108
9/15/2022
Justice For The Weak (Budget)
Deck Size: 100
Commander
Legal
Est deck cost: $131.06
Salt sum: 23.93
No deck tags
108
9/15/2022
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Commander

Qty: 1 Price: $0.79
Nadaar, Selfless Paladin

Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Creature
Nadaar, Selfless Paladin (afr) 27

Commander

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Land

Qty: 33 (34 w/ MDFC)Price: $35.19
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (c14) 293
Plains

({T}: Add {W}.)

Land
Plains (afr) 263

Land

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Artifact

Qty: 14 Price: $15.18
Delver's Torch

Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Delver's Torch (afr) 10
Dungeon Map

{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Dungeon Map (afr) 242
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (zen) 201
Explorer's Scope

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Explorer's Scope (afc) 205
Fifty Feet of Rope

Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Fifty Feet of Rope (afr) 244
Immovable Rod

You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Artifact
Immovable Rod (afc) 7
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (akh) 233
Paladin's Shield

Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Paladin's Shield (afr) 30
Potion of Healing

When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Potion of Healing (afr) 34
Shining Armor

Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Shining Armor (plst) ELD-29
The Circle of Loyalty

Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Artifact
The Circle of Loyalty (eld) 9
Treasure Chest

{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 252
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (mm2) 234
Zephyr Boots

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Zephyr Boots (stx) 261

Artifact

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Planeswalker

Qty: 1 Price: $2.49
Basri, Devoted Paladin

+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.

Planeswalker
Basri, Devoted Paladin (m21) 320

Planeswalker

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Creature

Qty: 28 Price: $24.26
Acclaimed Contender

When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Acclaimed Contender (eld) 1
Accorder Paladin

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Creature
Accorder Paladin (mbs) 1
Adeline, Resplendent Cathar

Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Creature
Adeline, Resplendent Cathar (dbl) 1
Alaborn Cavalier

Whenever this creature attacks, you may tap target creature.

Creature
Alaborn Cavalier (ddg) 18
Ardenvale Paladin

Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature
Ardenvale Paladin (eld) 4
Ardenvale Tactician

Creature
Ardenvale Tactician // Dizzying Swoop (eld) 5
Basri's Lieutenant

Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Creature
Basri's Lieutenant (m21) 9
Benalish Knight

Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)

Creature
Benalish Knight (10e) 11
Caravan Escort

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

Creature
Caravan Escort (plst) DDP-3
Charging Paladin

Whenever this creature attacks, it gets +0/+3 until end of turn.

Creature
Charging Paladin (dvd) 4
Dawnstrike Paladin

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Dawnstrike Paladin (ddl) 14
Devoted Paladin

Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Devoted Paladin (afr) 11
Faithbearer Paladin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Faithbearer Paladin (plst) EMN-25
Fiendslayer Paladin

First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.

Creature
Fiendslayer Paladin (e01) 8
Lightwielder Paladin

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.

Creature
Lightwielder Paladin (e01) 14
Northern Paladin

{W}{W}, {T}: Destroy target black permanent.

Creature
Northern Paladin (7ed) 28
Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Creature
Paladin en-Vec (10e) 32
Paladin of Atonement

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its toughness.

Creature
Paladin of Atonement (rix) 16
Paladin of Prahv

Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

Creature
Paladin of Prahv (ddg) 22
Paladin of the Bloodstained

When this creature enters, create a 1/1 white Vampire creature token with lifelink.

Creature
Paladin of the Bloodstained (plst) XLN-25
Pentarch Paladin

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As this creature enters, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.

Creature
Pentarch Paladin (tsp) 32
Puresteel Paladin

Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (nph) 20
Serra Paladin

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

Creature
Serra Paladin (5ed) 61
Sigiled Paladin

First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Sigiled Paladin (ala) 27
Silverblade Paladin

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have double strike.

Creature
Silverblade Paladin (c14) 88
Southern Paladin

{W}{W}, {T}: Destroy target red permanent.

Creature
Southern Paladin (wth) 27
Steadfast Paladin

Lifelink

Creature
Steadfast Paladin (afr) 38
Twinblade Paladin

Whenever you gain life, put a +1/+1 counter on this creature. As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

Creature
Twinblade Paladin (plst) M20-285

Creature

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Sorcery

Qty: 6 Price: $3.82
Allied Reinforcements

Create two 2/2 white Knight Ally creature tokens.

Sorcery
Allied Reinforcements (ogw) 15
Basri's Aegis

Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sorcery
Basri's Aegis (m21) 322
Call the Cavalry

Create two 2/2 white Knight creature tokens with vigilance.

Sorcery
Call the Cavalry (gnt) 10
Knight Watch

Create two 2/2 white Knight creature tokens with vigilance.

Sorcery
Knight Watch (gtc) 19
Righteous Confluence

Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.

Sorcery
Righteous Confluence (c15) 7
Valiant Endeavor

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

Sorcery
Valiant Endeavor (afc) 282

Sorcery

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Enchantment

Qty: 7 Price: $23.47
Dub

Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Enchantment
Dub (m21) 16
History of Benalia

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.

Enchantment
History of Benalia (dom) 21
Knightly Valor

Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

Enchantment
Knightly Valor (jmp) 115
Opal Champion

When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.

Enchantment
Opal Champion (ulg) 16
Paladin Class

(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Enchantment
Paladin Class (afr) 29
Security Blockade

Enchant land When this Aura enters, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."

Enchantment
Security Blockade (rtr) 20
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 364

Enchantment

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Instant

Qty: 10 Price: $25.86
Brought Back

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

Instant
Brought Back (m20) 9
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (plst) A25-7
Cosmic Intervention

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Cosmic Intervention (khc) 3
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (plst) MH1-7
Fateful Absence

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Fateful Absence (mid) 18
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Instant
Flicker of Fate (thb) 16
Gideon's Phalanx

Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Instant
Gideon's Phalanx (ori) 14
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (pthb) 19p
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Waylay

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

Instant
Waylay (usg) 56

Instant

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Deck Info

Deck stats

85 pips - 59 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
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Deck Tokens & Extras (11)

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