92 views2 days ago
Commander
Size: 100Est cost: $947.64Salt sum: 32.76
meiklwhite
92 views2 days ago
Commander
Size: 100Est cost: $947.64Salt sum: 32.76
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"The Flow of Damage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"June 2026 Archidekt submission\n\nWhat this Deck is about"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Oros, the Avenger"}},{"insert":" - a largely forgotten alternate timeline dragon from the Planar Chaos expansion (2007) - leads this deck for which "},{"attributes":{"bold":true},"insert":"incoming damage is not a bad thing"},{"insert":", but a "},{"attributes":{"bold":true},"insert":"resource we want to embrace, redirect and use to our advantage"},{"insert":". \n\nThe core (pun inteded) group of creatures are the "},{"attributes":{"bold":true},"insert":"en-Kor from the Tempest block"},{"insert":", who have the rather unique ability to redirect damage to other creatures without any cost. This obscure group of six creatures, together with other powerful redirecting effects will make it impossible for our opponents to correctly calculate attack outcomes against us. They will also let us make every damage-based wipe effect we play ourselves more or less one sided. \n\nThe main goal is "},{"attributes":{"bold":true},"insert":"to funnel as much damage as possible to a creature that rebounds damage to our opponents or their creatures"},{"insert":". Oros acts as an enabler by being an additional board wipe in the command zone.\n\nHow it Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As its title says, this deck is all about manipulating and shaping the Flow of Damage on our side of the battlefield. \n\nThe source of the damage can vary: We can either use incoming damage from our unsuspecting opponents or we can add damage to the system ourselves. \n\nThe deck really starts to shine in the latter case, because we're not dealing damage to single targets, but to all creatures."},{"attributes":{"bold":true},"insert":" For each creature that can re-route damage to the place where we want it, that effectifely equals a multiplier. "},{"insert":"\n\nTake this example: \nOn our battlefield we have: \n1 "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":"\n1 "},{"insert":{"card-link":"Warrior en-Kor"}},{"insert":"\n1 "},{"insert":{"card-link":"Barbed Servitor"}},{"insert":"\n\nNow we play a "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":". \nNot only do all our creatures survive if we redirect the damage from the Kors to the Servitor. \nWe also do a whopping 39 damage to an opponent. \n\nBut that is just the start. \nWe can also do stuff like that reactively when we're being dealt a killing blow by casting something like "},{"insert":{"card-link":"Martyrdom"}},{"insert":", "},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":" or "},{"insert":{"card-link":"Saving Grace"}},{"insert":" and turning all incoming damage against the player who wanted to kill us. In that way, the decks strategy works like a deterrent, because it's never safe to attack us. \n\nReflecting it back on our opponents is only one way of using damage for this deck though. \nWe can funnel it towards "},{"insert":{"card-link":"High Priest of Penance"}},{"insert":" or "},{"insert":{"card-link":"Trapjaw Tyrant"}},{"insert":" to remove bothersome permanents, towards "},{"insert":{"card-link":"Feldon, Ronom Excavator"}},{"insert":" or "},{"insert":{"card-link":"Flumph"}},{"insert":" to draw additinal cards, towards "},{"insert":{"card-link":"Bellowing Aegisaur"}},{"insert":" to buff all our creatures, or towards "},{"insert":{"card-link":"Raphael, Ninja Destroyer"}},{"insert":" to generate loads of mana. \n\nThings finally get really out of hand if we manage to get a Kor-creature into the graveyard and then exile it via "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":". Now even more creatures start to act as funnels and multipliers to feed our damage converters. \n\nAnd finally, a special mention has to go to "},{"insert":{"card-link":"Arcbond"}},{"insert":", which becomes an absolute powerhouse in this deck because it can send damage in circles between payoffs and funnel creatures, increasing it every round to go infinite.\n\nSpeaking of infinite: there are several combos in this deck that fit the theme. \nEquip Blazing Sunsteel on "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", "},{"insert":{"card-link":"Barbed Servitor"}},{"insert":", "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":"or any other payoff that we made indestructible - "},{"attributes":{"italic":true},"insert":"Boom"},{"insert":". \nPut "},{"insert":{"card-link":"Pain for All"}},{"insert":" on an indestructible payoff that can target itself - "},{"attributes":{"italic":true},"insert":"Boom"},{"insert":".\nSimilar comobs are possible with "},{"insert":{"card-link":"Fiendlash"}},{"insert":".\n\nAn indestructible Raphael with "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" is very fun too of course. \n\nNot to forget the 8 other sources of damage to all creatures the deck includes, last but not least Oros himself (even if he sadly doesn't do damage to the en-Kors themselves). And a special mention to "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" which is a one-shot kill combined with any card that can redirect damage to an opponent. \n\nTo round out the deck, we have Ramp and Draw packages and a sprinkle of Recursion. \n\nSpecial mentions go to "},{"insert":{"card-link":"Mask of Memory"}},{"insert":" (opponents won't like to block our attacks, so it will trigger often), "},{"insert":{"card-link":"Tortured Existence"}},{"insert":" and "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" as additional ways to get en-Kor creatures to the graveyard for Agatha's Soul Cauldron.\n"}]}
Damage -> any target
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Damage -> any target
(CTRL to add secondary)
Damage -> Draw
Damage -> Draw
(CTRL to add secondary)
Damage -> Immune
Damage -> Immune
(CTRL to add secondary)
Damage -> Life
Damage -> Life
(CTRL to add secondary)
Damage -> Opponent(s)
Barbed Servitor
Indestructible
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
Creature Artifact - Construct

Damage -> Opponent(s)
(CTRL to add secondary)
Damage -> Removal
Damage -> Removal
(CTRL to add secondary)
Damage Sources/Board Wipes
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Damage Sources/Board Wipes
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Redirect Damage
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Shaman en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature - Cleric Shaman Kor

Redirect Damage
(CTRL to add secondary)
Maybeboard
Avacyn, Guardian Angel
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Legendary Creature - Angel

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Lithobraking
Create a Lander token. Then you may sacrifice an artifact. When you do, Lithobraking deals 2 damage to each creature. (A Lander token is an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant

Oriss, Samite Guardian
: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Legendary Creature - Human Cleric

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"The Flow of Damage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"June 2026 Archidekt submission\n\nWhat this Deck is about"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Oros, the Avenger"}},{"insert":" - a largely forgotten alternate timeline dragon from the Planar Chaos expansion (2007) - leads this deck for which "},{"attributes":{"bold":true},"insert":"incoming damage is not a bad thing"},{"insert":", but a "},{"attributes":{"bold":true},"insert":"resource we want to embrace, redirect and use to our advantage"},{"insert":". \n\nThe core (pun inteded) group of creatures are the "},{"attributes":{"bold":true},"insert":"en-Kor from the Tempest block"},{"insert":", who have the rather unique ability to redirect damage to other creatures without any cost. This obscure group of six creatures, together with other powerful redirecting effects will make it impossible for our opponents to correctly calculate attack outcomes against us. They will also let us make every damage-based wipe effect we play ourselves more or less one sided. \n\nThe main goal is "},{"attributes":{"bold":true},"insert":"to funnel as much damage as possible to a creature that rebounds damage to our opponents or their creatures"},{"insert":". Oros acts as an enabler by being an additional board wipe in the command zone.\n\nHow it Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As its title says, this deck is all about manipulating and shaping the Flow of Damage on our side of the battlefield. \n\nThe source of the damage can vary: We can either use incoming damage from our unsuspecting opponents or we can add damage to the system ourselves. \n\nThe deck really starts to shine in the latter case, because we're not dealing damage to single targets, but to all creatures."},{"attributes":{"bold":true},"insert":" For each creature that can re-route damage to the place where we want it, that effectifely equals a multiplier. "},{"insert":"\n\nTake this example: \nOn our battlefield we have: \n1 "},{"insert":{"card-link":"Nomads en-Kor"}},{"insert":"\n1 "},{"insert":{"card-link":"Warrior en-Kor"}},{"insert":"\n1 "},{"insert":{"card-link":"Barbed Servitor"}},{"insert":"\n\nNow we play a "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":". \nNot only do all our creatures survive if we redirect the damage from the Kors to the Servitor. \nWe also do a whopping 39 damage to an opponent. \n\nBut that is just the start. \nWe can also do stuff like that reactively when we're being dealt a killing blow by casting something like "},{"insert":{"card-link":"Martyrdom"}},{"insert":", "},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":" or "},{"insert":{"card-link":"Saving Grace"}},{"insert":" and turning all incoming damage against the player who wanted to kill us. In that way, the decks strategy works like a deterrent, because it's never safe to attack us. \n\nReflecting it back on our opponents is only one way of using damage for this deck though. \nWe can funnel it towards "},{"insert":{"card-link":"High Priest of Penance"}},{"insert":" or "},{"insert":{"card-link":"Trapjaw Tyrant"}},{"insert":" to remove bothersome permanents, towards "},{"insert":{"card-link":"Feldon, Ronom Excavator"}},{"insert":" or "},{"insert":{"card-link":"Flumph"}},{"insert":" to draw additinal cards, towards "},{"insert":{"card-link":"Bellowing Aegisaur"}},{"insert":" to buff all our creatures, or towards "},{"insert":{"card-link":"Raphael, Ninja Destroyer"}},{"insert":" to generate loads of mana. \n\nThings finally get really out of hand if we manage to get a Kor-creature into the graveyard and then exile it via "},{"insert":{"card-link":"Agatha's Soul Cauldron"}},{"insert":". Now even more creatures start to act as funnels and multipliers to feed our damage converters. \n\nAnd finally, a special mention has to go to "},{"insert":{"card-link":"Arcbond"}},{"insert":", which becomes an absolute powerhouse in this deck because it can send damage in circles between payoffs and funnel creatures, increasing it every round to go infinite.\n\nSpeaking of infinite: there are several combos in this deck that fit the theme. \nEquip Blazing Sunsteel on "},{"insert":{"card-link":"Brash Taunter"}},{"insert":", "},{"insert":{"card-link":"Barbed Servitor"}},{"insert":", "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":"or any other payoff that we made indestructible - "},{"attributes":{"italic":true},"insert":"Boom"},{"insert":". \nPut "},{"insert":{"card-link":"Pain for All"}},{"insert":" on an indestructible payoff that can target itself - "},{"attributes":{"italic":true},"insert":"Boom"},{"insert":".\nSimilar comobs are possible with "},{"insert":{"card-link":"Fiendlash"}},{"insert":".\n\nAn indestructible Raphael with "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" is very fun too of course. \n\nNot to forget the 8 other sources of damage to all creatures the deck includes, last but not least Oros himself (even if he sadly doesn't do damage to the en-Kors themselves). And a special mention to "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" which is a one-shot kill combined with any card that can redirect damage to an opponent. \n\nTo round out the deck, we have Ramp and Draw packages and a sprinkle of Recursion. \n\nSpecial mentions go to "},{"insert":{"card-link":"Mask of Memory"}},{"insert":" (opponents won't like to block our attacks, so it will trigger often), "},{"insert":{"card-link":"Tortured Existence"}},{"insert":" and "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" as additional ways to get en-Kor creatures to the graveyard for Agatha's Soul Cauldron.\n"}]}



























































































































