27 views30 hrs ago
Custom
Size: 40Est cost: $23.02
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thefrogwithnoname

27 views30 hrs ago
Custom
Size: 40Est cost: $23.02

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{"ops":[{"insert":"Bloomburrow Bats"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The nocturnal caretakers of Bloomburrow. This deck revolves around life gain and life loss, with small evasive creatures slowly draining opponents while accumulating incremental advantages over time.\n\nPlaystyle: Tempo-Midrange"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bats excel at winning races. Nearly every life gain effect doubles as a source of pressure, allowing the deck to attack from multiple angles while maintaining a healthy life total. Evasive flyers chip away in the air while payoff creatures turn every life swing into additional damage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish an early board of flying creatures and begin triggering life gain and life loss effects each turn. Cards like Moonstone Harbinger, Starscape Cleric, and Starseer Mentor reward repeated life swings, while evasive attackers make it difficult for opponents to stabilize. Over time, incremental drains and airborne pressure create an advantage that becomes increasingly difficult to overcome.\n\nThings to Watch Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies on synergy more than raw card quality."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Individual creatures are often modest in size and can struggle against larger boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many payoffs require multiple turns to generate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal aimed at key life gain engines can significantly slow the deck's clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFaction 40"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFaction 40 is a pickup-and-play Magic: The Gathering format built around self-contained 40-card decks that represent the strongest factions, archetypes, and identities from a single set or world.\n\nThe goal is to create what I call a "},{"attributes":{"bold":true},"insert":"\"thematic ideal draft deck\""},{"insert":": a concentrated, replayable version of an archetype that captures the most iconic cards, mechanics, and gameplay patterns of a faction while remaining balanced for crossover play against other Faction 40 decks.\n\nFaction 40 sits somewhere between Limited and Constructed:\nMore focused and consistent than a draft deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More thematic and varied than a traditional constructed deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Designed for replayable faction-vs-faction battles across Magic's multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Rules"},{"attributes":{"header":2},"insert":"\n"},{"insert":"40-card decks using normal Magic rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All cards sourced from a single set or block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 singleton rares/mythics (1/1/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 uncommon slots (2/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 common slots (3/3/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remaining cards are lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Principles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong faction identity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Faithful representation of the source set/world"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replayable gameplay with meaningful archetype cohesion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pickup-and-play accessibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cross-faction compatibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flavor and gameplay experience over strict optimization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery Faction 40 deck is intended to stand on its own while also being part of a larger ecosystem of decks spanning different sets, planes, and eras of Magic.\n"}]}

Anthem

Qty: 2 Price: $0.70
Moonstone Harbinger
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Creature - Warrior Bat
Moonstone Harbinger (blb) 101

Anthem

(CTRL to add secondary)

Drain

Qty: 3 Price: $4.93
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Creature - Bat Warlock
Starseer Mentor (blb) 233

Drain

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Draw

Qty: 6 Price: $3.48
Darkstar Augur
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock
Darkstar Augur (blb) 90
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat
Star Charter (blb) 33
Starlit Soothsayer
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Cleric Bat
Starlit Soothsayer (blb) 115

Draw

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Land

Qty: 16 Price: $7.94
Lupinflower Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Lupinflower Village (blb) 256
Mudflat Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Land
Mudflat Village (blb) 257
Plains
(
: Add
.)
Basic Land - Plains
Plains (blb) 370
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 373

Land

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Lifegain

Qty: 9 Price: $3.79
Essence Channeler
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Creature - Cleric Bat
Essence Channeler (blb) 12
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Moonrise Cleric
Flying
Whenever this creature attacks, you gain 1 life.
Creature - Cleric Bat
Moonrise Cleric (blb) 226
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
Creature - Cleric Bat
Wax-Wane Witness (blb) 39

Lifegain

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Recursion

Qty: 1 Price: $0.49
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay
and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat
Zoraline, Cosmos Caller (pblb) 242p

Recursion

(CTRL to add secondary)

Removal

Qty: 3 Price: $1.69
Fell
Destroy target creature.
Sorcery
Fell (blb) 95
Nocturnal Hunger
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Destroy target creature. If the gift wasn't promised, you lose 2 life.
Instant
Nocturnal Hunger (blb) 102
Sonar Strike
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Instant
Sonar Strike (blb) 32

Removal

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Deck Info

Deck stats

18 pips - 15 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
18 pips - 15 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Bloomburrow Bats"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The nocturnal caretakers of Bloomburrow. This deck revolves around life gain and life loss, with small evasive creatures slowly draining opponents while accumulating incremental advantages over time.\n\nPlaystyle: Tempo-Midrange"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bats excel at winning races. Nearly every life gain effect doubles as a source of pressure, allowing the deck to attack from multiple angles while maintaining a healthy life total. Evasive flyers chip away in the air while payoff creatures turn every life swing into additional damage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish an early board of flying creatures and begin triggering life gain and life loss effects each turn. Cards like Moonstone Harbinger, Starscape Cleric, and Starseer Mentor reward repeated life swings, while evasive attackers make it difficult for opponents to stabilize. Over time, incremental drains and airborne pressure create an advantage that becomes increasingly difficult to overcome.\n\nThings to Watch Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies on synergy more than raw card quality."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Individual creatures are often modest in size and can struggle against larger boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many payoffs require multiple turns to generate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal aimed at key life gain engines can significantly slow the deck's clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFaction 40"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFaction 40 is a pickup-and-play Magic: The Gathering format built around self-contained 40-card decks that represent the strongest factions, archetypes, and identities from a single set or world.\n\nThe goal is to create what I call a "},{"attributes":{"bold":true},"insert":"\"thematic ideal draft deck\""},{"insert":": a concentrated, replayable version of an archetype that captures the most iconic cards, mechanics, and gameplay patterns of a faction while remaining balanced for crossover play against other Faction 40 decks.\n\nFaction 40 sits somewhere between Limited and Constructed:\nMore focused and consistent than a draft deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More thematic and varied than a traditional constructed deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Designed for replayable faction-vs-faction battles across Magic's multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Rules"},{"attributes":{"header":2},"insert":"\n"},{"insert":"40-card decks using normal Magic rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All cards sourced from a single set or block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 singleton rares/mythics (1/1/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 uncommon slots (2/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 common slots (3/3/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remaining cards are lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Principles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong faction identity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Faithful representation of the source set/world"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replayable gameplay with meaningful archetype cohesion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pickup-and-play accessibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cross-faction compatibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flavor and gameplay experience over strict optimization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery Faction 40 deck is intended to stand on its own while also being part of a larger ecosystem of decks spanning different sets, planes, and eras of Magic.\n"}]}
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