153 views8 days ago
Commander
Size: 100Est cost: $6369.32Salt sum: 68.11
NamelessFear
153 views8 days ago
Commander
Size: 100Est cost: $6369.32Salt sum: 68.11
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Commander
Dargo, the Shipwrecker
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
Trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Giant Pirate

Reyhan, Last of the Abzan
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Warrior

Commander
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Artifact
Artifact
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Creature
Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Legendary Creature - Demon Mercenary

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Creature
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Enchantment
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Instant
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Sorcery
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Sorcery
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Maybeboard
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Turbo Jund Dargo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tLight on interaction, heavy on go fast. \n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"No need for rhystic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"We don't have Tymna. We don't have Rhystic Study or Mystic Remora. We don't even Esper Sentinel. So how do we see enough cards to get to a win in these colors? Mass Draw Effects. In fact, one of the things that makes green such a strong color pairing for Dargo is deepening our access to these MDEs. We get direct ones in the form of "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Life's Legacy"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Greater Good"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", as well as indirect ones through loops with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Selvala, Heart of the Wild"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Great Henge"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". Beyond these green specific additions, we also have "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Ad Nauseam"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Peer into the Abyss"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":","},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Necropotence"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Altar of the Wretched"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Rakdos, the Muscle"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". If you squint, you can treat even "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Yawgmoth's Will"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" as a MDE because it gives you access to all of the cards in your graveyard which can be EXTREMELY relevant when you've already eaten free rocks/dorks for Dargo cast."},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"When you hear high level players talk, they'll regularly say that interacting with engines like "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Rhystic Study"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Mystic Remora"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" is a \"low ELO\" move. Partially as a result of this, and partially because that's just true, it's become very uncommon for these engines to get interacted with. You will be afforded no such luxury in Jund Dargo. Putting a "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Greater Good"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Life's Legacy"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", or "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Altar of the Wretched"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" on the stack is going to immediately bring all eyes on you. It doesn't matter if the rhystic study player at the table has already drawn 37 cards, you won't be allowed to draw 7 if it can be prevented. This deck is so combo dense, explosive, and synergistic that a draw 7 is highly likely to get you into a win. "},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"There is a good chance that you'll need to use your words when trying to resolve one of these effects, ESPECIALLY if it's a loop-able effect like Greater Good. Things like \"I won't use it to loop Dargo, just let me refill my hand and save your interaction for something that actually wins\" or \"I get that this deck drawing 7 cards is scary, but there's a rhystic study out that will draw way more cards than me if we have to fight over this\" can get your spells to resolve. This is also a great opportunity to fish for information. As people start freaking out or asking you \"what are you planning on doing this x/y/z\" or \"hey guys we need to do something about this Altar\" you can simply ask - \"Can you show me a reason not to cast this spell right now?\" or \"Hey, I understand this is scary, I'd rather you have interaction for the player after me who is about to push\". Playing a very low to the ground turbo deck that has, effectively, zero non-removal based interaction REQUIRES you to yap. It doesn't mean that you can get away with not doing it at all, as is a common belief about turbo pilots. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-primary)","bold":true},"insert":"Reyhan vs Ikra "},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Does Partner Choice Matter"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"The answer to this is: marginally, yes. Reyhan will have more use cases available to her than Ikra will in almost every game thanks to her innate synergy with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Agatha's Soul Cauldron"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", and is also a winning card with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Birthing Pod"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" thanks to "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Ruthless Technomancer"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". You won't cast either of them all that often, but "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Reyhan, Last of the Abzan"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" does have use cases that push her into (IMO) the only real option for the deck. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"How To Win"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Razaketh"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"One key difference with Jund Dargo is that it's first and foremost a "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Razaketh"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" deck which is not something that Mardu has reliable access to because of the lack of "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Birthing Pod"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". The importance of cards like "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Pattern of Rebirth"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Birthing Pod"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Eldritch Evolution"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" in the list is the ability to cheat Razaketh into play. There are probably nigh on infinite lines available to you once Razaketh is on field, but the gist of it is that Dargo either needs to be on field with a cost of 1{R} or have the ability to get him into play for 1{R} after Raz is on field. The main line to go for, typically, is:"},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to Razaketh to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Lotus Petal"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". Cast Petal, crack it for red."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Cast Dargo, sacrifice him to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Lion's Eye Diamond"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Cast LED, crack for 3{R}. Cast Dargo, sacrifice him to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Win with any combination of "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" stuff but it's probably escape LED twice, get Birgi or Relic sacrificing Dargo to Raz, repeat to get Altar of Dementia. Win. You may need to get Burnt Offering or Sacrifice somewhere in here to make mana work. It's very flexible. Maybe you just need Razaketh to grab the other part of an A/B combo. He does it all."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"An alternate line with Razaketh, as long as you have one excess black pip, is (assuming recast of Dargo after each sacrifice to Razaketh):"},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to Razaketh to get Lotus Petal. Cast Petal, crack it for red"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to get LED. Cast LED, crack it for red"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Burnt Offering"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", cast and sac Dargo to burnt"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Spider Punk"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", cast Spider Punk."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Spider Manifestation"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", cast it and have it enter with haste due to riot"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Altar of Dementia"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and mill everyone out by looping with Dargo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"One thing that's important to note is that you CANNOT just win off of Razaketh without Dargo already being cost reduced. So "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Entomb"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" / "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Reanimate"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" with no boardstate does not work. This is part of why "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Pattern of Rebirth"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" is such a powerful card in the list because it likely requires being attached to a dork that you're sacrificing as you cast Dargo and ensures you're in a position to convert the win. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Dargo Loops"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Most folks are familiar at this point with Dargo loops. This deck has more of them than Mardu Dargo because of cards like Spider Manifestation, Gwenna, Rakdos the Muscle, Soul Cauldron + Tinderwall + Great Henge, and a few more. We'll cover each of them. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Dargo Mana Rock + Sacrifice Outlet"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"When I say Dargo mana rock, this refers to anything that creates a mana neutral (or mana positive) loop with casting Dargo. For instance, if you've sacrificed 3 artifacts or creatures that turn, Dargo will cost {R}. If you have a "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Birgi"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" in play, each time you cast Dargo from that point on, you'll generate {R} off of Birgi per cast. If you have a sacrifice outlet like "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Altar of Dementia"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" in play, you can sacrifice Dargo to it (he sees his own sac, is the very stupid joke that we make in the Dargo community), he'll continue to reduce himself by an additional 2 mana. This loop allows you to mill out yourself or your opponents by repeatedly sacrificing Dargo to Altar of Dementia, generating a red mana to continue the loop with Birgi on each cast. This can also be accomplished with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Relic of Legends"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", the only difference being that you have to tap Dargo into Relic on each cast."},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This same loop can be accomplished with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Spider Manifestation"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Gwenna"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" with a sacrifice outlet in play. Gwenna taps for 2 mana that can be used to cast creature spells or activate abilities of creatures you control. In addition, though, Gwenna untaps herself (as well as putting a +1/+1 counter on herself, soul cauldron synergy!) whenever you cast a creature with power 5 or greater. This means that each time you cast Dargo, you generate one more mana to be spent on creatures than he costs. This is, effectively, infinite mana to be spent on creatures or activated abilities of creatures. Spider Manifestation works in a very similar fashion, untapping itself whenever you cast a spell with mana value 4 or greater. Spider only nets even on mana like Birgi, though, whereas Gwenna creates a mana surplus. "},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This loop is a bit more difficult to assemble, but it is INCREDIBLY cool. It requires you to have a "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Great Henge"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" in play, "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Agatha's Soul Cauldron"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" in play, and a "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Tinderwall"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" in your graveyard (or exiled under Soul Cauldron already). Whenever you cast Dargo, Great Henge will see that and he'll enter with a +1/+1 counter on him + you get to draw a card. With Tinderwall in grave or under Soul Cauldron already, that means Dargo can sacrifice himself to generate 2{R}. This will allow you to create an amount of red mana equal to the number of cards in your deck, as well as drawing the rest of your deck. At that point, you can win in any number of ways. (: Some people also run cards like "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Up the Beanstalk"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" to create a similar effect, and I think this is totally fine. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Warren Soul Trader and Rakdos the Muscle"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This loop is "},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"almost"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" the same as illustrated above but warrants a slightly separate discussion. "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Warren Soul Trader"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" acts as a mana neutral rock for Dargo as well as a sacrifice outlet. This, by itself, accomplishes nothing except allowing you to sacrifice Dargo as many times as you have life available. However, with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Rakdos the Muscle"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" on field, you'll be able to exile your entire deck (or the entire deck of most of your opponents). Sacrificing Dargo to WST will create a treasure, which will allow you to cast Dargo again afterwards. Rakdos will see Dargo get sacrificed, and you'll have a trigger to exile 7 cards from a target library. This loop is functionally equivalent to a meme bet with your opponent's entire library in grave or brain freezing yourself out to continue a breach line and you'll be able to assemble a win however you'd like. A common pattern here is to use "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Deadpool"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" without stealing any textbox to activate his ability to force your opponents to draw a card, or casting "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Wheel of Fortune"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" once your opponents are decked out. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Greater Good and Dargo Mana Rock"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"One of the most powerful cards Jund gives us access to is "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Greater Good"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". Once Dargo is cost reduced and you have a "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Birgi"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" type of effect out, this allows you to draw 7, discard 3 for your entire deck. I don't think I need to explain how to win once your deck is in your hands, but one of the easiest lines here is to just go with "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" because your graveyard will be so full from the dump 3. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Layering"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Most of the Dargo loop combos can be layered in interesting ways. "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Altar of Dementia"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Birgi"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Relic of Legends"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" can be used to mill any player out, but if you also happen to have "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Rakdos, the Muscle"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" out, you'll be able to exile a deck at the same time. "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Warren Soul Trader"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Great Henge"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" will allow you to draw as many cards as you have life and assemble a win from there. "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Selvala, Heart of the Wilds"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" will also allow you to draw your deck during any Dargo loop because, unless you're playing against some semi blue abomination, Dargo "},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)","italic":true},"insert":"should"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" be the highest power creature on board at any given time."},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" "},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Ruthless Technomancer Loops "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Most people know how this line works already, and it's arguably the strongest win condition that Mardu Dargo has. It's extremely powerful in Jund, still, but it at times feels too slow for what this deck wants to accomplish. Additionally, there is only one "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Ruthless Technomancer"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" copy effect in the deck here so it's less of a priority. I'll still cover it here because it has some added nuance due to the addition of cards like "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Nature's Rhythm"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". "},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"The basis of the loop is as follows: "},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Dargo on field and at a cost of 1{R} "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Cast "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Ruthless Technomancer"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", on ETB sacrifice Dargo (this ability DOES NOT target and cannot be swatted, important for you to know) which generates 7 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Recast Dargo, leaving you with 6 treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Cast "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Deadpool"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", swapping his textbox with the original Technomancer's. On ETB, sacrifice Dargo. At the end of this you should have 8 treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Recast Dargo, sacrificing the Deadpool textbox-ed Technomancer as part of his cost. 7 treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Activate the Deadpool Techomancer's activated ability to reanimate the original Technomancer from grave. Activation cost will leave you at 2 treasures. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Sacrifice Dargo with the reanimated techomancer, leaving you at 9 treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Repeat steps 5-7 to demonstrate a loop of infinite treasure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Once you have infinite treasure, end the loop by sacrificing Deadpool as part of the cost of casting Dargo. Reanimate Deadpool using the original Technomancer, but don't steal a textbox. Pay 3 mana to sacrifice Deadpool, forcing your 3 opponents to draw a card. Activate Technomancer to reanimate Deadpool, and repeat. This is all activated abilities at this point, so you can continue to activate on top of whatever your opponents draw and they'll never have an opportunity to interact, short of a split second spell of some sort."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Nature's Rhythm"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This gets a separate shout out here because "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Nature's Rhythm"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" is a one card win condition in this deck with the above loop. Cast Nature's Rhythm for X is 4 to get "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Ruthless Technomancer"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":". ETB sacrifice Dargo. 7 treasures. Recast Dargo. THEN, tap Dargo to harmonize Nature's Rhythm and use 4 of your treasures for the 4{G} cost. Grab Deadpool with it, repeat the above process. Profit. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Underworld Breach"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This is a breach deck, but the lines aren't always as obvious/simple as \"cast LED and brain freeze, profit\". It is, though, BY FAR your most versatile win condition. The addition of "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Shifting Woodland"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Entomb"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" also enable you to put an uncounterable breach into play quite easily. You can find breach lines in most primers, but I'll talk about a few of the ways that you can win with it here. "},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Sacrifice + Burnt Offering + Diabolic Intent Costs CAN BE PAID IN ANY ORDER."},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This is an extremely niche interaction but it is VERY important to know about. Additional costs can be paid in any order when casting a spell. In this case, "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Burnt Offering"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Sacrifice"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", and "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Diabolic Intent"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" all have \"Sacrifice a creature as an additional cost to cast this spell\". Underworld Breach says that you can cast spells for their escape costs in addition to their normal costs. What does this mean? When you cast one of these spells from your graveyard with breach, you can FIRST sacrifice Dargo as part of the cost, sending him to your graveyard. You can THEN use Dargo as part of 3 card escape cost, sending him back to the command zone. This very small rule can be abused to make otherwise unworkable breach lines into something you can convert into a win."},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Stitcher's Supplier and Culling the Weak"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Have "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Stitcher's Supplier"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" on field or in yard (preferably on field to minimize the number of cards you have to escape). Cast "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Culling the Weak"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":", sacrificing Stitcher's Supplier. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Mill 3 cards on death trigger of Stitcher's. Recast Stitcher's with your floating black mana, escaping 3. Mill 3 cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Preferably, you have a way to sacrifice Stitcher's here that ISN'T just Culling the Weak so you can actually go card positive in this loop, but even if you have to keep escaping Culling AND Stitcher's this will allow you to net much black mana and stay card neutral until you hit a more reliable sac outlet/win condition"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Altar of Dementia + Birgi Effect"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"As illustrated above, we can generate infinite mill with Altar of Dementia and Biri/Relic/Gwenna/Spider Manifestation. One of the best ways to use this mill is to convert it into breach fuel. While we can mill out our opponents entirely, savvy players will often find ways to use that to their advantage during their upkeep, especially if you're in the mid or late game. Instead, we can direct that mill at ourselves until we hit "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Wheel of Fortune"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" or "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Deadpool"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" OR sufficient tutors to put one of those into our graveyard. Then we proceed to mill out our opponents and force them to draw a card with one of those two. "},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"var(--bs-heading-color)","bold":true},"insert":"Altar of the Wretched"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"This card doesn't necessarily win on its own as a breach line, but it has interesting use cases for breach. With Dargo, this card actually reads as \"Draw 7, mill 7 cards\". If you already have breach in hand but your graveyard is light, this card will often be able to get you there. If you have a way to produce excess mana (assume this is true in the below explanation), you can also use this as a loop with breach."},{"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Cast "},{"attributes":{"color":"var(--bs-primary)","background":"rgba(0, 0, 0, 0.05)","link":"about:blank"},"insert":"Altar of the Wretched"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":" with Dargo on field, sacrifice him and draw 7, mill 7"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Recast Dargo, sacrificing Altar as part of his additional cost"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"Escape Altar, sacrifice Dargo. Draw 7, mill 7"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#000000","background":"rgba(0, 0, 0, 0.05)"},"insert":"If you already have LED, this is a card positive loop that will allow you to mill until you hit an actual win condition"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}































































































