85 views24 hrs ago
Commander
Size: 100Est cost: $343.97Salt sum: 8.56
FSUMercerian
85 views24 hrs ago
Commander
Size: 100Est cost: $343.97Salt sum: 8.56
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Artifact
Appropriate
Whenever an opponent draws a card except the first one they draw in each of their draw steps, draw 2 cards. This ability triggers only once per turn.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Artifact - Trap
Artifact
(CTRL to add secondary)
Creatures
Allure Queen LV3
When Allure Queen LV3 enters, target creature an opponent controls mana value 3 or less is bestowed on Allure Queen LV3 and gains Umbra Armor. (Bestowed creatures are creature enchantment aura's with enchant creature and enchanted creature gets power and toughness equal to the power and toughness of bestowed creature.)
At the beginning of your upkeep, sacrifice Allure Queen LV3 and permanents attached to it, to search your hand and/or library for Allure Queen LV5, put that card on the battlefield, then shuffle.
At the beginning of your upkeep, sacrifice Allure Queen LV3 and permanents attached to it, to search your hand and/or library for Allure Queen LV5, put that card on the battlefield, then shuffle.
Creature - Noble Allure Wizard
1 / 1
Allure Queen LV5
When Allure Queen LV5 enters, target creature an opponent controls mana value 5 or less is bestowed on Allure Queen LV5 and gains Umbra Armor. (Bestowed creatures are creature enchantment aura's with enchant creature and enchanted creature gets power and toughness equal to the power and toughness of bestowed creature.)
At the beginning of your upkeep, sacrifice Allure Queen LV5 and permanents attached to it, to search your hand and/or library for Allure Queen LV7, put that card on the battlefield, then shuffle.
At the beginning of your upkeep, sacrifice Allure Queen LV5 and permanents attached to it, to search your hand and/or library for Allure Queen LV7, put that card on the battlefield, then shuffle.
Creature - Noble Allure Wizard
2 / 2
Allure Queen LV7
When Allure Queen LV7 enters or at the beginning of your upkeep, target creature an opponent controls mana value 7 or less is bestowed on Allure Queen LV7 and gains Umbra Armor. (Bestowed creatures are creature enchantment aura's with enchant creature and enchanted creature gets power and toughness equal to the power and toughness of bestowed creature.)
If the bestowed creature has flying, Allure Queen LV7 gains flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
If the bestowed creature has flying, Allure Queen LV7 gains flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Legendary Creature - Noble Allure Wizard
3 / 3
Breaker The Magical Warrior
Breaker The Magical Warrior enters with a spell counter.
Breaker The Magical Warrior gets +1/+1 for each spell counter on it.
Remove a spell counter: Destroy target artifact or enchantment. Activate only as a sorcery and only once each turn.
Breaker The Magical Warrior gets +1/+1 for each spell counter on it.
Remove a spell counter: Destroy target artifact or enchantment. Activate only as a sorcery and only once each turn.
Creature - Wizard Warrior
3 / 2
Chaos Allure Queen
You may discard a white creature card and a black creature card from your hand rather than pay this spell's mana cost.
When Chaos Allure Queen enters, target creature card in a graveyard mana value 7 or less is bestowed on Chaos Allure Queen. If a white or black creature is bestowed, search your hand, library, and/or graveyard for a Noble Allure creature card, put it on the battlefield, then shuffle.
When Chaos Allure Queen enters, target creature card in a graveyard mana value 7 or less is bestowed on Chaos Allure Queen. If a white or black creature is bestowed, search your hand, library, and/or graveyard for a Noble Allure creature card, put it on the battlefield, then shuffle.
Legendary Creature - Noble Allure Wizard
3 / 3
Mystic Swordsman LV2
Whenever Mystic Swordsman LV2 becomes blocked by a face-down creature, destroy that creature.
Level Up! - At the beginning of your end step, if Mystic Swordsman LV2 destroyed a creature during combat, you may sacrifice it. If you do, search your hand and/or library for a creature named Mystic Swordsman LV4, put it on the battlefield, then shuffle.
Level Up! - At the beginning of your end step, if Mystic Swordsman LV2 destroyed a creature during combat, you may sacrifice it. If you do, search your hand and/or library for a creature named Mystic Swordsman LV4, put it on the battlefield, then shuffle.
Creature - Mystic LV Warrior
2 / 1
Mystic Swordsman LV4
Whenever Mystic Swordsman LV4 becomes blocked by a face-down creature, destroy that creature.
Level Up! - At the beginning of your end step, if Mystic Swordsman LV4 destroyed a creature during combat, you may sacrifice it. If you do, search your hand/or library for a creature named Mystic Swordsman LV6, put it on the battlefield, then shuffle.
Morph
Level Up! - At the beginning of your end step, if Mystic Swordsman LV4 destroyed a creature during combat, you may sacrifice it. If you do, search your hand/or library for a creature named Mystic Swordsman LV6, put it on the battlefield, then shuffle.
Morph
Creature - Mystic LV Warrior
4 / 3
Silent Magician LV4
Whenever an opponent draws a card, put a spell counter on Silent Magician LV4.
Silent Magician LV4 gets +1/+1 for each spell counter on it.
Level Up! - At the beginning of your upkeep, if Silent Magician LV4 has five or more spell counters on it, you may sacrifice it. If you do, search your hand and/or library for a creature name Silent Magician LV8, put it on the battlefield and shuffle.
Silent Magician LV4 gets +1/+1 for each spell counter on it.
Level Up! - At the beginning of your upkeep, if Silent Magician LV4 has five or more spell counters on it, you may sacrifice it. If you do, search your hand and/or library for a creature name Silent Magician LV8, put it on the battlefield and shuffle.
Creature - Silent Child LV Wizard
2 / 2
Silent Paladin
When Silent Paladin enters, search your library for a creature card named either Silent Swordsman LV3 or Silent Magician LV4, reveal one, and add it to your hand, then shuffle.
Exhaust - : Counter target spell that targets a creature you control.
If Silent Paladin dies, return target white LV creature card from your graveyard to your hand.
Exhaust - : Counter target spell that targets a creature you control.
If Silent Paladin dies, return target white LV creature card from your graveyard to your hand.
Creature - Faerie Warrior
1 / 3
Silent Swordsman
As an additional cost to cast this spell, sacrifice a Silent Warrior creature.
At the beginning of each upkeep, put a +1/+1 counter on Silent Swordsman.
Once per turn, you may counter the first noncreature spell cast.
If Silent Swordsman dies, search your hand and/or library for a Silent LV creature card and put it on the battlefield tapped, then shuffle.
At the beginning of each upkeep, put a +1/+1 counter on Silent Swordsman.
Once per turn, you may counter the first noncreature spell cast.
If Silent Swordsman dies, search your hand and/or library for a Silent LV creature card and put it on the battlefield tapped, then shuffle.
Creature - Silent Warrior
2 / 2
Silent Swordsman LV3
Hexproof from instants and sorceries
Level Up! - At the beginning of your upkeep, you may sacrifice Silent Swordsman LV3. If you do, search your hand and/or library for a creature card named Silent Swordsman LV5, put it on the battlefield, then shuffle.
Level Up! - At the beginning of your upkeep, you may sacrifice Silent Swordsman LV3. If you do, search your hand and/or library for a creature card named Silent Swordsman LV5, put it on the battlefield, then shuffle.
Creature - Silent LV Warrior
2 / 2
Silent Swordsman LV5
Protection from opponents instants and sorceries
Spells your opponents control can't cause ~ to be destroyed or exiled.
Level Up! - At the beginning of your upkeep, you may sacrifice Silent Swordsman LV5. If you do, search your hand and/or library for a creature card named Silent Swordsman LV7, put it on the battlefield, then shuffle.
Spells your opponents control can't cause ~ to be destroyed or exiled.
Level Up! - At the beginning of your upkeep, you may sacrifice Silent Swordsman LV5. If you do, search your hand and/or library for a creature card named Silent Swordsman LV7, put it on the battlefield, then shuffle.
Creature - Silent LV Warrior
5 / 3
Silent Swordsman LV7
As an additional cost to cast the spell, sacrifice a creature named Silent Swordsman LV5.
First striek, vigilance, protection from enchantments
Enchantments lose all abilities.
If ~ would be put into a graveyard from anywhere, exile it face down instead.
First striek, vigilance, protection from enchantments
Enchantments lose all abilities.
If ~ would be put into a graveyard from anywhere, exile it face down instead.
Legendary Creature - Silent LV Warrior
6 / 2
Creatures
(CTRL to add secondary)
Enchantment
Bownty+
Whenever a creature you control destroys a creature during combat, return target card from your graveyard to your hand. This ability triggers only once each turn.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Enchantment
Call of the Haunted
Enchant creature card in your graveyard
When Call of the Haunted enters the battlefield, if its on the battlefield, it loses "enchant creature in your graveyard" and gains "enchant creature put onto the battlefield with Call of the Haunted." Return enchanted creature card to the battlefield under your control and attach Call of the Haunted to it. When Call of the Haunted leaves the battlefield, that creature's controller exiles it.
Set
As Call of the Haunted is turned face up, you may attach it to a creature.
When Call of the Haunted enters the battlefield, if its on the battlefield, it loses "enchant creature in your graveyard" and gains "enchant creature put onto the battlefield with Call of the Haunted." Return enchanted creature card to the battlefield under your control and attach Call of the Haunted to it. When Call of the Haunted leaves the battlefield, that creature's controller exiles it.
Set
As Call of the Haunted is turned face up, you may attach it to a creature.
Enchantment - Aura Trap
D.D.R. - Different Dimension Reincarnation
As an additional cost to cast this card, discard a card.
Enchant face-up creature in exile.
When D.D.R. - Different Dimension Reincarnation enters the battlefield, if its on the battlefield, it loses "enchant creature card in exile" and gains "enchant creature put onto the battlefield with D.D.R. - Different Dimension Reincarnation." Return enchanted creature card to the battlefield under your control and attach D.D.R. - Different Dimension Reincarnation to it. When D.D.R. - Different Dimension Reincarnation leaves the battlefield, that creature's controller exiles it.
Enchant face-up creature in exile.
When D.D.R. - Different Dimension Reincarnation enters the battlefield, if its on the battlefield, it loses "enchant creature card in exile" and gains "enchant creature put onto the battlefield with D.D.R. - Different Dimension Reincarnation." Return enchanted creature card to the battlefield under your control and attach D.D.R. - Different Dimension Reincarnation to it. When D.D.R. - Different Dimension Reincarnation leaves the battlefield, that creature's controller exiles it.
Enchantment - Aura
Forbidden Crown
Flash
Enchant Creature
Enchanted creature can't attack, can't be sacrificed, has hexproof, indestructible, and loses all other abilities.
At the beginning of the next end step, sacrifice Forbidden Crown.
Set
As Forbidden Crown is turned face up, you may attach it to a creature.
Enchant Creature
Enchanted creature can't attack, can't be sacrificed, has hexproof, indestructible, and loses all other abilities.
At the beginning of the next end step, sacrifice Forbidden Crown.
Set
As Forbidden Crown is turned face up, you may attach it to a creature.
Enchantment - Aura Trap
Magician's Restage+
When Magician's Restage+ enters, return target wizard creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever a wizard enters under your control, draw a card.
Sacrifice Magician's Restage+: Search your library for a Wizard card, reveal it, put it in your hand, then shuffle.
Whenever a wizard enters under your control, draw a card.
Sacrifice Magician's Restage+: Search your library for a Wizard card, reveal it, put it in your hand, then shuffle.
Enchantment - Wizard
Enchantment
(CTRL to add secondary)
Instant
Book of Eclipse
Turn creatures your opponents control face down. They are 2/2 creatures.
At the beginning of the next end step, turn all creatures face up. Your opponents draw cards equal to the number of creatures they controlled that were turned face up, if this card was cast from being set, your opponents draw one card instead.
Foretell
At the beginning of the next end step, turn all creatures face up. Your opponents draw cards equal to the number of creatures they controlled that were turned face up, if this card was cast from being set, your opponents draw one card instead.
Foretell
Instant
Book of Moon
Turn up to one target creature face down. It's a 2/2 creature. If this card was cast from being set, draw a card.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Dragoroar
Exile 4 types of cards from your graveyard, if you do, shuffle up to one target nonland permanent into its owner's library. If this spell was cast from being set, shuffle up to two target nonland permanents into their owner's library instead.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Draw Muscle
Target tapped creature you control gets indestructible until end of turn.
Draw a card. If this card was cast from being set, draw two cards instead.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Draw a card. If this card was cast from being set, draw two cards instead.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Ego Boost
Target creature gets +1/+0 and intimidate until end of turn. If this card was cast from being set, target creature gets +2/+1 and menace instead.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Level Down!?
Return a LV creature you control to your hand. If this card was cast from being set, exile a LV creature you control, return it to the battlefield at the beginning of the next end step, instead.
Search your graveyard for a creature card in the Level Up! ability or your LV creature with a lower mana value, put it on the battlefield tapped.
Set
Search your graveyard for a creature card in the Level Up! ability or your LV creature with a lower mana value, put it on the battlefield tapped.
Set
Instant - LV
Silent Burning
This spell costs less to cast if you control a Silent Wizard.
If you have fewer cards in hand than target opponent. All plays draw cards equal to the difference. If this card was cast from being set, your opponents draw cards equal to the difference and you draw a card for each card drawn this way instead.
Set
If you have fewer cards in hand than target opponent. All plays draw cards equal to the difference. If this card was cast from being set, your opponents draw cards equal to the difference and you draw a card for each card drawn this way instead.
Set
Instant - Silent
Silent Sword Strike
Choose a Silent Warrior creature, it gets +3/+3 until end of turn.
Choose one. If this card was cast from being set, choose both.
- Chosen creature gains indestructible.
- Until end of turn, if the chosen creature would be exiled, it phases out instead.
Set
Exile this card from your graveyard: Search your library for a Silent Warrior creature card, reveal it, add it to your hand, then shuffle.
Choose one. If this card was cast from being set, choose both.
- Chosen creature gains indestructible.
- Until end of turn, if the chosen creature would be exiled, it phases out instead.
Set
Exile this card from your graveyard: Search your library for a Silent Warrior creature card, reveal it, add it to your hand, then shuffle.
Instant - Silent
Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Set Traps
Torrential Tribute
If a creature entered the battlefield this turn, destroy all creatures.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant - Trap
Set Traps
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Bottomless Trap Hole
Choose a creature that entered this turn, exile it.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant - Trap Hole
Breaker The Dark Magical Warrior
Breaker The Dark Magical Warrior enters with three spell counters.
Breaker The Dark Magical Warrior gets +1/+1 for each spell counter on it.
Remove a spell counter: Destroy target artifact or enchantment. Activate only as a sorcery and only once each turn.
Breaker The Dark Magical Warrior gets +1/+1 for each spell counter on it.
Remove a spell counter: Destroy target artifact or enchantment. Activate only as a sorcery and only once each turn.
Creature - Wizard Warrior
3 / 2
Burial From A Different Dimension
Put up to three target face-up creatures that are exiled into their owner's graveyard. If this card was cast from being set, put up to three target face-up exiled cards into their owner's graveyards instead.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Dimension Guardian
Equipped creature has indestructible
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
As Dimension Guardian is turned face up, equip it to a creature you control. When equipped creature leaves play, sacrifice Dimension Guardian.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
As Dimension Guardian is turned face up, equip it to a creature you control. When equipped creature leaves play, sacrifice Dimension Guardian.
Artifact - Trap Equipment
Ebisu Shinsen Matsuri
Whenever a creature enters, opponents of that creature's controller create a tapped 0/1 white Shinsen creature token.
, Sacrifice this card: Destroy all creature tokens, then create an X/X blue Ebisu creature token, where X is the number of creatures destroyed this way.
Set
, Sacrifice this card: Destroy all creature tokens, then create an X/X blue Ebisu creature token, where X is the number of creatures destroyed this way.
Set
Enchantment - Trap
Eye of Illusion
This spell costs less to cast if you control an Illusion or Wizard.
Choose One. If you cast this card from being set, choose two instead.
Illusion and Wizard creatures you control gain indestructible until end of turn.
As long as it's not your turn, gain control of target creature an opponent controls until end of turn.
Remove target creature from combat, it deals damage equal to its power to another target creature.
Set
Choose One. If you cast this card from being set, choose two instead.
Illusion and Wizard creatures you control gain indestructible until end of turn.
As long as it's not your turn, gain control of target creature an opponent controls until end of turn.
Remove target creature from combat, it deals damage equal to its power to another target creature.
Set
Instant
Hand Destruction
Each player discards two cards, then draws two cards. If this card was cast from being set, draw a card.
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Set (During your turn, you may pay and place this card from your hand on the battlefield face down. It is a surprise enchantment artifact. On a later turn pay the set cost to turn this permanent face up. If you can't turn it face up, exile it, you may cast the exiled card without paying its mana cost.)
Instant
Magical Dimension
As an additional cost to cast this spell, sacrifice a Wizard.
Put a Wizard creature card of equal or lesser mana value of the sacrificed creatures mana value from your hand onto the battlefield, if you cast this card from being set, destroy target creature.
Foretell
Put a Wizard creature card of equal or lesser mana value of the sacrificed creatures mana value from your hand onto the battlefield, if you cast this card from being set, destroy target creature.
Foretell
Instant
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"How would Monster Reborn work in Magic?"},{"insert":"\n\nEven such an iconic and seemingly simple card in Monster Reborn that can \"Special summon a monster from either graveyard\", becomes more complicated once you need to adhere to Magic's more robust rule system. Of course the first hurdle is...what about mana?!? Yugioh doesn't use it, so what do we do? Well my friends and I are trying to figure it out! We're all working on different archetypes from Yugioh that we played WAAAAAYYYYY back when to see "},{"attributes":{"italic":true},"insert":"how"},{"insert":" would they or even "},{"attributes":{"italic":true,"bold":true},"insert":"could"},{"insert":" they work in Magic. Some cards are pretty easy one to one creations...but most aren't. \n\nI know this probably wasn't the deck you were looking for (granted you clicked on Mr. T Plays Magic so what deck "},{"attributes":{"italic":true},"insert":"were you looking for?"},{"insert":" xD), but I hope whether you played Yugioh or not, you'll take a quick look at what we've come up so far. Feel free to leave suggestions! At some point I want to have a Commander pod of Yugioh decks so any ideas or constructive critiques are welcome!\n"}]}


































