2 views18 hrs ago
Commander
Size: 100Est cost: $521.82Salt sum: 29.51
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LoneWolfSones

2 views18 hrs ago
Commander
Size: 100Est cost: $521.82Salt sum: 29.51

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{"ops":[{"insert":"This four-color (WURG) non-creature spells matter deck helmed by Crystal, Inhuman Princess, operates as a highly synergistic value engine. Crystal provides consistent mana fixing from the command zone while serving as the primary finisher, burning all opponents for each non-creature spell cast based on its colors. The deck chains together cheap multicolored instants, sorceries, and enchantments to trigger a massive cast of legendary Hero and Mutant payoffs like Whirlwind of Thought, Jeskai Ascendancy, and Black Bolt, Inhuman King. It transitions from a spellslinging setup into explosive board presence by cheating expensive Ultimatums and creatures into play via Genesis Ultimatum, Earth's Mightiest Heroes, and Bring to Light. Combat is closed out through damage doublers from Wolverine, Best There Is and overwhelming armies from Multiversal Incursion, backed by the sustained pressure of Crystal's direct damage.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Fix Mana:"},{"insert":" Deploy Birds of Paradise, Chromatic Lantern, Three Visits, and Relic of Legends to support the demanding four-color mana base. Crystal provides incredible fixing from the zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Value Engines:"},{"insert":" Cast Crystal and key enchantments like Whirlwind of Thought, Jeskai Ascendancy, and Annie Joins Up to transform every non-creature spell into card draw, untaps, and doubled triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate Card Advantage:"},{"insert":" Chain cheap spells like Growth Spiral and Naya Charm into high-impact bursts from Jeska's Will, Escape to the Wilds, and Inspired Ultimatum to refill the hand and control the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheat Threats:"},{"insert":" Use Bring to Light, Genesis Ultimatum, Cosmic Crucible, and Earth's Mightiest Heroes to bypass the high mana costs of your finishers, putting them directly onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out the Game:"},{"insert":" Attack with an unblockable army empowered by Lockjaw and Storm, Queen of Wakanda. Simultaneously burn down all opponents with Crystal s triggered ability, amplified by Wolverine s damage doubling or a massive Titanic Ultimatum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3+ lands, a low-CMC ramp piece (Birds of Paradise, Three Visits), and an early draw engine (Whirlwind of Thought) or your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no green or red sources, hands full of 5+ CMC cards with no ramp, or hands lacking early interaction or draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence Colors Wisely:"},{"insert":" Maximize the number of colors spent on spells to fuel Crystal's damage and First Family value. Use dorks to preserve colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage Untap Triggers:"},{"insert":" Use Jeskai Ascendancy to untap legendary creatures and Relic of Legends after casting a non-creature spell, creating a massive surge of mana and cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the Engine:"},{"insert":" Hold up Heroic Intervention or We Say Thee Nay! to shield your critical pieces from wipes. Black Bolt, Inhuman King, serves as a powerful deterrent against spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Sequencing:"},{"insert":" Activate Relic of Legends before declaring attackers. Use Lockjaw, Slobbering Teleporter's trigger to make your entire team unblockable before damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploit Storm Lines:"},{"insert":" A single combat damage trigger from Storm, Force of Nature can turn a cheap spell into a game-ending storm chain. Do not waste her trigger on a cantrip if a large payoff is available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Reliance:"},{"insert":" Escape to the Wilds, Jeska's Will, and Power Pack are core card advantage engines. A Rest in Peace or Leyline of the Void heavily cripples the deck's gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base Fragility:"},{"insert":" The deck is heavily dependent on non-basic lands. Blood Moon or Back to Basics completely disrupts the four-color fixing and halts the game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Low Sweeper Recovery:"},{"insert":" Lacks high-quality recursion (no Eternal Witness or Sevinne's Reclamation). A well-timed Farewell or Supreme Verdict leaves the deck top-decking with an empty board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" Without Crystal providing mana fixing and a repeatable damage clock, the deck's pressure and mana stability drop significantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High CMC Curve:"},{"insert":" The deck occasionally stumbles if it cannot secure an early ramp, opening it up to fast aggro or turbo stax strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorcery-Speed Telegraphed Plays:"},{"insert":" Lacks flash enablers (besides Quicksilver, Speedster), forcing the deck to play at sorcery speed, making its intent obvious."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Annie Joins Up:"},{"insert":" The deck's power multiplier. Doubling Crystal's damage and other legendary creature triggers win games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" The premier draw engine, turning every non-creature spell into a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Pseudo-ritual by untapping mana dorks, team pump, and loot filtering all in one enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genesis Ultimatum:"},{"insert":" The ultimate value spell, cheating a massive board presence from the top of the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth's Mightiest Heroes:"},{"insert":" Bypasses high mana costs of legendary creatures to rebuild a board instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspired Ultimatum:"},{"insert":" A massive life swing, direct damage, and a full grip of cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm, Force of Nature:"},{"insert":" Turns a single cheap instant or sorcery into a game-ending storm chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Crucible:"},{"insert":" Solves mana issues by generating four mana per turn and doubling a non-creature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bring to Light:"},{"insert":" Acts as the deck's primary tutor, finding any creature, instant, or sorcery based on colors spent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise:"},{"insert":" The most important turn-one play to accelerate into the four-color mana requirements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The best protection spell for the archetype, guarding the entire synergistic board against a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiversal Incursion:"},{"insert":" A token overrun effect that dodges single-target removal and closes games instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wolverine, Best There Is:"},{"insert":" Doubles all combat damage, accelerating the clock immensely and turning chip damage into lethals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Pack:"},{"insert":" Flashback value engine that cheats high-impact spells from the graveyard to break parity on wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $2.49
Crystal, Inhuman Princess
Flying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
: Add
,
,
, or
.
Legendary Creature - Hero Noble Inhuman
Crystal, Inhuman Princess (msc) 398

Commander

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Anthem

Qty: 1 Price: $7.99
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mar) 96

Anthem

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Copy

Qty: 1 Price: $24.99
Storm, Force of Nature
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature - Mutant Hero
Storm, Force of Nature (mar) 94

Copy

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Counters

Qty: 1 Price: $32.99
Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero
Wolverine, Best There Is (mar) 97

Counters

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Creature

Qty: 12 Price: $23.10
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
Legendary Creature - Mutant Scientist Hero
Beast, Erudite Aerialist (msh) 206
Black Bolt, Inhuman King
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Legendary Creature - Hero Noble Inhuman
Black Bolt, Inhuman King (msc) 394
Colossus, Steel Stalwart
During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
Other Mutants you control get +1/+1.
Legendary Creature - Mutant Hero
Colossus, Steel Stalwart (msc) 717
Franklin Richards, Ascendant
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, discover 6. (Exile cards from the top of your library until you exile a nonland card with mana value 6 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Mutant Hero
Franklin Richards, Ascendant (msc) 362
Lockjaw, Slobbering Teleporter
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
Legendary Creature - Hero Dog Inhuman
Lockjaw, Slobbering Teleporter (msc) 336
Medusa, Inhuman Queen
Vigilance, reach
Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
Legendary Creature - Hero Noble Inhuman
Medusa, Inhuman Queen (msc) 383
Ms. Marvel, Elastic Ally
Reach
When Ms. Marvel enters, target creature gets +2/+0 until end of turn.
Whenever a creature you control with power greater than its base power deals combat damage to a player, draw a card. This ability triggers only once each turn.
Legendary Creature - Mutant Hero Inhuman
Ms. Marvel, Elastic Ally (msc) 744
Power Pack
Flying, vigilance, trample, haste
Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Hero
Power Pack (msc) 411
Quicksilver, Speedster
Flash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash.
Legendary Creature - Mutant Hero
Quicksilver, Speedster (msc) 412
Scarlet Witch, Chaotic Avenger
Flying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Legendary Creature - Mutant Hero Warlock
Scarlet Witch, Chaotic Avenger (msc) 414
Storm, Queen of Wakanda
Flying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Legendary Creature - Mutant Hero Noble
Storm, Queen of Wakanda (msc) 418
Wolverine, Fierce Fighter
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Legendary Creature - Mutant Berserker Hero
Wolverine, Fierce Fighter (msh) 240

Creature

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Draw

Qty: 7 Price: $19.89
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (mar) 89
Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Genesis Ultimatum (msc) 283
Inspired Ultimatum
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Sorcery
Inspired Ultimatum (iko) 191
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (2x2) 231
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (msh) 79
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (msc) 190

Draw

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Enchantment

Qty: 3 Price: $5.97
Cosmic Crucible
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Enchantment
Cosmic Crucible (msc) 397
Love on the Battlefield
Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
Enchantment
Love on the Battlefield (msc) 408
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38

Enchantment

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Finisher

Qty: 1 Price: $2.79
Titanic Ultimatum
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Sorcery
Titanic Ultimatum (ddh) 31

Finisher

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Instant

Qty: 2 Price: $1.34
First Family
You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.
Instant
First Family (msc) 401
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Instant - Arcane
We Say Thee Nay! (msh) 82

Instant

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Land

Qty: 46 Price: $250.16
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Coastal Peak
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain
Coastal Peak (msc) 232
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 441
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (msc) 251
Island
(
: Add
.)
Basic Land - Island
Island (msh) 435
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 283
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 433
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (msc) 270
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273

Land

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Protection

Qty: 2 Price: $27.98
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 80

Protection

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Ramp

Qty: 8 Price: $84.42
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (sld) 1744
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Removal

Qty: 11 Price: $20.75
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (msc) 281
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (msc) 121
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mar) 69
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (fic) 323
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (msc) 185
Naya Charm
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Instant
Naya Charm (dmc) 162
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Rip Apart
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Sorcery
Rip Apart (msc) 187
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Removal

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Sorcery

Qty: 2 Price: $14.98
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 349
Multiversal Incursion
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
Sorcery
Multiversal Incursion (msh) 68

Sorcery

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Tokens

Qty: 1 Price: $1.49
General Ferrous Rokiric
Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Legendary Creature - Human Soldier
General Ferrous Rokiric (mh2) 198

Tokens

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Tutor

Qty: 1 Price: $0.49
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (bfz) 209

Tutor

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Deck Info

Deck stats

23 pips - 19 cards
38 mana - 30 cards
26 pips - 21 cards
33 mana - 25 cards
0 pips - 0 cards
0 mana - 10 cards
30 pips - 26 cards
36 mana - 28 cards
30 pips - 26 cards
34 mana - 26 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"This four-color (WURG) non-creature spells matter deck helmed by Crystal, Inhuman Princess, operates as a highly synergistic value engine. Crystal provides consistent mana fixing from the command zone while serving as the primary finisher, burning all opponents for each non-creature spell cast based on its colors. The deck chains together cheap multicolored instants, sorceries, and enchantments to trigger a massive cast of legendary Hero and Mutant payoffs like Whirlwind of Thought, Jeskai Ascendancy, and Black Bolt, Inhuman King. It transitions from a spellslinging setup into explosive board presence by cheating expensive Ultimatums and creatures into play via Genesis Ultimatum, Earth's Mightiest Heroes, and Bring to Light. Combat is closed out through damage doublers from Wolverine, Best There Is and overwhelming armies from Multiversal Incursion, backed by the sustained pressure of Crystal's direct damage.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Fix Mana:"},{"insert":" Deploy Birds of Paradise, Chromatic Lantern, Three Visits, and Relic of Legends to support the demanding four-color mana base. Crystal provides incredible fixing from the zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Value Engines:"},{"insert":" Cast Crystal and key enchantments like Whirlwind of Thought, Jeskai Ascendancy, and Annie Joins Up to transform every non-creature spell into card draw, untaps, and doubled triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate Card Advantage:"},{"insert":" Chain cheap spells like Growth Spiral and Naya Charm into high-impact bursts from Jeska's Will, Escape to the Wilds, and Inspired Ultimatum to refill the hand and control the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheat Threats:"},{"insert":" Use Bring to Light, Genesis Ultimatum, Cosmic Crucible, and Earth's Mightiest Heroes to bypass the high mana costs of your finishers, putting them directly onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Close Out the Game:"},{"insert":" Attack with an unblockable army empowered by Lockjaw and Storm, Queen of Wakanda. Simultaneously burn down all opponents with Crystal s triggered ability, amplified by Wolverine s damage doubling or a massive Titanic Ultimatum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3+ lands, a low-CMC ramp piece (Birds of Paradise, Three Visits), and an early draw engine (Whirlwind of Thought) or your commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no green or red sources, hands full of 5+ CMC cards with no ramp, or hands lacking early interaction or draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence Colors Wisely:"},{"insert":" Maximize the number of colors spent on spells to fuel Crystal's damage and First Family value. Use dorks to preserve colored mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leverage Untap Triggers:"},{"insert":" Use Jeskai Ascendancy to untap legendary creatures and Relic of Legends after casting a non-creature spell, creating a massive surge of mana and cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the Engine:"},{"insert":" Hold up Heroic Intervention or We Say Thee Nay! to shield your critical pieces from wipes. Black Bolt, Inhuman King, serves as a powerful deterrent against spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Sequencing:"},{"insert":" Activate Relic of Legends before declaring attackers. Use Lockjaw, Slobbering Teleporter's trigger to make your entire team unblockable before damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploit Storm Lines:"},{"insert":" A single combat damage trigger from Storm, Force of Nature can turn a cheap spell into a game-ending storm chain. Do not waste her trigger on a cantrip if a large payoff is available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Reliance:"},{"insert":" Escape to the Wilds, Jeska's Will, and Power Pack are core card advantage engines. A Rest in Peace or Leyline of the Void heavily cripples the deck's gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base Fragility:"},{"insert":" The deck is heavily dependent on non-basic lands. Blood Moon or Back to Basics completely disrupts the four-color fixing and halts the game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Low Sweeper Recovery:"},{"insert":" Lacks high-quality recursion (no Eternal Witness or Sevinne's Reclamation). A well-timed Farewell or Supreme Verdict leaves the deck top-decking with an empty board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" Without Crystal providing mana fixing and a repeatable damage clock, the deck's pressure and mana stability drop significantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"High CMC Curve:"},{"insert":" The deck occasionally stumbles if it cannot secure an early ramp, opening it up to fast aggro or turbo stax strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorcery-Speed Telegraphed Plays:"},{"insert":" Lacks flash enablers (besides Quicksilver, Speedster), forcing the deck to play at sorcery speed, making its intent obvious."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Annie Joins Up:"},{"insert":" The deck's power multiplier. Doubling Crystal's damage and other legendary creature triggers win games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" The premier draw engine, turning every non-creature spell into a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Pseudo-ritual by untapping mana dorks, team pump, and loot filtering all in one enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Genesis Ultimatum:"},{"insert":" The ultimate value spell, cheating a massive board presence from the top of the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth's Mightiest Heroes:"},{"insert":" Bypasses high mana costs of legendary creatures to rebuild a board instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspired Ultimatum:"},{"insert":" A massive life swing, direct damage, and a full grip of cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm, Force of Nature:"},{"insert":" Turns a single cheap instant or sorcery into a game-ending storm chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cosmic Crucible:"},{"insert":" Solves mana issues by generating four mana per turn and doubling a non-creature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bring to Light:"},{"insert":" Acts as the deck's primary tutor, finding any creature, instant, or sorcery based on colors spent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise:"},{"insert":" The most important turn-one play to accelerate into the four-color mana requirements."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The best protection spell for the archetype, guarding the entire synergistic board against a wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiversal Incursion:"},{"insert":" A token overrun effect that dodges single-target removal and closes games instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wolverine, Best There Is:"},{"insert":" Doubles all combat damage, accelerating the clock immensely and turning chip damage into lethals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Pack:"},{"insert":" Flashback value engine that cheats high-impact spells from the graveyard to break parity on wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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