85 views24 hrs ago
Commander
Size: 100Est cost: $343.97Salt sum: 8.56
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FSUMercerian

85 views24 hrs ago
Commander
Size: 100Est cost: $343.97Salt sum: 8.56

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Commander

Qty: 1 Price: $0.00
Mr. T, Playing Magic
When a LV creature enters, draw a card.
:Add
,
,
, or
. Spend this mana only to cast LV spells or activate abilities of LV creatures.
Legendary Creature - Human Avatar Villian
3 / 2

Commander

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Artifact

Qty: 8 Price: $2.78
Appropriate
Whenever an opponent draws a card except the first one they draw in each of their draw steps, draw 2 cards. This ability triggers only once per turn.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Artifact - Trap
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 191
Gagagashield
When Gagagashield becomes attached, equipped creature gains two shield counters.
Equip wizard

Set

As Gagagashield is turned face up, you may attach it to a Wizard creature.
Artifact - Gagaga Equipment Trap
Graceful Dice+
: Add a mana of any color.
,
: Roll a d6. Add X mana of any one color, where X is the result.
,
: Roll a d6. Creatures you control get +X/+X until the end of turn, where X is the result.
Artifact - Dice
Magnum Shield
When equipped creature attacks it gains power equal to its toughness.
When equipped creature blocks it gains toughness equal to its power.
Equip warrior

Equip
Artifact - Warrior Equipment
Pitch-Black Power Stone
Pitch-Black Power Stone enters tapped with three spell counters on it.
: Add one mana of any color.
,
: Move a spell counter from this artifact onto target creature you control. Activate only as a sorcery.
Artifact
Shard of Greed
Whenever you draw a card during your draw step, put a greed counter on Shard of Greed.
: Add one mana of any color.
,
, Sacrifice Shard of Greed: Draw X cards, where X is the number of greed counters on Shard of Greed.
Artifact - Clue
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211

Artifact

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Creatures

Qty: 18 Price: $0.00
Allure Queen LV3
When Allure Queen LV3 enters, target creature an opponent controls mana value 3 or less is bestowed on Allure Queen LV3 and gains Umbra Armor. (Bestowed creatures are creature enchantment aura's with enchant creature and enchanted creature gets power and toughness equal to the power and toughness of bestowed creature.)
At the beginning of your upkeep, sacrifice Allure Queen LV3 and permanents attached to it, to search your hand and/or library for Allure Queen LV5, put that card on the battlefield, then shuffle.
Creature - Noble Allure Wizard
1 / 1
Allure Queen LV5
When Allure Queen LV5 enters, target creature an opponent controls mana value 5 or less is bestowed on Allure Queen LV5 and gains Umbra Armor. (Bestowed creatures are creature enchantment aura's with enchant creature and enchanted creature gets power and toughness equal to the power and toughness of bestowed creature.)
At the beginning of your upkeep, sacrifice Allure Queen LV5 and permanents attached to it, to search your hand and/or library for Allure Queen LV7, put that card on the battlefield, then shuffle.
Creature - Noble Allure Wizard
2 / 2
Allure Queen LV7
When Allure Queen LV7 enters or at the beginning of your upkeep, target creature an opponent controls mana value 7 or less is bestowed on Allure Queen LV7 and gains Umbra Armor. (Bestowed creatures are creature enchantment aura's with enchant creature and enchanted creature gets power and toughness equal to the power and toughness of bestowed creature.)
If the bestowed creature has flying, Allure Queen LV7 gains flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Legendary Creature - Noble Allure Wizard
3 / 3
Breaker The Magical Warrior
Breaker The Magical Warrior enters with a spell counter.
Breaker The Magical Warrior gets +1/+1 for each spell counter on it.
Remove a spell counter: Destroy target artifact or enchantment. Activate only as a sorcery and only once each turn.
Creature - Wizard Warrior
3 / 2
Chaos Allure Queen
You may discard a white creature card and a black creature card from your hand rather than pay this spell's mana cost.
When Chaos Allure Queen enters, target creature card in a graveyard mana value 7 or less is bestowed on Chaos Allure Queen. If a white or black creature is bestowed, search your hand, library, and/or graveyard for a Noble Allure creature card, put it on the battlefield, then shuffle.
Legendary Creature - Noble Allure Wizard
3 / 3
Goblindbergh
Haste
Exhaust -
,
: Put a Warrior creature card, mana value 4 or less from your hand onto the battlefield.
Creature - Goblin Pilot Warrior
3 / 1
Jowgen the Spiritualist
Creatures can't enter, unless they were cast from hand.
Creature - Wizard
1 / 2
Mystic Swordsman LV2
Whenever Mystic Swordsman LV2 becomes blocked by a face-down creature, destroy that creature.
Level Up! - At the beginning of your end step, if Mystic Swordsman LV2 destroyed a creature during combat, you may sacrifice it. If you do, search your hand and/or library for a creature named Mystic Swordsman LV4, put it on the battlefield, then shuffle.
Creature - Mystic LV Warrior
2 / 1
Mystic Swordsman LV4
Whenever Mystic Swordsman LV4 becomes blocked by a face-down creature, destroy that creature.
Level Up! - At the beginning of your end step, if Mystic Swordsman LV4 destroyed a creature during combat, you may sacrifice it. If you do, search your hand/or library for a creature named Mystic Swordsman LV6, put it on the battlefield, then shuffle.
Morph
Creature - Mystic LV Warrior
4 / 3
Mystic Swordsman LV6
First Strike
Provoke
Whenever Mystic Swordsman LV6 becomes blocked by a face-down creature, you may put it on top of its owners library.
Morph 1
Legendary Creature - Mystic LV Warrior
5 / 3
Royal Magical Library
Defender
Whenever a player casts a spell, you may put a spell counter on Royal Magical Library.
Remove three spell counters: Draw a card.
Enchantment Creature - Noble Wizard Wall
0 / 4
Silent Magician LV4
Whenever an opponent draws a card, put a spell counter on Silent Magician LV4.
Silent Magician LV4 gets +1/+1 for each spell counter on it.
Level Up! - At the beginning of your upkeep, if Silent Magician LV4 has five or more spell counters on it, you may sacrifice it. If you do, search your hand and/or library for a creature name Silent Magician LV8, put it on the battlefield and shuffle.
Creature - Silent Child LV Wizard
2 / 2
Silent Magician LV8
When an opponent casts an instant or sorcery, Silent Magician LV8 phases out.
Whenever an opponent draws a card, put a spell counter on Silent Magician LV8.
Silent Magician LV8 gets +2/+2 for each spell counter on it.
Legendary Creature - Silent LV Wizard
7 / 2
Silent Paladin
When Silent Paladin enters, search your library for a creature card named either Silent Swordsman LV3 or Silent Magician LV4, reveal one, and add it to your hand, then shuffle.
Exhaust -
: Counter target spell that targets a creature you control.
If Silent Paladin dies, return target white LV creature card from your graveyard to your hand.
Creature - Faerie Warrior
1 / 3
Silent Swordsman
As an additional cost to cast this spell, sacrifice a Silent Warrior creature.
At the beginning of each upkeep, put a +1/+1 counter on Silent Swordsman.
Once per turn, you may counter the first noncreature spell cast.
If Silent Swordsman dies, search your hand and/or library for a Silent LV creature card and put it on the battlefield tapped, then shuffle.
Creature - Silent Warrior
2 / 2
Silent Swordsman LV3
Hexproof from instants and sorceries
Level Up! - At the beginning of your upkeep, you may sacrifice Silent Swordsman LV3. If you do, search your hand and/or library for a creature card named Silent Swordsman LV5, put it on the battlefield, then shuffle.
Creature - Silent LV Warrior
2 / 2
Silent Swordsman LV5
Protection from opponents instants and sorceries
Spells your opponents control can't cause ~ to be destroyed or exiled.
Level Up! - At the beginning of your upkeep, you may sacrifice Silent Swordsman LV5. If you do, search your hand and/or library for a creature card named Silent Swordsman LV7, put it on the battlefield, then shuffle.
Creature - Silent LV Warrior
5 / 3
Silent Swordsman LV7
As an additional cost to cast the spell, sacrifice a creature named Silent Swordsman LV5.
First striek, vigilance, protection from enchantments
Enchantments lose all abilities.
If ~ would be put into a graveyard from anywhere, exile it face down instead.
Legendary Creature - Silent LV Warrior
6 / 2

Creatures

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Enchantment

Qty: 8 Price: $0.00
Bownty+
Whenever a creature you control destroys a creature during combat, return target card from your graveyard to your hand. This ability triggers only once each turn.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Enchantment
Call of the Haunted
Enchant creature card in your graveyard
When Call of the Haunted enters the battlefield, if its on the battlefield, it loses "enchant creature in your graveyard" and gains "enchant creature put onto the battlefield with Call of the Haunted." Return enchanted creature card to the battlefield under your control and attach Call of the Haunted to it. When Call of the Haunted leaves the battlefield, that creature's controller exiles it.
Set

As Call of the Haunted is turned face up, you may attach it to a creature.
Enchantment - Aura Trap
D.D.R. - Different Dimension Reincarnation
As an additional cost to cast this card, discard a card.
Enchant face-up creature in exile.
When D.D.R. - Different Dimension Reincarnation enters the battlefield, if its on the battlefield, it loses "enchant creature card in exile" and gains "enchant creature put onto the battlefield with D.D.R. - Different Dimension Reincarnation." Return enchanted creature card to the battlefield under your control and attach D.D.R. - Different Dimension Reincarnation to it. When D.D.R. - Different Dimension Reincarnation leaves the battlefield, that creature's controller exiles it.
Enchantment - Aura
Forbidden Crown
Flash
Enchant Creature
Enchanted creature can't attack, can't be sacrificed, has hexproof, indestructible, and loses all other abilities.
At the beginning of the next end step, sacrifice Forbidden Crown.
Set

As Forbidden Crown is turned face up, you may attach it to a creature.
Enchantment - Aura Trap
Magician's Defense
If a source would deal damage to you, while you control a Wizard, prevent half that damage, rounded up.
Set

When this enchantment is destroyed, return target Wizard creature card from your graveyard to the battlefield tapped.
Enchantment - Trap
Magician's Restage+
When Magician's Restage+ enters, return target wizard creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever a wizard enters under your control, draw a card.
Sacrifice Magician's Restage+: Search your library for a Wizard card, reveal it, put it in your hand, then shuffle.
Enchantment - Wizard
Pot of Duality
Look at the top three cards of your library. Put one of those cards into your hand and shuffle the rest into your library, if this card was cast from being set, put each of those cards into your hand instead.
Set
Sorcery
Swords of Concealing Light
As Swords of Concealing Light enters, tap all creatures your opponents control and turn them face down.
Creatures your opponents control cannot be turned face up.
Creatures your opponents control don't untap.
Vanishing 2.
Enchantment

Enchantment

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Instant

Qty: 15 Price: $0.00
Berserk Scales
Target blocked creature gains +2/+2 until end of turn. At the beginning of the next end step place two -1/-1 counters on it, if this card was cast from being set, put one -1/-1 counter on it instead.
Set
Instant
Blind Spot Strike
Choose target creature you control and target creature an opponent controls.
Until end of turn the creature you control gains first strike and power equal to the toughness of the creature an opponent controls.
Set
Instant
Book of Eclipse
Turn creatures your opponents control face down. They are 2/2 creatures.
At the beginning of the next end step, turn all creatures face up. Your opponents draw cards equal to the number of creatures they controlled that were turned face up, if this card was cast from being set, your opponents draw one card instead.
Foretell
Instant
Book of Lunar Eclipse
As an additional cost to cast this spell, discard a card.
Turn up to three target creatures face down. They are 2/2 creatures. If this card was cast from being set, draw a card.
Set
Instant
Book of Moon
Turn up to one target creature face down. It's a 2/2 creature. If this card was cast from being set, draw a card.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Cosmic Cyclone
Exile target nonland permanent. If this card was cast from being set, exile up to two target nonland permanents instead.
Set
Instant
Dragoroar
Exile 4 types of cards from your graveyard, if you do, shuffle up to one target nonland permanent into its owner's library. If this spell was cast from being set, shuffle up to two target nonland permanents into their owner's library instead.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Draw Muscle
Target tapped creature you control gets indestructible until end of turn.
Draw a card. If this card was cast from being set, draw two cards instead.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Ego Boost
Target creature gets +1/+0 and intimidate until end of turn. If this card was cast from being set, target creature gets +2/+1 and menace instead.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Forbidden Droplet
As an additional cost to cast this spell, discard two cards or sacrifice two permanents.
Split second
Until end of turn creatures opponents control lose all abilities and have base power and toughness 0/2.
Set
Instant
Level Down!?
Return a LV creature you control to your hand. If this card was cast from being set, exile a LV creature you control, return it to the battlefield at the beginning of the next end step, instead.
Search your graveyard for a creature card in the Level Up! ability or your LV creature with a lower mana value, put it on the battlefield tapped.
Set
Instant - LV
Mystical Space Typhoon
Destroy target artifact or enchantment. If this card was cast from being set, destroy target artifact and enchantment.
Set
Instant
Silent Burning
This spell costs
less to cast if you control a Silent Wizard.
If you have fewer cards in hand than target opponent. All plays draw cards equal to the difference. If this card was cast from being set, your opponents draw cards equal to the difference and you draw a card for each card drawn this way instead.
Set
Instant - Silent
Silent Sword Strike
Choose a Silent Warrior creature, it gets +3/+3 until end of turn.
Choose one. If this card was cast from being set, choose both.
- Chosen creature gains indestructible.
- Until end of turn, if the chosen creature would be exiled, it phases out instead.
Set

Exile this card from your graveyard: Search your library for a Silent Warrior creature card, reveal it, add it to your hand, then shuffle.
Instant - Silent
Solemn Judgment
As an additional cost to cast this spell, pay half your life rounded up.
Split second.
Counter target spell, triggered, or activated ability.
Exile Solemn Judgment.
Set
Legendary Instant - Trap

Instant

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Land

Qty: 38 Price: $341.19
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (pz1) 135
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 470
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m3c) 368
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 282
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (khm) 276
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 280
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (fic) 426
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Set Traps

Qty: 5 Price: $0.00
Back to the Front
Return target creature card from your graveyard to the battlefield tapped with a finality counter on it.
Set
Instant - Trap
Drowning Mirror Force
Shuffle all attacking creatures into their owner's library.
Set
Instant - Mirror Trap
Dust Tornado
Destroy target artifact or enchantment, then set a card from your hand, or you may put a land card from your hand on the battlefield tapped.
Set
Instant - Trap
Mirror Force
Each attacking creature deals damage to itself equal to its power.
Set
Instant - Mirror Trap
Torrential Tribute
If a creature entered the battlefield this turn, destroy all creatures.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant - Trap

Set Traps

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Sorcery

Qty: 7 Price: $0.00
Dark Hole
Destroy all creatures.
Sorcery
Level Up!
Sacrifice a LV creature you control. Search your hand and/or library for the creature card in it's Level Up! ability, put it on the battlefield tapped, then shuffle.
Sorcery - LV
Monster Reborn
Return target creature card in a graveyard to the battlefield under your control. Untap that creature. Until end of turn, it gains haste.
Legendary Sorcery
Pot of Greed
Draw two cards.
Sorcery
Terraforming
Search your library for a basic land card, reveal it, put it into your hand, then shuffle, if this card was cast from being set, put it on the battlefield, then shuffle instead.
Set
Sorcery
The Beginning of the End
As an additional cost to cast this spell, collect evidence 6.
You draw three cards and you lose 3 life.
Sorcery
The Warrior Returning Alive
Return target Warrior card from your graveyard to your hand.
Sorcery

Sorcery

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Maybeboard

Qty: 17 Price: $0.00
Big Bang Shot
Enchant creature
Enchanted creature gets +1/+1 and trample. When Big Bang Shot leaves the battlefield, that creature's controller exiles it.
Enchantment - Aura
Blustering Winds
Target creature gets +2/+2 until your next turn.
Sorcery
Book of Taiyou
Turn target creature face up.
Sorcery
Bottomless Trap Hole
Choose a creature that entered this turn, exile it.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant - Trap Hole
Breaker The Dark Magical Warrior
Breaker The Dark Magical Warrior enters with three spell counters.
Breaker The Dark Magical Warrior gets +1/+1 for each spell counter on it.
Remove a spell counter: Destroy target artifact or enchantment. Activate only as a sorcery and only once each turn.
Creature - Wizard Warrior
3 / 2
Burial From A Different Dimension
Put up to three target face-up creatures that are exiled into their owner's graveyard. If this card was cast from being set, put up to three target face-up exiled cards into their owner's graveyards instead.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Card Destruction
Each player discards all the cards in their hand, then draws that many cards.
Sorcery
Change of Heart
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Dimension Guardian
Equipped creature has indestructible
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
As Dimension Guardian is turned face up, equip it to a creature you control. When equipped creature leaves play, sacrifice Dimension Guardian.
Artifact - Trap Equipment
Double Attack
Target creature gains double strike until end of turn.
Sorcery
Ebisu Shinsen Matsuri
Whenever a creature enters, opponents of that creature's controller create a tapped 0/1 white Shinsen creature token.
, Sacrifice this card: Destroy all creature tokens, then create an X/X blue Ebisu creature token, where X is the number of creatures destroyed this way.
Set
Enchantment - Trap
Eye of Illusion
This spell costs
less to cast if you control an Illusion or Wizard.
Choose One. If you cast this card from being set, choose two instead.
Illusion and Wizard creatures you control gain indestructible until end of turn.
As long as it's not your turn, gain control of target creature an opponent controls until end of turn.
Remove target creature from combat, it deals damage equal to its power to another target creature.
Set
Instant
Hand Destruction
Each player discards two cards, then draws two cards. If this card was cast from being set, draw a card.
Set
(During your turn, you may pay
and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Life Hack
Damage opponents take this turn is halved.
Target creature gets power equal to target opponents life total. If this card was cast from a graveyard target creature gains power equal to your life total instead.
Set

Flashback
Instant
Life Shaver
At the beginning of each end step, put a time counter on Life Shaver.
,
, Sacrifice Life Shaver: Target opponent discards X cards, where X is equal to the number of time counters on Life Shaver. Activate only as a sorcery.
Set
Artifact - Trap
Magical Dimension
As an additional cost to cast this spell, sacrifice a Wizard.
Put a Wizard creature card of equal or lesser mana value of the sacrificed creatures mana value from your hand onto the battlefield, if you cast this card from being set, destroy target creature.
Foretell
Instant
The A. Forces
Warrior Creatures you control get +1/+0 for each warrior and wizard creature you control.
Enchantment

Maybeboard

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Deck Info

Deck stats

17 pips - 12 cards
21 mana - 15 cards
15 pips - 11 cards
22 mana - 16 cards
25 pips - 16 cards
24 mana - 18 cards
14 pips - 12 cards
21 mana - 15 cards
0 pips - 0 cards
6 mana - 6 cards
11 pips - 6 cards
21 mana - 18 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"How would Monster Reborn work in Magic?"},{"insert":"\n\nEven such an iconic and seemingly simple card in Monster Reborn that can \"Special summon a monster from either graveyard\", becomes more complicated once you need to adhere to Magic's more robust rule system. Of course the first hurdle is...what about mana?!? Yugioh doesn't use it, so what do we do? Well my friends and I are trying to figure it out! We're all working on different archetypes from Yugioh that we played WAAAAAYYYYY back when to see "},{"attributes":{"italic":true},"insert":"how"},{"insert":" would they or even "},{"attributes":{"italic":true,"bold":true},"insert":"could"},{"insert":" they work in Magic. Some cards are pretty easy one to one creations...but most aren't. \n\nI know this probably wasn't the deck you were looking for (granted you clicked on Mr. T Plays Magic so what deck "},{"attributes":{"italic":true},"insert":"were you looking for?"},{"insert":" xD), but I hope whether you played Yugioh or not, you'll take a quick look at what we've come up so far. Feel free to leave suggestions! At some point I want to have a Commander pod of Yugioh decks so any ideas or constructive critiques are welcome!\n"}]}
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