25 views4 days ago
Commander
Size: 100Est cost: $14131.16Salt sum: 84.45
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ghostagent151

25 views4 days ago
Commander
Size: 100Est cost: $14131.16Salt sum: 84.45

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{"ops":[{"insert":"Main wins:\nThassa’s Oracle + Demonic Consultation\nThassa’s Oracle + Tainted Pact\nUnderworld Breach + Lion’s Eye Diamond + Brain Freeze\nAd Nauseam\nNecropotence\nAzula copied tutors / rituals / wheels\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, set up mana, card advantage, or a tutor.\nMid game, threaten a compact combo or cast Azula with protection.\nLate game, use free counters, tutors, Breach, Ad Nauseam, Necropotence, or an Azula combat turn to force a win.\nSimple plan:\nGet mana\nFind a win\nProtect the win\nUse Azula when combat gives you a real payoff\nDo not cast Azula just because you can. Cast her when she attacks profitably, copies something important, or forces opponents to respect a win.\nMulligans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with at least one of these plans:\nFast mana + tutor\nFast mana + draw engine\nFast mana + Ad Nauseam / Necropotence\nMystic Remora / Rhystic Study hand\nBreach setup\nThoracle + Consultation/Pact setup\nAzula + flash enabler + payoff spell\nStrong keeps usually include:\nMystic Remora\nRhystic Study\nNecropotence\nThe One Ring\nAd Nauseam\nDemonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nBeseech the Mirror\nWishclaw Talisman\nSol Ring\nMana Vault\nChrome Mox\nMox Diamond\nMox Opal\nLotus Petal\nLion’s Eye Diamond\nGemstone Caverns\nAncient Tomb\nDark Ritual\nCabal Ritual\nRagavan, Nimble Pilferer\nAvoid hands that are:\nOnly interaction with no draw or tutor\nOnly mana with no payoff\nAzula hands with no protection and no spell worth copying\nSlow signet hands with no engine\nHands that need too many draw steps to function\nBest Cards by Role"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ancient Tomb\nCity of Traitors\nGemstone Caverns\nSol Ring\nMana Vault\nChrome Mox\nMox Diamond\nMox Opal\nMox Amber\nLotus Petal\nLion’s Eye Diamond\nDark Ritual\nCabal Ritual\nRite of Flame\nJeska’s Will\nSimian Spirit Guide\nArcane Signet\nFellwar Stone\nTalismans\nSignets\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Demonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nBeseech the Mirror\nWishclaw Talisman\nTainted Pact\nDraw / Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ad Nauseam\nNecropotence\nThe One Ring\nMystic Remora\nRhystic Study\nFaerie Mastermind\nWheel of Fortune\nWindfall\nFrantic Search\nBrainstorm\nDig Through Time\nTreasure Cruise\nHarnfel, Horn of Bounty\nProtection / Stack Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Force of Will\nForce of Negation\nFierce Guardianship\nPact of Negation\nMindbreak Trap\nFlusterstorm\nSwan Song\nAn Offer You Can’t Refuse\nMental Misstep\nDeflecting Swat\nDaze\nPyroblast\nRed Elemental Blast\nNarset’s Reversal\nRedirect Lightning\nBounce / Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chain of Vapor\nInto the Flood Maw\nSnap\nDeadly Rollick\nThe Last Agni Kai\nAzula Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Borne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nQuicken\nEmergence Zone\nThese let you cast important spells during combat so Azula can copy them.\nMain Combo Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thassa’s Oracle + Demonic Consultation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Thassa’s Oracle.\nWith the Oracle trigger on the stack, cast Demonic Consultation naming a card not in the deck.\nExile the library.\nOracle trigger resolves and wins.\nGo for this when:\nYou have protection\nOpponents are tapped low\nYou can fight through one interaction piece\nYou need the cleanest win\nThassa’s Oracle + Tainted Pact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Thassa’s Oracle.\nWith the trigger on the stack, cast Tainted Pact.\nExile the library.\nOracle trigger resolves and wins.\nGo for this when:\nYou know your library situation\nYou have protection\nYou can afford to commit to the line\nBe careful with Tainted Pact. Know what cards are still in the deck before starting.\nUnderworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Underworld Breach.\nUse Lion’s Eye Diamond for mana.\nEscape Brain Freeze targeting yourself.\nBrain Freeze fills the graveyard.\nEscape Lion’s Eye Diamond again.\nRepeat.\nThis creates huge storm count and mills the deck.\nFinish with:\nBrain Freeze opponents\nThassa’s Oracle\nTutor into Oracle line\nGo for this when:\nYour graveyard has enough fuel\nYou have LED or a way to find it\nYou can protect Breach\nGraveyard hate is not active\nAd Nauseam"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ad Nauseam is a card-advantage win setup.\nCast it when your life total is high enough and you can convert the cards into a win.\nBest timing:\nOpponent’s end step\nYour main phase if you can win immediately\nAfter opponents spend interaction\nWith free counters available\nDo not fire Ad Nauseam just because it is in hand. Fire it when the cards are likely to become a win.\nNecropotence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Necropotence is slower than Ad Nauseam but better for sculpting.\nUse it to build a protected win turn.\nGood Necro hands have:\nFast mana\nProtection\nA tutor\nEnough life to draw deep\nNecropotence is best early when the table cannot immediately punish your life total.\nAzula Combat Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula + Rituals"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Azula.\nCast a ritual while she is attacking.\nAzula copies it.\nGood rituals to copy:\nDark Ritual\nCabal Ritual\nRite of Flame\nJeska’s Will\nUse this to make a big combat-step combo turn.\nAzula + Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Azula.\nUse a flash enabler.\nCast a tutor during combat.\nAzula copies it.\nGood tutors to copy:\nDemonic Tutor\nBeseech the Mirror\nGamble\nMystical Tutor\nVampiric Tutor\nImperial Seal\nThe best copied tutor turns find:\nThassa’s Oracle + Demonic Consultation\nThassa’s Oracle + Tainted Pact\nUnderworld Breach + Brain Freeze\nUnderworld Breach + Lion’s Eye Diamond\nProtection + win piece\nAzula + Beseech the Mirror"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula copying Beseech can assemble a two-card win.\nCommon target pair:\nThassa’s Oracle\nDemonic Consultation\nClean line:\nUse one Beseech to find Consultation.\nUse the other to find Oracle.\nCast Oracle.\nRespond to the Oracle trigger with Consultation.\nThis line needs clean sequencing. Do not put Oracle on the stack too early if you still need to find Consultation.\nAzula + Underworld Breach + Frantic Search"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Azula attacking and Underworld Breach active:\nCast Frantic Search.\nAzula copies it.\nYou draw 4, discard 4, and untap 6 lands total.\nEscape Frantic Search and repeat if you have graveyard fuel.\nThis is not automatically infinite, but it can generate mana, cards, graveyard fuel, and storm.\nUse it to dig into:\nBrain Freeze\nLion’s Eye Diamond\nThassa’s Oracle\nDemonic Consultation\nTainted Pact\nprotection\nAzula + Wheel / Windfall + Orcish Bowmasters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Azula attacking and a flash enabler:\nCast Wheel of Fortune or Windfall.\nAzula copies it.\nWith Orcish Bowmasters out, the copied wheel effects can make a huge Army and deal a lot of damage.\nThis can kill players or leave you with enough power to finish.\nBest when:\nHands are full\nBowmasters is already out\nYou need a payoff and refill\nOpponents are low enough to die from triggers\nAzula + Flash Enabler + Topdeck Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Borne Upon a Wind is the cleanest version.\nAttack with Azula.\nCast Borne Upon a Wind.\nUse Vampiric Tutor or Imperial Seal.\nDraw into the tutored card with the Borne draw, Brainstorm, Frantic Search, Wheel, or another draw effect.\nThis lets topdeck tutors become active during the combat step.\nAzula + Countermagic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula copies spells you cast while attacking, including protection.\nCopied counterspells can fight multiple pieces of interaction or make one counter war harder for opponents to win.\nGood spells to copy:\nSwan Song\nAn Offer You Can’t Refuse\nFlusterstorm\nPyroblast\nRed Elemental Blast\nNarset’s Reversal\nDo this when protecting a win, not for random value.\nWhen to Go For It"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Go for Oracle when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have Consultation or Pact\nYou have protection\nOpponents are tapped low\nYou can beat one counterspell\nYou do not need Azula to win\nGo for Breach when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have LED / Brain Freeze / tutor access\nYour graveyard has enough cards\nGraveyard hate is not active\nYou can protect Underworld Breach\nGo for Ad Nauseam when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your life total is high\nYou can win after resolving it\nYou have free mana or rituals\nThe table cannot easily punish the life loss\nGo for Necropotence when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need to sculpt\nThe game is not ending immediately\nYour life total is safe\nYou can untap with protection\nGo for Azula when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"She can attack\nYou have a flash enabler\nYou have a tutor, ritual, wheel, or draw spell worth copying\nYou can protect her or win that turn\nDo not go for Azula when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are only copying filler\nShe dies before combat with no backup\nYou already have a cleaner Thoracle or Breach win\nYou are walking into obvious removal with no protection\nWhat to Tutor For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Need a clean win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thassa’s Oracle\nDemonic Consultation\nTainted Pact\nUnderworld Breach\nBrain Freeze\nLion’s Eye Diamond\nNeed card advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ad Nauseam\nNecropotence\nThe One Ring\nRhystic Study\nMystic Remora\nWheel of Fortune\nWindfall\nNeed protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Force of Will\nForce of Negation\nFierce Guardianship\nPact of Negation\nFlusterstorm\nSwan Song\nDeflecting Swat\nPyroblast\nRed Elemental Blast\nNeed an Azula turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Borne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nQuicken\nEmergence Zone\nJeska’s Will\nFrantic Search\nNeed to clear hate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chain of Vapor\nInto the Flood Maw\nSnap\nDeadly Rollick\nThe Last Agni Kai\nWishclaw Talisman"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Wishclaw the turn you plan to win.\nDo not pass it unless you have a reason.\nFinal Fortune"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Fortune is not a value card.\nUse it when the extra turn wins the game or gives you a protected combo window.\nIf it does not win, it is usually a trap.\nPlay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula makes combat the combo step.\nDo not overvalue copying random spells.\nThe best copied spells are:\nTutors\nRituals\nProtection\nWheels\nFrantic Search\nBreach pieces\nProtect the actual win, not every value spell.\nUse Mystic Remora and Rhystic Study to slow the table while you sculpt.\nUse Necropotence to build a winning hand, not just to draw as many cards as possible.\nUse Ad Nauseam when you can convert the cards into a win.\nUse Chain of Vapor aggressively if it clears Rule of Law, graveyard hate, or a blocker for the win.\nDo not start a Tainted Pact line unless you know what is left in your deck.\nDo not force Azula if the hand already has a normal Grixis win.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rule of Law effects\nDrannith Magistrate\nGraveyard hate\nNull Rod effects\nCollector Ouphe effects\nFast creature pressure\nCommander removal\nLife total pressure against Ad Nauseam and Necropotence\nStax pieces that stop multiple spells\nBad sequencing\nClosing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Grixis combo deck first and an Azula deck second.\nWin normally when Thoracle or Breach is available.\nUse Azula when attacking turns tutors, rituals, wheels, or protection into a winning combat step.\nDo not play fair longer than you have to.\n\n\n\n\nDECK CHANGES\n\nAdd\nLuxury Suite\n Otawara, Soaring City\n\nCut\nHexing Squelcher\n Redirect Lightning\n"}]}

Commander

Qty: 1 Price: $15.99
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble
Fire Lord Azula (tla) 334

Commander

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Counters

Qty: 7 Price: $419.94
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (sld) 1934
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mb2) 163
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (tle) 13
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 19
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (pewk) 2023a
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (mar) 11
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (ltc) 523

Counters

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Draw

Qty: 12 Price: $5028.38
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (2xm) 76
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (sld) 2228
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 352
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 1996
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (tle) 16
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 31
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (rvr) 57
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (sld) 1280
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (pltr) 246s
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (g10) 7
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (cmm) 859

Draw

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Finisher

Qty: 1 Price: $34.99
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Final Fortune (sld) 1956

Finisher

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Land

Qty: 26 Price: $1000.79
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (vma) 291
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (tpr) 237
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 394z
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 291
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Mill

Qty: 1 Price: $5.99
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (soa) 13

Mill

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Protection

Qty: 4 Price: $539.96
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 317
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 375
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 343

Protection

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Pump

Qty: 1 Price: $34.99
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 308

Pump

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Ramp

Qty: 26 Price: $5152.86
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (v16) 2
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 2001
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (aa1) 5
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (sld) 293
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (vma) 271
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (v09) 7
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 98
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mps) 19
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (sld) 289
Ral, Monsoon Mage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (sld) 1548★
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 644
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (sld) 1058
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (sld) 1053
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 321

Ramp

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Recursion

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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9

Recursion

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Removal

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (sld) 2295
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (tle) 307
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (pw26) 8
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (slc) 41
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 554
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ss3) 5
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 1591
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Instant
The Last Agni Kai (tla) 144

Removal

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Tutor

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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 336
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (sld) 1127
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sld) 1856
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (spg) 24
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 354
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (sld) 334
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (ody) 164
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (j18) 2
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

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Sideboard

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Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
32 pips - 27 cards
29 mana - 27 cards
18 pips - 13 cards
38 mana - 27 cards
21 pips - 19 cards
37 mana - 32 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
15 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Main wins:\nThassa’s Oracle + Demonic Consultation\nThassa’s Oracle + Tainted Pact\nUnderworld Breach + Lion’s Eye Diamond + Brain Freeze\nAd Nauseam\nNecropotence\nAzula copied tutors / rituals / wheels\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, set up mana, card advantage, or a tutor.\nMid game, threaten a compact combo or cast Azula with protection.\nLate game, use free counters, tutors, Breach, Ad Nauseam, Necropotence, or an Azula combat turn to force a win.\nSimple plan:\nGet mana\nFind a win\nProtect the win\nUse Azula when combat gives you a real payoff\nDo not cast Azula just because you can. Cast her when she attacks profitably, copies something important, or forces opponents to respect a win.\nMulligans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with at least one of these plans:\nFast mana + tutor\nFast mana + draw engine\nFast mana + Ad Nauseam / Necropotence\nMystic Remora / Rhystic Study hand\nBreach setup\nThoracle + Consultation/Pact setup\nAzula + flash enabler + payoff spell\nStrong keeps usually include:\nMystic Remora\nRhystic Study\nNecropotence\nThe One Ring\nAd Nauseam\nDemonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nBeseech the Mirror\nWishclaw Talisman\nSol Ring\nMana Vault\nChrome Mox\nMox Diamond\nMox Opal\nLotus Petal\nLion’s Eye Diamond\nGemstone Caverns\nAncient Tomb\nDark Ritual\nCabal Ritual\nRagavan, Nimble Pilferer\nAvoid hands that are:\nOnly interaction with no draw or tutor\nOnly mana with no payoff\nAzula hands with no protection and no spell worth copying\nSlow signet hands with no engine\nHands that need too many draw steps to function\nBest Cards by Role"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ancient Tomb\nCity of Traitors\nGemstone Caverns\nSol Ring\nMana Vault\nChrome Mox\nMox Diamond\nMox Opal\nMox Amber\nLotus Petal\nLion’s Eye Diamond\nDark Ritual\nCabal Ritual\nRite of Flame\nJeska’s Will\nSimian Spirit Guide\nArcane Signet\nFellwar Stone\nTalismans\nSignets\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Demonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nBeseech the Mirror\nWishclaw Talisman\nTainted Pact\nDraw / Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ad Nauseam\nNecropotence\nThe One Ring\nMystic Remora\nRhystic Study\nFaerie Mastermind\nWheel of Fortune\nWindfall\nFrantic Search\nBrainstorm\nDig Through Time\nTreasure Cruise\nHarnfel, Horn of Bounty\nProtection / Stack Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Force of Will\nForce of Negation\nFierce Guardianship\nPact of Negation\nMindbreak Trap\nFlusterstorm\nSwan Song\nAn Offer You Can’t Refuse\nMental Misstep\nDeflecting Swat\nDaze\nPyroblast\nRed Elemental Blast\nNarset’s Reversal\nRedirect Lightning\nBounce / Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chain of Vapor\nInto the Flood Maw\nSnap\nDeadly Rollick\nThe Last Agni Kai\nAzula Enablers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Borne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nQuicken\nEmergence Zone\nThese let you cast important spells during combat so Azula can copy them.\nMain Combo Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thassa’s Oracle + Demonic Consultation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Thassa’s Oracle.\nWith the Oracle trigger on the stack, cast Demonic Consultation naming a card not in the deck.\nExile the library.\nOracle trigger resolves and wins.\nGo for this when:\nYou have protection\nOpponents are tapped low\nYou can fight through one interaction piece\nYou need the cleanest win\nThassa’s Oracle + Tainted Pact"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Thassa’s Oracle.\nWith the trigger on the stack, cast Tainted Pact.\nExile the library.\nOracle trigger resolves and wins.\nGo for this when:\nYou know your library situation\nYou have protection\nYou can afford to commit to the line\nBe careful with Tainted Pact. Know what cards are still in the deck before starting.\nUnderworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Underworld Breach.\nUse Lion’s Eye Diamond for mana.\nEscape Brain Freeze targeting yourself.\nBrain Freeze fills the graveyard.\nEscape Lion’s Eye Diamond again.\nRepeat.\nThis creates huge storm count and mills the deck.\nFinish with:\nBrain Freeze opponents\nThassa’s Oracle\nTutor into Oracle line\nGo for this when:\nYour graveyard has enough fuel\nYou have LED or a way to find it\nYou can protect Breach\nGraveyard hate is not active\nAd Nauseam"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ad Nauseam is a card-advantage win setup.\nCast it when your life total is high enough and you can convert the cards into a win.\nBest timing:\nOpponent’s end step\nYour main phase if you can win immediately\nAfter opponents spend interaction\nWith free counters available\nDo not fire Ad Nauseam just because it is in hand. Fire it when the cards are likely to become a win.\nNecropotence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Necropotence is slower than Ad Nauseam but better for sculpting.\nUse it to build a protected win turn.\nGood Necro hands have:\nFast mana\nProtection\nA tutor\nEnough life to draw deep\nNecropotence is best early when the table cannot immediately punish your life total.\nAzula Combat Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula + Rituals"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Azula.\nCast a ritual while she is attacking.\nAzula copies it.\nGood rituals to copy:\nDark Ritual\nCabal Ritual\nRite of Flame\nJeska’s Will\nUse this to make a big combat-step combo turn.\nAzula + Tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Attack with Azula.\nUse a flash enabler.\nCast a tutor during combat.\nAzula copies it.\nGood tutors to copy:\nDemonic Tutor\nBeseech the Mirror\nGamble\nMystical Tutor\nVampiric Tutor\nImperial Seal\nThe best copied tutor turns find:\nThassa’s Oracle + Demonic Consultation\nThassa’s Oracle + Tainted Pact\nUnderworld Breach + Brain Freeze\nUnderworld Breach + Lion’s Eye Diamond\nProtection + win piece\nAzula + Beseech the Mirror"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula copying Beseech can assemble a two-card win.\nCommon target pair:\nThassa’s Oracle\nDemonic Consultation\nClean line:\nUse one Beseech to find Consultation.\nUse the other to find Oracle.\nCast Oracle.\nRespond to the Oracle trigger with Consultation.\nThis line needs clean sequencing. Do not put Oracle on the stack too early if you still need to find Consultation.\nAzula + Underworld Breach + Frantic Search"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Azula attacking and Underworld Breach active:\nCast Frantic Search.\nAzula copies it.\nYou draw 4, discard 4, and untap 6 lands total.\nEscape Frantic Search and repeat if you have graveyard fuel.\nThis is not automatically infinite, but it can generate mana, cards, graveyard fuel, and storm.\nUse it to dig into:\nBrain Freeze\nLion’s Eye Diamond\nThassa’s Oracle\nDemonic Consultation\nTainted Pact\nprotection\nAzula + Wheel / Windfall + Orcish Bowmasters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Azula attacking and a flash enabler:\nCast Wheel of Fortune or Windfall.\nAzula copies it.\nWith Orcish Bowmasters out, the copied wheel effects can make a huge Army and deal a lot of damage.\nThis can kill players or leave you with enough power to finish.\nBest when:\nHands are full\nBowmasters is already out\nYou need a payoff and refill\nOpponents are low enough to die from triggers\nAzula + Flash Enabler + Topdeck Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Borne Upon a Wind is the cleanest version.\nAttack with Azula.\nCast Borne Upon a Wind.\nUse Vampiric Tutor or Imperial Seal.\nDraw into the tutored card with the Borne draw, Brainstorm, Frantic Search, Wheel, or another draw effect.\nThis lets topdeck tutors become active during the combat step.\nAzula + Countermagic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula copies spells you cast while attacking, including protection.\nCopied counterspells can fight multiple pieces of interaction or make one counter war harder for opponents to win.\nGood spells to copy:\nSwan Song\nAn Offer You Can’t Refuse\nFlusterstorm\nPyroblast\nRed Elemental Blast\nNarset’s Reversal\nDo this when protecting a win, not for random value.\nWhen to Go For It"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Go for Oracle when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have Consultation or Pact\nYou have protection\nOpponents are tapped low\nYou can beat one counterspell\nYou do not need Azula to win\nGo for Breach when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have LED / Brain Freeze / tutor access\nYour graveyard has enough cards\nGraveyard hate is not active\nYou can protect Underworld Breach\nGo for Ad Nauseam when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your life total is high\nYou can win after resolving it\nYou have free mana or rituals\nThe table cannot easily punish the life loss\nGo for Necropotence when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need to sculpt\nThe game is not ending immediately\nYour life total is safe\nYou can untap with protection\nGo for Azula when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"She can attack\nYou have a flash enabler\nYou have a tutor, ritual, wheel, or draw spell worth copying\nYou can protect her or win that turn\nDo not go for Azula when:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are only copying filler\nShe dies before combat with no backup\nYou already have a cleaner Thoracle or Breach win\nYou are walking into obvious removal with no protection\nWhat to Tutor For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Need a clean win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thassa’s Oracle\nDemonic Consultation\nTainted Pact\nUnderworld Breach\nBrain Freeze\nLion’s Eye Diamond\nNeed card advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ad Nauseam\nNecropotence\nThe One Ring\nRhystic Study\nMystic Remora\nWheel of Fortune\nWindfall\nNeed protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Force of Will\nForce of Negation\nFierce Guardianship\nPact of Negation\nFlusterstorm\nSwan Song\nDeflecting Swat\nPyroblast\nRed Elemental Blast\nNeed an Azula turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Borne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nQuicken\nEmergence Zone\nJeska’s Will\nFrantic Search\nNeed to clear hate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Chain of Vapor\nInto the Flood Maw\nSnap\nDeadly Rollick\nThe Last Agni Kai\nWishclaw Talisman"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Wishclaw the turn you plan to win.\nDo not pass it unless you have a reason.\nFinal Fortune"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Fortune is not a value card.\nUse it when the extra turn wins the game or gives you a protected combo window.\nIf it does not win, it is usually a trap.\nPlay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azula makes combat the combo step.\nDo not overvalue copying random spells.\nThe best copied spells are:\nTutors\nRituals\nProtection\nWheels\nFrantic Search\nBreach pieces\nProtect the actual win, not every value spell.\nUse Mystic Remora and Rhystic Study to slow the table while you sculpt.\nUse Necropotence to build a winning hand, not just to draw as many cards as possible.\nUse Ad Nauseam when you can convert the cards into a win.\nUse Chain of Vapor aggressively if it clears Rule of Law, graveyard hate, or a blocker for the win.\nDo not start a Tainted Pact line unless you know what is left in your deck.\nDo not force Azula if the hand already has a normal Grixis win.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rule of Law effects\nDrannith Magistrate\nGraveyard hate\nNull Rod effects\nCollector Ouphe effects\nFast creature pressure\nCommander removal\nLife total pressure against Ad Nauseam and Necropotence\nStax pieces that stop multiple spells\nBad sequencing\nClosing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Grixis combo deck first and an Azula deck second.\nWin normally when Thoracle or Breach is available.\nUse Azula when attacking turns tutors, rituals, wheels, or protection into a winning combat step.\nDo not play fair longer than you have to.\n\n\n\n\nDECK CHANGES\n\nAdd\nLuxury Suite\n Otawara, Soaring City\n\nCut\nHexing Squelcher\n Redirect Lightning\n"}]}
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