2 views18 hrs ago
Commander
Size: 100Est cost: $521.82Salt sum: 29.51
LoneWolfSones
2 views18 hrs ago
Commander
Size: 100Est cost: $521.82Salt sum: 29.51
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{"ops":[{"insert":"This four-color (WURG) non-creature spells matter deck helmed by Crystal, Inhuman Princess, operates as a highly synergistic value engine. Crystal provides consistent mana fixing from the command zone while serving as the primary finisher, burning all opponents for each non-creature spell cast based on its colors. The deck chains together cheap multicolored instants, sorceries, and enchantments to trigger a massive cast of legendary Hero and Mutant payoffs like Whirlwind of Thought, Jeskai Ascendancy, and Black Bolt, Inhuman King. It transitions from a spellslinging setup into explosive board presence by cheating expensive Ultimatums and creatures into play via Genesis Ultimatum, Earth's Mightiest Heroes, and Bring to Light. Combat is closed out through damage doublers from Wolverine, Best There Is and overwhelming armies from Multiversal Incursion, backed by the sustained pressure of Crystal's direct damage.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Fix Mana:"},{"insert":" Deploy Birds of Paradise, Chromatic Lantern, Three Visits, and Relic of Legends to support the demanding four-color mana base. Crystal provides incredible fixing from the zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Value Engines:"},{"insert":" Cast Crystal and key enchantments like Whirlwind of Thought, Jeskai Ascendancy, and Annie Joins Up to transform every non-creature spell into card draw, untaps, and doubled triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate Card Advantage:"},{"insert":" Chain cheap spells like Growth Spiral and Naya Charm into high-impact bursts from Jeska's Will, Escape to the Wilds, and Inspired Ultimatum to refill the hand and control the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheat Threats:"},{"insert":" Use Bring to Light, Genesis Ultimatum, Cosmic Crucible, and Earth's Mightiest Heroes to bypass the high mana costs of your finishers, putting them directly onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out the Game:"},{"insert":" Attack with an unblockable army empowered by Lockjaw and Storm, Queen of Wakanda. Simultaneously burn down all opponents with Crystal s triggered ability, amplified by Wolverine s damage doubling or a massive Titanic Ultimatum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3+ lands, a low-CMC ramp piece (Birds of Paradise, Three Visits), and an early draw engine (Whirlwind of Thought) or your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no green or red sources, hands full of 5+ CMC cards with no ramp, or hands lacking early interaction or draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence Colors Wisely:"},{"insert":" Maximize the number of colors spent on spells to fuel Crystal's damage and First Family value. Use dorks to preserve colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage Untap Triggers:"},{"insert":" Use Jeskai Ascendancy to untap legendary creatures and Relic of Legends after casting a non-creature spell, creating a massive surge of mana and cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the Engine:"},{"insert":" Hold up Heroic Intervention or We Say Thee Nay! to shield your critical pieces from wipes. Black Bolt, Inhuman King, serves as a powerful deterrent against spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Sequencing:"},{"insert":" Activate Relic of Legends before declaring attackers. Use Lockjaw, Slobbering Teleporter's trigger to make your entire team unblockable before damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploit Storm Lines:"},{"insert":" A single combat damage trigger from Storm, Force of Nature can turn a cheap spell into a game-ending storm chain. Do not waste her trigger on a cantrip if a large payoff is available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Reliance:"},{"insert":" Escape to the Wilds, Jeska's Will, and Power Pack are core card advantage engines. A Rest in Peace or Leyline of the Void heavily cripples the deck's gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base Fragility:"},{"insert":" The deck is heavily dependent on non-basic lands. Blood Moon or Back to Basics completely disrupts the four-color fixing and halts the game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Low Sweeper Recovery:"},{"insert":" Lacks high-quality recursion (no Eternal Witness or Sevinne's Reclamation). A well-timed Farewell or Supreme Verdict leaves the deck top-decking with an empty board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" Without Crystal providing mana fixing and a repeatable damage clock, the deck's pressure and mana stability drop significantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High CMC Curve:"},{"insert":" The deck occasionally stumbles if it cannot secure an early ramp, opening it up to fast aggro or turbo stax strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorcery-Speed Telegraphed Plays:"},{"insert":" Lacks flash enablers (besides Quicksilver, Speedster), forcing the deck to play at sorcery speed, making its intent obvious."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Annie Joins Up:"},{"insert":" The deck's power multiplier. Doubling Crystal's damage and other legendary creature triggers win games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" The premier draw engine, turning every non-creature spell into a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Pseudo-ritual by untapping mana dorks, team pump, and loot filtering all in one enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genesis Ultimatum:"},{"insert":" The ultimate value spell, cheating a massive board presence from the top of the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth's Mightiest Heroes:"},{"insert":" Bypasses high mana costs of legendary creatures to rebuild a board instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspired Ultimatum:"},{"insert":" A massive life swing, direct damage, and a full grip of cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm, Force of Nature:"},{"insert":" Turns a single cheap instant or sorcery into a game-ending storm chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Crucible:"},{"insert":" Solves mana issues by generating four mana per turn and doubling a non-creature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bring to Light:"},{"insert":" Acts as the deck's primary tutor, finding any creature, instant, or sorcery based on colors spent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise:"},{"insert":" The most important turn-one play to accelerate into the four-color mana requirements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The best protection spell for the archetype, guarding the entire synergistic board against a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiversal Incursion:"},{"insert":" A token overrun effect that dodges single-target removal and closes games instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wolverine, Best There Is:"},{"insert":" Doubles all combat damage, accelerating the clock immensely and turning chip damage into lethals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Pack:"},{"insert":" Flashback value engine that cheats high-impact spells from the graveyard to break parity on wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Copy
Storm, Force of Nature
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature - Mutant Hero

Copy
(CTRL to add secondary)
Counters
Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero

Counters
(CTRL to add secondary)
Creature
Black Bolt, Inhuman King
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Legendary Creature - Hero Noble Inhuman

Franklin Richards, Ascendant
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Mutant Hero

Lockjaw, Slobbering Teleporter
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
Legendary Creature - Hero Dog Inhuman

Ms. Marvel, Elastic Ally
Reach
When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
Legendary Creature - Mutant Hero Inhuman

Power Pack
Flying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Hero

Scarlet Witch, Chaotic Avenger
Flying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Legendary Creature - Mutant Hero Warlock

Storm, Queen of Wakanda
Flying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Legendary Creature - Mutant Hero Noble

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
Counter target spell unless its controller pays . Counter that spell unless its controller pays instead if this spell was cast using teamwork.
Instant - Arcane

Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sorcery
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery

Sorcery
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This four-color (WURG) non-creature spells matter deck helmed by Crystal, Inhuman Princess, operates as a highly synergistic value engine. Crystal provides consistent mana fixing from the command zone while serving as the primary finisher, burning all opponents for each non-creature spell cast based on its colors. The deck chains together cheap multicolored instants, sorceries, and enchantments to trigger a massive cast of legendary Hero and Mutant payoffs like Whirlwind of Thought, Jeskai Ascendancy, and Black Bolt, Inhuman King. It transitions from a spellslinging setup into explosive board presence by cheating expensive Ultimatums and creatures into play via Genesis Ultimatum, Earth's Mightiest Heroes, and Bring to Light. Combat is closed out through damage doublers from Wolverine, Best There Is and overwhelming armies from Multiversal Incursion, backed by the sustained pressure of Crystal's direct damage.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Fix Mana:"},{"insert":" Deploy Birds of Paradise, Chromatic Lantern, Three Visits, and Relic of Legends to support the demanding four-color mana base. Crystal provides incredible fixing from the zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Value Engines:"},{"insert":" Cast Crystal and key enchantments like Whirlwind of Thought, Jeskai Ascendancy, and Annie Joins Up to transform every non-creature spell into card draw, untaps, and doubled triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate Card Advantage:"},{"insert":" Chain cheap spells like Growth Spiral and Naya Charm into high-impact bursts from Jeska's Will, Escape to the Wilds, and Inspired Ultimatum to refill the hand and control the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheat Threats:"},{"insert":" Use Bring to Light, Genesis Ultimatum, Cosmic Crucible, and Earth's Mightiest Heroes to bypass the high mana costs of your finishers, putting them directly onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out the Game:"},{"insert":" Attack with an unblockable army empowered by Lockjaw and Storm, Queen of Wakanda. Simultaneously burn down all opponents with Crystal s triggered ability, amplified by Wolverine s damage doubling or a massive Titanic Ultimatum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3+ lands, a low-CMC ramp piece (Birds of Paradise, Three Visits), and an early draw engine (Whirlwind of Thought) or your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no green or red sources, hands full of 5+ CMC cards with no ramp, or hands lacking early interaction or draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence Colors Wisely:"},{"insert":" Maximize the number of colors spent on spells to fuel Crystal's damage and First Family value. Use dorks to preserve colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage Untap Triggers:"},{"insert":" Use Jeskai Ascendancy to untap legendary creatures and Relic of Legends after casting a non-creature spell, creating a massive surge of mana and cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the Engine:"},{"insert":" Hold up Heroic Intervention or We Say Thee Nay! to shield your critical pieces from wipes. Black Bolt, Inhuman King, serves as a powerful deterrent against spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Sequencing:"},{"insert":" Activate Relic of Legends before declaring attackers. Use Lockjaw, Slobbering Teleporter's trigger to make your entire team unblockable before damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploit Storm Lines:"},{"insert":" A single combat damage trigger from Storm, Force of Nature can turn a cheap spell into a game-ending storm chain. Do not waste her trigger on a cantrip if a large payoff is available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Reliance:"},{"insert":" Escape to the Wilds, Jeska's Will, and Power Pack are core card advantage engines. A Rest in Peace or Leyline of the Void heavily cripples the deck's gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base Fragility:"},{"insert":" The deck is heavily dependent on non-basic lands. Blood Moon or Back to Basics completely disrupts the four-color fixing and halts the game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Low Sweeper Recovery:"},{"insert":" Lacks high-quality recursion (no Eternal Witness or Sevinne's Reclamation). A well-timed Farewell or Supreme Verdict leaves the deck top-decking with an empty board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" Without Crystal providing mana fixing and a repeatable damage clock, the deck's pressure and mana stability drop significantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High CMC Curve:"},{"insert":" The deck occasionally stumbles if it cannot secure an early ramp, opening it up to fast aggro or turbo stax strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorcery-Speed Telegraphed Plays:"},{"insert":" Lacks flash enablers (besides Quicksilver, Speedster), forcing the deck to play at sorcery speed, making its intent obvious."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Annie Joins Up:"},{"insert":" The deck's power multiplier. Doubling Crystal's damage and other legendary creature triggers win games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" The premier draw engine, turning every non-creature spell into a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Pseudo-ritual by untapping mana dorks, team pump, and loot filtering all in one enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genesis Ultimatum:"},{"insert":" The ultimate value spell, cheating a massive board presence from the top of the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth's Mightiest Heroes:"},{"insert":" Bypasses high mana costs of legendary creatures to rebuild a board instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspired Ultimatum:"},{"insert":" A massive life swing, direct damage, and a full grip of cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm, Force of Nature:"},{"insert":" Turns a single cheap instant or sorcery into a game-ending storm chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Crucible:"},{"insert":" Solves mana issues by generating four mana per turn and doubling a non-creature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bring to Light:"},{"insert":" Acts as the deck's primary tutor, finding any creature, instant, or sorcery based on colors spent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise:"},{"insert":" The most important turn-one play to accelerate into the four-color mana requirements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The best protection spell for the archetype, guarding the entire synergistic board against a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiversal Incursion:"},{"insert":" A token overrun effect that dodges single-target removal and closes games instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wolverine, Best There Is:"},{"insert":" Doubles all combat damage, accelerating the clock immensely and turning chip damage into lethals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Pack:"},{"insert":" Flashback value engine that cheats high-impact spells from the graveyard to break parity on wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}








































































