aalongi
37 views10 days ago
Commander
Size: 100Est cost: $211.59Salt sum: 32.24
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck has several fun interactions with "},{"insert":{"card-link":"Rienne, Angel of Rebirth"}},{"insert":" ’s abilities. Primary among them is the "},{"insert":{"card-link":"Sneak Attack"}},{"insert":" package, which allows you to drop a (multicolored) creature, swing with it, sack it to "},{"insert":{"card-link":"Brion Stoutarm"}},{"insert":" if available, and then bring it back to hand for another go next turn. \n\nAlternately, you can go wider and just smash into your opponents without fear, bringing efficient creatures like "},{"insert":{"card-link":"Conclave Cavalier"}},{"insert":" and "},{"insert":{"card-link":"Woolly Thoctar"}},{"insert":" back over and over until the defenders’ resources are exhausted.\n\nBeyond that, you can take more of a control angle and attack relentlessly with "},{"insert":{"card-link":"Novablast Wurm"}},{"insert":" , bringing back your own army with Rienne (who will also die) and then keeping your commander clear of the board until the Wurm has finished the job. You should probably only try this if you have a card engine such as "},{"insert":{"card-link":"Tome of the Guildpact"}},{"insert":" ready to keep your hand full, or a Sneak Attack angle for subsequent swings.\n\nOf course, opponents will go hard after Rienne. Back her up with any of half a dozen protection/indestructibility effects (the most efficient is "},{"insert":{"card-link":"Saffi Eriksdotter"}},{"insert":" ), or hold "},{"insert":{"card-link":"Vengeful Rebirth"}},{"insert":" in hand and let her go to the graveyard once for a productive return.\n\nThe two most startling plays the deck generates involve "},{"insert":{"card-link":"Realm Razer"}},{"insert":" , which can lock in board advantage if you have it; and "},{"insert":{"card-link":"Chance for Glory"}},{"insert":" , which can interrupt an opponent’s board wipe with a last chance to achieve victory.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Anthem
Wilt-Leaf Liege
( can be paid with either or .)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Creature - Knight Elf

Anthem
(CTRL to add secondary)
Combat Creatures
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Legendary Creature - Angel

Tolsimir, Midnight's Light
Lifelink
When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
Legendary Creature - Elf Scout

Combat Creatures
(CTRL to add secondary)
Draw and Tutor
Bre of Clan Stoutarm
, : Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
Legendary Creature - Warrior Giant

Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective

Draw and Tutor
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
(CTRL to add secondary)
Protection
Bronzehide Lion
: This creature gains indestructible until end of turn.
When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
Creature - Cat

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Migloz, Maze Crusher
Migloz enters with five oil counters on it.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Legendary Creature - Beast Phyrexian

Removal
(CTRL to add secondary)
Sneak Attack and Haste
Sneak Attack and Haste
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck has several fun interactions with "},{"insert":{"card-link":"Rienne, Angel of Rebirth"}},{"insert":" ’s abilities. Primary among them is the "},{"insert":{"card-link":"Sneak Attack"}},{"insert":" package, which allows you to drop a (multicolored) creature, swing with it, sack it to "},{"insert":{"card-link":"Brion Stoutarm"}},{"insert":" if available, and then bring it back to hand for another go next turn. \n\nAlternately, you can go wider and just smash into your opponents without fear, bringing efficient creatures like "},{"insert":{"card-link":"Conclave Cavalier"}},{"insert":" and "},{"insert":{"card-link":"Woolly Thoctar"}},{"insert":" back over and over until the defenders’ resources are exhausted.\n\nBeyond that, you can take more of a control angle and attack relentlessly with "},{"insert":{"card-link":"Novablast Wurm"}},{"insert":" , bringing back your own army with Rienne (who will also die) and then keeping your commander clear of the board until the Wurm has finished the job. You should probably only try this if you have a card engine such as "},{"insert":{"card-link":"Tome of the Guildpact"}},{"insert":" ready to keep your hand full, or a Sneak Attack angle for subsequent swings.\n\nOf course, opponents will go hard after Rienne. Back her up with any of half a dozen protection/indestructibility effects (the most efficient is "},{"insert":{"card-link":"Saffi Eriksdotter"}},{"insert":" ), or hold "},{"insert":{"card-link":"Vengeful Rebirth"}},{"insert":" in hand and let her go to the graveyard once for a productive return.\n\nThe two most startling plays the deck generates involve "},{"insert":{"card-link":"Realm Razer"}},{"insert":" , which can lock in board advantage if you have it; and "},{"insert":{"card-link":"Chance for Glory"}},{"insert":" , which can interrupt an opponent’s board wipe with a last chance to achieve victory.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}








































































