78
4/25/2022
humans
Deck Size: 100
Commander
Legal
Est deck cost: $44.27
Salt sum: 19.85
No deck tags
78
4/25/2022
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Commander

Qty: 1 Price: $1.49
Katilda, Dawnhart Prime

Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Creature
Katilda, Dawnhart Prime (mid) 309

Commander

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Artifact

Qty: 5 Price: $1.89
Bramble Armor

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bramble Armor (vow) 188
Hedgewitch's Mask

Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hedgewitch's Mask (mid) 23
Investigator's Journal

This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from this artifact: Draw a card. {2}, Sacrifice this artifact: Draw a card.

Artifact
Investigator's Journal (vow) 258
Silver Bolt

{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.

Artifact
Silver Bolt (mid) 258
Spiked Ripsaw

Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Spiked Ripsaw (vow) 220

Artifact

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Creature

Qty: 38 Price: $18.58
Ambitious Farmhand

Creature
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.

Creature
Candlegrove Witch (mid) 287
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
Celestus Sanctifier

If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Creature
Celestus Sanctifier (mid) 12
Cemetery Protector

Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Creature
Cemetery Protector (vow) 6
Clarion Cathars

When this creature enters, create a 1/1 white Human creature token.

Creature
Clarion Cathars (mid) 14
Consuming Blob

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

Creature
Consuming Blob (mid) 177
Contortionist Troupe

This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Creature
Contortionist Troupe (mid) 178
Dauntless Survivor

When this creature enters, put a +1/+1 counter on target creature.

Creature
Dauntless Survivor (znr) 184
Dawnhart Disciple

Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Creature
Dawnhart Disciple (vow) 196
Dawnhart Mentor

When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

Creature
Dawnhart Mentor (mid) 179
Dawnhart Rejuvenator

When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature
Dawnhart Rejuvenator (mid) 301
Dawnhart Wardens

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

Creature
Dawnhart Wardens (mid) 308
Dragonsguard Elite

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.

Creature
Dragonsguard Elite (pstx) 127p
Estwald Shieldbasher

Whenever this creature attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (vow) 11
Gavony Dawnguard

Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Gavony Dawnguard (mid) 20
Gavony Silversmith

When this creature enters, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (mid) 21
Gavony Trapper

{2}, {T}: Tap target creature.

Creature
Gavony Trapper (mid) 22
Gryff Rider

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Creature
Gryff Rider (vow) 15
Gryffwing Cavalry

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.

Creature
Gryffwing Cavalry (vow) 16
Intrepid Adversary

Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.

Creature
Intrepid Adversary (mid) 25
Militia Rallier

This creature can't attack alone. Whenever this creature attacks, untap target creature.

Creature
Militia Rallier (vow) 24
Oakshade Stalker

Creature
Oakshade Stalker // Moonlit Ambusher (vow) 212Oakshade Stalker // Moonlit Ambusher (vow) 212
Odric's Outrider

Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.

Creature
Odric's Outrider (mid) 29
Ollenbock Escort

Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature
Ollenbock Escort (vow) 27
Oran-Rief Ooze

When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

Creature
Oran-Rief Ooze (znr) 198
Orochi Merge-Keeper

{T}: Add {G}. As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)

Creature
Orochi Merge-Keeper (neo) 203
Outland Liberator

Creature
Outland Liberator // Frenzied Trapbreaker (mid) 190Outland Liberator // Frenzied Trapbreaker (mid) 190
Parish-Blade Trainee

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.

Creature
Parish-Blade Trainee (vow) 29
Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.

Creature
Ritual Guardian (mid) 30
Rural Recruit

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature enters, create a 3/1 green Boar creature token.

Creature
Rural Recruit (vow) 216
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mid) 304
Search Party Captain

This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

Creature
Search Party Captain (mid) 32
Thraben Sentry

Creature
Thraben Sentry // Thraben Militia (isd) 38Thraben Sentry // Thraben Militia (isd) 38
Timberland Guide

When this creature enters, put a +1/+1 counter on target creature.

Creature
Timberland Guide (mid) 202
Traveling Minister

{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Creature
Traveling Minister (vow) 39
Unruly Mob

Whenever another creature you control dies, put a +1/+1 counter on this creature.

Creature
Unruly Mob (mid) 40
Weaver of Blossoms

Creature
Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226Weaver of Blossoms // Blossom-Clad Werewolf (vow) 226

Creature

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Enchantment

Qty: 9 Price: $3.97
Candletrap

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Enchantment
Candletrap (mid) 9
Circle of Confinement

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Enchantment
Circle of Confinement (vow) 7
Curse of Silence

Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.

Enchantment
Curse of Silence (mid) 15
Laid to Rest

Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

Enchantment
Laid to Rest (vow) 207
Nature's Embrace

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."

Enchantment
Nature's Embrace (vow) 211
Sheltering Boughs

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.

Enchantment
Sheltering Boughs (vow) 218
Sigarda's Imprisonment

Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Enchantment
Sigarda's Imprisonment (vow) 35
Sigarda's Splendor

As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Sigarda's Splendor (mid) 33
Sigarda's Summons

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Enchantment
Sigarda's Summons (vow) 36

Enchantment

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Instant

Qty: 9 Price: $3.15
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (vow) 1
Crushing Canopy

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

Instant
Crushing Canopy (vow) 194
Duel for Dominance

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Instant
Duel for Dominance (mid) 184
Massive Might

Target creature gets +2/+2 and gains trample until end of turn.

Instant
Massive Might (vow) 208
Might of the Old Ways

Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Instant
Might of the Old Ways (mid) 189
Piercing Light

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Piercing Light (vow) 30
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (mid) 195
Sungold Barrage

Destroy target creature with toughness 4 or greater.

Instant
Sungold Barrage (mid) 36
Witch's Web

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Instant
Witch's Web (vow) 227

Instant

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Land

Qty: 30 Price: $12.25
Forest

({T}: Add {G}.)

Land
Forest (m21) 272
Forest

({T}: Add {G}.)

Land
Forest (mid) 276
Forest

({T}: Add {G}.)

Land
Forest (mid) 277
Forest

({T}: Add {G}.)

Land
Forest (mid) 384
Forest

({T}: Add {G}.)

Land
Forest (vow) 402
Forest

({T}: Add {G}.)

Land
Forest (vow) 412
Plains

({T}: Add {W}.)

Land
Plains (mid) 268
Plains

({T}: Add {W}.)

Land
Plains (mid) 269
Plains

({T}: Add {W}.)

Land
Plains (mid) 380
Plains

({T}: Add {W}.)

Land
Plains (vow) 268
Plains

({T}: Add {W}.)

Land
Plains (vow) 269
Plains

({T}: Add {W}.)

Land
Plains (vow) 398

Land

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Sorcery

Qty: 8 Price: $2.94
Arm the Cathars

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Sorcery
Arm the Cathars (vow) 3
Dryad's Revival

Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dryad's Revival (mid) 183
Homestead Courage

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Homestead Courage (mid) 24
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (mid) 229
Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Sorcery
Mulch (vow) 210
Path to the Festival

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Path to the Festival (mid) 191
Release the Dogs

Create four 1/1 white Dog creature tokens.

Sorcery
Release the Dogs (plst) JMP-4
Sunset Revelry

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sorcery
Sunset Revelry (mid) 38

Sorcery

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Deck Info

Deck stats

44 pips - 39 cards
22 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
34 pips - 32 cards
25 mana - 20 cards
0 pips - 0 cards
0 mana - 0 cards
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