foxfox369
13 views4 days ago
Commander
Size: 100Est cost: $285.63Salt sum: 26.64
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{"ops":[{"insert":"This deck plans to use the mdfc lands alongside the meager 9 \"real\" lands and a plethora of landcyclers to curve into the "},{"insert":{"card-link":"The First Sliver"}},{"insert":" , who will always cascade into "},{"insert":{"card-link":"Recross the Paths"}},{"insert":" . once you cast recross the paths, and then cast it again, and again... you should run out of lands in the deck, and be able to stack the deck to your desires, the easiest way to win from there is by resolving an "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" which should, if you stack your deck right, "},{"insert":{"card-link":"Kaboom!"}},{"insert":" in all of your opponents faces through "},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" its namesake card, along with "},{"insert":{"card-link":"Soulfire Eruption"}},{"insert":" and a use of "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":" alongside clone effects to improvise even more explosions. if for some reason or another, this plan doesn't work out, you can shift to a more grindy playstyle, leveraging any of its powerful enchantments with a stream of board wipes to control the table while gaining value through the sheer absurdity of your mana curve. \nNote: I am well aware of how powerful "},{"insert":{"card-link":"Timesifter"}},{"insert":" is, but I find that its playpattern does nothing more than make the table groan, and debate if they will scoop or not, unsure if they will ever get another turn. in choosing to exclude this wincon, I am embracing the mindset of one big KABOOM! instead of slowly watching the fun drained from the table. Also, manabase is waiting for the dimir turbulent land to be complete, as that will make the lands a bit less painful while still keeping options open to help with landcycling in the earlygame.\n\nIdeal "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" pile: \nCreature, "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":" \nArtifact, "},{"insert":{"card-link":"Ethersworn Sphinx"}},{"insert":" cascading into "},{"insert":{"card-link":"Kaboom!"}},{"insert":" \nInstant, "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":"to copy and legend rule "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":", allowing you to free cast up to 3 instant and sorcery cards that have been stuck in your hand via "},{"insert":{"card-link":"Cabaretti Confluence"}},{"insert":" \nSorcery "},{"insert":{"card-link":"Soulfire Eruption"}},{"insert":", to deal even more damage, why not!\nEnchantment, "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" \nPlaneswalker, "},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" be sure to save the top of your deck for the end of turn, as with the use of these last 2, you can hit everyone for 31 more damage given you've still got "},{"insert":{"card-link":"Draco"}},{"insert":" and "},{"insert":{"card-link":"Shadow of Mortality"}},{"insert":" in your deck\n\n"},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" or "},{"insert":{"card-link":"Recross the Paths"}},{"insert":" failed, now what? \nthere are three answers to that question, the best case is, we just try again! there are multiple sources that can return cards from your graveyard to hand for just this problem, only setting you back a small step. do we still have the ability to stack the deck but no augury? time to either go out with a bang, stacking all the biggest spells for a "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":" line, or grab marvo, a key piece of this deck, who the earlier you can drop, the better you are faring, as it practally says every stupid expensive bomb you have in your hand costs three mana and draws you a card. if you have neither of those options though, its time to try your darnedest to resolve "},{"insert":{"card-link":"Lurking Predators"}},{"insert":", or "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" , as with the amount of removal at your disposal, you are sure to be able to stall the game enough for these high impact enchantments to bring the game to a close!\n"}]}
Commander
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Sliver spells you cast have cascade.
Legendary Creature - Sliver

Commander
(CTRL to add secondary)
Burn
Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Creature Artifact - Dragon

Kaboom!
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
Sorcery

Burn
(CTRL to add secondary)
Cycling
Canyon Crawler
Deathtouch
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Beast Spider

Giant Koi
Waterbend : This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish

Gloomfang Mauler
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Menace
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Menace
Creature - Nightmare

Ice Flan
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Ooze Elemental

Malboro
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Horror Plant

Marauding Brinefang
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur

Cycling
(CTRL to add secondary)
Draw
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Ethersworn Sphinx
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Hidetsugu and Kairi
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature - Demon Dragon Ogre

Marvo, Deep Operative
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
Legendary Creature - Rogue Octopus

Sorin, Grim Nemesis
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
−X: Sorin deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Legendary Planeswalker - Sorin

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Draw
(CTRL to add secondary)
Evasion
Evasion
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Land
Land
(CTRL to add secondary)
Protection
Psychic Battle
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Enchantment

Scion of Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon

Protection
(CTRL to add secondary)
Ramp
Recross the Paths
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Sorcery

Ramp
(CTRL to add secondary)
Recursion
The Cauldron of Eternity
This spell costs less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Artifact

Recursion
(CTRL to add secondary)
Removal
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian

Cabaretti Confluence
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Sorcery

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Soulfire Eruption
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Sorcery

The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
Legendary Creature - Demon Avatar

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Sideboard
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck plans to use the mdfc lands alongside the meager 9 \"real\" lands and a plethora of landcyclers to curve into the "},{"insert":{"card-link":"The First Sliver"}},{"insert":" , who will always cascade into "},{"insert":{"card-link":"Recross the Paths"}},{"insert":" . once you cast recross the paths, and then cast it again, and again... you should run out of lands in the deck, and be able to stack the deck to your desires, the easiest way to win from there is by resolving an "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" which should, if you stack your deck right, "},{"insert":{"card-link":"Kaboom!"}},{"insert":" in all of your opponents faces through "},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" its namesake card, along with "},{"insert":{"card-link":"Soulfire Eruption"}},{"insert":" and a use of "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":" alongside clone effects to improvise even more explosions. if for some reason or another, this plan doesn't work out, you can shift to a more grindy playstyle, leveraging any of its powerful enchantments with a stream of board wipes to control the table while gaining value through the sheer absurdity of your mana curve. \nNote: I am well aware of how powerful "},{"insert":{"card-link":"Timesifter"}},{"insert":" is, but I find that its playpattern does nothing more than make the table groan, and debate if they will scoop or not, unsure if they will ever get another turn. in choosing to exclude this wincon, I am embracing the mindset of one big KABOOM! instead of slowly watching the fun drained from the table. Also, manabase is waiting for the dimir turbulent land to be complete, as that will make the lands a bit less painful while still keeping options open to help with landcycling in the earlygame.\n\nIdeal "},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" pile: \nCreature, "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":" \nArtifact, "},{"insert":{"card-link":"Ethersworn Sphinx"}},{"insert":" cascading into "},{"insert":{"card-link":"Kaboom!"}},{"insert":" \nInstant, "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":"to copy and legend rule "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":", allowing you to free cast up to 3 instant and sorcery cards that have been stuck in your hand via "},{"insert":{"card-link":"Cabaretti Confluence"}},{"insert":" \nSorcery "},{"insert":{"card-link":"Soulfire Eruption"}},{"insert":", to deal even more damage, why not!\nEnchantment, "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" \nPlaneswalker, "},{"insert":{"card-link":"Sorin, Grim Nemesis"}},{"insert":" be sure to save the top of your deck for the end of turn, as with the use of these last 2, you can hit everyone for 31 more damage given you've still got "},{"insert":{"card-link":"Draco"}},{"insert":" and "},{"insert":{"card-link":"Shadow of Mortality"}},{"insert":" in your deck\n\n"},{"insert":{"card-link":"Aminatou's Augury"}},{"insert":" or "},{"insert":{"card-link":"Recross the Paths"}},{"insert":" failed, now what? \nthere are three answers to that question, the best case is, we just try again! there are multiple sources that can return cards from your graveyard to hand for just this problem, only setting you back a small step. do we still have the ability to stack the deck but no augury? time to either go out with a bang, stacking all the biggest spells for a "},{"insert":{"card-link":"Hidetsugu and Kairi"}},{"insert":" line, or grab marvo, a key piece of this deck, who the earlier you can drop, the better you are faring, as it practally says every stupid expensive bomb you have in your hand costs three mana and draws you a card. if you have neither of those options though, its time to try your darnedest to resolve "},{"insert":{"card-link":"Lurking Predators"}},{"insert":", or "},{"insert":{"card-link":"Baneful Omen"}},{"insert":" , as with the amount of removal at your disposal, you are sure to be able to stall the game enough for these high impact enchantments to bring the game to a close!\n"}]}























































































