Luuke
324 views7 hrs ago
Commander
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{"ops":[{"insert":"This deck is intended to a fun, resilient and smooth deck, with definite win potential, but power is not it's main priority. Using "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , you have the choice of recurring powerful loops, such as forcing opponents to sack permanents every turn, recurring strong instants to your hand or gaining tonnes of life. You also have the option of not doing that, depending on how the game is going, and the power level of your opponents' decks. The deck is intentionally built to be fairly slow to give opponents a chance to deal with you before Meren's inevitability kicks in and dominates the table.\n\nThe deck is built around "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , a recursion powerhouse who brings back a creature every turn at end step. To get maximum value from this, the deck is built with many ETB effects and some sac outlet. This allows the player to search for tonnes of lands, do removal, draw cards, gain life and stabilise the board. Each turn, you pick the most appropriate card from your graveyard and bring it back for free. Cards like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" allow you to also recur any card you like from your graveyard, so you can have powerful instants like "},{"insert":{"card-link":"Go for the Throat"}},{"insert":" in your hand every rotation. Or you can recur "},{"insert":{"card-link":"Final Parting"}},{"insert":" every turn to tutor the specific cards you need.\n\nWhile kill potential is not a main focus, the deck includes "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" as a finisher. I found that some games dragged on too long, and while the deck would efficiently control the board, doing so for several rotations is not very fun for other players, so Craterhoof can be used to end the game when you see fit.\n\nThe deck can easily be tuned to make it less powerful (remove some of the ETB value), or significantly more powerful (add more tutors, more powerful ETB effects, add creature enter/exit value, e.g. "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" , and some blink such as "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" to double your ETB value each turn).\n"}]}
Commander
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Commander
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Draw
Draw
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Finisher
Finisher
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Land
Land
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Lifegain
Lifegain
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Mill
Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Yavimaya Granger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Elf

Ramp
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Recursion
Recursion
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Removal
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Removal
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Sac Outlet
Sac Outlet
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Tutor
Tutor
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Wipe
Wipe
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Maybeboard
Crabomination
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Creature - Demon Crab

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is intended to a fun, resilient and smooth deck, with definite win potential, but power is not it's main priority. Using "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , you have the choice of recurring powerful loops, such as forcing opponents to sack permanents every turn, recurring strong instants to your hand or gaining tonnes of life. You also have the option of not doing that, depending on how the game is going, and the power level of your opponents' decks. The deck is intentionally built to be fairly slow to give opponents a chance to deal with you before Meren's inevitability kicks in and dominates the table.\n\nThe deck is built around "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , a recursion powerhouse who brings back a creature every turn at end step. To get maximum value from this, the deck is built with many ETB effects and some sac outlet. This allows the player to search for tonnes of lands, do removal, draw cards, gain life and stabilise the board. Each turn, you pick the most appropriate card from your graveyard and bring it back for free. Cards like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" allow you to also recur any card you like from your graveyard, so you can have powerful instants like "},{"insert":{"card-link":"Go for the Throat"}},{"insert":" in your hand every rotation. Or you can recur "},{"insert":{"card-link":"Final Parting"}},{"insert":" every turn to tutor the specific cards you need.\n\nWhile kill potential is not a main focus, the deck includes "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" as a finisher. I found that some games dragged on too long, and while the deck would efficiently control the board, doing so for several rotations is not very fun for other players, so Craterhoof can be used to end the game when you see fit.\n\nThe deck can easily be tuned to make it less powerful (remove some of the ETB value), or significantly more powerful (add more tutors, more powerful ETB effects, add creature enter/exit value, e.g. "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" , and some blink such as "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" to double your ETB value each turn).\n"}]}



























































































