79
7/25/2022
Box 6
Deck Size: 174
Commander
Est deck cost: $285.14
Salt sum: 80.21
No deck tags
79
7/25/2022
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Commander

Qty: 1 Price: $2.49
Golos, Tireless Pilgrim

When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

Creature Artifact
Golos, Tireless Pilgrim (m20) 226

Commander

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Enchantment

Qty: 173 Price: $282.65
Alms

{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Enchantment
Alms (wth) 3
Ancient Runes

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.

Enchantment
Ancient Runes (tmp) 161
Arenson's Aura

{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

Enchantment
Arenson's Aura (ice) 3
Arnjlot's Ascent

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn.

Enchantment
Arnjlot's Ascent (ice) 57
Aura Flux

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."

Enchantment
Aura Flux (ulg) 27
Aysen Highway

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Enchantment
Aysen Highway (hml) 5
Bereavement

Whenever a green creature dies, its controller discards a card.

Enchantment
Bereavement (usg) 117
Bottomless Pit

At the beginning of each player's upkeep, that player discards a card at random.

Enchantment
Bottomless Pit (sth) 51
Breath of Dreams

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."

Enchantment
Breath of Dreams (ice) 62
Broken Fall

Return this enchantment to its owner's hand: Regenerate target creature.

Enchantment
Broken Fall (tmp) 216
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (usg) 240
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (3ed) 8
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (4ed) 12
Choke

Islands don't untap during their controllers' untap steps.

Enchantment
Choke (tmp) 219
Contamination

At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount.

Enchantment
Contamination (usg) 123
Conversion

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.

Enchantment
Conversion (3ed) 14
Conversion

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.

Enchantment
Conversion (3ed) 14
Conversion

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. All Mountains are Plains.

Enchantment
Conversion (4ed) 19
Coral Reef

This enchantment enters with four polyp counters on it. Sacrifice an Island: Put two polyp counters on this enchantment. {U}, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.

Enchantment
Coral Reef (hml) 24
Customs Depot

Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.

Enchantment
Customs Depot (mmq) 71
Deathgrip

{B}{B}: Counter target green spell.

Enchantment
Deathgrip (3ed) 101
Deep Water

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.

Enchantment
Deep Water (drk) 23
Dreams of the Dead

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Enchantment
Dreams of the Dead (ice) 66
Drought

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Enchantment
Drought (ice) 21
Drudge Spell

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this token." When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Enchantment
Drudge Spell (hml) 45
Elven Fortress

{1}{G}: Target blocking creature gets +0/+1 until end of turn.

Enchantment
Elven Fortress (fem) 65d
Elven Palisade

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

Enchantment
Elven Palisade (exo) 109
Energy Flux

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Enchantment
Energy Flux (3ed) 57
Fasting

At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy this enchantment.

Enchantment
Fasting (drk) 7
Flood

{U}{U}: Tap target creature without flying.

Enchantment
Flood (drk) 27
Flood

{U}{U}: Tap target creature without flying.

Enchantment
Flood (4ed) 73
Fortified Area

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enchantment
Fortified Area (leg) 14
Fortified Area

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enchantment
Fortified Area (4ed) 26
Freyalise's Charm

Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return this enchantment to its owner's hand.

Enchantment
Freyalise's Charm (ice) 240
Furious Assault

Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.

Enchantment
Furious Assault (mmq) 191
Furnace of Rath

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Enchantment
Furnace of Rath (tmp) 177
Fyndhorn Pollen

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.

Enchantment
Fyndhorn Pollen (ice) 245
Gaea's Touch

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice this enchantment: Add {G}{G}.

Enchantment
Gaea's Touch (drk) 77
Gloom

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Enchantment
Gloom (3ed) 113
Gloom

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Enchantment
Gloom (4ed) 139
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (tmp) 179
Goblin Kites

{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Enchantment
Goblin Kites (fem) 57
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (fem) 58b
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (fem) 58c
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (fem) 58d
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (fem) 58d
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (5ed) 237
Gossamer Chains

Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Enchantment
Gossamer Chains (vis) 6
Hallowed Ground

{W}{W}: Return target nonsnow land you control to its owner's hand.

Enchantment
Hallowed Ground (ice) 29
Heat of Battle

Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.

Enchantment
Heat of Battle (sth) 88
Hecatomb

When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Enchantment
Hecatomb (ice) 130
Heroism

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Enchantment
Heroism (fem) 6
Hesitation

When a player casts a spell, sacrifice this enchantment and counter that spell.

Enchantment
Hesitation (sth) 33
Hidden Path

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Enchantment
Hidden Path (drk) 78
Hidden Spider

When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

Enchantment
Hidden Spider (usg) 264
Iceberg

This enchantment enters with X ice counters on it. {3}: Put an ice counter on this enchantment. Remove an ice counter from this enchantment: Add {C}.

Enchantment
Iceberg (ice) 73
Icy Prison

When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Icy Prison (ice) 74
Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Enchantment
Island Sanctuary (2ed) 26
Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Enchantment
Island Sanctuary (4ed) 31
Justice

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.

Enchantment
Justice (ice) 32
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (3ed) 26
Karma

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Enchantment
Karma (4ed) 32
Kismet

Artifacts, creatures, and lands your opponents control enter tapped.

Enchantment
Kismet (4ed) 33
Larceny

Whenever a creature you control deals combat damage to a player, that player discards a card.

Enchantment
Larceny (mmq) 143
Leshrac's Sigil

Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return this enchantment to its owner's hand.

Enchantment
Leshrac's Sigil (ice) 144
Levitation

Creatures you control have flying.

Enchantment
Levitation (ulg) 35
Lifeforce

{G}{G}: Counter target black spell.

Enchantment
Lifeforce (3ed) 207
Light of Day

Black creatures can't attack or block.

Enchantment
Light of Day (tmp) 27
Limited Resources

When this enchantment enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.

Enchantment
Limited Resources (exo) 10
Living Lands

All Forests are 1/1 creatures that are still lands.

Enchantment
Living Lands (3ed) 210
Magistrate's Veto

White creatures and blue creatures can't block.

Enchantment
Magistrate's Veto (mmq) 204
Mana Breach

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Enchantment
Mana Breach (exo) 38
Manabarbs

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Enchantment
Manabarbs (3ed) 165
Manabarbs

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Enchantment
Manabarbs (4ed) 212
Melting

All lands are no longer snow.

Enchantment
Melting (ice) 201
Mental Discipline

{1}{U}, Discard a card: Draw a card.

Enchantment
Mental Discipline (uds) 37
Mudslide

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Mudslide (ice) 204
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
Night Soil

{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Enchantment
Night Soil (fem) 71b
Noble Steeds

{1}{W}: Target creature gains first strike until end of turn.

Enchantment
Noble Steeds (all) 11b
Onslaught

Whenever you cast a creature spell, tap target creature.

Enchantment
Onslaught (exo) 92
Opal Caryatid

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.

Enchantment
Opal Caryatid (usg) 24
Opal Gargoyle

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.

Enchantment
Opal Gargoyle (usg) 25
Opal Titan

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.

Enchantment
Opal Titan (usg) 26
Opposition

Tap an untapped creature you control: Tap target artifact, creature, or land.

Enchantment
Opposition (uds) 40
Orcish Oriflamme

Attacking creatures you control get +1/+0.

Enchantment
Orcish Oriflamme (3ed) 169
Orcish Oriflamme

Attacking creatures you control get +1/+0.

Enchantment
Orcish Oriflamme (4ed) 215
Peace of Mind

{W}, Discard a card: You gain 3 life.

Enchantment
Peace of Mind (exo) 13
Penance

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Enchantment
Penance (exo) 15
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pestilence (3ed) 122
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pestilence (3ed) 122
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pestilence (4ed) 152
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pestilence (usg) 147
Power Surge

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Enchantment
Power Surge (4ed) 216
Putrefaction

Whenever a player casts a green or white spell, that player discards a card.

Enchantment
Putrefaction (mmq) 153
Reality Twist

Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

Enchantment
Reality Twist (ice) 94
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (exo) 17
Sacred Ground

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Enchantment
Sacred Ground (sth) 12
Seismic Assault

Discard a land card: This enchantment deals 2 damage to any target.

Enchantment
Seismic Assault (exo) 101
Snowfall

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.

Enchantment
Snowfall (ice) 101
Story Circle

As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Enchantment
Story Circle (mmq) 51
Strands of Night

{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Enchantment
Strands of Night (wth) 82
Sunken City

At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}. Blue creatures get +1/+1.

Enchantment
Sunken City (4ed) 106
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (4ed) 273
Teferi's Veil

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Enchantment
Teferi's Veil (wth) 53
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (usg) 102
Thelon's Chant

At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Enchantment
Thelon's Chant (fem) 76
Thoughtleech

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Enchantment
Thoughtleech (ice) 269
Tidal Flats

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

Enchantment
Tidal Flats (fem) 27a
Tidal Flats

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

Enchantment
Tidal Flats (fem) 27b
Tidal Influence

Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.

Enchantment
Tidal Influence (fem) 28
Tortured Existence

{B}, Discard a creature card: Return target creature card from your graveyard to your hand.

Enchantment
Tortured Existence (sth) 74
Trade Routes

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Enchantment
Trade Routes (mmq) 112
Unlikely Alliance

{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

Enchantment
Unlikely Alliance (all) 20
Veil of Birds

When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.

Enchantment
Veil of Birds (usg) 106
Veiled Crocodile

When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.

Enchantment
Veiled Crocodile (usg) 108
Volrath's Dungeon

Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Enchantment
Volrath's Dungeon (exo) 78

Enchantment

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Deck Info

Deck stats

77 pips - 52 cards
1 mana - 1 card
73 pips - 48 cards
7 mana - 3 cards
32 pips - 19 cards
1 mana - 1 card
31 pips - 26 cards
1 mana - 1 card
48 pips - 28 cards
11 mana - 6 cards
0 pips - 0 cards
1 mana - 1 card
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