3.2k views37 days ago
Commander
Size: 100Salt sum: 58.11
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meiklwhite

3.2k views37 days ago
Commander
Size: 100Salt sum: 58.11

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{"ops":[{"insert":"Sanar's (Not so) Improvised Time Trick"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhat this deck is about"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck, headed by "},{"insert":{"card-link":"Sanar, Unfinished Genius // Wild Idea"}},{"insert":", is a deterministic 100-card combo that always does the same thing and usually wins on turn 5 if left uninterrupted.\nIt still belongs firmly in the \"gimmicky trick deck\" category, because it's a one-trick-pony glass cannon. But a very efficient and consistent one. :)\n\nHow it works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The whole deck is built to execute a five-turn script:\n\nStarting Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mulligan aggressively until you have at least one of the nine 1-mana untap spells in your opening hand.\nThe rest doesn't matter at all.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast Sanar.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast the untap spell targeting Sanar.\nWith the untap spell on the stack, tap Sanar for a Treasure.\nLet the untap resolve.\nTap Sanar again for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nSacrifice one Treasure to cast Sanar's prepared spell: "},{"attributes":{"bold":true},"insert":"Wild Idea"},{"insert":".\nTutor for "},{"insert":{"card-link":"Improvisation Capstone"}},{"insert":". \nTap Sanar for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 5"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast "},{"attributes":{"bold":true},"insert":"Improvisation Capstone"},{"insert":".\n\n\nNow the fun part begins:\nImprovisation Capstone exiles cards from your library until their cumulative mana value exceeds 4.\nAnd that's where the special mana curve of the deck comes in.\n\nAt that point, the library contains at most:\n14 spells with mana value 0 (which we can cast from exile as soon as Improvisation Capstone resolves)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10 spells with mana value 1 (because we've already cast one)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"9 spells with mana value 5 or greater, all of which give us an extra turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck wants Improvisation Capstone to hit an extra-turn spell before it reveals four 1-mana spells. The probability of succeeding on the first Capstone trigger is about 95%. Even if the first extra-turn spell isn't "},{"attributes":{"bold":true},"insert":{"card-link":"Nexus of Fate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"insert":{"card-link":"Beacon of Tomorrows"}},{"insert":", that's perfectly fine. It still buys us another Capstone trigger while removing some of the revealed 1-mana spells from the library. Eventually, all the 1-mana spells and all the single-use extra-turn spells are gone, leaving only "},{"attributes":{"bold":true},"insert":"Nexus of Fate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Beacon of Tomorrows"},{"insert":", which continuously recycle themselves into the library.\n\nFrom that point on, the loop is deterministic: every turn we draw one of them, reveal and cast the other with Improvisation Capstone, and both shuffle themselves back into the library.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the deck wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are several (hilarious) ways to win from that point:\n\nInfinite combat damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We're playing a bunch of harmless 0-mana creatures that eventually land on the battlefield because they show up during Improvisation Capstone's exiling.\nWe're also playing all available 0-mana Equipment to make them stronger.\n\n"},{"attributes":{"italic":true},"insert":"\"Yes, but only their toughness,\" you're thinking? Bone Saw is the only 0-mana Equipment that increases power, after all..."},{"insert":"\nWell, luckily we also have a nice little tool called "},{"insert":{"card-link":"Seething Anger"}},{"insert":".\nWhen that one shows up during the exiling fun, we can cast it for free and simply pay the buyback cost (which is an additional cost).\nSince we're already in an infinite-turn loop and casting at least one instant or sorcery every turn, we can use Sanar to create a Treasure every turn.\nEventually we have infinite mana and can use Seething Anger to infinitely buff a creature. \n\n"},{"insert":{"card-link":"Secluded Starforge"}},{"insert":" is another way to pump a creature for lethal damage.\n\n"},{"attributes":{"italic":true},"insert":"\"But blockers?!\""},{"insert":"\nWe run "},{"attributes":{"bold":true},"insert":{"card-link":"Access Tunnel"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" to make creatures unblockable.\nOr we can simply use Seething Anger on a flyer ("},{"attributes":{"bold":true},"insert":{"card-link":"Ornithopter"}},{"insert":") or a trampler ("},{"attributes":{"bold":true},"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":").\n\nInfinite Burn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alternatively, we can just use the infinite mana to repeatedly buy back"},{"insert":{"card-link":"Searing Touch"}},{"insert":" and burn our opponents to death.\n\nOr we can just do nothing—because we also run "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":". That little thing has a very nice interaction with Improvisation Capstone. Because it's a land, it doesn't count against the mana value limit of 4, but we still get to cast the Adventure for free when we exile it. That gives us a nice little Wizard token that will ping our opponents to death from our looping extra-turn spells alone.\n\nMore Fun!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Other than that, the deck runs a few additional gimmicks that work well with Improvisation Capstone:\n"},{"insert":{"card-link":"Inevitable Betrayal"}},{"insert":" steals one opponent's best creature directly from their library for free when we exile it with Capstone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Claws of Gix"}},{"insert":" gives us infinite life from the infinite number of Treasures we're creating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mana Curve"},{"attributes":{"header":2},"insert":"\n"},{"insert":"25 spells with mana value 0 or 1\n10 spells with mana value 5 or higher\nNothing in between\n64 lands\n1 commander\n5 turns\n\nPlaying the same five turns every game might get a little boring eventually... \nBut until then, it's hilarious. \n"}]}

Commander

Qty: 1 Price: $0.35
Sanar, Unfinished Genius
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Unfinished Genius // Wild Idea (sos) 223

Commander

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Creature

Qty: 6 Price: $12.05
Crookshank Kobolds
Creature - Kobold
Crookshank Kobolds (leg) 141
Kobolds of Kher Keep
Creature - Kobold
Kobolds of Kher Keep (leg) 157
Memnite
Creature Artifact - Construct
Memnite (plst) SOM-174
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (dmr) 233
Phyrexian Walker
Creature Artifact - Construct Phyrexian
Phyrexian Walker (plst) VIS-152
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Kobold
Rograkh, Son of Rohgahh (cmr) 197

Creature

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Extra Turns

Qty: 7 Price: $57.43
Alrund's Epiphany
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Alrund's Epiphany (khm) 41
Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (cmm) 79
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Legendary Sorcery
Karn's Temporal Sundering (dom) 55
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Take an extra turn after this one. Exile Temporal Trespass.
Sorcery
Temporal Trespass (acr) 86
Time Stretch
Target player takes two extra turns after this one.
Sorcery
Time Stretch (dmr) 294
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (msc) 788

Extra Turns

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Finisher

Qty: 4 Price: $30.76
Beacon of Tomorrows
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Sorcery
Beacon of Tomorrows (dds) 2
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Searing Touch
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.
Instant
Searing Touch (tmp) 201

Finisher

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Gimmicks

Qty: 3 Price: $22.27
Claws of Gix
, Sacrifice a permanent: You gain 1 life.
Artifact
Claws of Gix (usg) 290
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 390
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (dmr) 235

Gimmicks

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Land

Qty: 64 Price: $83.16
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (tdc) 337
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 284
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Mirrex
: Add
.
: Add one mana of any color. Activate only if this land entered this turn.
,
: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)
Land - Sphere
Mirrex (one) 254
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 257

Land

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Pump

Qty: 6 Price: $2.14
Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Accorder's Shield (m14) 204
Bone Saw
Equipped creature gets +1/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bone Saw (plst) OGW-161
Cathar's Shield
Equipped creature gets +0/+3 and has vigilance.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cathar's Shield (emn) 192
Kite Shield
Equipped creature gets +0/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kite Shield (plst) M12-210
Seething Anger
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Sorcery
Seething Anger (plst) STH-96
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spidersilk Net (dtk) 244

Pump

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Untap

Qty: 9 Price: $6.91
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (plst) SHM-31
Chain Stasis
You may tap or untap target creature. Then that creature's controller may pay
. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain Stasis (hml) 23
Dream's Grip
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Dream's Grip (mrd) 34
Magic Damper
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Instant
Magic Damper (fin) 61
Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Octopus Form (tla) 66
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Triton Tactics
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Instant
Triton Tactics (plst) DDT-23
Twiddle
You may tap or untap target artifact, creature, or land.
Instant
Twiddle (8ed) 111
Vault Skyward
Target creature gains flying until end of turn. Untap it.
Instant
Vault Skyward (som) 51

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
32 pips - 20 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 2 cards
7 pips - 5 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Sanar's (Not so) Improvised Time Trick"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhat this deck is about"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck, headed by "},{"insert":{"card-link":"Sanar, Unfinished Genius // Wild Idea"}},{"insert":", is a deterministic 100-card combo that always does the same thing and usually wins on turn 5 if left uninterrupted.\nIt still belongs firmly in the \"gimmicky trick deck\" category, because it's a one-trick-pony glass cannon. But a very efficient and consistent one. :)\n\nHow it works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The whole deck is built to execute a five-turn script:\n\nStarting Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mulligan aggressively until you have at least one of the nine 1-mana untap spells in your opening hand.\nThe rest doesn't matter at all.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast Sanar.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast the untap spell targeting Sanar.\nWith the untap spell on the stack, tap Sanar for a Treasure.\nLet the untap resolve.\nTap Sanar again for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nSacrifice one Treasure to cast Sanar's prepared spell: "},{"attributes":{"bold":true},"insert":"Wild Idea"},{"insert":".\nTutor for "},{"insert":{"card-link":"Improvisation Capstone"}},{"insert":". \nTap Sanar for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 5"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast "},{"attributes":{"bold":true},"insert":"Improvisation Capstone"},{"insert":".\n\n\nNow the fun part begins:\nImprovisation Capstone exiles cards from your library until their cumulative mana value exceeds 4.\nAnd that's where the special mana curve of the deck comes in.\n\nAt that point, the library contains at most:\n14 spells with mana value 0 (which we can cast from exile as soon as Improvisation Capstone resolves)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10 spells with mana value 1 (because we've already cast one)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"9 spells with mana value 5 or greater, all of which give us an extra turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck wants Improvisation Capstone to hit an extra-turn spell before it reveals four 1-mana spells. The probability of succeeding on the first Capstone trigger is about 95%. Even if the first extra-turn spell isn't "},{"attributes":{"bold":true},"insert":{"card-link":"Nexus of Fate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"insert":{"card-link":"Beacon of Tomorrows"}},{"insert":", that's perfectly fine. It still buys us another Capstone trigger while removing some of the revealed 1-mana spells from the library. Eventually, all the 1-mana spells and all the single-use extra-turn spells are gone, leaving only "},{"attributes":{"bold":true},"insert":"Nexus of Fate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Beacon of Tomorrows"},{"insert":", which continuously recycle themselves into the library.\n\nFrom that point on, the loop is deterministic: every turn we draw one of them, reveal and cast the other with Improvisation Capstone, and both shuffle themselves back into the library.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the deck wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are several (hilarious) ways to win from that point:\n\nInfinite combat damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We're playing a bunch of harmless 0-mana creatures that eventually land on the battlefield because they show up during Improvisation Capstone's exiling.\nWe're also playing all available 0-mana Equipment to make them stronger.\n\n"},{"attributes":{"italic":true},"insert":"\"Yes, but only their toughness,\" you're thinking? Bone Saw is the only 0-mana Equipment that increases power, after all..."},{"insert":"\nWell, luckily we also have a nice little tool called "},{"insert":{"card-link":"Seething Anger"}},{"insert":".\nWhen that one shows up during the exiling fun, we can cast it for free and simply pay the buyback cost (which is an additional cost).\nSince we're already in an infinite-turn loop and casting at least one instant or sorcery every turn, we can use Sanar to create a Treasure every turn.\nEventually we have infinite mana and can use Seething Anger to infinitely buff a creature. \n\n"},{"insert":{"card-link":"Secluded Starforge"}},{"insert":" is another way to pump a creature for lethal damage.\n\n"},{"attributes":{"italic":true},"insert":"\"But blockers?!\""},{"insert":"\nWe run "},{"attributes":{"bold":true},"insert":{"card-link":"Access Tunnel"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" to make creatures unblockable.\nOr we can simply use Seething Anger on a flyer ("},{"attributes":{"bold":true},"insert":{"card-link":"Ornithopter"}},{"insert":") or a trampler ("},{"attributes":{"bold":true},"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":").\n\nInfinite Burn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alternatively, we can just use the infinite mana to repeatedly buy back"},{"insert":{"card-link":"Searing Touch"}},{"insert":" and burn our opponents to death.\n\nOr we can just do nothing—because we also run "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":". That little thing has a very nice interaction with Improvisation Capstone. Because it's a land, it doesn't count against the mana value limit of 4, but we still get to cast the Adventure for free when we exile it. That gives us a nice little Wizard token that will ping our opponents to death from our looping extra-turn spells alone.\n\nMore Fun!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Other than that, the deck runs a few additional gimmicks that work well with Improvisation Capstone:\n"},{"insert":{"card-link":"Inevitable Betrayal"}},{"insert":" steals one opponent's best creature directly from their library for free when we exile it with Capstone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Claws of Gix"}},{"insert":" gives us infinite life from the infinite number of Treasures we're creating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mana Curve"},{"attributes":{"header":2},"insert":"\n"},{"insert":"25 spells with mana value 0 or 1\n10 spells with mana value 5 or higher\nNothing in between\n64 lands\n1 commander\n5 turns\n\nPlaying the same five turns every game might get a little boring eventually... \nBut until then, it's hilarious. \n"}]}
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