Dunglebungus
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Commander
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{"ops":[{"insert":{"card-link":"Krile Baldesion"}},{"insert":" is angry the government is trying to pass legislation limiting the number of rabbits you can have on your property. In an effort to prevent this from happening, Krile decided to train thousands of rabbits as government petitioners. \n\nIntroduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Introducing "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" mill combo. The goal of the deck is simple\nFill your graveyard with a few Hares. This can be done through:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Self Mill, like "},{"insert":{"card-link":"Founding the Third Path"}},{"insert":" , "},{"insert":{"card-link":"Picklock Prankster // Free the Fae"}},{"insert":" , or "},{"insert":{"card-link":"Stillness in Motion"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"or looting, like "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" , "},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":" , or "},{"insert":{"card-link":"Faithful Mending"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play one of your three type changing permanents"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":" or "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" naming Advisor"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast one of your three mass reanimation spells ("},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":", "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" or "},{"insert":{"card-link":"Raise the Past"}},{"insert":" ) to bring back dozens of rabbit petitioners (and at least one regular persistent petitioner) to lobby your opponents to death. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is headed by "},{"insert":{"card-link":"Krile Baldesion"}},{"insert":" who serves as more of an enabler than an essential combo piece. We are naturally trying to mill ourselves to reach out goal of rabbit domination, so having a commander that can easily recur rabbits on an individual level gives us a more fair and flexible gameplan until we can set up our combo. Importantly, Krile cares about the mana value of the card itself and not how much mana you spend to cast it, so playing 2 drops for 1 or 3 mana will still allow us to recur a 2 drop to our hand. To facilitate both Krile and the centerpiece "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" /"},{"insert":{"card-link":"Persistent Petitioners"}},{"insert":" combo, our deck is playing as many two drops as possible, forgoing traditional staples like "},{"insert":{"card-link":"Consider"}},{"insert":" in favor of "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" over "},{"insert":{"card-link":"Path to Exile // Path to Exile"}},{"insert":" . With our incredibly low curve, we also nearly completely abandon ramp, only including "},{"insert":{"card-link":"Deranged Assistant"}},{"insert":" and "},{"insert":{"card-link":"Millikin"}},{"insert":" because they enable our primary self mill gameplan. \n\n"},{"attributes":{"bold":true},"insert":"Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our card advantage suite is mostly based around abusing Krile's ability. 2 drop noncreatures that can be cast twice go up dramtically in value. Some examples are:\n"},{"insert":{"card-link":"Think Twice"}},{"insert":" "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" "},{"insert":{"card-link":"Start the TARDIS"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These also have the benefit of being castable from the graveyard initially, giving us more value off our self mill. \nSome other neat interactions are Krile and looting, similar to the engines sometimes used in discard decks with "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" . "},{"insert":{"card-link":"Drannith Healer"}},{"insert":" cycling is a great way to get through lots of cards fast. Cycle the card, cast one of your many two drops, and get it back immediately. \n\n"},{"attributes":{"bold":true},"insert":"Other Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is running a LOT of mediocre MDFCs like "},{"insert":{"card-link":"Beyeen Veil // Beyeen Coast"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" because they all serve as a way to recur almost any card in your graveyard in addition to being a land. We also run very few 1 drops, so playing a tapland on turn 1 or 3 doesn't feel too bad. \n\n"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" is one of the single most important cards in the deck. We don't have a lot of ways to recur our mass reanimation if they get milled, so Snapcaster being a recurable flashback for all of them is key. Combined with "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" we can also chug through a significant portion of our graveyard in a single late game turn. \n\n"},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" is easily recurable with our commander like Snapcaster and serves a similar role for our important artifacts and enchantments that enable the combo. \n\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" tutors for nearly any card in the deck, including "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" , which is an instant speed combo enabler. Unfortunately it does not tutor for any type changing cards, but it can tutor for restoration specialist to recur them. \n\n"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is another key enabler, allowing us to recur Muddle the Mixture or any of our mass reanimation spells directly. It (alongside crab) is the reason why the deck is running so many off color fetchlands. \n\n"},{"insert":{"card-link":"Orim's Cure"}},{"insert":" and "},{"insert":{"card-link":"Lashknife"}},{"insert":" are individually the two weakest cards in the deck, but together with the commander they are 0 mana return target creature from your graveyard to your hand. These are exceptionally weak early on but become incredibly valuable as the game continues. \n\nEnding the game math"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Hare Apparent"}},{"insert":" recursion makes X squared rabbits when you including the original Hare cards. Recurring 10 Hares makes 90 tokens and the original 10 Hares. Persistent Petitioners turns 4 hares into 12 mill. Here's a handy table for relevant numbers\n4 creatures = 12 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"8 creatures = 24 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12 creatures = 36 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"16 creatures = 48 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"20 creatures = 60 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"24 creatures = 72 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"28 creatures = 84 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"32 creatures = 96 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generally, you're going to be targeting either 72 or 84 mill. 84 mill against 3 enemies requires 84 creatures on your board, which is generally about 9 hares and some utility creatures. However, you can always combo earlier and eliminate a problem player or hold up "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" to threaten an instant speed mill out!\n"}]}
Commander
Commander
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(Mostly Self) Mill
Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga

Riverchurn Monument
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact

(Mostly Self) Mill
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Advisor Transformation
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment

Advisor Transformation
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Duplicates
Duplicates
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Land
Land
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Protection
Protection
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Recursion
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
Removal
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Value
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Start the TARDIS
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery

Value
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Krile Baldesion"}},{"insert":" is angry the government is trying to pass legislation limiting the number of rabbits you can have on your property. In an effort to prevent this from happening, Krile decided to train thousands of rabbits as government petitioners. \n\nIntroduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Introducing "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" mill combo. The goal of the deck is simple\nFill your graveyard with a few Hares. This can be done through:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Self Mill, like "},{"insert":{"card-link":"Founding the Third Path"}},{"insert":" , "},{"insert":{"card-link":"Picklock Prankster // Free the Fae"}},{"insert":" , or "},{"insert":{"card-link":"Stillness in Motion"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"or looting, like "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" , "},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":" , or "},{"insert":{"card-link":"Faithful Mending"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play one of your three type changing permanents"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":" or "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" naming Advisor"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast one of your three mass reanimation spells ("},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":", "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" or "},{"insert":{"card-link":"Raise the Past"}},{"insert":" ) to bring back dozens of rabbit petitioners (and at least one regular persistent petitioner) to lobby your opponents to death. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is headed by "},{"insert":{"card-link":"Krile Baldesion"}},{"insert":" who serves as more of an enabler than an essential combo piece. We are naturally trying to mill ourselves to reach out goal of rabbit domination, so having a commander that can easily recur rabbits on an individual level gives us a more fair and flexible gameplan until we can set up our combo. Importantly, Krile cares about the mana value of the card itself and not how much mana you spend to cast it, so playing 2 drops for 1 or 3 mana will still allow us to recur a 2 drop to our hand. To facilitate both Krile and the centerpiece "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" /"},{"insert":{"card-link":"Persistent Petitioners"}},{"insert":" combo, our deck is playing as many two drops as possible, forgoing traditional staples like "},{"insert":{"card-link":"Consider"}},{"insert":" in favor of "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" over "},{"insert":{"card-link":"Path to Exile // Path to Exile"}},{"insert":" . With our incredibly low curve, we also nearly completely abandon ramp, only including "},{"insert":{"card-link":"Deranged Assistant"}},{"insert":" and "},{"insert":{"card-link":"Millikin"}},{"insert":" because they enable our primary self mill gameplan. \n\n"},{"attributes":{"bold":true},"insert":"Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our card advantage suite is mostly based around abusing Krile's ability. 2 drop noncreatures that can be cast twice go up dramtically in value. Some examples are:\n"},{"insert":{"card-link":"Think Twice"}},{"insert":" "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" "},{"insert":{"card-link":"Start the TARDIS"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These also have the benefit of being castable from the graveyard initially, giving us more value off our self mill. \nSome other neat interactions are Krile and looting, similar to the engines sometimes used in discard decks with "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" . "},{"insert":{"card-link":"Drannith Healer"}},{"insert":" cycling is a great way to get through lots of cards fast. Cycle the card, cast one of your many two drops, and get it back immediately. \n\n"},{"attributes":{"bold":true},"insert":"Other Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is running a LOT of mediocre MDFCs like "},{"insert":{"card-link":"Beyeen Veil // Beyeen Coast"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" because they all serve as a way to recur almost any card in your graveyard in addition to being a land. We also run very few 1 drops, so playing a tapland on turn 1 or 3 doesn't feel too bad. \n\n"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" is one of the single most important cards in the deck. We don't have a lot of ways to recur our mass reanimation if they get milled, so Snapcaster being a recurable flashback for all of them is key. Combined with "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" we can also chug through a significant portion of our graveyard in a single late game turn. \n\n"},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" is easily recurable with our commander like Snapcaster and serves a similar role for our important artifacts and enchantments that enable the combo. \n\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" tutors for nearly any card in the deck, including "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" , which is an instant speed combo enabler. Unfortunately it does not tutor for any type changing cards, but it can tutor for restoration specialist to recur them. \n\n"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is another key enabler, allowing us to recur Muddle the Mixture or any of our mass reanimation spells directly. It (alongside crab) is the reason why the deck is running so many off color fetchlands. \n\n"},{"insert":{"card-link":"Orim's Cure"}},{"insert":" and "},{"insert":{"card-link":"Lashknife"}},{"insert":" are individually the two weakest cards in the deck, but together with the commander they are 0 mana return target creature from your graveyard to your hand. These are exceptionally weak early on but become incredibly valuable as the game continues. \n\nEnding the game math"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Hare Apparent"}},{"insert":" recursion makes X squared rabbits when you including the original Hare cards. Recurring 10 Hares makes 90 tokens and the original 10 Hares. Persistent Petitioners turns 4 hares into 12 mill. Here's a handy table for relevant numbers\n4 creatures = 12 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"8 creatures = 24 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12 creatures = 36 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"16 creatures = 48 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"20 creatures = 60 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"24 creatures = 72 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"28 creatures = 84 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"32 creatures = 96 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generally, you're going to be targeting either 72 or 84 mill. 84 mill against 3 enemies requires 84 creatures on your board, which is generally about 9 hares and some utility creatures. However, you can always combo earlier and eliminate a problem player or hold up "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" to threaten an instant speed mill out!\n"}]}













































































