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Commander
Size: 110Est cost: $125.00Salt sum: 27.13
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NeonWhite

48 views42 hrs ago
Commander
Size: 110Est cost: $125.00Salt sum: 27.13
No deck tags

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Commander

Qty: 1 Price: $4.49
Inquisitor Greyfax
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy —
,
: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor
Inquisitor Greyfax (40k) 3

Commander

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Artifact

Qty: 6 Price: $4.32
Cryptex
, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
Artifact
Cryptex (mkm) 251
Investigator's Journal
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
,
, Remove a suspect counter from this artifact: Draw a card.
, Sacrifice this artifact: Draw a card.
Artifact - Clue Book
Investigator's Journal (cmm) 956
Magnifying Glass
: Add
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Artifact
Magnifying Glass (mkm) 255
Mystery Key
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mystery Key (clb) 85
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact - Book
Tamiyo's Journal (inr) 272
Thinking Cap
Equipped creature gets +1/+2.
Equip Detective

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thinking Cap (mkm) 257

Artifact

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Creature

Qty: 25 Price: $27.49
Agency Outfitter
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Creature - Sphinx Detective
Agency Outfitter (mkm) 38
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
,
, Sacrifice a Clue: You draw X cards and gain X life.
Legendary Creature - Human Detective
Alquist Proft, Master Sleuth (mkm) 185
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Clandestine Meddler
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)
Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Vampire Rogue
Clandestine Meddler (mkm) 82
Cruel Witness
Flying
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Bird Horror
Cruel Witness (vow) 55
Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective
Detective of the Month (mkc) 21
Dogged Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Creature - Human Rogue
Dogged Detective (mkc) 127
Erdwal Illuminator
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature - Spirit
Erdwal Illuminator (mkc) 104
Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Ethereal Investigator (mkc) 105
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective
Forensic Gadgeteer (mkm) 57
Homicide Investigator
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Homicide Investigator (mkm) 86
Hostile Investigator
When this creature enters, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Rogue Ogre Detective
Hostile Investigator (big) 10
Hotshot Investigators
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Vedalken Detective
Hotshot Investigators (mkm) 60
Inquisitor Eisenhorn
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor
Inquisitor Eisenhorn (40k) 127
Lavinia, Foil to Conspiracy
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
: Add
. Activate only during an opponent's turn.
Legendary Creature - Human Detective
Lavinia, Foil to Conspiracy (clu) 36
Merchant of Truth
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature - Angel Detective
Merchant of Truth (mkc) 11
Nick Valentine, Private Eye
Nick Valentine can't be blocked except by artifact creatures.
Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature Artifact - Detective Synth
Nick Valentine, Private Eye (pip) 35
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Persuasive Interrogators
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
Creature - Gorgon Detective
Persuasive Interrogators (mkm) 98
Private Eye
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Creature - Homunculus Detective
Private Eye (mkm) 223
Projektor Inspector
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Creature - Human Detective
Projektor Inspector (mkm) 68
Senator Peacock
Artifacts you control are Clues in addition to their other types and have "
, Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Legendary Creature - Human Advisor
Senator Peacock (clu) 2
Tangletrove Kelp
Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice this creature: Draw a card.
Creature Artifact - Plant Clue
Tangletrove Kelp (mkc) 24
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Angel Detective
Wojek Investigator (mkm) 36

Creature

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Enchantment

Qty: 20 Price: $14.86
Armed with Proof
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.
Enchantment
Armed with Proof (mkc) 9
Burden of Proof
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Enchantment - Aura
Burden of Proof (mkm) 42
Case of the Filched Falcon
When this Case enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment - Case
Case of the Filched Falcon (mkm) 44
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Case of the Gorgon's Kiss
When this Case enters, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
Enchantment - Case
Case of the Gorgon's Kiss (mkm) 79
Case of the Pilfered Proof
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Case
Case of the Pilfered Proof (mkm) 9
Case of the Ransacked Lab
Instant and sorcery spells you cast cost
less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case
Case of the Ransacked Lab (mkm) 45
Case of the Shattered Pact
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment - Case
Case of the Shattered Pact (mkm) 1
Case of the Shifting Visage
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Enchantment - Case
Case of the Shifting Visage (mkc) 19
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Coerced to Kill
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Enchantment - Aura
Coerced to Kill (mkm) 311
Curious Inquiry
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Aura
Curious Inquiry (mkm) 51
Hold for Questioning
Enchant creature or planeswalker
When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Enchantment - Aura
Hold for Questioning (j22) 11
In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "
, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura
In Too Deep (ncc) 27
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Search the Premises
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment
Search the Premises (mkc) 81
Thorough Investigation
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment
Thorough Investigation (afc) 12
Trail of Evidence
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment
Trail of Evidence (soi) 93
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Enchantment

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Instant

Qty: 14 Price: $5.18
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 5
Case the Joint
Draw two cards, then look at the top card of each player's library.
Instant
Case the Joint (snc) 37
Confirm Suspicions
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Confirm Suspicions (mkc) 97
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 52
Devious Cover-Up
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Instant
Devious Cover-Up (grn) 35
Drag the Canal
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Drag the Canal (mkm) 199
Eliminate the Impossible
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Eliminate the Impossible (mkm) 54
Expose Evil
Tap up to two target creatures.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Expose Evil (soi) 19
Grisly Spectacle
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Instant
Grisly Spectacle (ima) 92
Murder
Destroy target creature.
Instant
Murder (dsk) 110
Not on My Watch
Exile target attacking creature.
Instant
Not on My Watch (mkm) 28
On the Job
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
On the Job (mkm) 30
Reasonable Doubt
Counter target spell unless its controller pays
.
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Reasonable Doubt (mkm) 69
Secrets of the Key
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Flashback
Instant
Secrets of the Key (mid) 73

Instant

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Land

Qty: 36 Price: $65.14
Ballroom
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Ballroom (clu) 12
Secret Passage
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Secret Passage (clu) 20
Study
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Study (clu) 21
Wastes
: Add
.
Basic Land
Wastes (eoc) 191
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259

Land

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Sorcery

Qty: 8 Price: $3.52
Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Attempted Murder (unf) 66
Destroy the Evidence
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Sorcery
Destroy the Evidence (rtr) 64
Extract a Confession
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery
Extract a Confession (mkm) 84
Follow the Bodies
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Follow the Bodies (mkc) 23
Gone Missing
Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Gone Missing (soi) 67
Hard Evidence
Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Hard Evidence (mh2) 46
Press for Answers
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Press for Answers (soi) 80
Seize the Secrets
This spell costs
less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
Sorcery
Seize the Secrets (otj) 64

Sorcery

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Deck Info

Deck stats

22 pips - 19 cards
3 mana - 3 cards
50 pips - 41 cards
4 mana - 4 cards
22 pips - 18 cards
4 mana - 4 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
35 mana - 34 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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