72
4/21/2022
Batman
Deck Size: 100
Commander
Legal
Est deck cost: $228.72
Salt sum: 38.79
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72
4/21/2022
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Commander

Qty: 1 Price: $0.99
Timothar, Baron of Bats

Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

Creature
Timothar, Baron of Bats (voc) 4

Commander

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Artifact

Qty: 12 Price: $63.94
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (mh1) 218
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (voc) 159
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (ema) 218
Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Artifact
Blade of the Bloodchief (c17) 204
Charcoal Diamond

This artifact enters tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (voc) 162
Hot Soup

Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hot Soup (plst) M15-219
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (ncc) 371
Prowler's Helm

Equipped creature can't be blocked except by Walls. Equip {2}

Artifact
Prowler's Helm (ths) 219
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (afc) 217
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Thieves' Tools

When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thieves' Tools (afr) 122

Artifact

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Creature

Qty: 30 Price: $47.74
Bat Whisperer

When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

Creature
Bat Whisperer (mid) 86
Blood Artist

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (voc) 119
Blood Bairn

Sacrifice another creature: This creature gets +2/+2 until end of turn.

Creature
Blood Bairn (c15) 117
Blood Host

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.

Creature
Blood Host (jmp) 208
Bloodflow Connoisseur

Sacrifice a creature: Put a +1/+1 counter on this creature.

Creature
Bloodflow Connoisseur (uma) 86
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
Bloodline Necromancer

Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Creature
Bloodline Necromancer (voc) 120
Butcher of Malakir

Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

Creature
Butcher of Malakir (cmd) 75
Champion of Dusk

When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature
Champion of Dusk (voc) 124
Cordial Vampire

Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.

Creature
Cordial Vampire (voc) 125
Courier Bat

Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Creature
Courier Bat (vow) 102
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Creature
Crossway Troublemakers (voc) 17
Deathless Ancient

Flying Tap three untapped Vampires you control: Return this card from your graveyard to your hand.

Creature
Deathless Ancient (xln) 100
Drana, the Last Bloodchief

Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Creature
Drana, the Last Bloodchief (znr) 98
Falkenrath Noble

Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Falkenrath Noble (jmp) 232
Gatekeeper of Malakir

Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Creature
Gatekeeper of Malakir (plst) ZEN-89
Indulgent Aristocrat

Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Creature
Indulgent Aristocrat (voc) 130
Nirkana Revenant

Whenever you tap a Swamp for mana, add an additional {B}. {B}: This creature gets +1/+1 until end of turn.

Creature
Nirkana Revenant (voc) 134
Savage Gorger

Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)

Creature
Savage Gorger (m20) 291
Screeching Bat

Creature
Screeching Bat // Stalking Vampire (isd) 114Screeching Bat // Stalking Vampire (isd) 114
Skeletal Vampire

Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.

Creature
Skeletal Vampire (c17) 126
Slaughter Specialist

When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Creature
Slaughter Specialist (mid) 122
Stromkirk Bloodthief

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

Creature
Stromkirk Bloodthief (mid) 123
Vampire Aristocrat

Sacrifice a creature: This creature gets +2/+2 until end of turn.

Creature
Vampire Aristocrat (mm3) 86
Vengeant Vampire

Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.

Creature
Vengeant Vampire (g18) GP3
Vermin Gorger

{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.

Creature
Vermin Gorger (mh2) 107
Vindictive Vampire

Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.

Creature
Vindictive Vampire (rna) 90
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (cmr) 158
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (m21) 127
Voldaren Pariah

Creature
Voldaren Pariah // Abolisher of Bloodlines (emn) 111Voldaren Pariah // Abolisher of Bloodlines (emn) 111

Creature

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Enchantment

Qty: 8 Price: $67.64
Bastion of Remembrance

When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Enchantment
Bastion of Remembrance (iko) 73
Black Market

Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Enchantment
Black Market (jmp) 204
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
Dictate of Erebos

Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

Enchantment
Dictate of Erebos (plst) JOU-65
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (jmp) 231
Gift of Fangs

Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

Enchantment
Gift of Fangs (vow) 113
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (c13) 92
Warlock Class

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Warlock Class (afr) 125

Enchantment

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Instant

Qty: 5 Price: $5.53
Bleed Dry

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

Instant
Bleed Dry (vow) 94
Feed the Serpent

Exile target creature or planeswalker.

Instant
Feed the Serpent (khm) 95
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
Poison the Cup

Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Poison the Cup (khm) 103
Tainted Strike

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Tainted Strike (som) 80

Instant

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Land

Qty: 34 Price: $18.44
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (mic) 167
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
Detection Tower

{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Land
Detection Tower (m19) 249
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (mid) 262
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (c17) 56
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (c17) 272
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
Swamp

({T}: Add {B}.)

Land
Swamp (soi) 290
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c21) 326

Land

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Planeswalker

Qty: 1 Price: $11.99
Sorin, Imperious Bloodlord

+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.

Planeswalker
Sorin, Imperious Bloodlord (m20) 115

Planeswalker

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Sorcery

Qty: 9 Price: $12.45
Befoul

Destroy target land or nonblack creature. It can't be regenerated.

Sorcery
Befoul (usg) 116
Blood Beckoning

Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.

Sorcery
Blood Beckoning (znr) 92
Blood Tribute

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Sorcery
Blood Tribute (c17) 100
Bloodchief's Thirst

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

Sorcery
Bloodchief's Thirst (znr) 94
Bone Shards

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Sorcery
Bone Shards (mh2) 76
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (som) 61
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (voc) 129
Necromantic Selection

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Sorcery
Necromantic Selection (c14) 26
Olivia's Wrath

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Sorcery
Olivia's Wrath (voc) 20

Sorcery

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Deck Info

Deck stats

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0 mana - 5 cards
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0 mana - 5 cards
82 pips - 55 cards
34 mana - 34 cards
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11 mana - 8 cards
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