88
5/21/2022
slivers
Deck Size: 100
Commander
Legal
Est deck cost: $1612.68
Salt sum: 46.09
No deck tags
88
5/21/2022
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Commander

Qty: 1 Price: $5.49
Sliver Hivelord

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sliver Hivelord (plst) M15-211

Commander

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Artifact

Qty: 3 Price: $101.17
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ncc) 360
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plg22) 1

Artifact

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Creature

Qty: 46 Price: $622.24
Battle Sliver

Sliver creatures you control get +2/+0.

Creature
Battle Sliver (m14) 128
Bonescythe Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Creature
Bonescythe Sliver (m14) 9
Bonesplitter Sliver

All Sliver creatures get +2/+0.

Creature
Bonesplitter Sliver (tsr) 155
Cleaving Sliver

Sliver creatures you control get +2/+0.

Creature
Cleaving Sliver (mh1) 121
Clot Sliver

All Slivers have "{2}: Regenerate this permanent."

Creature
Clot Sliver (h09) 5
Cloudshredder Sliver

Sliver creatures you control have flying and haste.

Creature
Cloudshredder Sliver (tsr) 373
Constricting Sliver

Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."

Creature
Constricting Sliver (m15) 7
Crystalline Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Creature
Crystalline Sliver (plst) STH-127
Diffusion Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Creature
Diffusion Sliver (m15) 50
Essence Sliver

Whenever a Sliver deals damage, its controller gains that much life.

Creature
Essence Sliver (tsb) 8
Frenzy Sliver

All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

Creature
Frenzy Sliver (h09) 6
Fury Sliver

All Sliver creatures have double strike.

Creature
Fury Sliver (tsr) 164
Galerider Sliver

Sliver creatures you control have flying.

Creature
Galerider Sliver (m14) 57
Gemhide Sliver

All Slivers have "{T}: Add one mana of any color."

Creature
Gemhide Sliver (tsr) 205
Harmonic Sliver

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

Creature
Harmonic Sliver (tsr) 254
Heart Sliver

All Sliver creatures have haste.

Creature
Heart Sliver (h09) 7
Homing Sliver

Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

Creature
Homing Sliver (tsr) 171
Lymph Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Creature
Lymph Sliver (tsr) 25
Magma Sliver

All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."

Creature
Magma Sliver (lgn) 107
Manaweft Sliver

Sliver creatures you control have "{T}: Add one mana of any color."

Creature
Manaweft Sliver (plst) M14-184
Megantic Sliver

Sliver creatures you control get +3/+3.

Creature
Megantic Sliver (m14) 185
Might Sliver

All Sliver creatures get +2/+2.

Creature
Might Sliver (tsr) 218
Muscle Sliver

All Sliver creatures get +1/+1.

Creature
Muscle Sliver (plst) TMP-238
Predatory Sliver

Sliver creatures you control get +1/+1.

Creature
Predatory Sliver (m14) 189
Quick Sliver

Flash Any player may cast Sliver spells as though they had flash.

Creature
Quick Sliver (h09) 10
Root Sliver

This spell can't be countered. Sliver spells can't be countered.

Creature
Root Sliver (lgn) 137
Sentinel Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Creature
Sentinel Sliver (m14) 30
Shadow Sliver

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Creature
Shadow Sliver (tsp) 76
Shifting Sliver

Slivers can't be blocked except by Slivers.

Creature
Shifting Sliver (lgn) 52
Sidewinder Sliver

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Creature
Sidewinder Sliver (tsr) 43
Sinew Sliver

All Sliver creatures get +1/+1.

Creature
Sinew Sliver (tsr) 44
Sliver Legion

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Creature
Sliver Legion (j19) 2
Sliver Overlord

{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)

Creature
Sliver Overlord (sld) 10
Sliver Queen

{2}: Create a 1/1 colorless Sliver creature token.

Creature
Sliver Queen (sth) 129
Spined Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Creature
Spined Sliver (h09) 14
Spiteful Sliver

Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."

Creature
Spiteful Sliver (mh1) 148
Striking Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Creature
Striking Sliver (m14) 157
Synapse Sliver

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Creature
Synapse Sliver (lgn) 53
Synchronous Sliver

All Sliver creatures have vigilance.

Creature
Synchronous Sliver (plc) 48
Syphon Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

Creature
Syphon Sliver (m14) 117
Telekinetic Sliver

All Slivers have "{T}: Tap target permanent."

Creature
Telekinetic Sliver (tsp) 84
The First Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

Creature
The First Sliver (h1r) 26
Two-Headed Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Creature
Two-Headed Sliver (tsr) 197
Venom Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Venom Sliver (plst) M15-205
Virulent Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Creature
Virulent Sliver (tsr) 246
Ward Sliver

As this creature enters, choose a color. All Slivers have protection from the chosen color.

Creature
Ward Sliver (lgn) 25

Creature

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Enchantment

Qty: 1 Price: $7.49
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291

Enchantment

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Instant

Qty: 7 Price: $170.43
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (sld) 138
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (sld) 139
Counterspell

Counter target spell.

Instant
Counterspell (plst) CMR-395
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (ncc) 208
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (cc1) 6

Instant

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Land

Qty: 40 Price: $620.48
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (plst) CON-141
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (ncc) 385
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (plst) DIS-171
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (plst) AVR-226
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (ncc) 395
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (ncc) 397
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (ncc) 400
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (c20) 275
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (ncc) 409
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (c20) 293
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (c20) 294
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (c20) 295
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (ncc) 419
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (c20) 305
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (ncc) 424
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (ncc) 425
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 264
Sliver Hive

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Land
Sliver Hive (sld) 668
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Stormcarved Coast

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Land
Stormcarved Coast (vow) 265
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 266
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (grn) 258
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (voc) 188
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259

Land

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Sorcery

Qty: 2 Price: $85.38
Channel the Suns

Add {W}{U}{B}{R}{G}.

Sorcery
Channel the Suns (5dn) 84
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (sta) 27

Sorcery

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Deck Info

Deck stats

20 pips - 20 cards
30 mana - 30 cards
17 pips - 15 cards
29 mana - 29 cards
11 pips - 11 cards
28 mana - 28 cards
17 pips - 17 cards
29 mana - 29 cards
21 pips - 21 cards
30 mana - 30 cards
0 pips - 0 cards
5 mana - 4 cards
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