27 views29 hrs ago
Commander
Size: 100Est cost: $1808.82Salt sum: 50.28
JMoney4Lyfe
27 views29 hrs ago
Commander
Size: 100Est cost: $1808.82Salt sum: 50.28
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{"ops":[{"insert":"The ideal play pattern for this deck is to have a turn 1 ramp spell into Zimone on 2, then playing a cheap X cost spell on turn 3 and/or holding up an X cost counterspell. In the perfect world you'd then be able to cast an X cost draw spell on turn 4 with a discount, and snowball from there.\n\nDo not be afraid of playing a low value X cost spell for the sole purpose of putting counters on Zimone -- remember that every time you trigger her, it's worth 2 cards each time you play an X cost draw spell! It is 100% worth it to play Corrosive Gale for 2 life and X = 0 the turn you play Zimone, for example, unless you know for sure the effect will be useful later.\n\nWin conditions include Dopplegang, Cultivator Colossus, killing with Zimone herself (with Rogue's passage), and just generally drawing more cards than the rest of the table combined. You can also deck a person or two with Mathemagics and/or Drown in Dreams, although by the time you're getting to that point you can just draw your entire deck anyway so you've basically already won.\n\nFor Green Sun's Zenith, the only good options are X=1 (mana dork), X=5 (Seedborn Muse), and X=7 (Cultivator Colossus).\n"}]}
Commander
Commander
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Copy
Copy
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Creature
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect

Creature
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Draw
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk


Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Ramp
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Ramp
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Removal
Broken Ambitions
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The ideal play pattern for this deck is to have a turn 1 ramp spell into Zimone on 2, then playing a cheap X cost spell on turn 3 and/or holding up an X cost counterspell. In the perfect world you'd then be able to cast an X cost draw spell on turn 4 with a discount, and snowball from there.\n\nDo not be afraid of playing a low value X cost spell for the sole purpose of putting counters on Zimone -- remember that every time you trigger her, it's worth 2 cards each time you play an X cost draw spell! It is 100% worth it to play Corrosive Gale for 2 life and X = 0 the turn you play Zimone, for example, unless you know for sure the effect will be useful later.\n\nWin conditions include Dopplegang, Cultivator Colossus, killing with Zimone herself (with Rogue's passage), and just generally drawing more cards than the rest of the table combined. You can also deck a person or two with Mathemagics and/or Drown in Dreams, although by the time you're getting to that point you can just draw your entire deck anyway so you've basically already won.\n\nFor Green Sun's Zenith, the only good options are X=1 (mana dork), X=5 (Seedborn Muse), and X=7 (Cultivator Colossus).\n"}]}












































































