51
2/28/2022
The Locust God
Deck Size: 100
Commander
Legal
Est deck cost: $174.44
Salt sum: 40.27
No deck tags
51
2/28/2022
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Commander

Qty: 1 Price: $5.99
The Locust God

Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

Creature
The Locust God (c20) 219

Commander

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Land

Qty: 34 Price: $12.18
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (nec) 167
Frostboil Snarl

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (stx) 265
Highland Lake

This land enters tapped. {T}: Add {U} or {R}.

Land
Highland Lake (c19) 251
Island

({T}: Add {U}.)

Land
Island (neo) 285
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (c19) 253
Mountain

({T}: Add {R}.)

Land
Mountain (neo) 290
Prismari Campus

This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.

Land
Prismari Campus (stx) 270
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (neo) 277

Land

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Artifact

Qty: 7 Price: $7.15
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (nec) 144
Cranial Archive

{2}, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.

Artifact
Cranial Archive (ktk) 218
Izzet Cluestone

{T}: Add {U} or {R}. {U}{R}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Izzet Cluestone (dgm) 141
Izzet Locket

{T}: Add {U} or {R}. {U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Izzet Locket (c19) 215
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (c21) 247
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mic) 162
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346

Artifact

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Planeswalker

Qty: 1 Price: $0.99
Jaya Ballard

+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Planeswalker
Jaya Ballard (c21) 175

Planeswalker

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Creature

Qty: 21 Price: $62.79
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 37
Arjun, the Shifting Flame

Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Creature
Arjun, the Shifting Flame (c15) 42
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (c17) 82
Dualcaster Mage

Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (c21) 165
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (grn) 174
Jace's Archivist

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Creature
Jace's Archivist (c15) 95
Kairi, the Swirling Sky

Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

Creature
Kairi, the Swirling Sky (neo) 60
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (tsr) 309
Lunar Mystic

Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.

Creature
Lunar Mystic (c20) 115
Maelstrom Muse

Flying Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves.

Creature
Maelstrom Muse (stx) 202
Magus of the Wheel

{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.

Creature
Magus of the Wheel (c20) 156
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (cmr) 401
Niv-Mizzet, the Firemind

Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.

Creature
Niv-Mizzet, the Firemind (c20) 225
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (c20) 248
Rootha, Mercurial Artist

{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Creature
Rootha, Mercurial Artist (stx) 227
Scholar of the Ages

When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.

Creature
Scholar of the Ages (cmr) 93
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (c21) 131
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (pmid) 81p
Wandering Archaic

Creature
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
Whirlpool Rider

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

Creature
Whirlpool Rider (apc) 35
Windreader Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

Creature
Windreader Sphinx (jmp) 194

Creature

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Sorcery

Qty: 9 Price: $32.97
Clear the Mind

Target player shuffles their graveyard into their library. Draw a card.

Sorcery
Clear the Mind (plst) RNA-34
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (c21) 168
Finale of Revelation

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery
Finale of Revelation (war) 51
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (voc) 104
Glimpse of Tomorrow

Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Sorcery
Glimpse of Tomorrow (mh2) 129
Interpret the Signs

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Interpret the Signs (cmr) 75
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
Overflowing Insight

Target player draws seven cards.

Sorcery
Overflowing Insight (xln) 66
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (cmr) 84

Sorcery

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Enchantment

Qty: 10 Price: $34.30
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (jmp) 147
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (gnt) 21
Military Intelligence

Whenever you attack with two or more creatures, draw a card.

Enchantment
Military Intelligence (znc) 31
Mind Unbound

At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.

Enchantment
Mind Unbound (m12) 68
Monastery Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Enchantment
Monastery Siege (c17) 88
Ophidian Eye

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Ophidian Eye (tsp) 70
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (tsp) 71
Sorcerer Class

(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Enchantment
Sorcerer Class (pafr) 233p
Thought Reflection

If you would draw a card, draw two cards instead.

Enchantment
Thought Reflection (2xm) 72
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81

Enchantment

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Instant

Qty: 17 Price: $18.07
Annul

Counter target artifact or enchantment spell.

Instant
Annul (khm) 42
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
Channeled Force

As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Instant
Channeled Force (iko) 180
Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Comet Storm (cmr) 411
Counterspell

Counter target spell.

Instant
Counterspell (mh2) 267
Exclude

Counter target creature spell. Draw a card.

Instant
Exclude (jmp) 152
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (plst) DDN-64
Practical Research

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

Instant
Practical Research (stx) 212
Precognitive Perception

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Instant
Precognitive Perception (rna) 45
Prying Eyes

Draw four cards, then discard two cards.

Instant
Prying Eyes (cmr) 86
Pursue Glory

Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Pursue Glory (akh) 147
Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Starstorm (nec) 110
Teach by Example

({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Instant
Teach by Example (stx) 241
Thirst for Discovery

Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Thirst for Discovery (vow) 85
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (cmr) 103
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (sta) 46
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
69 pips - 46 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 3 cards
29 pips - 20 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
3 mana - 2 cards
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