1.5k
1/17/2025
Eleven's worst nightmare
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $487.04
Salt sum: 37.32
Playgroup dot gg logoPower level:N/A
1.5k
1/17/2025
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Commander

Quantity: 2Price: $9.78
Cecily, Haunted Mage

Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.)

Creature
Cecily, Haunted Mage (sld) 343
Elmar, Ulvenwald Informant

Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.)

Creature
Elmar, Ulvenwald Informant (sld) 345

Commander

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Copycat value town

Quantity: 3Price: $68.57
Arcane Bombardment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Enchantment
Arcane Bombardment (snc) 101
Storm, Force of Nature

Flying, vigilance Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Creature
Storm, Force of Nature (sld) 1742
Thousand-Year Storm

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Enchantment
Thousand-Year Storm (2x2) 286

Copycat value town

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Protection

Quantity: 2Price: $7.98
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111

Protection

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Win con

Quantity: 4Price: $10.26
Emergent Ultimatum

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Sorcery
Emergent Ultimatum (iko) 185
Enter the Infinite

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Sorcery
Enter the Infinite (gtc) 34
Glint-Horn Buccaneer

Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.

Creature
Glint-Horn Buccaneer (m20) 141
Sickening Dreams

As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.

Sorcery
Sickening Dreams (pd3) 18

Win con

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Board wipe

Quantity: 2Price: $2.78
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (clb) 759
Volcanic Vision

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

Sorcery
Volcanic Vision (c21) 182

Board wipe

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Double trigger

Quantity: 1Price: $3.99
Harmonic Prodigy

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Creature
Harmonic Prodigy (mh2) 132

Double trigger

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Ramp

Quantity: 12Price: $50.64
Academy Manufactor

If you would create a Clue, Food, or Treasure token, instead create one of each.

Creature Artifact
Academy Manufactor (mh2) 219
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 138
Cormela, Glamour Thief

Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.

Creature
Cormela, Glamour Thief (snc) 177
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (ema) 215
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (cmm) 894
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (clb) 860
Galazeth Prismari

Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."

Creature
Galazeth Prismari (stx) 189
Ignoble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.

Creature
Ignoble Hierarch (mh2) 166
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871

Ramp

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Cantrip

Quantity: 7Price: $22.23
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Big Score (j22) 498
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (nph) 35
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
Manamorphose

Add two mana in any combination of colors. Draw a card.

Instant
Manamorphose (sld) 1746
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ncc) 230

Cantrip

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Interaction

Quantity: 15Price: $36.21
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (clb) 820
Bojuka Bog

Bojuka Bog enters tapped. When Bojuka Bog enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (clb) 882
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (clb) 785
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Mayhem Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.

Creature
Mayhem Devil (war) 204
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (plst) RAV-60
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (ncc) 227
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
Rakdos Charm

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Instant
Rakdos Charm (voc) 156
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (stx) 51
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Interaction

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Recursion

Quantity: 3Price: $22.17
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Pinnacle Monk

Creature
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161

Recursion

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Card advantage

Quantity: 16Price: $31.82
Aminatou's Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Sorcery
Aminatou's Augury (cmm) 73
Ancient Excavation

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Instant
Ancient Excavation (plst) PZ2-38
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 37
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (ncc) 219
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (ncc) 221
Lunar Insight

Draw a card for each different mana value among nonland permanents you control.

Sorcery
Lunar Insight (fdn) 46
Lórien Revealed

Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Sorcery
Lórien Revealed (ltr) 60
Mnemonic Deluge

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

Sorcery
Mnemonic Deluge (cmr) 82
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (voc) 133
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (znc) 96
Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Sorcery
Painful Truths (ncc) 255
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 117
Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Plea for Power (ltc) 195
Secrets of the Golden City

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Sorcery
Secrets of the Golden City (plst) RIX-52
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (m21) 76
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (ncc) 237

Card advantage

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Land

Quantity: 28Price: $212.86
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (unf) 279
Bountiful Landscape

{T}: Add {C}. {T}, Sacrifice Bountiful Landscape: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Land
Bountiful Landscape (mh3) 217
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.

Land
Cinder Glade (clb) 887
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (clb) 893
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice Foreboding Landscape: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (mh3) 221
Forest

({T}: Add {G}.)

Land
Forest (clb) 468
Island

({T}: Add {U}.)

Land
Island (clb) 456
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Land
Karplusan Forest (dmu) 250
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (c21) 297
Mountain

({T}: Add {R}.)

Land
Mountain (clb) 464
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (unf) 284
Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (plst) C21-316
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (ncc) 428
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (clb) 918
Swamp

({T}: Add {B}.)

Land
Swamp (clb) 462
Training Center

Training Center enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 434
Undergrowth Stadium

Undergrowth Stadium enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (c21) 409

Land

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Spellslinger pay offs

Quantity: 5Price: $7.75
Jolrael, Mwonvuli Recluse

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Creature
Jolrael, Mwonvuli Recluse (m21) 191
Sedgemoor Witch

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Creature
Sedgemoor Witch (pstx) 86p
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (c21) 131
Witherbloom Apprentice

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

Creature
Witherbloom Apprentice (stx) 247

Spellslinger pay offs

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Maybeboard

Quantity: 28Price: $69.06
Blood Pact

Target player draws two cards and loses 2 life.

Instant
Blood Pact (dsc) 76
Bloodsoaked Insight

Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (plst) A25-45
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 44
Disciple of Freyalise

Creature
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (mb2) 164
Guttersnipe

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Creature
Guttersnipe (plst) E01-51
Harmonize

Draw three cards.

Sorcery
Harmonize (dsc) 182
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Ideas Unbound

Draw three cards. Discard three cards at the beginning of the next end step.

Sorcery
Ideas Unbound (plst) SOK-40
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (sld) 1744
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (woc) 98
Mass Appeal

Draw a card for each Human you control.

Sorcery
Mass Appeal (avr) 66
Mental Journey

Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Instant
Mental Journey (mh2) 51
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 232
Pact of the Serpent

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Sorcery
Pact of the Serpent (lcc) 206
Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Planeswalker
Ral, Storm Conduit (war) 211
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (dsc) 154
Recurring Insight

Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Recurring Insight (roe) 82
Revitalizing Repast

Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Rowan's Grim Search

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.

Instant
Rowan's Grim Search (woe) 104
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (dsc) 156
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (ncc) 381
Sundering Eruption

Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Unexpected Windfall (pip) 193

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
49 pips - 33 cards
24 mana - 23 cards
22 pips - 17 cards
26 mana - 25 cards
23 pips - 19 cards
25 mana - 24 cards
18 pips - 16 cards
25 mana - 24 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Eleven's worst nightmare:"},{"insert":"\n\nThis is a 4 colour spellslinger deck, which wants to to draw "},{"attributes":{"bold":true},"insert":"lots"},{"insert":" of cards in order to cheat out big & splashy spells with Eleven, the Mage "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cecily, Haunted Mage"},{"insert":".\nOne thing you will notice while playing this deck, your life is a resourse and you will use it a "},{"attributes":{"bold":true},"insert":"lot"},{"insert":"!\n\n"},{"attributes":{"bold":true},"insert":"Gameplan:"},{"insert":"\nIn our starting hand we want to prioritize 2-3 lands, and a cheap ramp spell to help us play at least one of our commanders 1 turn in advance or a cantrip to dig deeper. Value pieces and interaction are gravy on top. We have access to 2 card draw engines in our command zone and want to utalize them as early as possible. "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Elmar, Ulvenwald Informant"},{"insert":" is more of a long term and slower card draw engine, but therefore pairs nicely with mana dorks. "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cecily, Haunted Mage"},{"insert":" on the other hand can be quite explosive and potentially game ending with one attack. This makes Eleven a huge magnet for removal, so you want to protect her by all means with shroud or Counterspell-like backup.\nOnce you have Eleven out, you want to get to at least 11 cards in hand as soon as possible to gain access to her triggered ability. From there we want to draw more and more cards while controlling the board until we find a way to win.\n\n"},{"attributes":{"bold":true},"insert":"Big value pieces wich deserve a special mentioning:"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Archmage Emeritus"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Teferi's Ageless Insight"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Harmonic Prodigy"},{"insert":" are by far your strongest repeated draw engines.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Storm-Kiln Artist"},{"insert":" will give you tons of treasure tokens, while "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Galazeth Prismari"},{"insert":" will allow you to utalize all your clue tokens etc. even more. "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Bloom Tender"},{"insert":" can catapult us into the lategame very quickly, especially if paired together with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Elmar, Ulvenwald Informant"},{"insert":".\nBoth "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Thousand-Year Storm"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Arcane Bombardment"},{"insert":" can completely turn the dynamic of the game by creating copies of big spells when timed correctly.\n\n"},{"attributes":{"bold":true},"insert":"How do we win?"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Enter the Infinite"},{"insert":": Draw your entire deck and win with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Glint-Horn Buccaneer"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sickening Dreams"},{"insert":".\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Emergent Ultimatum"},{"insert":" with an even amount of cards in your library left: Search for "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Enter the Infinite"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Peer into the Abyss"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Teferi's Ageless Insight"},{"insert":". No matter what your opponents pick, you end up with your entire library in hand.\nLast but not least we can also follow a beat down / ping gameplan with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Guttersnipe"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Witherbloom Apprentice"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ral, Storm Conduit"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"https://www.moxfield.com/cards/YjjnZ-talrand-sky-summoner"},"insert":"Talrand, Sky Summoner"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Jolrael, Mwonvuli Recluse"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"How could I adjust the power level?"},{"insert":"\nFocus more on the beat down / ping strategy to lower the power level. Splashy big / dumb token creators and overrun effects are your friend, here are some examples:\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Army of the Damned"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ezuri's Predation"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Clone Legion"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"https://www.moxfield.com/cards/vrOga-the-locust-god"},"insert":"The Locust God"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"https://www.moxfield.com/cards/E0Vj2-young-pyromancer"},"insert":"Young Pyromancer"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Third Path Iconoclast"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Balmor, Battlemage Captain"},{"insert":" etc. ...\n"}]}
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