7 views44 hrs ago
Commander
Size: 100Est cost: $350.81Salt sum: 37.85
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Hauwulf

7 views44 hrs ago
Commander
Size: 100Est cost: $350.81Salt sum: 37.85

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{"ops":[{"insert":"A typical "},{"insert":{"card-link":"Tellah, Great Sage"}},{"insert":" deck focuses on casting 4+ cmc spells in order draw 2 extra cards on every spell cast. Mana curves for these decks often feature spikes at 2 and 4 cmc to maximize the chances of starting the game with a mana rock of each of those mana values that can accelerate the early game and keep drawing cards as the game goes on. However, that magic number of 4 is conspicuously absent in this deck, as all the spells in the deck (besides Tellah) are 3 cmc or below. So what's the big idea? Am I just ignoring Tellah's potent draw 2 effect?\n\nOf course not! Since Tellah actually cares the about the amount of mana "},{"attributes":{"bold":true},"insert":"spent"},{"insert":" to cast a spell and not the mana value of that spell, we can use a variety of cost increasers to hit the 4 mana breakpoint and draw plenty of cards from Tellah. As the deck name suggests, a great way to increase costs is Kicker and Kicker-like mechanics such as Overload, Buyback, and Spree (among others). Another option for spending more mana is X spells. These felt a little like cheating the cmc so I didn't include too many, but some notable ones like "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" and "},{"insert":{"card-link":"Mathemagics"}},{"insert":" made it in. Both additional costs and X spells provide the deck with a lot of flexibility, as we can forgo paying kicker costs early or pay small amounts into X until Tellah is out and we really want to be spending 4+ mana.\n\nHowever, the deck has some cards like "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Brainstorm"}},{"insert":" that don't exactly fit into either of these two categories. Aside from being really good Magic cards, these cards can still support our game plan through the third category of cost increases: simply paying more mana. Cards like "},{"insert":{"card-link":"Defense Grid"}},{"insert":", "},{"insert":{"card-link":"Thorn of Amethyst"}},{"insert":", and "},{"insert":{"card-link":"Academy Loremaster"}},{"insert":" require us (and our opponents) to pay more mana for our spells. For our opponents this will be often be a groan-inducing detriment, but since we benefit from paying more for our spells we are able to break parity on these light stax effects. Additionally, Defense Grid and Academy Loremaster give us some control over whether we actually have to pay extra mana or not, which makes them much easier to work around. Of course, these effects can sometimes backfire and hurt us more than our opponents, but with Defense Grid essentially splicing "},{"insert":{"card-link":"Divination"}},{"insert":" onto all our spells, that's a price I'm willing to pay. \n\nPaying extra mana and drawing cards is all well and good, but how does this deck win? Many of our wincons center around the numerous tokens that the deck can create. Tellah himself makes creatures, and cards like "},{"insert":{"card-link":"Third Path Iconoclast"}},{"insert":" and "},{"insert":{"card-link":"Saheeli, Sublime Artificer"}},{"insert":" support this gameplan. Once we have a respectable army of 1/1s, we can overload "},{"insert":{"card-link":"Dragonshift"}},{"insert":" to turn them into flying 4/4s, buyback and cast "},{"insert":{"card-link":"Haze of Rage"}},{"insert":" a few times, or use "},{"insert":{"card-link":"Fated Firepower"}},{"insert":" to make each little token a significant threat. Alternatively, we can take advantage of Tellah's final ability by spending 8+ mana all at once (typically through one of our X spells) to make him explode in a glorious heroic sacrifice. If we end up with lots of spare mana, Crackle with Power can both trigger Tellah's explosion and do devastating damage itself. \n\nAll in all, this was a really fun challenge and I'm really happy with the final product. The deck is super flexible thanks to all the alternate costs and in testing often played more smoothly than other Tellah brews I've made in the past. There are a lot of interesting paths to victory and all of my playtests have ended differently, which is what I always hope for in a deck. From attaching "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" to a mana rock and ending with a huge X spell, to burning opponents out with a "},{"insert":{"card-link":"Guttersnipe"}},{"insert":" boosted by "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", or just turning a bunch of 1/1s into dragons with "},{"insert":{"card-link":"Dragonshift"}},{"insert":" and turning them sideways, it's been really satisfying to playtest and find different lines in this somewhat unconventional Tellah deck. \n"}]}

Commander

Qty: 1 Price: $0.99
Tellah, Great Sage
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Legendary Creature - Human Wizard
Tellah, Great Sage (fin) 349

Commander

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Burn

Qty: 4 Price: $17.52
Burst Lightning
Kicker
(You may pay an additional
as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Instant
Burst Lightning (zen) 119
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (stx) 95
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (tdc) 217

Burn

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Copy

Qty: 2 Price: $6.48
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (soc) 123
Moonlit Meditation
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Enchantment - Aura
Moonlit Meditation (eoe) 69

Copy

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Counters

Qty: 1 Price: $0.35
Lose Focus
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays
.
Instant
Lose Focus (mh2) 49

Counters

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Creature

Qty: 2 Price: $6.84
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Creature - Human Shapeshifter Mutant
Irma, Part-Time Mutant (tmc) 12
Sanar, Unfinished Genius
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Unfinished Genius // Wild Idea (sos) 223

Creature

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Draw

Qty: 15 Price: $42.65
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost
more to cast.
Creature - Human Wizard
Academy Loremaster (dmu) 40
Arcane Infusion
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Arcane Infusion (mid) 210
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sld) 2148
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Metamorphic Blast
Spree (Choose one or more additional costs.)
+
— Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+
— Target player draws two cards.
Instant
Metamorphic Blast (otj) 57
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Shantotto, Tactician Magician
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
Legendary Creature - Wizard Dwarf
Shantotto, Tactician Magician (fin) 241
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Draw

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Finisher

Qty: 1 Price: $0.49
Dragonshift
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Dragonshift (dgm) 66

Finisher

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Land

Qty: 33 (37 w/ MDFC)Price: $129.17
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (msc) 246
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

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Protection

Qty: 2 Price: $18.78
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Veilstone Amulet
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Artifact
Veilstone Amulet (fut) 166

Protection

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Pump

Qty: 1 Price: $2.79
Haze of Rage
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Haze of Rage (fut) 100

Pump

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Ramp

Qty: 17 Price: $47.96
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (plst) AVR-128
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (arc) 107
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Invasion of Segovia
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create two 1/1 blue Kraken creature tokens with trample.
Battle - Siege
Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63Invasion of Segovia // Caetus, Sea Tyrant of Segovia (mom) 63
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Mind Games
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Instant
Mind Games (sth) 38
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (moc) 380
Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have "
: Add
or
. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class
Sorcerer Class (afr) 233
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 357
The Emperor of Palamecia
: Add
or
. Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Legendary Creature - Human Wizard Noble
The Emperor of Palamecia // The Lord Master of Hell (fin) 219The Emperor of Palamecia // The Lord Master of Hell (fin) 219
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (c15) 55
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (m3c) 315
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (plst) USG-318

Ramp

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Removal

Qty: 14 Price: $43.50
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Blink of an Eye
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Blink of an Eye (j25) 289
Fires of Victory
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Instant
Fires of Victory (dmu) 123
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (zen) 48
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (clb) 187
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (rtr) 101
Phantom Interference
Spree (Choose one or more additional costs.)
+
— Create a 2/2 white Spirit creature token with flying.
+
— Counter target spell unless its controller pays
.
Instant
Phantom Interference (otj) 61
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Shifting Grift
Spree (Choose one or more additional costs.)
+
— Exchange control of two target creatures.
+
— Exchange control of two target artifacts.
+
— Exchange control of two target enchantments.
Sorcery
Shifting Grift (otj) 66
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Syncopate
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Syncopate (rtr) 54
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (rtr) 111

Removal

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Sorcery

Qty: 1 Price: $3.49
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58

Sorcery

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Stax

Qty: 2 Price: $10.78
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (9ed) 293
Thorn of Amethyst
Noncreature spells cost
more to cast.
Artifact
Thorn of Amethyst (lrw) 262

Stax

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Tokens

Qty: 2 Price: $1.04
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli
Saheeli, Sublime Artificer (drc) 119
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Monk
Third Path Iconoclast (tdc) 307

Tokens

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Tutor

Qty: 2 Price: $17.98
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (plst) AER-49

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
43 pips - 35 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 8 cards
34 pips - 27 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"A typical "},{"insert":{"card-link":"Tellah, Great Sage"}},{"insert":" deck focuses on casting 4+ cmc spells in order draw 2 extra cards on every spell cast. Mana curves for these decks often feature spikes at 2 and 4 cmc to maximize the chances of starting the game with a mana rock of each of those mana values that can accelerate the early game and keep drawing cards as the game goes on. However, that magic number of 4 is conspicuously absent in this deck, as all the spells in the deck (besides Tellah) are 3 cmc or below. So what's the big idea? Am I just ignoring Tellah's potent draw 2 effect?\n\nOf course not! Since Tellah actually cares the about the amount of mana "},{"attributes":{"bold":true},"insert":"spent"},{"insert":" to cast a spell and not the mana value of that spell, we can use a variety of cost increasers to hit the 4 mana breakpoint and draw plenty of cards from Tellah. As the deck name suggests, a great way to increase costs is Kicker and Kicker-like mechanics such as Overload, Buyback, and Spree (among others). Another option for spending more mana is X spells. These felt a little like cheating the cmc so I didn't include too many, but some notable ones like "},{"insert":{"card-link":"Crackle with Power"}},{"insert":" and "},{"insert":{"card-link":"Mathemagics"}},{"insert":" made it in. Both additional costs and X spells provide the deck with a lot of flexibility, as we can forgo paying kicker costs early or pay small amounts into X until Tellah is out and we really want to be spending 4+ mana.\n\nHowever, the deck has some cards like "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Brainstorm"}},{"insert":" that don't exactly fit into either of these two categories. Aside from being really good Magic cards, these cards can still support our game plan through the third category of cost increases: simply paying more mana. Cards like "},{"insert":{"card-link":"Defense Grid"}},{"insert":", "},{"insert":{"card-link":"Thorn of Amethyst"}},{"insert":", and "},{"insert":{"card-link":"Academy Loremaster"}},{"insert":" require us (and our opponents) to pay more mana for our spells. For our opponents this will be often be a groan-inducing detriment, but since we benefit from paying more for our spells we are able to break parity on these light stax effects. Additionally, Defense Grid and Academy Loremaster give us some control over whether we actually have to pay extra mana or not, which makes them much easier to work around. Of course, these effects can sometimes backfire and hurt us more than our opponents, but with Defense Grid essentially splicing "},{"insert":{"card-link":"Divination"}},{"insert":" onto all our spells, that's a price I'm willing to pay. \n\nPaying extra mana and drawing cards is all well and good, but how does this deck win? Many of our wincons center around the numerous tokens that the deck can create. Tellah himself makes creatures, and cards like "},{"insert":{"card-link":"Third Path Iconoclast"}},{"insert":" and "},{"insert":{"card-link":"Saheeli, Sublime Artificer"}},{"insert":" support this gameplan. Once we have a respectable army of 1/1s, we can overload "},{"insert":{"card-link":"Dragonshift"}},{"insert":" to turn them into flying 4/4s, buyback and cast "},{"insert":{"card-link":"Haze of Rage"}},{"insert":" a few times, or use "},{"insert":{"card-link":"Fated Firepower"}},{"insert":" to make each little token a significant threat. Alternatively, we can take advantage of Tellah's final ability by spending 8+ mana all at once (typically through one of our X spells) to make him explode in a glorious heroic sacrifice. If we end up with lots of spare mana, Crackle with Power can both trigger Tellah's explosion and do devastating damage itself. \n\nAll in all, this was a really fun challenge and I'm really happy with the final product. The deck is super flexible thanks to all the alternate costs and in testing often played more smoothly than other Tellah brews I've made in the past. There are a lot of interesting paths to victory and all of my playtests have ended differently, which is what I always hope for in a deck. From attaching "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" to a mana rock and ending with a huge X spell, to burning opponents out with a "},{"insert":{"card-link":"Guttersnipe"}},{"insert":" boosted by "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", or just turning a bunch of 1/1s into dragons with "},{"insert":{"card-link":"Dragonshift"}},{"insert":" and turning them sideways, it's been really satisfying to playtest and find different lines in this somewhat unconventional Tellah deck. \n"}]}
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