572
12/7/2024
Omnath, Locus of Creation!!
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1688.99
Salt sum: 58.51
572
12/7/2024
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Commander

Quantity: 1Price: $11.99
Omnath, Locus of Creation

When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Creature
Omnath, Locus of Creation (znr) 312

Commander

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Instant

Quantity: 12Price: $161.84
Counterspell

Counter target spell.

Instant
Counterspell (sta) 15
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (sld) 1770
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (plst) MH1-7
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (h1r) 21
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (cmr) 446
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (znc) 69
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (mm3) 16
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (mic) 92
Shared Summons

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Instant
Shared Summons (plst) M20-193
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11

Instant

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Artifact

Quantity: 4Price: $68.46
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Artifact
Aetherflux Reservoir (plst) KLD-192
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 104
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (m19) 229
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plg22) 1

Artifact

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Land

Quantity: 37Price: $672.53
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (2x2) 401
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (unf) 286
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c16) 295
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Forest

({T}: Add {G}.)

Land
Forest (unf) 495
Ghost Town

{T}: Add {C}. {0}: Return this land to its owner's hand. Activate only if it's not your turn.

Land
Ghost Town (tmp) 318
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 407
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (unf) 277
Island

({T}: Add {U}.)

Land
Island (unf) 241
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (2x2) 408
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 494
Plains

({T}: Add {W}.)

Land
Plains (unf) 491
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (2x2) 411
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (unf) 283
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (unf) 280
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (zne) 28
Sunscorched Desert

When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Land
Sunscorched Desert (akh) 249
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (unf) 281
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 340
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 441

Land

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Creature

Quantity: 26Price: $195.71
Ancient Greenwarden

Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Ancient Greenwarden (znr) 178
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 173
Coiling Oracle

When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (2x2) 375
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (plst) A25-164
Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Creature
Deadeye Navigator (mm3) 36
Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Creature
Emiel the Blessed (2x2) 338
Endurance

Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

Creature
Endurance (mh2) 157
Flamekin Harbinger

When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.

Creature
Flamekin Harbinger (plst) LRW-167
Greenwarden of Murasa

When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

Creature
Greenwarden of Murasa (ncc) 294
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 314
Kodama of the East Tree

Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (cmr) 582
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (znr) 307
Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Creature
Maelstrom Wanderer (cmm) 684
Omnath, Locus of Rage

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

Creature
Omnath, Locus of Rage (bfz) 217
Omnath, Locus of the Roil

When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Creature
Omnath, Locus of the Roil (pm20) 216s
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
Risen Reef

Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Creature
Risen Reef (sld) 1257
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (plg24) 1
Sakura-Tribe Scout

{T}: You may put a land card from your hand onto the battlefield.

Creature
Sakura-Tribe Scout (sok) 144
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Creature
Scute Swarm (znr) 308
Solitude

Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

Creature
Solitude (mh2) 32
Springbloom Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Springbloom Druid (khc) 74
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (cmm) 687
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
Tunneling Geopede

Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Creature
Tunneling Geopede (bfz) 158
Walking Atlas

{T}: You may put a land card from your hand onto the battlefield.

Creature Artifact
Walking Atlas (wwk) 131

Creature

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Planeswalker

Quantity: 1Price: $24.99
Wrenn and Six

+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Planeswalker
Wrenn and Six (2x2) 296

Planeswalker

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Enchantment

Quantity: 6Price: $80.94
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (wot) 53
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (sld) 313
Mass Hysteria

All creatures have haste.

Enchantment
Mass Hysteria (mrd) 99
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Retreat to Coralhelm (sld) 407
Temur Ascendancy

Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Enchantment
Temur Ascendancy (ktk) 207

Enchantment

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Sorcery

Quantity: 13Price: $472.53
Acid Rain

Destroy all Forests.

Sorcery
Acid Rain (leg) 44
Armageddon

Destroy all lands.

Sorcery
Armageddon (5ed) 7
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 51
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (sld) 140
Flare of Cultivation

You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Flare of Cultivation (mh3) 338
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (sld) 1020
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 371
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (sld) 1022
Splendid Reclamation

Return all land cards from your graveyard to the battlefield tapped.

Sorcery
Splendid Reclamation (pemn) 171s
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (pip) 355
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (3ed) 185

Sorcery

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Maybeboard

Quantity: 2Price: $20.98
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (5ed) 69

Maybeboard

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Deck Info

Deck stats

13 pips - 10 cards
13 mana - 13 cards
20 pips - 17 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 4 cards
17 pips - 16 cards
14 mana - 14 cards
42 pips - 33 cards
15 mana - 15 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Retreat to Coralhelm + Sakura-Tribe Scout + Boros Garrison + Tatyova, Benthic Druid Result: Infinite card draw. A large amount of life."},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nRequires: All permanents on the battlefield except for Boros Garrison(all other bounce lands work aswell) in hand. Steps: Tap Sakura-Tribe Scout (or Walking atlas) to put Boros Garrison onto the battlefield. Use Boros Garrison's trigger to bounce itself back to your hand. Draw a card and gain a life. Retreat to Coralhelm's landfall ability triggers untapping Sakura-Tribe Scout. Repeat.\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Splendid Reclamation + Armageddon Result: (Destroy all opponents lands and bring all yours back to the battlefield.)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Splendid Reclamation + Acid Rain + Yavimaya Cradle of growth. Result: (Destroy all opponents lands and bring all yours back to the battlefield.)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nKodama of the East Tree + Omnath locus, of rage. + (any Bounce land.) Result infinite Landfall triggers, infinite token creatures. (with Impact Tremors =infinite damage)"},{"attributes":{"header":5},"insert":"\n"},{"insert":" "},{"attributes":{"header":5},"insert":"\n"},{"insert":" Steps-"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Simic Growth Chamber."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Omnath, Kodama of the East Tree, and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Omnath trigger, creating a 5/5 red and green Elemental creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama triggers, putting Simic Growth Chamber onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Omnath and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Kodama of the East Tree + Scute Swarm +(any Bounce land.) Result infinite Landfall triggers, infinite token creatures."},{"attributes":{"header":4},"insert":"\n"},{"insert":"Steps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Simic Growth Chamber."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree, Simic Growth Chamber, and each Scute Swarm trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve each Scute Swarm trigger, creating a token copy of Scute Swarm if you control six or more lands, or a 1/1 green Insect creature token otherwise."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree triggers for each token that entered the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve all but one of the Kodama of the East Tree triggers, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the last Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scute Swarm and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nKodama of the East Tree + Field of the dead+ (any bounce land.)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Steps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Simic Growth Chamber."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead, Kodama of the East Tree, and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Field of the Dead trigger, creating a 2/2 black Zombie creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree triggers, putting Simic Growth Chamber onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Retreat to Coralhelm + Sakura-Tribe Scout + Simic Growth Chamber"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Retreat to Coralhelm must be on the battlefield. Sakura-Tribe Scout must be on the battlefield. Simic Growth Chamber must be in hand. Sakura-Tribe Scout does not have summoning sickness.\n\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Simic Growth Chamber enters the battlefield, triggering itself and Retreat to Coralhelm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat. Pair with any landfall big hitters!"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"}]}
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