Jayyingze
50 views2 days ago
Commander
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{"ops":[{"insert":"I fucking LOVE companions. I think they're one of the best and few examples where the point \"restriction breeds creativity\" is actually true. In my opinion, "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" is probably my favourite because it encourages you to play cheap utility creatures rather than bigger late-game plays. Perhaps the biggest difficulty is finding a fitting commander who is both in the right colours and also has a mana value less than 3, but with Aetherdrift, all Lurrus players were blessed with the introduction of "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Utility"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal:"},{"insert":" "},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":", "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Lion Sash"}},{"insert":" are all good, cheap removal pieces which can be made into tokens with "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":"'s ability or reanimated to be used again.\n"},{"attributes":{"bold":true},"insert":"Value: "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Ledger Shredder"}},{"insert":" all benefit the strategy of playing cheap creatures and attacking with them whilst also filling your hand. Additionally, we can utilise cards like "},{"insert":{"card-link":"Harmonized Crescendo"}},{"insert":" or "},{"insert":{"card-link":"Distant Melody"}},{"insert":" by naming zombies, which all of Hashaton's tokens are.\n"},{"attributes":{"bold":true},"insert":"Discard: "},{"insert":"Cards like "},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":" or "},{"insert":{"card-link":"Stern Constable"}},{"insert":" are some of our best options since, due to being 1 mana, it means we can start making tokens with Hashaton as early as turn 3. Other options include things like "},{"insert":{"card-link":"Rona, Herald of Invasion // Rona, Tolarian Obliterator"}},{"insert":", or "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Recursion: "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":", "},{"insert":{"card-link":"Return to the Ranks"}},{"insert":", "},{"insert":{"card-link":"Immortal Servitude"}},{"insert":", and "},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" are all good ways to reanimate a large amount of cheap creatures at once after thhey either die or are discarded to Hashaton. Otherwise, cards like "},{"insert":{"card-link":"Unearth"}},{"insert":" serve as an almost strictly better card than "},{"insert":{"card-link":"Reanimate"}},{"insert":" in this deck since everything has a low mana value, and "},{"insert":{"card-link":"Oversold Cemetery"}},{"insert":" allows us to get cards back into our hand to discard them for more Hashaton tokens.\n\n"},{"attributes":{"bold":true},"insert":"Ways To Win"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Strikers: "},{"insert":{"card-link":"Adorned Pouncer"}},{"insert":", "},{"insert":{"card-link":"Jawbone Duelist"}},{"insert":", "},{"insert":{"card-link":"Illuminator Virtuoso"}},{"insert":", "},{"insert":{"card-link":"Quill-Blade Laureate // Twofold Intent"}},{"insert":", and "},{"insert":{"card-link":"Twinblade Geist // Twinblade Invocation"}},{"insert":" are all great targets to make 4/4 tokens of since they can then swing in as an attacker for 8 damage, which will quickly wear down your opponents' life totals. Also, "},{"insert":{"card-link":"Practiced Offense"}},{"insert":" and a couple previously mentioned cards can also give other creatures double strike.\n"},{"attributes":{"bold":true},"insert":"Anthems: "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" and "},{"insert":{"card-link":"Intangible Virtue"}},{"insert":" can buff all of our 4/4s so that they kill our opponents even faster.\n"},{"attributes":{"bold":true},"insert":"Evasion: "},{"insert":{"card-link":"Temmet, Vizier of Naktamun"}},{"insert":", "},{"insert":{"card-link":"The Black Gate"}},{"insert":", "},{"insert":{"card-link":"Cover of Darkness"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", and "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" can all provide evasion to other creatures which becomes especially useful when given to a 4/4 with double strike which will probably kill someone in less than 5 turns if it goes unblocked.\n"}]}
Copy
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Copy
(CTRL to add secondary)
Discard
Discard
(CTRL to add secondary)
Draw
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Draw
(CTRL to add secondary)
Evasion
Temmet, Vizier of Naktamun
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Legendary Creature - Human Cleric

Evasion
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Pump
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Pump
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Removal
(CTRL to add secondary)
Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
(CTRL to add secondary)
Tokens
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Tokens
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Tutor
Tutor
(CTRL to add secondary)
Win-Con
Win-Con
(CTRL to add secondary)
Sideboard
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Sideboard
(CTRL to add secondary)
Maybeboard
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue

Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Proclamation of Rebirth
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — , Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Forecast — , Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Sorcery

Maybeboard
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Too Espensive
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Too Espensive
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I fucking LOVE companions. I think they're one of the best and few examples where the point \"restriction breeds creativity\" is actually true. In my opinion, "},{"insert":{"card-link":"Lurrus of the Dream-Den"}},{"insert":" is probably my favourite because it encourages you to play cheap utility creatures rather than bigger late-game plays. Perhaps the biggest difficulty is finding a fitting commander who is both in the right colours and also has a mana value less than 3, but with Aetherdrift, all Lurrus players were blessed with the introduction of "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Utility"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal:"},{"insert":" "},{"insert":{"card-link":"Abigale, Eloquent First-Year"}},{"insert":", "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Lion Sash"}},{"insert":" are all good, cheap removal pieces which can be made into tokens with "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":"'s ability or reanimated to be used again.\n"},{"attributes":{"bold":true},"insert":"Value: "},{"insert":{"card-link":"Chivalric Alliance"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Ledger Shredder"}},{"insert":" all benefit the strategy of playing cheap creatures and attacking with them whilst also filling your hand. Additionally, we can utilise cards like "},{"insert":{"card-link":"Harmonized Crescendo"}},{"insert":" or "},{"insert":{"card-link":"Distant Melody"}},{"insert":" by naming zombies, which all of Hashaton's tokens are.\n"},{"attributes":{"bold":true},"insert":"Discard: "},{"insert":"Cards like "},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":" or "},{"insert":{"card-link":"Stern Constable"}},{"insert":" are some of our best options since, due to being 1 mana, it means we can start making tokens with Hashaton as early as turn 3. Other options include things like "},{"insert":{"card-link":"Rona, Herald of Invasion // Rona, Tolarian Obliterator"}},{"insert":", or "},{"insert":{"card-link":"Kitsa, Otterball Elite"}},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Recursion: "},{"insert":{"card-link":"Ascend from Avernus"}},{"insert":", "},{"insert":{"card-link":"Return to the Ranks"}},{"insert":", "},{"insert":{"card-link":"Immortal Servitude"}},{"insert":", and "},{"insert":{"card-link":"Fix What's Broken"}},{"insert":" are all good ways to reanimate a large amount of cheap creatures at once after thhey either die or are discarded to Hashaton. Otherwise, cards like "},{"insert":{"card-link":"Unearth"}},{"insert":" serve as an almost strictly better card than "},{"insert":{"card-link":"Reanimate"}},{"insert":" in this deck since everything has a low mana value, and "},{"insert":{"card-link":"Oversold Cemetery"}},{"insert":" allows us to get cards back into our hand to discard them for more Hashaton tokens.\n\n"},{"attributes":{"bold":true},"insert":"Ways To Win"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Strikers: "},{"insert":{"card-link":"Adorned Pouncer"}},{"insert":", "},{"insert":{"card-link":"Jawbone Duelist"}},{"insert":", "},{"insert":{"card-link":"Illuminator Virtuoso"}},{"insert":", "},{"insert":{"card-link":"Quill-Blade Laureate // Twofold Intent"}},{"insert":", and "},{"insert":{"card-link":"Twinblade Geist // Twinblade Invocation"}},{"insert":" are all great targets to make 4/4 tokens of since they can then swing in as an attacker for 8 damage, which will quickly wear down your opponents' life totals. Also, "},{"insert":{"card-link":"Practiced Offense"}},{"insert":" and a couple previously mentioned cards can also give other creatures double strike.\n"},{"attributes":{"bold":true},"insert":"Anthems: "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" and "},{"insert":{"card-link":"Intangible Virtue"}},{"insert":" can buff all of our 4/4s so that they kill our opponents even faster.\n"},{"attributes":{"bold":true},"insert":"Evasion: "},{"insert":{"card-link":"Temmet, Vizier of Naktamun"}},{"insert":", "},{"insert":{"card-link":"The Black Gate"}},{"insert":", "},{"insert":{"card-link":"Cover of Darkness"}},{"insert":", "},{"insert":{"card-link":"Waterbender Ascension"}},{"insert":", "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", and "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" can all provide evasion to other creatures which becomes especially useful when given to a 4/4 with double strike which will probably kill someone in less than 5 turns if it goes unblocked.\n"}]}



































































































