thefrogwithnoname
27 views30 hrs ago
Custom
Size: 40Est cost: $23.02
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Bloomburrow Bats"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The nocturnal caretakers of Bloomburrow. This deck revolves around life gain and life loss, with small evasive creatures slowly draining opponents while accumulating incremental advantages over time.\n\nPlaystyle: Tempo-Midrange"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bats excel at winning races. Nearly every life gain effect doubles as a source of pressure, allowing the deck to attack from multiple angles while maintaining a healthy life total. Evasive flyers chip away in the air while payoff creatures turn every life swing into additional damage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish an early board of flying creatures and begin triggering life gain and life loss effects each turn. Cards like Moonstone Harbinger, Starscape Cleric, and Starseer Mentor reward repeated life swings, while evasive attackers make it difficult for opponents to stabilize. Over time, incremental drains and airborne pressure create an advantage that becomes increasingly difficult to overcome.\n\nThings to Watch Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies on synergy more than raw card quality."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Individual creatures are often modest in size and can struggle against larger boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many payoffs require multiple turns to generate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal aimed at key life gain engines can significantly slow the deck's clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFaction 40"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFaction 40 is a pickup-and-play Magic: The Gathering format built around self-contained 40-card decks that represent the strongest factions, archetypes, and identities from a single set or world.\n\nThe goal is to create what I call a "},{"attributes":{"bold":true},"insert":"\"thematic ideal draft deck\""},{"insert":": a concentrated, replayable version of an archetype that captures the most iconic cards, mechanics, and gameplay patterns of a faction while remaining balanced for crossover play against other Faction 40 decks.\n\nFaction 40 sits somewhere between Limited and Constructed:\nMore focused and consistent than a draft deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More thematic and varied than a traditional constructed deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Designed for replayable faction-vs-faction battles across Magic's multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Rules"},{"attributes":{"header":2},"insert":"\n"},{"insert":"40-card decks using normal Magic rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All cards sourced from a single set or block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 singleton rares/mythics (1/1/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 uncommon slots (2/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 common slots (3/3/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remaining cards are lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Principles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong faction identity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Faithful representation of the source set/world"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replayable gameplay with meaningful archetype cohesion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pickup-and-play accessibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cross-faction compatibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flavor and gameplay experience over strict optimization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery Faction 40 deck is intended to stand on its own while also being part of a larger ecosystem of decks spanning different sets, planes, and eras of Magic.\n"}]}
Drain
Drain
(CTRL to add secondary)
Draw
Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Cleric Bat

Draw
(CTRL to add secondary)
Land
Lupinflower Village
: Add .
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Add . Spend this mana only to cast a creature spell.
, , Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Recursion
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legendary Creature - Cleric Bat

Recursion
(CTRL to add secondary)
Removal
Nocturnal Hunger
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Destroy target creature. If the gift wasn't promised, you lose 2 life.
Destroy target creature. If the gift wasn't promised, you lose 2 life.
Instant

Removal
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Bloomburrow Bats"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The nocturnal caretakers of Bloomburrow. This deck revolves around life gain and life loss, with small evasive creatures slowly draining opponents while accumulating incremental advantages over time.\n\nPlaystyle: Tempo-Midrange"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bats excel at winning races. Nearly every life gain effect doubles as a source of pressure, allowing the deck to attack from multiple angles while maintaining a healthy life total. Evasive flyers chip away in the air while payoff creatures turn every life swing into additional damage.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How to Win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish an early board of flying creatures and begin triggering life gain and life loss effects each turn. Cards like Moonstone Harbinger, Starscape Cleric, and Starseer Mentor reward repeated life swings, while evasive attackers make it difficult for opponents to stabilize. Over time, incremental drains and airborne pressure create an advantage that becomes increasingly difficult to overcome.\n\nThings to Watch Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck relies on synergy more than raw card quality."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Individual creatures are often modest in size and can struggle against larger boards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Many payoffs require multiple turns to generate value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Removal aimed at key life gain engines can significantly slow the deck's clock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nFaction 40"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFaction 40 is a pickup-and-play Magic: The Gathering format built around self-contained 40-card decks that represent the strongest factions, archetypes, and identities from a single set or world.\n\nThe goal is to create what I call a "},{"attributes":{"bold":true},"insert":"\"thematic ideal draft deck\""},{"insert":": a concentrated, replayable version of an archetype that captures the most iconic cards, mechanics, and gameplay patterns of a faction while remaining balanced for crossover play against other Faction 40 decks.\n\nFaction 40 sits somewhere between Limited and Constructed:\nMore focused and consistent than a draft deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More thematic and varied than a traditional constructed deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Designed for replayable faction-vs-faction battles across Magic's multiverse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Rules"},{"attributes":{"header":2},"insert":"\n"},{"insert":"40-card decks using normal Magic rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All cards sourced from a single set or block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4 singleton rares/mythics (1/1/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 uncommon slots (2/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12 common slots (3/3/2/2/1/1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remaining cards are lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Principles"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong faction identity"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Faithful representation of the source set/world"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replayable gameplay with meaningful archetype cohesion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pickup-and-play accessibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cross-faction compatibility"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flavor and gameplay experience over strict optimization"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEvery Faction 40 deck is intended to stand on its own while also being part of a larger ecosystem of decks spanning different sets, planes, and eras of Magic.\n"}]}













