112 views7 days ago
Commander
Size: 100Est cost: $7810.91Salt sum: 49.16
a200503807
112 views7 days ago
Commander
Size: 100Est cost: $7810.91Salt sum: 49.16
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{"ops":[{"insert":"Rest in Peace "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":", you will be missed. But alas, powercreep comes for us all. "},{"insert":{"card-link":"The Unbeatable Squirrel Girl"}},{"insert":" is a new and improved version of Krenko with more power, more toughness, and an ability that can be activated multiple times in a turn. In fact, it is way easier to get an infinite number of tokens thanks to Squirrel Girl's effect not being a tap ability and not having a once per turn restriction.\n\nThe crux of the deck is the combo, which works with any card that provides your creatures with haste, such as "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and any card that lets you tap your creatures for mana, like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" or "},{"insert":{"card-link":"Elven Chorus"}},{"insert":". As soon as you have these two things and at least 2 squirrels (bear in mind Squirrel Girl counts as a squirrel and she gives you a free token when she attacks), you can activate Squirrel Girl's ability to double the number of squirrel tokens you control. This instantly gets you 4 squirrel tokens, which is enough to then activate the ability again, and again, and again. Each time, you have to tap 4 squirrels to do it, but by the 5th activation, you will have 16 tapped squirrels and 48 untapped. By the tenth, you will have 36 tapped squirrels and 2012 untapped squirrels. \n\nTo try and get you to this combo as quickly as possible the deck runs a few tutors like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" and "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" so that you can grab your combo pieces. The deck also runs scry effects like "},{"insert":{"card-link":"Sylvan Anthem"}},{"insert":" and "},{"insert":{"card-link":"Season of Growth"}},{"insert":" alongside draw effects like "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" to try to get to the combo faster. \n\nShoutout to a surprisingly powerful finisher in this deck: "},{"insert":{"card-link":"Supportive Parents"}},{"insert":". This one card functions as the two parts of your combo simultaneously, provided you have access to enough squirrels first. Supportive Parents taps creatures for mana without caring about summoning sickness multiple times per turn. This means you can combo off with this one card once you have 8 squirrels.\n\nIf that doesn't work, then you may have to rely on one of two backup plans. \n"},{"attributes":{"underline":true},"insert":"Plan number one:"},{"insert":"\nDo normal krenko things with the rest of the deck. Play out powerful squirrels like "},{"insert":{"card-link":"Bloodroot Apothecary"}},{"insert":" and "},{"insert":{"card-link":"Squirrel Sovereign"}},{"insert":" , then pump the team with typal cards like "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" or "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":". The advantage of this strategy compared to regular Krenko decks, is that we are in green. That means we have access to heaps of token doublers like "},{"insert":{"card-link":"Primal Vigor"}},{"insert":" and "},{"insert":{"card-link":"For the Common Good"}},{"insert":".\n"},{"attributes":{"underline":true},"insert":"Plan number two:"},{"insert":"\nSneak out a surprise victory through your massive advantage in creature count via the biorhythm-esque card: "},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":" and/or "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":".\n\nLike I mentioned, green has a lot of benefits compared to red for a Krenko style deck. One such benefit is the inclusion of cheap protection effects like "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Steely Resolve"}},{"insert":". The other is the more substantial ramp options, like "},{"insert":{"card-link":"Burgeoning"}},{"insert":", "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":", and "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":". This should mean the deck is a little bit faster and sturdier.\n\nThe deck also combos "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" style ramp cards like "},{"insert":{"card-link":"Evendo, Waking Haven"}},{"insert":" and "},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" with untappers like "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" to generate crazy amounts of mana each turn. \n\nThe deck is currently a bracket 3 because of the potential for infinite combos thanks to cards like "},{"insert":{"card-link":"Earthcraft"}},{"insert":", "},{"insert":{"card-link":"Supportive Parents"}},{"insert":", and "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":". If you remove Earthcraft and Supportive parents, as well as the game changers, then the deck would be suitable for bracket 2. To bring the deck up to bracket 4, the deck needs a lot more ways to protect to combo and search it out faster.\n"}]}
Commander
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero

Commander
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Buffs
Buffs
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Draw
Draw
(CTRL to add secondary)
Finishers
Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman

Finishers
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Gives Haste
Gives Haste
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Land
(CTRL to add secondary)
Mana Combos
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Mana Combos
(CTRL to add secondary)
Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
(CTRL to add secondary)
Ramp
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Squirrels
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Creature - Scout Squirrel

Squirrels
(CTRL to add secondary)
Tap for Mana
Song of Freyalise
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Enchantment - Saga

Tap for Mana
(CTRL to add secondary)
Token Doublers
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Token Doublers
(CTRL to add secondary)
Tutors
Tutors
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Rest in Peace "},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":", you will be missed. But alas, powercreep comes for us all. "},{"insert":{"card-link":"The Unbeatable Squirrel Girl"}},{"insert":" is a new and improved version of Krenko with more power, more toughness, and an ability that can be activated multiple times in a turn. In fact, it is way easier to get an infinite number of tokens thanks to Squirrel Girl's effect not being a tap ability and not having a once per turn restriction.\n\nThe crux of the deck is the combo, which works with any card that provides your creatures with haste, such as "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and any card that lets you tap your creatures for mana, like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" or "},{"insert":{"card-link":"Elven Chorus"}},{"insert":". As soon as you have these two things and at least 2 squirrels (bear in mind Squirrel Girl counts as a squirrel and she gives you a free token when she attacks), you can activate Squirrel Girl's ability to double the number of squirrel tokens you control. This instantly gets you 4 squirrel tokens, which is enough to then activate the ability again, and again, and again. Each time, you have to tap 4 squirrels to do it, but by the 5th activation, you will have 16 tapped squirrels and 48 untapped. By the tenth, you will have 36 tapped squirrels and 2012 untapped squirrels. \n\nTo try and get you to this combo as quickly as possible the deck runs a few tutors like "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" and "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" so that you can grab your combo pieces. The deck also runs scry effects like "},{"insert":{"card-link":"Sylvan Anthem"}},{"insert":" and "},{"insert":{"card-link":"Season of Growth"}},{"insert":" alongside draw effects like "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", and "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" to try to get to the combo faster. \n\nShoutout to a surprisingly powerful finisher in this deck: "},{"insert":{"card-link":"Supportive Parents"}},{"insert":". This one card functions as the two parts of your combo simultaneously, provided you have access to enough squirrels first. Supportive Parents taps creatures for mana without caring about summoning sickness multiple times per turn. This means you can combo off with this one card once you have 8 squirrels.\n\nIf that doesn't work, then you may have to rely on one of two backup plans. \n"},{"attributes":{"underline":true},"insert":"Plan number one:"},{"insert":"\nDo normal krenko things with the rest of the deck. Play out powerful squirrels like "},{"insert":{"card-link":"Bloodroot Apothecary"}},{"insert":" and "},{"insert":{"card-link":"Squirrel Sovereign"}},{"insert":" , then pump the team with typal cards like "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" or "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":". The advantage of this strategy compared to regular Krenko decks, is that we are in green. That means we have access to heaps of token doublers like "},{"insert":{"card-link":"Primal Vigor"}},{"insert":" and "},{"insert":{"card-link":"For the Common Good"}},{"insert":".\n"},{"attributes":{"underline":true},"insert":"Plan number two:"},{"insert":"\nSneak out a surprise victory through your massive advantage in creature count via the biorhythm-esque card: "},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":" and/or "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":".\n\nLike I mentioned, green has a lot of benefits compared to red for a Krenko style deck. One such benefit is the inclusion of cheap protection effects like "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" and "},{"insert":{"card-link":"Steely Resolve"}},{"insert":". The other is the more substantial ramp options, like "},{"insert":{"card-link":"Burgeoning"}},{"insert":", "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":", and "},{"insert":{"card-link":"Emerald Medallion"}},{"insert":". This should mean the deck is a little bit faster and sturdier.\n\nThe deck also combos "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" style ramp cards like "},{"insert":{"card-link":"Evendo, Waking Haven"}},{"insert":" and "},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" with untappers like "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" and "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" to generate crazy amounts of mana each turn. \n\nThe deck is currently a bracket 3 because of the potential for infinite combos thanks to cards like "},{"insert":{"card-link":"Earthcraft"}},{"insert":", "},{"insert":{"card-link":"Supportive Parents"}},{"insert":", and "},{"insert":{"card-link":"Squirrel Nest"}},{"insert":". If you remove Earthcraft and Supportive parents, as well as the game changers, then the deck would be suitable for bracket 2. To bring the deck up to bracket 4, the deck needs a lot more ways to protect to combo and search it out faster.\n"}]}








































































