105
7/29/2022
Ursa Savage
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $54.54
Salt sum: 20.29
Playgroup dot gg logoPower level:N/A
No deck tags
105
7/29/2022
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Commander

Quantity: 1Price: $0.35
Tuya Bearclaw

Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.

Creature
Tuya Bearclaw (cmr) 292

Commander

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Land

Quantity: 36Price: $13.12
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (c20) 255
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ptkdf) 248
Forest

({T}: Add {G}.)

Land
Forest (dtk) 264
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (rna) 250
Gruul Turf

Gruul Turf enters tapped. When Gruul Turf enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (pca) 119
Mountain

({T}: Add {R}.)

Land
Mountain (dtk) 260
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (m20) 250
Shimmering Grotto

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Shimmering Grotto (mm3) 247
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (pca) 129
Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (jmp) 33
Thriving Grove

Thriving Grove enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (jmp) 34
Timber Gorge

Timber Gorge enters tapped. {T}: Add {R} or {G}.

Land
Timber Gorge (dom) 279

Land

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Artifact

Quantity: 4Price: $2.04
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c20) 237
Gruul Cluestone

{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.

Artifact
Gruul Cluestone (dgm) 140
Gruul Locket

{T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.

Artifact
Gruul Locket (rna) 234
Horned Helm

Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Horned Helm (5dn) 132

Artifact

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Sorcery

Quantity: 11Price: $13.23
Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Sorcery
Act of Treason (ktk) 95
Commune with the Gods

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Sorcery
Commune with the Gods (ema) 162
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (pca) 62
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (ema) 128
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (c17) 149
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (c13) 193
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (mm2) 157
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (cmr) 195
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (tsr) 229
Tormenting Voice

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Tormenting Voice (ktk) 123

Sorcery

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Creature

Quantity: 32Price: $18.12
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (a25) 160
Atarka Beastbreaker

Formidable — {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.

Creature
Atarka Beastbreaker (dtk) 174
Bannerhide Krushok

Trample Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Creature
Bannerhide Krushok (mh2) 149
Burning-Tree Emissary

When Burning-Tree Emissary enters, add {R}{G}.

Creature
Burning-Tree Emissary (mm3) 207
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Crimson Fleet Commodore

Trample When Crimson Fleet Commodore enters, you become the monarch.

Creature
Crimson Fleet Commodore (cmr) 171
Dragon-Scarred Bear

Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.

Creature
Dragon-Scarred Bear (dtk) 183
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m15) 173
Entourage of Trest

When Entourage of Trest enters, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Creature
Entourage of Trest (cmr) 224
Frontier Mastodon

Ferocious — Frontier Mastodon enters with a +1/+1 counter on it if you control a creature with power 4 or greater.

Creature
Frontier Mastodon (frf) 130
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Gargadon

Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Creature
Gargadon (mh2) 128
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 200
Hardened Berserker

Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast.

Creature
Hardened Berserker (dtk) 139
Ivy Elemental

Ivy Elemental enters with X +1/+1 counters on it.

Creature
Ivy Elemental (ima) 170
Ivy Lane Denizen

Whenever another green creature you control enters, put a +1/+1 counter on target creature.

Creature
Ivy Lane Denizen (cmr) 236
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (dom) 168
Llanowar Visionary

When Llanowar Visionary enters, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 193
Loathsome Chimera

Escape—{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it.

Creature
Loathsome Chimera (thb) 177
Mosstodon

{1}: Target creature with power 5 or greater gains trample until end of turn.

Creature
Mosstodon (ala) 139
Pathmaker Initiate

{T}: Target creature with power 2 or less can't be blocked this turn.

Creature
Pathmaker Initiate (bbd) 182
Rubblebelt Maaka

Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Creature
Rubblebelt Maaka (mm3) 109
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c19) 177
Sauroform Hybrid

{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Creature
Sauroform Hybrid (rna) 140
Slaughterhorn

Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

Creature
Slaughterhorn (mm3) 136
Stampeding Elk Herd

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Creature
Stampeding Elk Herd (dtk) 208
Tuktuk Rubblefort

Defender, reach Creatures you control have haste.

Creature
Tuktuk Rubblefort (znr) 173
Vivien's Grizzly

{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.

Creature
Vivien's Grizzly (war) 182
Werebear

{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Creature
Werebear (ema) 191
Whisperer of the Wilds

{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

Creature
Whisperer of the Wilds (frf) 144
Wickerbough Elder

Wickerbough Elder enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Creature
Wickerbough Elder (uma) 192
Zhur-Taa Swine

Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Creature
Zhur-Taa Swine (gk2) 102

Creature

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Enchantment

Quantity: 2Price: $0.70
Battle Plan

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Enchantment
Battle Plan (mh2) 114
Runes of the Deus

Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.

Enchantment
Runes of the Deus (shm) 215

Enchantment

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Instant

Quantity: 14Price: $6.98
Ancient Grudge

Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Ancient Grudge (tsr) 151
Awaken the Bear

Target creature gets +3/+3 and gains trample until end of turn.

Instant
Awaken the Bear (ktk) 129
Crushing Vines

Choose one — • Destroy target creature with flying. • Destroy target artifact.

Instant
Crushing Vines (cmr) 221
Dynacharge

Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Dynacharge (mm3) 94
Faithless Salvaging

Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Faithless Salvaging (mh2) 122
Fall of the Hammer

Target creature you control deals damage equal to its power to another target creature.

Instant
Fall of the Hammer (c15) 154
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (bbd) 200
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (dtk) 193
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (ema) 178
Reclaim

Put target card from your graveyard on top of your library.

Instant
Reclaim (ori) 195
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (thb) 197
Soul's Fire

Target creature you control deals damage equal to its power to any target.

Instant
Soul's Fire (cmr) 200
Temur Battle Rage

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Instant
Temur Battle Rage (frf) 116
Titanic Growth

Target creature gets +4/+4 until end of turn.

Instant
Titanic Growth (m21) 210

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
25 pips - 23 cards
23 mana - 23 cards
44 pips - 42 cards
32 mana - 30 cards
0 pips - 0 cards
2 mana - 2 cards
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