487
5/6/2022
Risona - Over The Counter Indestructible
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $706.83
Salt Sum: 36.45
No deck tags
487
5/6/2022
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Commander

Quantity: 1Price: $0.49
Risona, Asari Commander

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

Creature
Risona, Asari Commander (neo) 492
1

Boardwipes

Quantity: 5Price: $35.55
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (voc) 143
1
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (mic) 82
1
Pyrohemia

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.

Enchantment
Pyrohemia (cma) 86
1
Vanquish the Horde

This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Sorcery
Vanquish the Horde (mid) 41
1
Worldslayer

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Worldslayer (m12) 222
1

Counter/Core

Quantity: 9Price: $62.87
Assault Suit

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Artifact
Assault Suit (cma) 208
1
Contractual Safeguard

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

Instant
Contractual Safeguard (ncc) 14
1
Crystalline Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

Creature Artifact
Crystalline Giant (iko) 234
1
Mirage Mirror

{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (hou) 165
1
Myojin of Blooming Dawn

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

Creature
Myojin of Blooming Dawn (nec) 31
1
Myojin of Roaring Blades

Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

Creature
Myojin of Roaring Blades (nec) 36
1
Nesting Grounds

{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Land
Nesting Grounds (c20) 71
1
Resourceful Defense

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.

Enchantment
Resourceful Defense (ncc) 19
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
1

Draw

Quantity: 9Price: $54.08
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Humble Defector

{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

Creature
Humble Defector (c21) 174
1
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (afc) 129
1
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (som) 167
1
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (afc) 135
1
Pursuit of Knowledge

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Enchantment
Pursuit of Knowledge (plst) STH-10
1
Tome of Legends

Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.

Artifact
Tome of Legends (eld) 332
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (sum) 185
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211
1

Land

Quantity: 35Price: $173.33
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
1
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (2xm) 310
1
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (c21) 278
1
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (2xm) 312
1
Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc2) 8
1
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (v12) 7
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (j17) 4
1
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (war) 248
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (voc) 176
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
1
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (2xm) 325
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (unf) 285
1
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (csp) 154
9
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (csp) 151
7
Spectator Seating

Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
1
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.

Land
Sunbaked Canyon (mh1) 247
1
Thespian's Stage

{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (2xm) 327
1
Tyrite Sanctum

{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Land
Tyrite Sanctum (khm) 272
1
Vesuva

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.

Land
Vesuva (tsr) 289
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361
1

Pariah/Fog

Quantity: 5Price: $14.55
Delaying Shield

If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.

Enchantment
Delaying Shield (ody) 17
1
Glacial Crevasses

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Enchantment
Glacial Crevasses (ice) 187
1
Kami of False Hope

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

Creature
Kami of False Hope (bok) 10
1
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (cn2) 95
1
Pariah's Shield

All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}

Artifact
Pariah's Shield (rav) 267
1

Proliferate

Quantity: 6Price: $39.96
Animation Module

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Artifact
Animation Module (kld) 194
1
Contagion Clasp

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Contagion Clasp (tsr) 391
1
Grateful Apparition

Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Grateful Apparition (war) 17
1
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (h1r) 32
1
Throne of Geth

{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Throne of Geth (2xm) 301
1
Unbounded Potential

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Instant
Unbounded Potential (mh2) 36
1

Protection/Evasion

Quantity: 3Price: $50.83
Bestial Fury

Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Enchantment
Bestial Fury (all) 67b
1
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
1
Hot Soup

Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hot Soup (plst) M15-219
1

Ramp

Quantity: 10Price: $181.02
Burnished Hart

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (afc) 200
1
Coalition Relic

{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Artifact
Coalition Relic (tsr) 266
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (plst) BBD-94
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (znc) 120
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1
Walking Atlas

{T}: You may put a land card from your hand onto the battlefield.

Creature Artifact
Walking Atlas (wwk) 131
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (afc) 222
1

Recursion

Quantity: 5Price: $3.11
Leonin Squire

When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.

Creature
Leonin Squire (5dn) 9
1
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (c19) 5
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (afc) 73
1
Teshar, Ancestor's Apostle

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Creature
Teshar, Ancestor's Apostle (dom) 36
1
The Restoration of Eiganjo

Enchantment
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34
1

Removal

Quantity: 4Price: $5.02
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 19
1
Visions of Ruin

Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Visions of Ruin (mic) 36
1
Volt Charge

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Volt Charge (ddl) 68
1
Wanderer's Strike

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Wanderer's Strike (war) 38
1

Tutor

Quantity: 8Price: $86.02
Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (plst) 2XM-255
1
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (h1r) 16
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
1
Magda, Brazen Outlaw

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

Creature
Magda, Brazen Outlaw (khm) 142
1
Oswald Fiddlebender

Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Creature
Oswald Fiddlebender (afr) 28
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
1
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (plst) ONS-59
1

Maybeboard

Quantity: 29Price: $117.48
Arcbond

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Instant
Arcbond (frf) 91
1
Aurification

Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.

Enchantment
Aurification (ons) 6
1
Auriok Salvagers

{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.

Creature
Auriok Salvagers (2xm) 6
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (c21) 210
1
Comeuppance

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Instant
Comeuppance (c14) 4
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
1
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (cmr) 444
1
Doomskar

Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Doomskar (khm) 9
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmr) 375
1
Gideon's Sacrifice

Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

Instant
Gideon's Sacrifice (war) 14
1
Gryff's Boon

Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Enchantment
Gryff's Boon (afc) 67
1
Holy Day

Prevent all combat damage that would be dealt this turn.

Instant
Holy Day (ps11) 9
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (afc) 331
1
Martyrdom

Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

Instant
Martyrdom (all) 10b
1
Monologue Tax

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Enchantment
Monologue Tax (c21) 19
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (mh2) 298
1
Phyrexian Splicer

{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.

Artifact
Phyrexian Splicer (tmp) 303
1
Prowler's Helm

Equipped creature can't be blocked except by Walls. Equip {2}

Artifact
Prowler's Helm (ths) 219
1
Ride Down

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Instant
Ride Down (emn) 188
1
Righteous Aura

{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Righteous Aura (mmq) 45
1
Search for Glory

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sorcery
Search for Glory (khm) 27
1
Slobad, Goblin Tinkerer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

Creature
Slobad, Goblin Tinkerer (c16) 133
1
Smoke

Players can't untap more than one creature during their untap steps.

Enchantment
Smoke (5ed) 268
1
Spirit en-Dal

Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

Creature
Spirit en-Dal (fut) 17
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (voc) 169
1
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (plst) ZEN-208
1
Wedding Invitation

When Wedding Invitation enters the battlefield, draw a card. {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Artifact
Wedding Invitation (dbl) 527
1
Zephyr Boots

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Zephyr Boots (stx) 261
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"attributes":{"background":"transparent"},"insert":"Risona"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"Risona is a wierd legend. An indestructible counter is an interesting payoff to play around with. She also comes with a downside. The fact she can lose it means people will attack us, but if they do, they open themselves up for attacks. I'm hoping the makes games develop in an interesting way. A 3/3 for three with haste, Risona is fairly costed and has a keyword that facilitates getting an indestructible counter.  Slamming her turn 3 is easy, and I'm guessing 80% of the time there will be a favorable attack that early. So Risona does an interesting thing. What can we do to help her, how do we mitigate her downside and how can we take advantage of her payoff?"},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"Facilitating Risona Getting a Counter"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"Like any deck, one can only focus on so many things at once. So this deck doesn't have as much evasion as one would expect. Instead, I want to play Risona early so I can get, and keep, the indestructible counter. Still, some cards will help us get that counter in a pinch. "},{"attributes":{"background":"#ffca84"},"insert":"Rogue's Passage"},{"attributes":{"background":"transparent"},"insert":", "},{"attributes":{"background":"#ffca84"},"insert":"Access Tunnel"},{"attributes":{"background":"transparent"},"insert":", "},{"attributes":{"background":"#ffca84"},"insert":"Sword of Truth and Justice"},{"attributes":{"background":"transparent"},"insert":", "},{"attributes":{"background":"#ffca84"},"insert":"Hot Soup"},{"attributes":{"background":"transparent"},"insert":" are pure forms of evasion. "},{"attributes":{"background":"#ffca84"},"insert":"Infiltration Lens"},{"attributes":{"background":"transparent"},"insert":" and "},{"attributes":{"background":"#ffca84"},"insert":"Bestial Fury"},{"attributes":{"background":"transparent"},"insert":" offer opponents interesting choices during combat that I hope makes the game more interesting."},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"Your opponents simply not having creatures is also a nice form of evasion. So dropping a board wipe, and playing the hasty Risona will get us that counter."},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"Again, this deck wants to get and keep a counter. Hopefully this works, or I might have to rebalance the deck."},{"insert":"\n "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Mitigating Risona's Downside"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"Risona is an interesting and balanced legend because she comes with a downside that both inhibits our strategy yet also enables it. Whenever combat damage is dealt to us, we lose the counter we worked so hard for. How to prevent this? First,  we can prevent combat damage altogether. The best way to do this is get "},{"attributes":{"background":"#ffca84"},"insert":"Pariah"},{"attributes":{"background":"transparent"},"insert":" or "},{"attributes":{"background":"#ffca84"},"insert":"Pariah's Shield"},{"attributes":{"background":"transparent"},"insert":" on Risona. Now we don't take damage and Risona doesn't lose a counter and also Risona doesn't die. This is an ideal setup for the deck. If we can't get that, "},{"attributes":{"background":"#ffca84"},"insert":"Kami of False Hope"},{"attributes":{"background":"transparent"},"insert":" and "},{"attributes":{"background":"#ffca84"},"insert":"Glacial Crevasses"},{"attributes":{"background":"transparent"},"insert":" can decentivize combat coming our way. "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Delaying Shield"}},{"attributes":{"background":"transparent"},"insert":" literally delays the damage and lets me keep the counter. This can also make damage-based wipes one-sided. "},{"attributes":{"background":"#ffca84"},"insert":"Glacial Chasm"},{"attributes":{"background":"transparent"},"insert":" is the mother-of-all fog effects that is also really risky. But, could be worth it for a turn or two to keep that counter."},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"A second way to keep a counter on Risona is to put more counters on her with proliferate. You will see these effects scattered throughout the deck, but some of the best include "},{"attributes":{"background":"#ffca84"},"insert":"Grateful Apparition"},{"attributes":{"background":"transparent"},"insert":", "},{"attributes":{"background":"#ffca84"},"insert":"Contagion Clasp"},{"attributes":{"background":"transparent"},"insert":", "},{"attributes":{"background":"#ffca84"},"insert":"Karn's Bastion"},{"attributes":{"background":"transparent"},"insert":",and "},{"attributes":{"background":"#ffca84"},"insert":"Throne of Geth"},{"attributes":{"background":"transparent"},"insert":".  With more counters, we can take multiple combats, which requires multiple opponents to get us. I honestly don't think people will bother, because it won't really be worth it to dogpile on me when most everyone else is scarier.     "},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"Weirdly, the best way to keep Risona's counter is to give her to all your opponents with "},{"attributes":{"background":"#ffca84"},"insert":"Assault Suit"},{"attributes":{"background":"transparent"},"insert":". Now she can be passed around the table for everyone's combat, thus never being in danger of losing the counter."},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"The last way to mitigate her weakness is to move the counter off of Risona altogether. Which coincidentally is the strategy of the deck. "},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"Using the Counters: Taking Advantage of the Payoff"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"How do we capitalize on the fact that we can get multiple indestructible counters on our commander? Despite Risona being in the command zone, this deck is actually a "},{"attributes":{"background":"#ffca84"},"insert":"Nesting Grounds"},{"attributes":{"background":"transparent"},"insert":" deck. Nesting Grounds allows us to move the counters on Risona onto other permanents. This makes those other permanents indestructible and removes the downside of losing counters to combat damage. "},{"attributes":{"background":"#ffca84"},"insert":"The Ozolith"},{"attributes":{"background":"transparent"},"insert":" does a fair imitation of this effect, just slower and more limited.   "},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"With Nesting Grounds and an open attack, every turn we can make something of ours indestructible for the rest of the game, and our opponents can do little about it. So what are we putting the counters on? First, Nesting Grounds. Because a Strip Mine can ruin our game. Otherwise, it's whatever utility creature, useful artifact, or bomb we have on board. Some of my favorite targets include "},{"attributes":{"background":"#ffca84"},"insert":"The Ozolith"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"#ffca84"},"insert":"Sun Titan"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"#ffca84"},"insert":"Humble Defector"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"#ffca84"},"insert":"Pariah"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"#ffca84"},"insert":"Smothering Tithe"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"#ffca84"},"insert":"Magda, Brazen Outlaw"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"#ffca84"},"insert":"Weathered Wayfarer"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Delaying Shield"}},{"attributes":{"background":"transparent"},"insert":" etc. But my actual favorite is "},{"attributes":{"background":"#ffca84"},"insert":"Mirage Mirror"},{"attributes":{"background":"transparent"},"insert":". With that indestructible counter and some mana, it becomes an unkillable copying machine with which the possibilities are nearly endless.  "},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"We can do a lot of this with "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Crystalline Giant"}},{"attributes":{"background":"transparent"},"insert":", also. The most sought-after counter is the hexproof counter, so it’s worth waiting for that one to drop before moving counters around from him. But evasive counters are also useful, so do whatever the game is asking for. "},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Board wipes help us capitalize off the indestructible counters. With some on our creatures, normal board wipes become one-sided. I don’t want to lean too hard into this, so I’ve included only 4, which is more than my usual. Seems unfun to do that as a strategy, but its out there if you want it.  "},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"So we are getting counters, proliferating them, moving them about, recurring stuff, blowing up boards, ramping, tutoring, and drawing. How do we win?"},{"insert":"\n \n"},{"attributes":{"background":"transparent","bold":true},"insert":"Winning the Game "},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"Alas, all good things must come to an end. Eventually, we will want to win. Yes, "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Worldslayer"}},{"attributes":{"background":"transparent"},"insert":" is here. It’s a legitimate way to close a game, having a 3/3 and the ability to destroy everything every turn is a clear win-con no one needs to play out. Just need an open attack and some mana. "},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"The more interesting win-con are the Myojin. With enough counters due to proliferating or moving Risona’s counters to it, "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Myojin of Blooming Dawn"}},{"attributes":{"background":"transparent"},"insert":" can amass a huge army at our opponent’s endstep, and we can get in for a kill. "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Myojin of Roaring Blades"}},{"attributes":{"background":"transparent"},"insert":" can kill with direct damage with a few counters. These new cards are cool win-cons. "},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"The last (and unlikely) way to win is through combat damage or commander damage. Hey, it could happen.   "},{"insert":"\n \n"},{"attributes":{"background":"transparent","bold":true},"insert":"Miscellaneous Synergy"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"Proliferate Synergies: "},{"insert":{"card-link":"The Restoration of Eiganjo // Architect of Restoration"}},{"insert":" "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" "},{"insert":{"card-link":"Coalition Relic"}},{"insert":" "},{"insert":{"card-link":"Tome of Legends"}},{"insert":" "},{"insert":{"card-link":"Pursuit of Knowledge"}},{"insert":" all like to have their counters added to. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Treasure Synergies: Treasures from "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Visions of Ruin"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Dockside Extortionist"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Smothering Tithe"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Monologue Tax"}},{"attributes":{"background":"transparent"},"insert":" make "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Oswald Fiddlebender"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Magda, Brazen Outlaw"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Throne of Geth"}},{"attributes":{"background":"transparent"},"insert":" tick. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Land Synergy: Gonna be honest, I have too many utility lands. But what's better than one Nesting Grounds? "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" "},{"insert":{"card-link":"Vesuva"}},{"insert":". "},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent","bold":true},"insert":"A Note on Tutors "},{"attributes":{"header":3},"insert":"\n"},{"insert":" \n"},{"attributes":{"background":"transparent"},"insert":"I have often been annoyed at deck primers that have no explanation of what I’m supposed to look for with limited tutors. So here’s this."},{"insert":"\n \n"},{"attributes":{"background":"transparent"},"insert":"I am a known critic of tutors. I do not like them and what they do to games. But in this case, Nesting Grounds is so important to the deck functioning, I just gotta have it. My tutors, part because I want to and mostly because I have to in Boros, are limited. Between them, they form a terrible tutor chain that always ends with Nesting Grounds. When you see a tutor while playtesting, prioritize grabbing stuff in this order: "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Nesting Grounds"}},{"attributes":{"background":"transparent"},"insert":" "},{"insert":"fetched by-> "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Weathered Wayfarer"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Expedition Map"}},{"attributes":{"background":"transparent"},"insert":" "},{"insert":"fetched by->"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Imperial Recruiter"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Recruiter of the Guard"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Oswald Fiddlebender"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Goblin Engineer"}},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"background":"transparent"},"insert":{"card-link":"Magda, Brazen Outlaw"}},{"attributes":{"background":"transparent"},"insert":" (some of whom grab each other). If you already have all that stuff and draw a tutor, you can figure it out. There’s stuff in there that you can grab. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Thank you "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Thanks for reading. Enjoy the deck! "},{"insert":"\n\n"},{"attributes":{"header":3},"insert":"\n"}]}
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