thefrogwithnoname
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Size: 40Est cost: $21.76
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{"ops":[{"insert":"Bloomburrow Squirrels"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe opportunists of Bloomburrow. Squirrels thrive by turning every discarded scrap, sacrificed resource, and forgotten card into future advantage. This deck revolves around filling the graveyard, creating and consuming Food, and steadily growing stronger from resources that other factions would consider spent.\n\nPlaystyle: Graveyard Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSquirrels are less concerned with winning quickly than with extracting value from every card. Many creatures reward milling, sacrificing Food, or interacting with the graveyard, allowing the deck to generate a steady stream of counters, creatures, mana, and card advantage. Over time, seemingly small gains accumulate into an overwhelming resource engine.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFill your graveyard, generate Food tokens, and gradually turn those resources into increasingly powerful threats. Cards like Cache Grab, Daggerfang Duo, Heaped Harvest, and Thornvault Forager help fuel the engine, while Corpsberry Cultivator, Bushy Bodyguard, Bonecache Overseer, and Camellia, the Seedmiser convert those resources into board presence and growing creatures. As the game progresses, Valley Rotcaller and your graveyard-based payoffs allow the deck to outvalue opponents, eventually overwhelming them with larger creatures, recurring advantages, and a steady stream of resources.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Things to Watch Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMany of your strongest cards require setup; the deck is often weaker in the opening turns than more aggressive factions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Managing Food tokens is important. Deciding whether to spend them for life, sacrifice them for value, or save them for future synergies is often a critical decision."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard hate can disrupt some of the deck's most powerful interactions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Milling aggressively can occasionally create tension between fueling synergies and losing access to important cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFaction 40"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFaction 40 is a pickup-and-play Magic: The Gathering format built around self-contained 40-card decks that represent the strongest factions, archetypes, and identities from a single set or world.\n\nThe goal is to create what I call a "},{"attributes":{"bold":true},"insert":"\"thematic ideal draft deck\""},{"insert":": a concentrated, replayable version of an archetype that captures the most iconic cards, mechanics, and gameplay patterns of a faction while remaining balanced for crossover play against other Faction 40 decks.\n\nFaction 40 sits somewhere between Limited and Constructed:\nMore focused and consistent than a draft deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More thematic and varied than a traditional constructed deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Designed for replayable faction-vs-faction battles across Magic's multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Rules"},{"attributes":{"header":2},"insert":"\n"},{"insert":"40-card decks using normal Magic rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All cards sourced from a single set or block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 singleton rares/mythics (1/1/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 uncommon slots (2/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 common slots (3/3/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remaining cards are lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Principles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong faction identity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Faithful representation of the source set/world"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replayable gameplay with meaningful archetype cohesion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pickup-and-play accessibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cross-faction compatibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flavor and gameplay experience over strict optimization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery Faction 40 deck is intended to stand on its own while also being part of a larger ecosystem of decks spanning different sets, planes, and eras of Magic.\n"}]}
Draw
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
Instant

Draw
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Land
Land
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Ramp
Ramp
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Recursion
Osteomancer Adept
Deathtouch
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Creature - Squirrel Warlock

Recursion
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Removal
Consumed by Greed
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Instant

Removal
(CTRL to add secondary)
Tokens
Bushy Bodyguard
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature - Warrior Squirrel

Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Legendary Creature - Squirrel Warlock

Tokens
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Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Bloomburrow Squirrels"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe opportunists of Bloomburrow. Squirrels thrive by turning every discarded scrap, sacrificed resource, and forgotten card into future advantage. This deck revolves around filling the graveyard, creating and consuming Food, and steadily growing stronger from resources that other factions would consider spent.\n\nPlaystyle: Graveyard Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSquirrels are less concerned with winning quickly than with extracting value from every card. Many creatures reward milling, sacrificing Food, or interacting with the graveyard, allowing the deck to generate a steady stream of counters, creatures, mana, and card advantage. Over time, seemingly small gains accumulate into an overwhelming resource engine.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFill your graveyard, generate Food tokens, and gradually turn those resources into increasingly powerful threats. Cards like Cache Grab, Daggerfang Duo, Heaped Harvest, and Thornvault Forager help fuel the engine, while Corpsberry Cultivator, Bushy Bodyguard, Bonecache Overseer, and Camellia, the Seedmiser convert those resources into board presence and growing creatures. As the game progresses, Valley Rotcaller and your graveyard-based payoffs allow the deck to outvalue opponents, eventually overwhelming them with larger creatures, recurring advantages, and a steady stream of resources.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Things to Watch Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMany of your strongest cards require setup; the deck is often weaker in the opening turns than more aggressive factions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Managing Food tokens is important. Deciding whether to spend them for life, sacrifice them for value, or save them for future synergies is often a critical decision."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Graveyard hate can disrupt some of the deck's most powerful interactions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Milling aggressively can occasionally create tension between fueling synergies and losing access to important cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFaction 40"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFaction 40 is a pickup-and-play Magic: The Gathering format built around self-contained 40-card decks that represent the strongest factions, archetypes, and identities from a single set or world.\n\nThe goal is to create what I call a "},{"attributes":{"bold":true},"insert":"\"thematic ideal draft deck\""},{"insert":": a concentrated, replayable version of an archetype that captures the most iconic cards, mechanics, and gameplay patterns of a faction while remaining balanced for crossover play against other Faction 40 decks.\n\nFaction 40 sits somewhere between Limited and Constructed:\nMore focused and consistent than a draft deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More thematic and varied than a traditional constructed deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Designed for replayable faction-vs-faction battles across Magic's multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Rules"},{"attributes":{"header":2},"insert":"\n"},{"insert":"40-card decks using normal Magic rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All cards sourced from a single set or block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 singleton rares/mythics (1/1/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 uncommon slots (2/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 common slots (3/3/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remaining cards are lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Principles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong faction identity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Faithful representation of the source set/world"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replayable gameplay with meaningful archetype cohesion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pickup-and-play accessibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cross-faction compatibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flavor and gameplay experience over strict optimization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery Faction 40 deck is intended to stand on its own while also being part of a larger ecosystem of decks spanning different sets, planes, and eras of Magic.\n"}]}














