SirVu
223 views3 years ago
Commander
Size: 100Est cost: $1405.88Salt sum: 51.93
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Commander
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Commander
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Animate Lands
Kamahl's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant

Animate Lands
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Creature
Creature
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Draw
Draw
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Haste
Haste
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Instant
Instant
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Interaction
Interaction
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Land Recursion
Land Recursion
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Ramp
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Recursion
Recursion
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Token Maker
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment

Token Maker
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Tutor
Tutor
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Wipe
Wipe
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"The deck attempts to use Jetmir's anthem effects to pull off wins through two main ways:\n\n1) Animate at least 8 other lands to hit the threshold to receive all of Jetmir's buffs. This gives you a total of 40 power with double strike, trample, and vigilance (so you can still tap them for mana) if your 8 lands are 1/1's, and that is assuming there are no other anthem effects that buff your lands.\n\n2) Creatures that make a large amount of tokens that mainly benefit from your lands The win condition in this case is once again combat damage to get you to that point.\n\nThe rest of the deck is primarily looking at ways to ramp you, which increases the total number of lands you have when they are animated, giving you more total power to distribute. The other being ways to protect and recur your lands since turning them into creatures make them more vulnerable. \n\nAn important note in this deck is that Natural Affinity and Nature's Revolt animate all lands, with double strike and trample, you can still damage over your opponents lands should they choose to assign them as blockers and unless they have protection, they are losing their lands as a trade off. Additionally if you drop Elesh Norn, it will be an asymmetrical land wipe in most cases due to board state. The other thing to note is that lands will come in as creatures and will be effected by summoning sickness.\n\nI included the red loot-draw package rather than an impulse draw package because there are cards that benefit from being put in the graveyard such as Anger and Riftstone Portal.\n\nSome additional synergies that may be helpful in piloting the deck: Gavony Township can be paid for after declaring attackers allowing you to benefit from the vigilance and pumping after blockers.\n\nHammer of Purphorus, Elvish Reclaimer, and Crop Rotation can all be used on Riftstone Portal if you needed it early for a land drop.\n\nFelidar Retreat pulls double duty helping you make tokens early if you need them for blockers or chip damage, and essentially works as Carther's Crusade if your lands are animated.\n\nI use Snow-Covered lands for basics because they sort next to each other alphabetically, you are fine using non-snow lands.\n"}]}























































































