131 views11 days ago
Commander
Size: 100Est cost: $129.73Salt sum: 30.66
LunaLana
131 views11 days ago
Commander
Size: 100Est cost: $129.73Salt sum: 30.66
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{"ops":[{"attributes":{"bold":true},"insert":"Voltron Featuring Only Cards Released During Or Before The Year 2000"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t\t\t"},{"attributes":{"bold":true},"insert":"Also accidentally a budget deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"A Voltron deck from before the creation of equipment to showcase the power of the Lord of Tresserhorn"},{"insert":"\n\n\nThis deck relies on careful use of your Mulligans to work. It's vital to ensure your opening hand has a source of all three colours of mana, whether via lands, rocks, or mana fixing creatures. Ideally you should have at least one creature in your opening hand, but that is a secondary concern. From here you want to ensure that by the start of Turn 4 you have a way of generating four mana, and have two creatures on the field (who can be mana dorks) in order to cast Lord Tresserhorn. Try to give your card draw to someone who you think you can kill before their deck can get going, or to offer hope to someone who missed their land drops because they think 34 is an acceptable number.\n\nOnce Tresserhorn is on the field, you then want to attack any opponent who hasn't got any blockers on the field. As well on turn 5, you want to equip any auras you have in hand. These can allow you to get around any blockers via keywords like trample, flying, or just simply \"can't be blocked\". As well as this, any aura that brings Lord Tresserhorn's power up importantly brings you from three hits to kill someone via commander damage, to two. Some sources of first strike also exist, to let you be blocked (or if needed, block) safely. This threshold encoraging you to only hit someone once until you have a way of increasing your power to 11+ also helps avoid taking anyone out turn 6 and leaving them sat sulking across the table from you. \n\nA mighty and lordly Voltron commander, which is largely immune to blocking, such as this will attract responses from instants and sorceries. This deck has counter spells to prevent that, and keep you from having to pay the annoying extra cost twice. Should any fog effects or other roadblocks limit your progress, there are a few options to bounce such troubles back to the opponent's hand. From there you can either kill them that turn if possible, or counterspell the problem as it re-enters.\n\nA deck as old and decrepit as this isn't without flaws, with a notable weakness to fight spells and burn spells due to lack of shroud in the deck. Should your local meta feature lots of these, you might have better luck swapping out some counter spells for one of the many options present in the era "},{"insert":{"card-link":"Robe of Mirrors"}},{"insert":" \n\nIf you think this deck is cool, let me know. Leave any thoughts and suggestions in the comments and I will be sure to read them\n"}]}
Counters
Counters
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Creature
Creature
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Draw
Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant

Draw
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Evasion
Evasion
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Land
Land
(CTRL to add secondary)
Protection
Helm of Chatzuk
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact

Protection
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Pump
Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Lightning Reflexes
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchantment - Aura

Wave of Terror
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
Enchantment

Removal
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Maybeboard
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Thought Lash
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment

Tombstone Stairwell
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
World Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Voltron Featuring Only Cards Released During Or Before The Year 2000"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t\t\t"},{"attributes":{"bold":true},"insert":"Also accidentally a budget deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"A Voltron deck from before the creation of equipment to showcase the power of the Lord of Tresserhorn"},{"insert":"\n\n\nThis deck relies on careful use of your Mulligans to work. It's vital to ensure your opening hand has a source of all three colours of mana, whether via lands, rocks, or mana fixing creatures. Ideally you should have at least one creature in your opening hand, but that is a secondary concern. From here you want to ensure that by the start of Turn 4 you have a way of generating four mana, and have two creatures on the field (who can be mana dorks) in order to cast Lord Tresserhorn. Try to give your card draw to someone who you think you can kill before their deck can get going, or to offer hope to someone who missed their land drops because they think 34 is an acceptable number.\n\nOnce Tresserhorn is on the field, you then want to attack any opponent who hasn't got any blockers on the field. As well on turn 5, you want to equip any auras you have in hand. These can allow you to get around any blockers via keywords like trample, flying, or just simply \"can't be blocked\". As well as this, any aura that brings Lord Tresserhorn's power up importantly brings you from three hits to kill someone via commander damage, to two. Some sources of first strike also exist, to let you be blocked (or if needed, block) safely. This threshold encoraging you to only hit someone once until you have a way of increasing your power to 11+ also helps avoid taking anyone out turn 6 and leaving them sat sulking across the table from you. \n\nA mighty and lordly Voltron commander, which is largely immune to blocking, such as this will attract responses from instants and sorceries. This deck has counter spells to prevent that, and keep you from having to pay the annoying extra cost twice. Should any fog effects or other roadblocks limit your progress, there are a few options to bounce such troubles back to the opponent's hand. From there you can either kill them that turn if possible, or counterspell the problem as it re-enters.\n\nA deck as old and decrepit as this isn't without flaws, with a notable weakness to fight spells and burn spells due to lack of shroud in the deck. Should your local meta feature lots of these, you might have better luck swapping out some counter spells for one of the many options present in the era "},{"insert":{"card-link":"Robe of Mirrors"}},{"insert":" \n\nIf you think this deck is cool, let me know. Leave any thoughts and suggestions in the comments and I will be sure to read them\n"}]}



















































































































