mh_swipez
37 views32 days ago
Standard
Size: 60Est cost: $358.05
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{"ops":[{"insert":"A token / anthem deck trying to make the best use of the "},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" artifact that generates Slivers and gives them double strike and haste.\n\nThe shell of this deck is truly colorless. TH has affinity for Slivers, so the goal here is to provide a small bit of control while playing "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" to help reduce the Hivepools cost. After that, the goal is to protect your Slivers and hivepool while digging for an opening to use "},{"insert":{"card-link":"Practiced Offense"}},{"insert":" to close the game.\n\nIt should be obvious, but the core weakness of this deck is anyone running "},{"insert":{"card-link":"Ultima"}},{"insert":" , so Jeskai or 4C control.\n\nColorless Core:\n"},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" - Central card for this strategy. The Sliver DS/Haste anthem effect and generator that is central to winning for this deck\n\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" - A mana rock that duals as a Sliver for TH affinity and potential 4/4 backdoor\n\n"},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" - Anthem P/T buff for your Slivers that also helps with the TH affinity \n\nWhite Core:\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" - Crazy strong card for token strategies. Adding 1/1 to each creature and an option of DS or LL (almost always choose LL since TH gives your Slivers DS) is powerful. Tack on the flashback and you can quickly turn your board lethal or punishing\n\nColorless Support;\n"},{"insert":{"card-link":"Fomori Vault"}},{"insert":" - Colorless land to help dig through the deck when card draw just isnt in your hand\n\n"},{"insert":{"card-link":"Soulstone Sanctuary"}},{"insert":" - Colorless land that can turn into a 3/3 creature for more Sliver power\n\nBlue Support:\n"},{"insert":{"card-link":"Mm'menon, the Right Hand"}},{"insert":" - One of copy that lets you tap your artifacts to cast artifacts from the top of your library. Nifty way to get around hand attacks and provide next turn info. I do wonder if this guy should have more copies in the sideboard or main deck, seems powerful for this strategy\n\n"},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" - Relatively pricey 4 mana card with the rare usage for cycling. The goal of this is to provide a cheeky way to get around any removal against TH or your Firdoch Cores. It's also a win more card if youre not playing around artifact removal\n\n"},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" - Does this one need a description? One of the best utility cards for blue. Counter spell, draw, and artifact copy all bundled into one\n\n"},{"insert":{"card-link":"Consult the Star Charts"}},{"insert":" - Another top tier blue draw engine that helps you dig through the deck for what you need\n\n"},{"insert":{"card-link":"Stock Up"}},{"insert":" - And another top tier blue draw engine that helps you dig through the deck for what you need\n\nWhite Support:\n"},{"insert":{"card-link":"Erode"}},{"insert":" - Cheap removal that you can save and time for the strongest effect. \n\n"},{"insert":{"card-link":"Day of Judgment"}},{"insert":" - Were a slower midrange kind of deck, need this sweeper to help keep creature heavy decks from overrunning us\n\n"},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" - One of copy for the times you dont have the cards in hand for an extra punch\n\n"},{"insert":{"card-link":"No More Lies"}},{"insert":" - early game counter spell, not much to say here. This is one of the more cuttable cards, but I left it in for the good counter magic or mana tax it has. Sometimes taxing 3 mana gives you a win\n\nMana base:\nI opted for mostly all untapped lands to help keep tempo with faster decks since this deck is already a bit slow\n\nSideboard:\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" - Solid enchantment for any token strategy. Added it in as an option against decks that have good creature removal, but poor enchantment removal\n\n"},{"insert":{"card-link":"Get Lost"}},{"insert":" - Basically extra erodes if you need more spot removal (or enchantment). Thats why they're in the sideboard. \n\n"},{"insert":{"card-link":"Ghost Vacuum"}},{"insert":" + "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" - Graveyard hate for reanimator decks. RIP kills our flashback on Practiced Offense, but it is the strongest reanimator graveyard killer so we keep it\n\n"},{"insert":{"card-link":"Hide on the Ceiling"}},{"insert":" - As mentioned before, Ultima absolutely kills our deck so heres some artifact blink to try and save the board state\n\n"},{"insert":{"card-link":"Katara, Water Tribe's Hope"}},{"insert":" - Cuttable card, I was looking for some more anthem esque buff effects. Her waterbend X ability seems good in an artifact deck since we can tap TH and the Core's to give our Slivers solid base P/T. She acts as another finisher kind of card\n\n"},{"insert":{"card-link":"Mendicant Core, Guidelight"}},{"insert":" - Cuttable card, since we run a lot of artifacts there's good synergy with its abilities\n\n"},{"insert":{"card-link":"Ultima, Origin of Oblivion"}},{"insert":" - The other one probably no one uses. Reason being is this decks core is colorless, so we can either double our mana or put a mana lock on the opponent. Really hes better for the mana lock effect. Shutting down their lands into Wastes can absolutely cripple the opponent. Usually hes a body to block, but if you can run away with the mana lock, its disgusting\n"}]}
Draw
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Mm'menon, the Right Hand
Flying
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have ": Add . Spend this mana only to cast a spell from anywhere other than your hand."
Legendary Creature - Advisor Jellyfish

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Sideboard
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When Katara enters, create a 1/1 white Ally creature token.
Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Legendary Creature - Human Warrior Ally

Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot

Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A token / anthem deck trying to make the best use of the "},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" artifact that generates Slivers and gives them double strike and haste.\n\nThe shell of this deck is truly colorless. TH has affinity for Slivers, so the goal here is to provide a small bit of control while playing "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" to help reduce the Hivepools cost. After that, the goal is to protect your Slivers and hivepool while digging for an opening to use "},{"insert":{"card-link":"Practiced Offense"}},{"insert":" to close the game.\n\nIt should be obvious, but the core weakness of this deck is anyone running "},{"insert":{"card-link":"Ultima"}},{"insert":" , so Jeskai or 4C control.\n\nColorless Core:\n"},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" - Central card for this strategy. The Sliver DS/Haste anthem effect and generator that is central to winning for this deck\n\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" - A mana rock that duals as a Sliver for TH affinity and potential 4/4 backdoor\n\n"},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" - Anthem P/T buff for your Slivers that also helps with the TH affinity \n\nWhite Core:\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" - Crazy strong card for token strategies. Adding 1/1 to each creature and an option of DS or LL (almost always choose LL since TH gives your Slivers DS) is powerful. Tack on the flashback and you can quickly turn your board lethal or punishing\n\nColorless Support;\n"},{"insert":{"card-link":"Fomori Vault"}},{"insert":" - Colorless land to help dig through the deck when card draw just isnt in your hand\n\n"},{"insert":{"card-link":"Soulstone Sanctuary"}},{"insert":" - Colorless land that can turn into a 3/3 creature for more Sliver power\n\nBlue Support:\n"},{"insert":{"card-link":"Mm'menon, the Right Hand"}},{"insert":" - One of copy that lets you tap your artifacts to cast artifacts from the top of your library. Nifty way to get around hand attacks and provide next turn info. I do wonder if this guy should have more copies in the sideboard or main deck, seems powerful for this strategy\n\n"},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" - Relatively pricey 4 mana card with the rare usage for cycling. The goal of this is to provide a cheeky way to get around any removal against TH or your Firdoch Cores. It's also a win more card if youre not playing around artifact removal\n\n"},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" - Does this one need a description? One of the best utility cards for blue. Counter spell, draw, and artifact copy all bundled into one\n\n"},{"insert":{"card-link":"Consult the Star Charts"}},{"insert":" - Another top tier blue draw engine that helps you dig through the deck for what you need\n\n"},{"insert":{"card-link":"Stock Up"}},{"insert":" - And another top tier blue draw engine that helps you dig through the deck for what you need\n\nWhite Support:\n"},{"insert":{"card-link":"Erode"}},{"insert":" - Cheap removal that you can save and time for the strongest effect. \n\n"},{"insert":{"card-link":"Day of Judgment"}},{"insert":" - Were a slower midrange kind of deck, need this sweeper to help keep creature heavy decks from overrunning us\n\n"},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" - One of copy for the times you dont have the cards in hand for an extra punch\n\n"},{"insert":{"card-link":"No More Lies"}},{"insert":" - early game counter spell, not much to say here. This is one of the more cuttable cards, but I left it in for the good counter magic or mana tax it has. Sometimes taxing 3 mana gives you a win\n\nMana base:\nI opted for mostly all untapped lands to help keep tempo with faster decks since this deck is already a bit slow\n\nSideboard:\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" - Solid enchantment for any token strategy. Added it in as an option against decks that have good creature removal, but poor enchantment removal\n\n"},{"insert":{"card-link":"Get Lost"}},{"insert":" - Basically extra erodes if you need more spot removal (or enchantment). Thats why they're in the sideboard. \n\n"},{"insert":{"card-link":"Ghost Vacuum"}},{"insert":" + "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" - Graveyard hate for reanimator decks. RIP kills our flashback on Practiced Offense, but it is the strongest reanimator graveyard killer so we keep it\n\n"},{"insert":{"card-link":"Hide on the Ceiling"}},{"insert":" - As mentioned before, Ultima absolutely kills our deck so heres some artifact blink to try and save the board state\n\n"},{"insert":{"card-link":"Katara, Water Tribe's Hope"}},{"insert":" - Cuttable card, I was looking for some more anthem esque buff effects. Her waterbend X ability seems good in an artifact deck since we can tap TH and the Core's to give our Slivers solid base P/T. She acts as another finisher kind of card\n\n"},{"insert":{"card-link":"Mendicant Core, Guidelight"}},{"insert":" - Cuttable card, since we run a lot of artifacts there's good synergy with its abilities\n\n"},{"insert":{"card-link":"Ultima, Origin of Oblivion"}},{"insert":" - The other one probably no one uses. Reason being is this decks core is colorless, so we can either double our mana or put a mana lock on the opponent. Really hes better for the mana lock effect. Shutting down their lands into Wastes can absolutely cripple the opponent. Usually hes a body to block, but if you can run away with the mana lock, its disgusting\n"}]}




















