9 views12 days ago
Commander
Size: 100Est cost: $204.84Salt sum: 35.7
TwentiesWiredWeird
9 views12 days ago
Commander
Size: 100Est cost: $204.84Salt sum: 35.7
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{"ops":[{"insert":"The creatures with keywords are mainly there to be discarded when the commander is cast. That gives it keyword ability counters. Recursion spells are to bring creature spells back from graveyard to either be discarded again or cast. "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":" gives deathtouch creatures the ability to give opponents 2 poison counters. If I cast my commander while "},{"insert":{"card-link":"Bone Miser"}},{"insert":" is out, I get a wall of zombies that varies in size depending on how many cards I discard. "},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" gives seven keyword counters from one card, due to having seven keywords. Other creatures with 3 keywords give 3 counters per card. Creatures with 2 keywords give 2 keywords give 2 counters per card. Creatures with 1 keyword give 1 counter per card. The main win-con is commander damage. Also, playing "},{"insert":{"card-link":"Long List of the Ents"}},{"insert":" before casting the commander allows it to come in with a +1/+1 counter, further adding to the number of counters it has & the number of cards I draw upon its ETB trigger. The only way I can think of for improving the deck is to add some indestructible creatures. Unfortunately I don't own any. Oh well. Any way, that's the deck in a nutshell. It is NOT easy to recover from board wipes fast.\n"}]}
Commander
Indominus Rex, Alpha
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters, draw a card for each counter on it.
When Indominus Rex enters, draw a card for each counter on it.
Legendary Creature - Dinosaur Mutant

Commander
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Counters
Long List of the Ents
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
Enchantment - Saga

Counters
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Creature
Creature
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Cycling
Cycling
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Draw
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment

Draw
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Evasion
Evasion
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Finisher
Finisher
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Infect
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Infect
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Land
Land
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Lifegain
Lifegain
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Protection
Protection
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Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Ramp
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Recursion
Llanowar Greenwidow
Reach, trample
Domain — : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
Domain — : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
Creature - Spider

Sauron, the Necromancer
Menace
Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Legendary Creature - Avatar Horror

Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery

Under the Skin
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
You may return a permanent card from your graveyard to your hand.
You may return a permanent card from your graveyard to your hand.
Sorcery

Recursion
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Removal
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Removal
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The creatures with keywords are mainly there to be discarded when the commander is cast. That gives it keyword ability counters. Recursion spells are to bring creature spells back from graveyard to either be discarded again or cast. "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":" gives deathtouch creatures the ability to give opponents 2 poison counters. If I cast my commander while "},{"insert":{"card-link":"Bone Miser"}},{"insert":" is out, I get a wall of zombies that varies in size depending on how many cards I discard. "},{"insert":{"card-link":"Sire of Seven Deaths"}},{"insert":" gives seven keyword counters from one card, due to having seven keywords. Other creatures with 3 keywords give 3 counters per card. Creatures with 2 keywords give 2 keywords give 2 counters per card. Creatures with 1 keyword give 1 counter per card. The main win-con is commander damage. Also, playing "},{"insert":{"card-link":"Long List of the Ents"}},{"insert":" before casting the commander allows it to come in with a +1/+1 counter, further adding to the number of counters it has & the number of cards I draw upon its ETB trigger. The only way I can think of for improving the deck is to add some indestructible creatures. Unfortunately I don't own any. Oh well. Any way, that's the deck in a nutshell. It is NOT easy to recover from board wipes fast.\n"}]}







































































