605
5/27/2021
My Niv to Light
Deck Size: 60
Modern
Legal
Est deck cost: $590.01
No deck tags
605
5/27/2021
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Cat Combo

Quantity: 2Price: $3.78
Felidar Guardian

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Creature
Felidar Guardian (plst) AER-19
1
Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Planeswalker
Saheeli Rai (kld) 186
1

Core

Quantity: 9Price: $8.01
Bring to Light

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Sorcery
Bring to Light (bfz) 209
4
Glittering Wish

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

Sorcery
Glittering Wish (fut) 156
1
Niv-Mizzet Reborn

Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Creature
Niv-Mizzet Reborn (war) 208
3
Tolsimir, Friend to Wolves

When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

Creature
Tolsimir, Friend to Wolves (war) 224
1

Creature

Quantity: 1Price: $24.99
Omnath, Locus of Creation

When Omnath, Locus of Creation enters the battlefield, draw a card. Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Creature
Omnath, Locus of Creation (znr) 312
1

Disruption

Quantity: 5Price: $31.45
Ashiok, Dream Render

Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.

Planeswalker
Ashiok, Dream Render (war) 228
2
Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Planeswalker
Teferi, Time Raveler (war) 221
2
Unmoored Ego

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Sorcery
Unmoored Ego (grn) 212
1

Land

Quantity: 22Price: $370.68
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (rna) 248
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Ketria Triome

({T}: Add {G}, {U}, or {R}.) Ketria Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 310
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
2
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 311
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (grn) 254
1
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
1
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mh1) 251
1
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mh1) 253
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
1
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mh1) 252
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rna) 259
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (grn) 258
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mm3) 249
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
3

Ramp/Fix

Quantity: 9Price: $67.53
Abundant Growth

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (plst) EMA-156
4
Klothys, God of Destiny

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Creature Enchantment
Klothys, God of Destiny (thb) 220
1
Safewright Quest

Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.

Sorcery
Safewright Quest (shm) 240
2
Wrenn and Six

+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Planeswalker
Wrenn and Six (mh1) 217
2

Removal

Quantity: 12Price: $23.72
Abrupt Decay

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Instant
Abrupt Decay (mm3) 146
1
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (pgrn) 152p
2
Dreadbore

Destroy target creature or planeswalker.

Sorcery
Dreadbore (gk2) 63
1
Kaya's Guile

Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine {3} (Choose all if you pay the entwine cost.)

Instant
Kaya's Guile (mh1) 205
1
Kolaghan's Command

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.

Instant
Kolaghan's Command (dtk) 224
2
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (ima) 204
4
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (ima) 210
1

Sideboard

Quantity: 15Price: $59.85
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (psoi) 242
1
Deafening Clarion

Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.

Sorcery
Deafening Clarion (grn) 165
2
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Fracturing Gust

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Instant
Fracturing Gust (v14) 7
1
Fulminator Mage

Sacrifice Fulminator Mage: Destroy target nonbasic land.

Creature
Fulminator Mage (uma) 215
1
Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Creature
Geist of Saint Traft (ddq) 1
1
Izzet Charm

Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

Instant
Izzet Charm (gk1) 41
1
Kambal, Consul of Allocation

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

Creature
Kambal, Consul of Allocation (kld) 183
1
Magus of the Moon

Nonbasic lands are Mountains.

Creature
Magus of the Moon (ima) 138
1
Niv-Mizzet Reborn

Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Creature
Niv-Mizzet Reborn (war) 208
1
Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Planeswalker
Saheeli Rai (kld) 186
1
Sigarda, Host of Herons

Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Sigarda, Host of Herons (avr) 210
1
Unmoored Ego

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Sorcery
Unmoored Ego (grn) 212
1
Wheel of Sun and Moon

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Enchantment
Wheel of Sun and Moon (shm) 243
1

Deck Stats

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Description

{"ops":[{"insert":"I was first turned on to the deck by "},{"attributes":{"link":"https://www.mtggoldfish.com/articles/seth-gon-niv-it-to-ya-niv-to-light-modern-stream-highlights"},"insert":"Safron Olive's stream-highlights"},{"insert":":\n\n\nThe deck is built around playing a 6/6 flyer for 5 mana that frequently draws 3-4 ACTION cards (No whiffing by getting lands is possible). And that's the huge draw to the deck. It's 5-colors and the mana has to be terrible right? Not so fast, recent printings have made our mana quite consistent and resistant to hate.\n\nMy list has changed quite drastically since I picked it up due to both trades and new sets, but the core game-plan stays the same- survive until you can cast a Niv or BtL then close the game out with your fresh hand. \n\nYou can see my results and various versions at my g sheet tracker: "},{"attributes":{"link":"https://docs.google.com/spreadsheets/d/1TXzXlQZSPTlvvjtNSFWh18ySuHxikJPipJHu_5Di_rw/edit?usp=sharing"},"insert":"Here"},{"insert":"\n\n"}]}
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