29 views6 hrs ago
Commander
Size: 100Est cost: $260.79Salt sum: 56.93
Brian_Stokes0
29 views6 hrs ago
Commander
Size: 100Est cost: $260.79Salt sum: 56.93
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Commander
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Commander
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Artifact
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Artifact
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Creature
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Planeswalker
Planeswalker
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Phase 1 — Setup (Turns 1–3)\n\nThe goal is simple:\nPlay mana rocks\nDeploy cheap artifacts\nDo not fall behind on mana\n\nKey cards:\nSol Ring\nArcane Signet\nMind Stone\nThought Vessel\nSky Diamond\n\nPhase 2 — Urza Online (Turns 3–5)\nResolve:\nUrza, Lord High Artificer\nOnce Urza resolves:\nEvery artifact becomes a mana source\nEven bad artifacts become rituals\nYou immediately shift from setup → dominance\nImportant principle:\n\nIf Urza survives 1 full turn cycle, you are favored to win.\n\nPhase 3 — Convert Advantage into Win\nAt this stage you assemble one of your win lines.\n\n WIN CONDITIONS\nWin Condition 1: Dramatic Scepter Combo\n\nCore pieces:\n\nIsochron Scepter\nDramatic Reversal\nAny combination of mana rocks producing ≥3 mana\n\nResult:\n\nInfinite mana\n\nThen win via:\n\nBlue Sun’s Zenith effects (if added/available via draw loops)\nJace, Wielder of Mysteries\nThassa’s Oracle\n\nThassa's Oracle\nJace, Wielder of Mysteries\n\nWin Condition 2: Hullbreaker Lock\n\nWith:\nHullbreaker Horror\n\nYou:\n\nCast cheap artifacts\nBounce opponents’ permanents\nRecast your own mana rocks repeatedly\n\nResult:\n\nOpponents are functionally locked out of the game\n\nThis is your “I am not going to lose anymore” line.\n\nWin Condition 3: Tidespout Tyrant Loop\n\nWith:\nTidespout Tyrant\n\nEvery spell becomes:\n\nbounce trigger\ntempo reset loop\n\nCombined with artifact mana:\n\nYou generate soft locks quickly\nYou eventually chain spells into full board control\n\nWin Condition 4: Thassa’s Oracle / Jace\n\nPrimary deterministic wins:\n\nThassa’s Oracle\nJace, Wielder of Mysteries\n\nUsually achieved via:\n\ninfinite mana + draw loop\nor massive Windfall / Dig Through Time turns\n\nCONTROL PACKAGE\n\nYou are not a glass cannon.\n\nYou run real interaction:\n\nCounterspell suite (Counterspell, Swan Song, Arcane Denial)\nCheap protection (Spell Pierce, Dispel)\nBounce/tempo (Capsize, Snap)\nSpot removal (Pongify, Reality Shift)\nRule:\n\nUse interaction only for:\n\nstopping faster combo decks\nprotecting Urza\nforcing through your win turn\n\nDo NOT play fair counterspells early unless necessary.\n\nVALUE ENGINE\n\nThese cards keep you ahead:\n\nMystic Remora\nThoughtcast\nTreasure Cruise\nDig Through Time\nFact or Fiction\nSkullclamp\n\nThey convert your artifact density into raw card advantage.\n\n KEY PLAY PATTERNS\nPattern 1 — “Artifact Storm Turn”\n\nYou:\n\ncast multiple cheap artifacts\ntap them with Urza\ngenerate explosive mana\nchain draw spells\n\nThis is how you suddenly jump from 5 mana → 15+ mana.\n\nPattern 2 — “Protect Urza Line”\n\nIf Urza is on board:\n\nPriority becomes:\n\nKeep Urza alive\nKeep artifact count high\nForce opponents to answer your board, not Urza\nPattern 3 — “Scepter Check Turn”\n\nIf you have:\n\nIsochron Scepter + Dramatic Reversal\n\nAlways ask:\n\n“Do I win if I untap with this?”\n\nIf yes:\npass with counterspell backup\nhold priority sequencing carefully\n\nMULLIGAN GUIDE\nKeep hands with:\n2–3 lands\n1–2 mana rocks\n1 draw spell OR interaction\n\nExample keep:\n\nIsland\nSol Ring\nThought Vessel\nPreordain\nCounterspell\n\nShip hands with:\nno early mana\nall 4–6 drops\nno artifacts\n"}]}








































































