nLightning Bolt\nTarfire\nForce of Vigor x2\nWrenn and Six\nAlpine Moon\nEndurence x2\n\n"},{"attributes":{"bold":true},"insert":"Breach"},{"attributes":{"header":3},"insert":"\n"},{"insert":"While this is a Blue based combo deck, it can be a little harder to navigate than simply landing a "},{"attributes":{"bold":true},"insert":"Cindervines"},{"insert":" and saying go. Breach has many different venues to get different wins between Brain Freeze or Laelia.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nSurgical Extraction x2\nPyroblast\nGrafdigger's Cage x3\nAbrupt Decay\nAssassin's Trophy\nChoke\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nLightning Bolt\nTarfire\nWrenn and Six x3\nForce of Vigor x4\n\n\n"},{"attributes":{"bold":true},"insert":"BUG"},{"insert":"\nThis is the closest you'll get to a mirror match. And for a mirror, you are generally favored since you have more pressure and most of BUG's interaction are 2 for 1's. Your sideboard plan is better then theirs Game 2 as well.\n\nThe real hard part of this matchup is the "},{"attributes":{"bold":true},"insert":"Deathright Shaman"},{"insert":" fight. Whoever lands the"},{"attributes":{"bold":true},"insert":" DRS "},{"insert":"first generally has control of the game until you find removal for it.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nAbrupt Decay\nAssassin's Trophy\nPyroblast\nChoke\nDismember\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nForce of Vigor x4\nAlpine Moon\n\n\nWhite Weenie Hatebears"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A deck that really put's the nails to anyone going full blown Vintage. Fortunately for us, we play a very fair game. Just take out the "},{"attributes":{"bold":true},"insert":"FoV "},{"insert":"and put in anything remotely useful.\n\nIf you see Lurrus, "},{"attributes":{"bold":true},"insert":"Grafdiggers "},{"insert":"might not be bad\n\nAlso, "},{"attributes":{"bold":true},"insert":"FoV"},{"insert":" isn't bad if you see a lot of "},{"attributes":{"bold":true},"insert":"Pithing Needle "},{"insert":"or "},{"attributes":{"bold":true},"insert":"Soulguide Lantern"},{"insert":" style hate.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nAbrupt Decay\nAssassin's Trophy\nDismember\nPithing Needle --> Mother of Runes\nSergical Extraction\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nForce of Vigor x4\nPyroblast\n\n\n8Cast"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Another style of deck we are generally favored against are the artifact decks. All the wastelands and Force of Vigors main deck really can put a hurting to many artifact centric strategies.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nPyroblast\nPithing Needle\nAssassin's Trophy\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nEndurence x2\nScaveging Ooze\n\n\n\nPrison Shops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Shops match ups are generally good for us since all our cards do something Game 1, and the lock out pieces of Shops are not backbreaking.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nPithing Needle\nDismemeber\nAssassin's Trophy\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nEndurence x2\nPyroblast\n\n\nAggro Shops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As far as the \"good\" matchups go, this usually is an all out slug fest and is very 50-50. I generally don't like "},{"attributes":{"bold":true},"insert":"Thoughtsieze"},{"insert":" here. What you're relying on here are "},{"attributes":{"bold":true},"insert":"Goyf"},{"insert":"'s to punch through, "},{"attributes":{"bold":true},"insert":"Shaman"},{"insert":"'s to gain life, and hard casting "},{"attributes":{"bold":true},"insert":"Force of Vigor's"},{"insert":" for blow out wins. Oh, and that their only lands are "},{"attributes":{"bold":true},"insert":"Ancient Tomb's."},{"insert":"\n\nThe only reason I would still consider this a \"good\" matchup is because Game 1 is very beatable with every main deck card being useful. "},{"attributes":{"bold":true},"insert":"Tarmogyof"},{"insert":"'s crazy good in this here, "},{"attributes":{"bold":true},"insert":"W&6"},{"insert":" does a lot of work picking off"},{"attributes":{"bold":true},"insert":" "},{"insert":"Revokers while fighting "},{"attributes":{"bold":true},"insert":"Wasteland"},{"insert":", and"},{"attributes":{"bold":true},"insert":" Force of Vigor"},{"insert":" making complete blow outs.\n\nIt's worth noting that "},{"attributes":{"bold":true},"insert":"Thoughtsieze"},{"insert":" could be better if you happen to know they're playing "},{"attributes":{"bold":true},"insert":"Wurmcoil's"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Skysovernes."},{"insert":"\n\nOne other consideration are "},{"attributes":{"bold":true},"insert":"Sergical Extraction"},{"insert":" here. Since Shops usually plays a lot of 4 of's, it could a odd tool to hit card's out of their hand as well.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nPithing Needle\nAlpine Moon\nAbrupt Decay\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nThoughtsieze x2\nMental Misstep\n\n"},{"attributes":{"underline":true},"insert":"The Bad"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here are the decks that consistently fire off raw power and can beat you out as an aggressor Game1. Your only saving grace in these matchups are often their lack of interaction for you.\n\nHogaak"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force of Vigor"},{"insert":" is generally bad here, except when you get to blow up"},{"attributes":{"bold":true},"insert":" Hollow One"},{"insert":"'s. "},{"attributes":{"bold":true},"insert":"FoV"},{"insert":" gets better after Game 1 since they'll play 4 "},{"attributes":{"bold":true},"insert":"Leyline of the Void "},{"insert":"too"},{"attributes":{"bold":true},"insert":"."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nSurgical Extraction x2\nGrafdigger's Cage x3\nAssassin's Trophy\nDismember\nRavenous Trap x2\nPithing Needle --> Bazaar\nAlpine Moon --> Bazaar\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nCollector Ouphe x4\nForce of Vigor x2\n\nPitch Dredge"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Same shit really, only difference is you can make the case that "},{"attributes":{"bold":true},"insert":"Abrupt Decay"},{"insert":" is more useful here since your playing against "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":" and many creatures under 3 CMC.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nSurgical Extraction x2\nGrafdigger's Cage x3\nEndurence x2\nPithing Needle --> Bazaar\nLurrus of the Dream Den\nAlpine Moon --> Bazaar\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nThoughtsieze x4\nInquisition x2\nCollector Ouphe x2\nAbrupt Decay\nForce of Vigor\n\nArchon/Stoneforge Aggro"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Similar to WW hate, this deck tries to capitalize on hating out all the unfair decks for the win. Why this is a much harder matchup is simply how much better the cards are here. You can't beat "},{"attributes":{"bold":true},"insert":"Stone Forge "},{"insert":"if they get to cheat in a big equipment. "},{"attributes":{"bold":true},"insert":"Noble Hierarch"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Archon of Emeria "},{"insert":"is also really tough to fight against when your game plan is going toe-to-toe.\n\nAlso similar to WW hate, your only real game plan post Game1 is to take out "},{"attributes":{"bold":true},"insert":"FoV"},{"insert":" and add anything useful.\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nAbrupt Decay\nAssassin's Trophy\nDismember\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nForce of Vigor x3\n\nStandstill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBirdblade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I Have no experience playing against this deck, but I imagine it will be similar to playing against W/G Archon except you get the power of Pyroblast. \n\nIn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Abrupt Decay\nPithing Needle\n\n\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\n\n\n"},{"attributes":{"underline":true},"insert":"The Ugly"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The decks where not playing blue really puts you at a disadvantage, and "},{"attributes":{"bold":true},"insert":"Force of Vigor, Ouphe"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Lurrus"},{"insert":" can't make up for it. These are decks that can win extremely fast AND our ability to interact with them is lacking.\n\nDoomsday"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I know this deck is generally weak to Doomsday, but what deck isn't at the moment? There's a few of key's to fighting Doomsday.\n\n1) Hitting them as hard as you can as fast as you can. Obviously rip their hand apart if you have the chance, but focus on really getting them down to less then 10 life as soon as possible. Doomsday often can't win the same turn they play Doomsday, and if they play Doomsday going to 5, you can often just finish them off the next turn.\n\n2) Getting them off 2 Islands to deny them of "},{"attributes":{"bold":true},"insert":"Gush. "},{"insert":"This comes down to luck, but just be cognizant of it if you have "},{"attributes":{"bold":true},"insert":"Wastelands. "},{"insert":"Anotother crazy plan is naming Underground Sea with Alpine Moon. They typically only play 1 Island Main.\n\n3) Timing your hate. "},{"attributes":{"bold":true},"insert":"Chains, Endurence, and Surgical Extraction "},{"insert":"aren't bad at any point in this matchup, but they are often better once Doomsday has been played. The reason for this is that it messes up their pile and basically gives you a couple of extra turns. Hopefully that's enough to close out the game.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nPyroblast \nChoke\nAssassin's Trophy\nMindbreak Trap x2\nSurgical Extraction x2\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nForce of Vigor x3\nKlothys x2\nScaveging Ooze\nWrenn and Six\n\n\n\nOops!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I WANT EVERYTHING!\n\nAn absolutely awful match, but exciting at the same time. Cheers to all the souls sporting the "},{"attributes":{"bold":true},"insert":"People Cannon! "},{"insert":"Although the deck has gone more to an old school Dredge combo style win with "},{"attributes":{"bold":true},"insert":"Dread Return"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Thassa's Oracle."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"In"},{"insert":"\nGrafdigger's Cage x3\nPithing Needle --> Undercity Informer, Belcher\nMindreak Trap x2\nRavenous Trap x2\nSurgical Extraction x2\nAssassin's Trophy\nAbrupt Decay\nPyroblast\n\n"},{"attributes":{"bold":true},"insert":"Out"},{"insert":"\nWrenn and Six x3\nKlothys x2\nLighting Bolt x2\nTarfire\nAlpine Moon\nTarmogoyf x2\nWrenn and Six\n\n\nSome Food for Thought and Possible Changes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nBob"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis card is insane. I've played this deck for around 4 years now, and I honestly don't think I've ever lost a game where I've layed down Bob turn 1. And I've had some very, very sketchy keeps.\n\nI used to unquestionabley play 4 Bobs, but times have changed. I play 2 Bobs now and I personally don't like it. Ragavan and W&6 have the possibility to steal games more reliably than Bob, theoretically, but my experience is that an unanswered Bob will win you pretty much any game.\n\nI would like to play 3, but I'm not sure what to cut.\n\nScavenging Ooze"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n100% I should cut a Goyf for a Scooze. Especially now with the Ragavans dying in multiples. One day I might do this, and it feels right, but the more aggressive Vintage has become, the better Goyf gets...yeah, that doesn't quote make sense to me either. \n\nI just know a lot of games all I pray for is a Goyf that will likely end the game in 2 turns. Scavenging Ooze doesn't quite have the same umph. Sure it's more controlling, and has potential to be more threatening...but just ripping a Scooze isn't gonna get you there a lot of the time.\n\nCindervines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nI used to play 3, now I play 2. I will NOT. EVER. Ever play less than 2.\n\nIf you play a Vintage challenge, 50% of the decks you play can't beat this card. I sincerely mean that. Even if it's not doing 10 points of damage, it'll still take out something relevant...Oath! Bolases Citadel! Underworld Breach! Hollow One! Urza's Saga!\n\nNot only is this card a 1 card win-con, it's cheap uncounterable interaction once it lands...And it grows the Goyf! I've Thoughtsized a FoW many games just to let this card land, and have won all those games ( I Think anyway...I probably made that up.)\n\nTrust me, PLAY THIS CARD! ALL HAIL CHUBBYRAIN!!!!\n\nAlpine Moon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n\nEngineered Explosives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCan just flatline Saga Golems or Mentor Monks with flexibility to do more. Interesting option for sure.\n"}]}
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