3.9k views32 days ago
Commander
Size: 100Salt sum: 36.8
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Dunglebungus

3.9k views32 days ago
Commander
Size: 100Salt sum: 36.8

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{"ops":[{"insert":{"card-link":"Krile Baldesion"}},{"insert":" is angry the government is trying to pass legislation limiting the number of rabbits you can have on your property. In an effort to prevent this from happening, Krile decided to train thousands of rabbits as government petitioners. \n\nIntroduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Introducing "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" mill combo. The goal of the deck is simple\nFill your graveyard with a few Hares. This can be done through:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Self Mill, like "},{"insert":{"card-link":"Founding the Third Path"}},{"insert":" , "},{"insert":{"card-link":"Picklock Prankster // Free the Fae"}},{"insert":" , or "},{"insert":{"card-link":"Stillness in Motion"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"or looting, like "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" , "},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":" , or "},{"insert":{"card-link":"Faithful Mending"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play one of your three type changing permanents"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":" or "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" naming Advisor"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast one of your three mass reanimation spells ("},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":", "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" or "},{"insert":{"card-link":"Raise the Past"}},{"insert":" ) to bring back dozens of rabbit petitioners (and at least one regular persistent petitioner) to lobby your opponents to death. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is headed by "},{"insert":{"card-link":"Krile Baldesion"}},{"insert":" who serves as more of an enabler than an essential combo piece. We are naturally trying to mill ourselves to reach out goal of rabbit domination, so having a commander that can easily recur rabbits on an individual level gives us a more fair and flexible gameplan until we can set up our combo. Importantly, Krile cares about the mana value of the card itself and not how much mana you spend to cast it, so playing 2 drops for 1 or 3 mana will still allow us to recur a 2 drop to our hand. To facilitate both Krile and the centerpiece "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" /"},{"insert":{"card-link":"Persistent Petitioners"}},{"insert":" combo, our deck is playing as many two drops as possible, forgoing traditional staples like "},{"insert":{"card-link":"Consider"}},{"insert":" in favor of "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" over "},{"insert":{"card-link":"Path to Exile // Path to Exile"}},{"insert":" . With our incredibly low curve, we also nearly completely abandon ramp, only including "},{"insert":{"card-link":"Deranged Assistant"}},{"insert":" and "},{"insert":{"card-link":"Millikin"}},{"insert":" because they enable our primary self mill gameplan. \n\n"},{"attributes":{"bold":true},"insert":"Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our card advantage suite is mostly based around abusing Krile's ability. 2 drop noncreatures that can be cast twice go up dramtically in value. Some examples are:\n"},{"insert":{"card-link":"Think Twice"}},{"insert":" "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" "},{"insert":{"card-link":"Start the TARDIS"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These also have the benefit of being castable from the graveyard initially, giving us more value off our self mill. \nSome other neat interactions are Krile and looting, similar to the engines sometimes used in discard decks with "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" . "},{"insert":{"card-link":"Drannith Healer"}},{"insert":" cycling is a great way to get through lots of cards fast. Cycle the card, cast one of your many two drops, and get it back immediately. \n\n"},{"attributes":{"bold":true},"insert":"Other Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is running a LOT of mediocre MDFCs like "},{"insert":{"card-link":"Beyeen Veil // Beyeen Coast"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" because they all serve as a way to recur almost any card in your graveyard in addition to being a land. We also run very few 1 drops, so playing a tapland on turn 1 or 3 doesn't feel too bad. \n\n"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" is one of the single most important cards in the deck. We don't have a lot of ways to recur our mass reanimation if they get milled, so Snapcaster being a recurable flashback for all of them is key. Combined with "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" we can also chug through a significant portion of our graveyard in a single late game turn. \n\n"},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" is easily recurable with our commander like Snapcaster and serves a similar role for our important artifacts and enchantments that enable the combo. \n\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" tutors for nearly any card in the deck, including "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" , which is an instant speed combo enabler. Unfortunately it does not tutor for any type changing cards, but it can tutor for restoration specialist to recur them. \n\n"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is another key enabler, allowing us to recur Muddle the Mixture or any of our mass reanimation spells directly. It (alongside crab) is the reason why the deck is running so many off color fetchlands. \n\n"},{"insert":{"card-link":"Orim's Cure"}},{"insert":" and "},{"insert":{"card-link":"Lashknife"}},{"insert":" are individually the two weakest cards in the deck, but together with the commander they are 0 mana return target creature from your graveyard to your hand. These are exceptionally weak early on but become incredibly valuable as the game continues. \n\nEnding the game math"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Hare Apparent"}},{"insert":" recursion makes X squared rabbits when you including the original Hare cards. Recurring 10 Hares makes 90 tokens and the original 10 Hares. Persistent Petitioners turns 4 hares into 12 mill. Here's a handy table for relevant numbers\n4 creatures = 12 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"8 creatures = 24 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12 creatures = 36 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"16 creatures = 48 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"20 creatures = 60 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"24 creatures = 72 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"28 creatures = 84 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"32 creatures = 96 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generally, you're going to be targeting either 72 or 84 mill. 84 mill against 3 enemies requires 84 creatures on your board, which is generally about 9 hares and some utility creatures. However, you can always combo earlier and eliminate a problem player or hold up "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" to threaten an instant speed mill out!\n"}]}

Commander

Qty: 1 Price: $0.49
Krile Baldesion
Lifelink
Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
Legendary Creature - Wizard Dwarf
Krile Baldesion (fic) 86

Commander

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(Mostly Self) Mill

Qty: 11 Price: $51.73
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Chronic Flooding
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment - Aura
Chronic Flooding (rtr) 32
Deranged Assistant
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (inr) 61
Exhibition Tidecaller
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Creature - Wizard Djinn
Exhibition Tidecaller (sos) 48
Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga
Founding the Third Path (dmu) 50
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Millikin
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (soc) 351
Picklock Prankster
Flying, vigilance
Creature - Rogue Faerie
Picklock Prankster // Free the Fae (woe) 64
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57
Stillness in Motion
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Enchantment
Stillness in Motion (tdm) 59

(Mostly Self) Mill

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Advisor Transformation

Qty: 3 Price: $8.97
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (plst) XLN-46
Leyline of Transformation
If this card is in your opening hand, you may begin the game with it on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Leyline of Transformation (dsk) 63
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132

Advisor Transformation

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Duplicates

Qty: 23 Price: $90.77
Hare Apparent
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Creature - Rabbit Noble
Hare Apparent (fdn) 15
Persistent Petitioners
,
: Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature - Human Advisor
Persistent Petitioners (rvr) 316

Duplicates

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Land

Qty: 38 (39 w/ MDFC)Price: $433.90
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Beyeen Veil
Creatures your opponents control get -2/-0 until end of turn.
Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Jwari Disruption
Counter target spell unless its controller pays
.
Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Skyclave Cleric
When this creature enters, you gain 2 life.
Creature - Cleric Kor
Skyclave Cleric // Skyclave Basilica (znr) 40Skyclave Cleric // Skyclave Basilica (znr) 40
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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Protection

Qty: 4 Price: $11.16
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 391
Orim's Cure
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Instant
Orim's Cure (mmq) 33
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167

Protection

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Recursion

Qty: 5 Price: $33.61
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Sorcery
Raise the Past (fdn) 22
Rally the Ancestors
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant
Rally the Ancestors (frf) 22
Restoration Specialist
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature - Artificer Dwarf
Restoration Specialist (plst) AER-21
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (inr) 478

Recursion

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Removal

Qty: 2 Price: $1.88
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 336
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61

Removal

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Tutor

Qty: 1 Price: $2.79
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 50

Tutor

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Value

Qty: 12 Price: $62.72
Drannith Healer
Whenever you cycle another card, you gain 1 life.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Drannith Healer (iko) 10
Dreams of Laguna
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Dreams of Laguna (fin) 50
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Glimpse of Freedom
Draw a card.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Glimpse of Freedom (thb) 50
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188
Jace, Vryn's Prodigy
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54
Lashknife
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Enchantment - Aura
Lashknife (nem) 9
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (snc) 46
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Start the TARDIS
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Start the TARDIS (who) 56
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (msc) 787

Value

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Deck Info

Deck stats

42 pips - 36 cards
25 mana - 25 cards
34 pips - 30 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Krile Baldesion"}},{"insert":" is angry the government is trying to pass legislation limiting the number of rabbits you can have on your property. In an effort to prevent this from happening, Krile decided to train thousands of rabbits as government petitioners. \n\nIntroduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Introducing "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" mill combo. The goal of the deck is simple\nFill your graveyard with a few Hares. This can be done through:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Self Mill, like "},{"insert":{"card-link":"Founding the Third Path"}},{"insert":" , "},{"insert":{"card-link":"Picklock Prankster // Free the Fae"}},{"insert":" , or "},{"insert":{"card-link":"Stillness in Motion"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"or looting, like "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":" , "},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"insert":" , or "},{"insert":{"card-link":"Faithful Mending"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play one of your three type changing permanents"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Transformation"}},{"insert":" or "},{"insert":{"card-link":"Arcane Adaptation"}},{"insert":" naming Advisor"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast one of your three mass reanimation spells ("},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":", "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" or "},{"insert":{"card-link":"Raise the Past"}},{"insert":" ) to bring back dozens of rabbit petitioners (and at least one regular persistent petitioner) to lobby your opponents to death. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck is headed by "},{"insert":{"card-link":"Krile Baldesion"}},{"insert":" who serves as more of an enabler than an essential combo piece. We are naturally trying to mill ourselves to reach out goal of rabbit domination, so having a commander that can easily recur rabbits on an individual level gives us a more fair and flexible gameplan until we can set up our combo. Importantly, Krile cares about the mana value of the card itself and not how much mana you spend to cast it, so playing 2 drops for 1 or 3 mana will still allow us to recur a 2 drop to our hand. To facilitate both Krile and the centerpiece "},{"insert":{"card-link":"Hare Apparent"}},{"insert":" /"},{"insert":{"card-link":"Persistent Petitioners"}},{"insert":" combo, our deck is playing as many two drops as possible, forgoing traditional staples like "},{"insert":{"card-link":"Consider"}},{"insert":" in favor of "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" over "},{"insert":{"card-link":"Path to Exile // Path to Exile"}},{"insert":" . With our incredibly low curve, we also nearly completely abandon ramp, only including "},{"insert":{"card-link":"Deranged Assistant"}},{"insert":" and "},{"insert":{"card-link":"Millikin"}},{"insert":" because they enable our primary self mill gameplan. \n\n"},{"attributes":{"bold":true},"insert":"Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our card advantage suite is mostly based around abusing Krile's ability. 2 drop noncreatures that can be cast twice go up dramtically in value. Some examples are:\n"},{"insert":{"card-link":"Think Twice"}},{"insert":" "},{"insert":{"card-link":"Dreams of Laguna"}},{"insert":" "},{"insert":{"card-link":"Start the TARDIS"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"These also have the benefit of being castable from the graveyard initially, giving us more value off our self mill. \nSome other neat interactions are Krile and looting, similar to the engines sometimes used in discard decks with "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" . "},{"insert":{"card-link":"Drannith Healer"}},{"insert":" cycling is a great way to get through lots of cards fast. Cycle the card, cast one of your many two drops, and get it back immediately. \n\n"},{"attributes":{"bold":true},"insert":"Other Card Choices"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is running a LOT of mediocre MDFCs like "},{"insert":{"card-link":"Beyeen Veil // Beyeen Coast"}},{"insert":" and "},{"insert":{"card-link":"Kabira Takedown // Kabira Plateau"}},{"insert":" because they all serve as a way to recur almost any card in your graveyard in addition to being a land. We also run very few 1 drops, so playing a tapland on turn 1 or 3 doesn't feel too bad. \n\n"},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" is one of the single most important cards in the deck. We don't have a lot of ways to recur our mass reanimation if they get milled, so Snapcaster being a recurable flashback for all of them is key. Combined with "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" we can also chug through a significant portion of our graveyard in a single late game turn. \n\n"},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" is easily recurable with our commander like Snapcaster and serves a similar role for our important artifacts and enchantments that enable the combo. \n\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" tutors for nearly any card in the deck, including "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" , which is an instant speed combo enabler. Unfortunately it does not tutor for any type changing cards, but it can tutor for restoration specialist to recur them. \n\n"},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" is another key enabler, allowing us to recur Muddle the Mixture or any of our mass reanimation spells directly. It (alongside crab) is the reason why the deck is running so many off color fetchlands. \n\n"},{"insert":{"card-link":"Orim's Cure"}},{"insert":" and "},{"insert":{"card-link":"Lashknife"}},{"insert":" are individually the two weakest cards in the deck, but together with the commander they are 0 mana return target creature from your graveyard to your hand. These are exceptionally weak early on but become incredibly valuable as the game continues. \n\nEnding the game math"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Hare Apparent"}},{"insert":" recursion makes X squared rabbits when you including the original Hare cards. Recurring 10 Hares makes 90 tokens and the original 10 Hares. Persistent Petitioners turns 4 hares into 12 mill. Here's a handy table for relevant numbers\n4 creatures = 12 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"8 creatures = 24 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12 creatures = 36 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"16 creatures = 48 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"20 creatures = 60 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"24 creatures = 72 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"28 creatures = 84 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"32 creatures = 96 mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generally, you're going to be targeting either 72 or 84 mill. 84 mill against 3 enemies requires 84 creatures on your board, which is generally about 9 hares and some utility creatures. However, you can always combo earlier and eliminate a problem player or hold up "},{"insert":{"card-link":"Rally the Ancestors"}},{"insert":" to threaten an instant speed mill out!\n"}]}
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