204
2/3/2023
the Gob-father
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $107.46
Salt Sum: 25.82
No deck tags
204
2/3/2023
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Commander

Quantity: 1Price: $2.29
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (jmp) 339
1

Artifact

Quantity: 9Price: $10.97
Fire Diamond

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Artifact
Fire Diamond (voc) 164
1
Heraldic Banner

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
1
Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (m20) 229
1
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (cmr) 324
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (afc) 211
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (voc) 168
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (afc) 222
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (c18) 230
1

Enchantment

Quantity: 5Price: $3.61
Experimental Frenzy

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.

Enchantment
Experimental Frenzy (grn) 99
1
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (dtk) 140
1
In the Web of War

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

Enchantment
In the Web of War (bok) 108
1
Latulla's Orders

Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Enchantment
Latulla's Orders (pcy) 96
1
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (afc) 135
1

Goblins

Quantity: 32Price: $40.06
Battle Cry Goblin

{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Creature
Battle Cry Goblin (afr) 132
1
Bloodmark Mentor

Red creatures you control have first strike.

Creature
Bloodmark Mentor (ddg) 50
1
Clamor Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

Creature
Clamor Shaman (rna) 96
1
Goblin Arsonist

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Creature
Goblin Arsonist (m21) 147
1
Goblin Chainwhirler

First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Creature
Goblin Chainwhirler (dom) 129
1
Goblin Chieftain

Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

Creature
Goblin Chieftain (jmp) 324
1
Goblin Instigator

When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.

Creature
Goblin Instigator (jmp) 327
1
Goblin Javelineer

Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

Creature
Goblin Javelineer (afr) 144
1
Goblin King

Other Goblins get +1/+1 and have mountainwalk.

Creature
Goblin King (10e) 207
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (mh1) 129
1
Goblin Motivator

{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Goblin Motivator (m19) 143
1
Goblin Piledriver

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Creature
Goblin Piledriver (ori) 151
1
Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Goblin Ringleader (m20) 143
1
Goblin Shortcutter

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

Creature
Goblin Shortcutter (jmp) 330
1
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (plst) DOM-130
1
Grotag Bug-Catcher

Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Grotag Bug-Catcher (znr) 142
1
Hobgoblin Bandit Lord

Other Goblins you control get +1/+1. {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

Creature
Hobgoblin Bandit Lord (afr) 147
1
Hobgoblin Captain

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

Creature
Hobgoblin Captain (afr) 148
1
Horde of Boggarts

Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Creature
Horde of Boggarts (shm) 94
1
Impulsive Pilferer

When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Impulsive Pilferer (cmr) 185
1
Krenko, Tin Street Kingpin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

Creature
Krenko, Tin Street Kingpin (war) 137
1
Lavastep Raider

{2}{R}: Lavastep Raider gets +2/+0 until end of turn.

Creature
Lavastep Raider (bfz) 147
1
Legion Warboss

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Creature
Legion Warboss (grn) 109
1
Nimble Birdsticker

Reach (This creature can block creatures with flying.)

Creature
Nimble Birdsticker (m20) 333
1
Rigging Runner

First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

Creature
Rigging Runner (xln) 157
1
Skinbrand Goblin

Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

Creature
Skinbrand Goblin (2xm) 144
1
Skirk Prospector

Sacrifice a Goblin: Add {R}.

Creature
Skirk Prospector (plst) DOM-144
1
Sneaking Guide

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.

Creature
Sneaking Guide (znr) 164
1
Spear Spewer

Defender {T}: Spear Spewer deals 1 damage to each player.

Creature
Spear Spewer (rna) 117
1
Teeterpeak Ambusher

{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.

Creature
Teeterpeak Ambusher (znr) 169
1
Tin Street Dodger

Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.

Creature
Tin Street Dodger (rna) 120
1
Weaselback Redcap

{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.

Creature
Weaselback Redcap (eld) 148
1

Instant

Quantity: 6Price: $5.48
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
1
Brightstone Ritual

Add {R} for each Goblin on the battlefield.

Instant
Brightstone Ritual (ons) 191
1
Dragonrage

Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."

Instant
Dragonrage (frf) 97
1
Last-Ditch Effort

Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.

Instant
Last-Ditch Effort (ulg) 83
1
Massive Raid

Massive Raid deals damage to any target equal to the number of creatures you control.

Instant
Massive Raid (gtc) 100
1
You See a Pair of Goblins

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

Instant
You See a Pair of Goblins (afr) 170
1

Land

Quantity: 35Price: $19.41
Castle Embereth

Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Land
Castle Embereth (eld) 239
1
Den of the Bugbear

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Land
Den of the Bugbear (afr) 254
1
Mountain

({T}: Add {R}.)

Land
Mountain (bro) 274
30
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c20) 292
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (c17) 56
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (c21) 314
1

Not Goblins

Quantity: 2Price: $3.28
Runaway Steam-Kin

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (grn) 115
1
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (eld) 147
1

Sorcery

Quantity: 10Price: $22.36
Cleansing Wildfire

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.

Sorcery
Cleansing Wildfire (znr) 137
1
Cosmotronic Wave

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

Sorcery
Cosmotronic Wave (plst) GRN-95
1
Destructive Tampering

Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.

Sorcery
Destructive Tampering (m21) 141
1
Dragon Fodder

Create two 1/1 red Goblin creature tokens.

Sorcery
Dragon Fodder (jmp) 309
1
Goblin War Strike

Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

Sorcery
Goblin War Strike (scg) 96
1
Krenko's Command

Create two 1/1 red Goblin creature tokens.

Sorcery
Krenko's Command (ddt) 53
1
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (afc) 131
1
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
1
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (c16) 132
1
Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sorcery
Relentless Assault (cmr) 416
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Final version of my Krenko Goblin deck. Will be dismantling this for a different Goblin deck, so I thought I'd upload it for future reference.\n\nDouble your goblins every turn and turn them sideways. There's a few forms of evasion in here. For extra effect, you can take out opponents by doing damage equal to your goblins on the field against them or by sacrificing them. And if you want, there's a card that'll do 1 damage to all opponents each time one of your goblins comes into play.\n"}]}
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