37 views32 days ago
Standard
Size: 60Est cost: $358.05
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mh_swipez

37 views32 days ago
Standard
Size: 60Est cost: $358.05

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{"ops":[{"insert":"A token / anthem deck trying to make the best use of the "},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" artifact that generates Slivers and gives them double strike and haste.\n\nThe shell of this deck is truly colorless. TH has affinity for Slivers, so the goal here is to provide a small bit of control while playing "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" to help reduce the Hivepools cost. After that, the goal is to protect your Slivers and hivepool while digging for an opening to use "},{"insert":{"card-link":"Practiced Offense"}},{"insert":" to close the game.\n\nIt should be obvious, but the core weakness of this deck is anyone running "},{"insert":{"card-link":"Ultima"}},{"insert":" , so Jeskai or 4C control.\n\nColorless Core:\n"},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" - Central card for this strategy. The Sliver DS/Haste anthem effect and generator that is central to winning for this deck\n\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" - A mana rock that duals as a Sliver for TH affinity and potential 4/4 backdoor\n\n"},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" - Anthem P/T buff for your Slivers that also helps with the TH affinity \n\nWhite Core:\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" - Crazy strong card for token strategies. Adding 1/1 to each creature and an option of DS or LL (almost always choose LL since TH gives your Slivers DS) is powerful. Tack on the flashback and you can quickly turn your board lethal or punishing\n\nColorless Support;\n"},{"insert":{"card-link":"Fomori Vault"}},{"insert":" - Colorless land to help dig through the deck when card draw just isnt in your hand\n\n"},{"insert":{"card-link":"Soulstone Sanctuary"}},{"insert":" - Colorless land that can turn into a 3/3 creature for more Sliver power\n\nBlue Support:\n"},{"insert":{"card-link":"Mm'menon, the Right Hand"}},{"insert":" - One of copy that lets you tap your artifacts to cast artifacts from the top of your library. Nifty way to get around hand attacks and provide next turn info. I do wonder if this guy should have more copies in the sideboard or main deck, seems powerful for this strategy\n\n"},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" - Relatively pricey 4 mana card with the rare usage for cycling. The goal of this is to provide a cheeky way to get around any removal against TH or your Firdoch Cores. It's also a win more card if youre not playing around artifact removal\n\n"},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" - Does this one need a description? One of the best utility cards for blue. Counter spell, draw, and artifact copy all bundled into one\n\n"},{"insert":{"card-link":"Consult the Star Charts"}},{"insert":" - Another top tier blue draw engine that helps you dig through the deck for what you need\n\n"},{"insert":{"card-link":"Stock Up"}},{"insert":" - And another top tier blue draw engine that helps you dig through the deck for what you need\n\nWhite Support:\n"},{"insert":{"card-link":"Erode"}},{"insert":" - Cheap removal that you can save and time for the strongest effect. \n\n"},{"insert":{"card-link":"Day of Judgment"}},{"insert":" - Were a slower midrange kind of deck, need this sweeper to help keep creature heavy decks from overrunning us\n\n"},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" - One of copy for the times you dont have the cards in hand for an extra punch\n\n"},{"insert":{"card-link":"No More Lies"}},{"insert":" - early game counter spell, not much to say here. This is one of the more cuttable cards, but I left it in for the good counter magic or mana tax it has. Sometimes taxing 3 mana gives you a win\n\nMana base:\nI opted for mostly all untapped lands to help keep tempo with faster decks since this deck is already a bit slow\n\nSideboard:\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" - Solid enchantment for any token strategy. Added it in as an option against decks that have good creature removal, but poor enchantment removal\n\n"},{"insert":{"card-link":"Get Lost"}},{"insert":" - Basically extra erodes if you need more spot removal (or enchantment). Thats why they're in the sideboard. \n\n"},{"insert":{"card-link":"Ghost Vacuum"}},{"insert":" + "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" - Graveyard hate for reanimator decks. RIP kills our flashback on Practiced Offense, but it is the strongest reanimator graveyard killer so we keep it\n\n"},{"insert":{"card-link":"Hide on the Ceiling"}},{"insert":" - As mentioned before, Ultima absolutely kills our deck so heres some artifact blink to try and save the board state\n\n"},{"insert":{"card-link":"Katara, Water Tribe's Hope"}},{"insert":" - Cuttable card, I was looking for some more anthem esque buff effects. Her waterbend X ability seems good in an artifact deck since we can tap TH and the Core's to give our Slivers solid base P/T. She acts as another finisher kind of card\n\n"},{"insert":{"card-link":"Mendicant Core, Guidelight"}},{"insert":" - Cuttable card, since we run a lot of artifacts there's good synergy with its abilities\n\n"},{"insert":{"card-link":"Ultima, Origin of Oblivion"}},{"insert":" - The other one probably no one uses. Reason being is this decks core is colorless, so we can either double our mana or put a mana lock on the opponent. Really hes better for the mana lock effect. Shutting down their lands into Wastes can absolutely cripple the opponent. Usually hes a body to block, but if you can run away with the mana lock, its disgusting\n"}]}

Anthem

Qty: 3 Price: $5.97
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (fdn) 723

Anthem

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Artifact

Qty: 4 Price: $1.40
Firdoch Core
Changeling (This card is every creature type.)
: Add one mana of any color.
: This artifact becomes a 4/4 artifact creature until end of turn.
Artifact Kindred - Shapeshifter
Firdoch Core (ecl) 255

Artifact

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Cycling

Qty: 3 Price: $1.77
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Shapeshifter
Waxen Shapethief (dft) 74

Cycling

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Draw

Qty: 7 Price: $33.43
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Mm'menon, the Right Hand
Flying
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have "
: Add
. Spend this mana only to cast a spell from anywhere other than your hand."
Legendary Creature - Advisor Jellyfish
Mm'menon, the Right Hand (eoe) 68
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67

Draw

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Instant

Qty: 3 Price: $25.47
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15

Instant

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Land

Qty: 23 Price: $169.83
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133

Land

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Removal

Qty: 9 Price: $34.41
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (fdn) 140
No More Lies
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
No More Lies (mkm) 221
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Removal

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Sorcery

Qty: 4 Price: $7.96
Practiced Offense
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Practiced Offense (sos) 25

Sorcery

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Tokens

Qty: 4 Price: $3.16
Thrumming Hivepool
Affinity for Slivers (This spell costs
less to cast for each Sliver you control.)
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Artifact
Thrumming Hivepool (eoe) 247

Tokens

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Sideboard

Qty: 15 Price: $74.65
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Ghost Vacuum
: Exile target card from a graveyard.
,
, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact
Ghost Vacuum (dsk) 248
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 32
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend
: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Legendary Creature - Human Warrior Ally
Katara, Water Tribe's Hope (tla) 231
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay
. If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot
Mendicant Core, Guidelight (dft) 213
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (acr) 83
Ultima, Origin of Oblivion
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "
: Add
."
Whenever you tap a land for
, add an additional
.
Legendary Creature - God
Ultima, Origin of Oblivion (fin) 2

Sideboard

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Deck Info

Deck stats

16 pips - 13 cards
16 mana - 16 cards
17 pips - 16 cards
16 mana - 16 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
8 mana - 8 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"A token / anthem deck trying to make the best use of the "},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" artifact that generates Slivers and gives them double strike and haste.\n\nThe shell of this deck is truly colorless. TH has affinity for Slivers, so the goal here is to provide a small bit of control while playing "},{"insert":{"card-link":"Firdoch Core"}},{"insert":" to help reduce the Hivepools cost. After that, the goal is to protect your Slivers and hivepool while digging for an opening to use "},{"insert":{"card-link":"Practiced Offense"}},{"insert":" to close the game.\n\nIt should be obvious, but the core weakness of this deck is anyone running "},{"insert":{"card-link":"Ultima"}},{"insert":" , so Jeskai or 4C control.\n\nColorless Core:\n"},{"insert":{"card-link":"Thrumming Hivepool"}},{"insert":" - Central card for this strategy. The Sliver DS/Haste anthem effect and generator that is central to winning for this deck\n\n"},{"insert":{"card-link":"Firdoch Core"}},{"insert":" - A mana rock that duals as a Sliver for TH affinity and potential 4/4 backdoor\n\n"},{"insert":{"card-link":"Adaptive Automaton"}},{"insert":" - Anthem P/T buff for your Slivers that also helps with the TH affinity \n\nWhite Core:\n"},{"insert":{"card-link":"Practiced Offense"}},{"insert":" - Crazy strong card for token strategies. Adding 1/1 to each creature and an option of DS or LL (almost always choose LL since TH gives your Slivers DS) is powerful. Tack on the flashback and you can quickly turn your board lethal or punishing\n\nColorless Support;\n"},{"insert":{"card-link":"Fomori Vault"}},{"insert":" - Colorless land to help dig through the deck when card draw just isnt in your hand\n\n"},{"insert":{"card-link":"Soulstone Sanctuary"}},{"insert":" - Colorless land that can turn into a 3/3 creature for more Sliver power\n\nBlue Support:\n"},{"insert":{"card-link":"Mm'menon, the Right Hand"}},{"insert":" - One of copy that lets you tap your artifacts to cast artifacts from the top of your library. Nifty way to get around hand attacks and provide next turn info. I do wonder if this guy should have more copies in the sideboard or main deck, seems powerful for this strategy\n\n"},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" - Relatively pricey 4 mana card with the rare usage for cycling. The goal of this is to provide a cheeky way to get around any removal against TH or your Firdoch Cores. It's also a win more card if youre not playing around artifact removal\n\n"},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" - Does this one need a description? One of the best utility cards for blue. Counter spell, draw, and artifact copy all bundled into one\n\n"},{"insert":{"card-link":"Consult the Star Charts"}},{"insert":" - Another top tier blue draw engine that helps you dig through the deck for what you need\n\n"},{"insert":{"card-link":"Stock Up"}},{"insert":" - And another top tier blue draw engine that helps you dig through the deck for what you need\n\nWhite Support:\n"},{"insert":{"card-link":"Erode"}},{"insert":" - Cheap removal that you can save and time for the strongest effect. \n\n"},{"insert":{"card-link":"Day of Judgment"}},{"insert":" - Were a slower midrange kind of deck, need this sweeper to help keep creature heavy decks from overrunning us\n\n"},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" - One of copy for the times you dont have the cards in hand for an extra punch\n\n"},{"insert":{"card-link":"No More Lies"}},{"insert":" - early game counter spell, not much to say here. This is one of the more cuttable cards, but I left it in for the good counter magic or mana tax it has. Sometimes taxing 3 mana gives you a win\n\nMana base:\nI opted for mostly all untapped lands to help keep tempo with faster decks since this deck is already a bit slow\n\nSideboard:\n"},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" - Solid enchantment for any token strategy. Added it in as an option against decks that have good creature removal, but poor enchantment removal\n\n"},{"insert":{"card-link":"Get Lost"}},{"insert":" - Basically extra erodes if you need more spot removal (or enchantment). Thats why they're in the sideboard. \n\n"},{"insert":{"card-link":"Ghost Vacuum"}},{"insert":" + "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" - Graveyard hate for reanimator decks. RIP kills our flashback on Practiced Offense, but it is the strongest reanimator graveyard killer so we keep it\n\n"},{"insert":{"card-link":"Hide on the Ceiling"}},{"insert":" - As mentioned before, Ultima absolutely kills our deck so heres some artifact blink to try and save the board state\n\n"},{"insert":{"card-link":"Katara, Water Tribe's Hope"}},{"insert":" - Cuttable card, I was looking for some more anthem esque buff effects. Her waterbend X ability seems good in an artifact deck since we can tap TH and the Core's to give our Slivers solid base P/T. She acts as another finisher kind of card\n\n"},{"insert":{"card-link":"Mendicant Core, Guidelight"}},{"insert":" - Cuttable card, since we run a lot of artifacts there's good synergy with its abilities\n\n"},{"insert":{"card-link":"Ultima, Origin of Oblivion"}},{"insert":" - The other one probably no one uses. Reason being is this decks core is colorless, so we can either double our mana or put a mana lock on the opponent. Really hes better for the mana lock effect. Shutting down their lands into Wastes can absolutely cripple the opponent. Usually hes a body to block, but if you can run away with the mana lock, its disgusting\n"}]}
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