212 views36 hrs ago
Commander
Size: 100Est cost: $1654.40Salt sum: 38.73
IronIsopod
212 views36 hrs ago
Commander
Size: 100Est cost: $1654.40Salt sum: 38.73
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{"ops":[{"insert":"Hallo! Hallo!! HALLO! HALLO!!\n\nI'm not sure what bracket this is anymore. 2ish? I'd love to know where this belongs.\n\nI came to this deck as I worked through a few ways to build Red Death. I wanted:\n\n\n"},{"attributes":{"bold":true},"insert":"A Red Death deck that made use of having a reliable 2-drop mana rock to curve out into silly things"},{"insert":"\nThis pushed me to look at the 4 mv slot as critical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curving out with Red Death means running heavy 1 mvs, few 2s and fewer 3s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land count is on the low end but in testing works out ok ;)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"A deck that passively makes good use of her goad to manage aggro"},{"insert":"\nI didn't want to run a lot of goad cards since we have her, so instead I looked at ability copiers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because her tap targets, Red Death's ability is NOT a mana ability and can be copied by cards like Illusionist's Bracers, BUT"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"I realized it'd be way, way funnier if we just had *MORE CRABS*"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cloning Red Death gives us mana, more goad, and more opponents drawing cards. This is NOT optimal but it can be VERY silly in a tier 2 game"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"IMPORTANT MECHANICAL NOTES"},{"insert":"\nCR707.9b - \"Copy effects that modify a characteristic as part of the copying process become part of the base copyable attributes.\""},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"I.E, A copy made of a permanent copied in this manner is also not legendary, and thus not subject to the legend rule. "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"PREMISE"},{"insert":"\nTurn 1: make any setup or removal plays\nTurn 2: Red Death\nTurn 3: Copy Red Death, ideally in a way to remove the Legendary supertype (Hallo)\nTurn 4-? Goad things, Copy the copies and keep up interaction. (HALLO)\n\nTurn 8-?: Draw engines need to be up by this point; this is a failure point. We have a few ways to punish or benefit from card draw parasitically (HALLO!!)\n\n\n"},{"attributes":{"bold":true},"insert":"JUNK DRAWER NOTES"},{"insert":"\nThe Junk Drawer has some pieces that can turn into pseudo-combos, pick off a weakened player or break parity as we push the game along.\n\nKindred Discovery loves Red Death copies, but also Scuttletide\n\nScuttletide loves Intruder Alarm when we have Red Deaths out.\n\nIntruder Alarm in general is an absolute darling of mine here, the crabs pay for most of the clone, and the clone resets the crabs. Meanwhile, 3 things get goaded and our favorite accomplice or weakest opponent gets some card draw.\n\nThe Enigma Jewel can pay into filter lands or equip costs, but late-game it's not dead if we flip it and start doubling Red Death activations\n\n"},{"attributes":{"bold":true},"insert":"INTERACTION/PLZ NO STEP ON BABY NOTES"},{"insert":"\nA lot of our interaction is focused on protecting our crab population; this has the benefit of letting Orvar and Vesuvan Duplimancy make more crabs.\n\nOur interaction is all cheap so we can keep it up while dropping all of our 4-drops, since we're unlikely to see too many land drops and we rely on mid-game Red Death clones to keep momentum.\n\nAdditionally, since we have so MUCH interaction, it is targeted to be able to double as ways to make more crabs via Orvar/Vesuvan\n\n"}]}
Commander
Commander
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Ahmurikayaa
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Ahmurikayaa
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Hallo
Corporeal Projection
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Orvar, the All-Form
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature - Shapeshifter

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Hallo
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HALLO
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Enchantment - Saga

HALLO
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HALLO!!
Apple of Eden, Isu Relic
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Legendary Artifact

Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

HALLO!!
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Interaction
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Torch the Tower
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Instant

Interaction
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Junk Drawer
The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Junk Drawer
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Land
Land
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Plz no step on baby
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Plz no step on baby
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Maybeboard
Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend .
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hallo! Hallo!! HALLO! HALLO!!\n\nI'm not sure what bracket this is anymore. 2ish? I'd love to know where this belongs.\n\nI came to this deck as I worked through a few ways to build Red Death. I wanted:\n\n\n"},{"attributes":{"bold":true},"insert":"A Red Death deck that made use of having a reliable 2-drop mana rock to curve out into silly things"},{"insert":"\nThis pushed me to look at the 4 mv slot as critical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curving out with Red Death means running heavy 1 mvs, few 2s and fewer 3s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land count is on the low end but in testing works out ok ;)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"A deck that passively makes good use of her goad to manage aggro"},{"insert":"\nI didn't want to run a lot of goad cards since we have her, so instead I looked at ability copiers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because her tap targets, Red Death's ability is NOT a mana ability and can be copied by cards like Illusionist's Bracers, BUT"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"I realized it'd be way, way funnier if we just had *MORE CRABS*"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cloning Red Death gives us mana, more goad, and more opponents drawing cards. This is NOT optimal but it can be VERY silly in a tier 2 game"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"IMPORTANT MECHANICAL NOTES"},{"insert":"\nCR707.9b - \"Copy effects that modify a characteristic as part of the copying process become part of the base copyable attributes.\""},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"I.E, A copy made of a permanent copied in this manner is also not legendary, and thus not subject to the legend rule. "},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"PREMISE"},{"insert":"\nTurn 1: make any setup or removal plays\nTurn 2: Red Death\nTurn 3: Copy Red Death, ideally in a way to remove the Legendary supertype (Hallo)\nTurn 4-? Goad things, Copy the copies and keep up interaction. (HALLO)\n\nTurn 8-?: Draw engines need to be up by this point; this is a failure point. We have a few ways to punish or benefit from card draw parasitically (HALLO!!)\n\n\n"},{"attributes":{"bold":true},"insert":"JUNK DRAWER NOTES"},{"insert":"\nThe Junk Drawer has some pieces that can turn into pseudo-combos, pick off a weakened player or break parity as we push the game along.\n\nKindred Discovery loves Red Death copies, but also Scuttletide\n\nScuttletide loves Intruder Alarm when we have Red Deaths out.\n\nIntruder Alarm in general is an absolute darling of mine here, the crabs pay for most of the clone, and the clone resets the crabs. Meanwhile, 3 things get goaded and our favorite accomplice or weakest opponent gets some card draw.\n\nThe Enigma Jewel can pay into filter lands or equip costs, but late-game it's not dead if we flip it and start doubling Red Death activations\n\n"},{"attributes":{"bold":true},"insert":"INTERACTION/PLZ NO STEP ON BABY NOTES"},{"insert":"\nA lot of our interaction is focused on protecting our crab population; this has the benefit of letting Orvar and Vesuvan Duplimancy make more crabs.\n\nOur interaction is all cheap so we can keep it up while dropping all of our 4-drops, since we're unlikely to see too many land drops and we rely on mid-game Red Death clones to keep momentum.\n\nAdditionally, since we have so MUCH interaction, it is targeted to be able to double as ways to make more crabs via Orvar/Vesuvan\n\n"}]}






















































































