meiklwhite
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Commander
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{"ops":[{"insert":"Sanar's (Not so) Improvised Time Trick"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhat this deck is about"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck, headed by "},{"insert":{"card-link":"Sanar, Unfinished Genius // Wild Idea"}},{"insert":", is a deterministic 100-card combo that always does the same thing and usually wins on turn 5 if left uninterrupted.\nIt still belongs firmly in the \"gimmicky trick deck\" category, because it's a one-trick-pony glass cannon. But a very efficient and consistent one. :)\n\nHow it works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The whole deck is built to execute a five-turn script:\n\nStarting Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mulligan aggressively until you have at least one of the nine 1-mana untap spells in your opening hand.\nThe rest doesn't matter at all.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast Sanar.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast the untap spell targeting Sanar.\nWith the untap spell on the stack, tap Sanar for a Treasure.\nLet the untap resolve.\nTap Sanar again for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nSacrifice one Treasure to cast Sanar's prepared spell: "},{"attributes":{"bold":true},"insert":"Wild Idea"},{"insert":".\nTutor for "},{"insert":{"card-link":"Improvisation Capstone"}},{"insert":". \nTap Sanar for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 5"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast "},{"attributes":{"bold":true},"insert":"Improvisation Capstone"},{"insert":".\n\n\nNow the fun part begins:\nImprovisation Capstone exiles cards from your library until their cumulative mana value exceeds 4.\nAnd that's where the special mana curve of the deck comes in.\n\nAt that point, the library contains at most:\n14 spells with mana value 0 (which we can cast from exile as soon as Improvisation Capstone resolves)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10 spells with mana value 1 (because we've already cast one)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"9 spells with mana value 5 or greater, all of which give us an extra turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck wants Improvisation Capstone to hit an extra-turn spell before it reveals four 1-mana spells. The probability of succeeding on the first Capstone trigger is about 95%. Even if the first extra-turn spell isn't "},{"attributes":{"bold":true},"insert":{"card-link":"Nexus of Fate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"insert":{"card-link":"Beacon of Tomorrows"}},{"insert":", that's perfectly fine. It still buys us another Capstone trigger while removing some of the revealed 1-mana spells from the library. Eventually, all the 1-mana spells and all the single-use extra-turn spells are gone, leaving only "},{"attributes":{"bold":true},"insert":"Nexus of Fate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Beacon of Tomorrows"},{"insert":", which continuously recycle themselves into the library.\n\nFrom that point on, the loop is deterministic: every turn we draw one of them, reveal and cast the other with Improvisation Capstone, and both shuffle themselves back into the library.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the deck wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are several (hilarious) ways to win from that point:\n\nInfinite combat damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We're playing a bunch of harmless 0-mana creatures that eventually land on the battlefield because they show up during Improvisation Capstone's exiling.\nWe're also playing all available 0-mana Equipment to make them stronger.\n\n"},{"attributes":{"italic":true},"insert":"\"Yes, but only their toughness,\" you're thinking? Bone Saw is the only 0-mana Equipment that increases power, after all..."},{"insert":"\nWell, luckily we also have a nice little tool called "},{"insert":{"card-link":"Seething Anger"}},{"insert":".\nWhen that one shows up during the exiling fun, we can cast it for free and simply pay the buyback cost (which is an additional cost).\nSince we're already in an infinite-turn loop and casting at least one instant or sorcery every turn, we can use Sanar to create a Treasure every turn.\nEventually we have infinite mana and can use Seething Anger to infinitely buff a creature. \n\n"},{"insert":{"card-link":"Secluded Starforge"}},{"insert":" is another way to pump a creature for lethal damage.\n\n"},{"attributes":{"italic":true},"insert":"\"But blockers?!\""},{"insert":"\nWe run "},{"attributes":{"bold":true},"insert":{"card-link":"Access Tunnel"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" to make creatures unblockable.\nOr we can simply use Seething Anger on a flyer ("},{"attributes":{"bold":true},"insert":{"card-link":"Ornithopter"}},{"insert":") or a trampler ("},{"attributes":{"bold":true},"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":").\n\nInfinite Burn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alternatively, we can just use the infinite mana to repeatedly buy back"},{"insert":{"card-link":"Searing Touch"}},{"insert":" and burn our opponents to death.\n\nOr we can just do nothing—because we also run "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":". That little thing has a very nice interaction with Improvisation Capstone. Because it's a land, it doesn't count against the mana value limit of 4, but we still get to cast the Adventure for free when we exile it. That gives us a nice little Wizard token that will ping our opponents to death from our looping extra-turn spells alone.\n\nMore Fun!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Other than that, the deck runs a few additional gimmicks that work well with Improvisation Capstone:\n"},{"insert":{"card-link":"Inevitable Betrayal"}},{"insert":" steals one opponent's best creature directly from their library for free when we exile it with Capstone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Claws of Gix"}},{"insert":" gives us infinite life from the infinite number of Treasures we're creating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mana Curve"},{"attributes":{"header":2},"insert":"\n"},{"insert":"25 spells with mana value 0 or 1\n10 spells with mana value 5 or higher\nNothing in between\n64 lands\n1 commander\n5 turns\n\nPlaying the same five turns every game might get a little boring eventually... \nBut until then, it's hilarious. \n"}]}
Commander
Commander
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Creature
Creature
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Extra Turns
Extra Turns
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Finisher
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Finisher
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Gimmicks
Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Gimmicks
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Land
Land
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Pump
Pump
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Sanar's (Not so) Improvised Time Trick"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWhat this deck is about"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck, headed by "},{"insert":{"card-link":"Sanar, Unfinished Genius // Wild Idea"}},{"insert":", is a deterministic 100-card combo that always does the same thing and usually wins on turn 5 if left uninterrupted.\nIt still belongs firmly in the \"gimmicky trick deck\" category, because it's a one-trick-pony glass cannon. But a very efficient and consistent one. :)\n\nHow it works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The whole deck is built to execute a five-turn script:\n\nStarting Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mulligan aggressively until you have at least one of the nine 1-mana untap spells in your opening hand.\nThe rest doesn't matter at all.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 1"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast Sanar.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast the untap spell targeting Sanar.\nWith the untap spell on the stack, tap Sanar for a Treasure.\nLet the untap resolve.\nTap Sanar again for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 4"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nSacrifice one Treasure to cast Sanar's prepared spell: "},{"attributes":{"bold":true},"insert":"Wild Idea"},{"insert":".\nTutor for "},{"insert":{"card-link":"Improvisation Capstone"}},{"insert":". \nTap Sanar for another Treasure.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turn 5"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land.\nCast "},{"attributes":{"bold":true},"insert":"Improvisation Capstone"},{"insert":".\n\n\nNow the fun part begins:\nImprovisation Capstone exiles cards from your library until their cumulative mana value exceeds 4.\nAnd that's where the special mana curve of the deck comes in.\n\nAt that point, the library contains at most:\n14 spells with mana value 0 (which we can cast from exile as soon as Improvisation Capstone resolves)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10 spells with mana value 1 (because we've already cast one)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"9 spells with mana value 5 or greater, all of which give us an extra turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck wants Improvisation Capstone to hit an extra-turn spell before it reveals four 1-mana spells. The probability of succeeding on the first Capstone trigger is about 95%. Even if the first extra-turn spell isn't "},{"attributes":{"bold":true},"insert":{"card-link":"Nexus of Fate"}},{"attributes":{"bold":true},"insert":" "},{"insert":"or "},{"insert":{"card-link":"Beacon of Tomorrows"}},{"insert":", that's perfectly fine. It still buys us another Capstone trigger while removing some of the revealed 1-mana spells from the library. Eventually, all the 1-mana spells and all the single-use extra-turn spells are gone, leaving only "},{"attributes":{"bold":true},"insert":"Nexus of Fate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Beacon of Tomorrows"},{"insert":", which continuously recycle themselves into the library.\n\nFrom that point on, the loop is deterministic: every turn we draw one of them, reveal and cast the other with Improvisation Capstone, and both shuffle themselves back into the library.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the deck wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are several (hilarious) ways to win from that point:\n\nInfinite combat damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We're playing a bunch of harmless 0-mana creatures that eventually land on the battlefield because they show up during Improvisation Capstone's exiling.\nWe're also playing all available 0-mana Equipment to make them stronger.\n\n"},{"attributes":{"italic":true},"insert":"\"Yes, but only their toughness,\" you're thinking? Bone Saw is the only 0-mana Equipment that increases power, after all..."},{"insert":"\nWell, luckily we also have a nice little tool called "},{"insert":{"card-link":"Seething Anger"}},{"insert":".\nWhen that one shows up during the exiling fun, we can cast it for free and simply pay the buyback cost (which is an additional cost).\nSince we're already in an infinite-turn loop and casting at least one instant or sorcery every turn, we can use Sanar to create a Treasure every turn.\nEventually we have infinite mana and can use Seething Anger to infinitely buff a creature. \n\n"},{"insert":{"card-link":"Secluded Starforge"}},{"insert":" is another way to pump a creature for lethal damage.\n\n"},{"attributes":{"italic":true},"insert":"\"But blockers?!\""},{"insert":"\nWe run "},{"attributes":{"bold":true},"insert":{"card-link":"Access Tunnel"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" to make creatures unblockable.\nOr we can simply use Seething Anger on a flyer ("},{"attributes":{"bold":true},"insert":{"card-link":"Ornithopter"}},{"insert":") or a trampler ("},{"attributes":{"bold":true},"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":").\n\nInfinite Burn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Alternatively, we can just use the infinite mana to repeatedly buy back"},{"insert":{"card-link":"Searing Touch"}},{"insert":" and burn our opponents to death.\n\nOr we can just do nothing—because we also run "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":". That little thing has a very nice interaction with Improvisation Capstone. Because it's a land, it doesn't count against the mana value limit of 4, but we still get to cast the Adventure for free when we exile it. That gives us a nice little Wizard token that will ping our opponents to death from our looping extra-turn spells alone.\n\nMore Fun!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Other than that, the deck runs a few additional gimmicks that work well with Improvisation Capstone:\n"},{"insert":{"card-link":"Inevitable Betrayal"}},{"insert":" steals one opponent's best creature directly from their library for free when we exile it with Capstone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Claws of Gix"}},{"insert":" gives us infinite life from the infinite number of Treasures we're creating."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Mana Curve"},{"attributes":{"header":2},"insert":"\n"},{"insert":"25 spells with mana value 0 or 1\n10 spells with mana value 5 or higher\nNothing in between\n64 lands\n1 commander\n5 turns\n\nPlaying the same five turns every game might get a little boring eventually... \nBut until then, it's hilarious. \n"}]}












































