324 views7 hrs ago
Commander
Size: 102Salt sum: 39.13
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Luuke

324 views7 hrs ago
Commander
Size: 102Salt sum: 39.13

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{"ops":[{"insert":"This deck is intended to a fun, resilient and smooth deck, with definite win potential, but power is not it's main priority. Using "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , you have the choice of recurring powerful loops, such as forcing opponents to sack permanents every turn, recurring strong instants to your hand or gaining tonnes of life. You also have the option of not doing that, depending on how the game is going, and the power level of your opponents' decks. The deck is intentionally built to be fairly slow to give opponents a chance to deal with you before Meren's inevitability kicks in and dominates the table.\n\nThe deck is built around "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , a recursion powerhouse who brings back a creature every turn at end step. To get maximum value from this, the deck is built with many ETB effects and some sac outlet. This allows the player to search for tonnes of lands, do removal, draw cards, gain life and stabilise the board. Each turn, you pick the most appropriate card from your graveyard and bring it back for free. Cards like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" allow you to also recur any card you like from your graveyard, so you can have powerful instants like "},{"insert":{"card-link":"Go for the Throat"}},{"insert":" in your hand every rotation. Or you can recur "},{"insert":{"card-link":"Final Parting"}},{"insert":" every turn to tutor the specific cards you need.\n\nWhile kill potential is not a main focus, the deck includes "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" as a finisher. I found that some games dragged on too long, and while the deck would efficiently control the board, doing so for several rotations is not very fun for other players, so Craterhoof can be used to end the game when you see fit.\n\nThe deck can easily be tuned to make it less powerful (remove some of the ETB value), or significantly more powerful (add more tutors, more powerful ETB effects, add creature enter/exit value, e.g. "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" , and some blink such as "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" to double your ETB value each turn).\n"}]}

Commander

Qty: 1 Price: $1.99
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (tdc) 297

Commander

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Draw

Qty: 11 Price: $18.26
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (j25) 115
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (ncc) 247
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (ala) 130
Essenceknit Scholar
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Creature - Dryad Warlock
Essenceknit Scholar (sos) 187
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (ktk) 73
Harmonize
Draw three cards.
Sorcery
Harmonize (m3c) 231
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (avr) 107
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (fic) 278
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (khm) 117
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 367

Draw

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Finisher

Qty: 2 Price: $29.28
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138

Finisher

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Land

Qty: 37 Price: $20.63
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (mkc) 250
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 295
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (c15) 289
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 291

Land

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Lifegain

Qty: 2 Price: $1.28
Bramble Wurm
Reach, trample
When this creature enters, you gain 5 life.
, Exile this card from your graveyard: You gain 5 life.
Creature - Wurm
Bramble Wurm (vow) 189
Thragtusk
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Creature - Beast
Thragtusk (tsr) 368

Lifegain

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Mill

Qty: 5 Price: $3.37
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Flayed One
Lifelink
Flesh Flayer — When this creature enters, mill three cards.
Creature Artifact - Necron
Flayed One (40k) 34
Glowspore Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elf Shaman
Glowspore Shaman (grn) 173
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (bng) 136
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287

Mill

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Protection

Qty: 4 Price: $8.96
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (c21) 243
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m11) 173
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (mm2) 168

Protection

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Ramp

Qty: 14 Price: $15.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (cmr) 424
Dawntreader Elk
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elk
Dawntreader Elk (dka) 111
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m14) 169
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (ltc) 243
Golgari Signet
,
: Add
.
Artifact
Golgari Signet (onc) 131
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (m10) 189
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (scd) 208
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (iko) 206
Sol Ring
: Add
.
Artifact
Sol Ring (scd) 276
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (who) 256
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (plst) EXO-130
Yavimaya Granger
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Elf
Yavimaya Granger (plst) ULG-118

Ramp

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Recursion

Qty: 9 Price: $16.07
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature - Vampire Spirit
Bloodghast (soc) 210
Demonic Gifts
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Instant
Demonic Gifts (j22) 398
Disturbed Burial
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Sorcery
Disturbed Burial (plst) TMP-129
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (dmr) 80
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 145
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (scd) 181
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (40k) 202
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (ddl) 64
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166

Recursion

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Removal

Qty: 9 Price: $8.07
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (cn2) 136
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Foundation Breaker (mh2) 160
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (ltc) 201
Golgari Charm
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Instant
Golgari Charm (rtr) 164
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Orc
Merciless Executioner (frf) 76
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (rvr) 89
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (a25) 104
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Shriekmaw (cmd) 100

Removal

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Sac Outlet

Qty: 3 Price: $27.27
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (scg) 59
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 158

Sac Outlet

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Tutor

Qty: 3 Price: $2.97
Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Final Parting (cmm) 160
Jarad's Orders
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Jarad's Orders (rtr) 175
Rushed Rebirth
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Instant
Rushed Rebirth (stx) 228

Tutor

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Wipe

Qty: 2 Price: $9.98
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (m21) 114
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (c14) 150

Wipe

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Maybeboard

Qty: 28 Price: $116.16
Acolyte of Affliction
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Creature - Human Cleric
Acolyte of Affliction (thb) 206
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Sorcery
Bygone Marvels (lcc) 89
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Cleanup Crew
When this creature enters, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
Creature - Human Citizen
Cleanup Crew (snc) 141
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (drc) 126
Crabomination
Emerge from artifact
(You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Creature - Demon Crab
Crabomination (mh3) 85
Damage Control Crew
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
Creature - Human Citizen
Damage Control Crew (spm) 99
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184
Eliminate the Competition
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
Sorcery
Eliminate the Competition (tdc) 179
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (ecc) 51
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Creature - Nightmare
Fiend Artisan (iko) 220
Golgari Findbroker
When this creature enters, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman
Golgari Findbroker (rvr) 187
Heart Warden
: Add
.
, Sacrifice this creature: Draw a card.
Creature - Elf Druid
Heart Warden (plst) UDS-108
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (cmm) 174
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Enchantment
Moldervine Reclamation (m20) 214
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Open the Graves
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Enchantment
Open the Graves (scd) 97
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Sarulf's Packmate
When this creature enters, draw a card.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Wolf
Sarulf's Packmate (khm) 192
The Sibsig Ceremony
Creature spells you cast cost
less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
Legendary Enchantment
The Sibsig Ceremony (tdm) 91
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll
Tom, Bert, and William (hob) 169
Undergrowth Leopard
Vigilance
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Cat
Undergrowth Leopard (tdm) 165
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (plst) EMA-112
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (dsc) 208

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
43 pips - 33 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
39 pips - 32 cards
24 mana - 24 cards
0 pips - 0 cards
5 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is intended to a fun, resilient and smooth deck, with definite win potential, but power is not it's main priority. Using "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , you have the choice of recurring powerful loops, such as forcing opponents to sack permanents every turn, recurring strong instants to your hand or gaining tonnes of life. You also have the option of not doing that, depending on how the game is going, and the power level of your opponents' decks. The deck is intentionally built to be fairly slow to give opponents a chance to deal with you before Meren's inevitability kicks in and dominates the table.\n\nThe deck is built around "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" , a recursion powerhouse who brings back a creature every turn at end step. To get maximum value from this, the deck is built with many ETB effects and some sac outlet. This allows the player to search for tonnes of lands, do removal, draw cards, gain life and stabilise the board. Each turn, you pick the most appropriate card from your graveyard and bring it back for free. Cards like "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" allow you to also recur any card you like from your graveyard, so you can have powerful instants like "},{"insert":{"card-link":"Go for the Throat"}},{"insert":" in your hand every rotation. Or you can recur "},{"insert":{"card-link":"Final Parting"}},{"insert":" every turn to tutor the specific cards you need.\n\nWhile kill potential is not a main focus, the deck includes "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" as a finisher. I found that some games dragged on too long, and while the deck would efficiently control the board, doing so for several rotations is not very fun for other players, so Craterhoof can be used to end the game when you see fit.\n\nThe deck can easily be tuned to make it less powerful (remove some of the ETB value), or significantly more powerful (add more tutors, more powerful ETB effects, add creature enter/exit value, e.g. "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":" , and some blink such as "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" to double your ETB value each turn).\n"}]}
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