27 views18 hrs ago
Commander
Size: 100Est cost: $445.91Salt sum: 38.34
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trani.ale@gmail.com

27 views18 hrs ago
Commander
Size: 100Est cost: $445.91Salt sum: 38.34
No deck tags

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Commander

Qty: 1 Price: $0.00
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (prm) 98083

Commander

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Anthem

Qty: 3 Price: $5.87
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature - Human Knight
Adriana, Captain of the Guard (onc) 114
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
Fervent Charge (pip) 215
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231

Anthem

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Burn

Qty: 1 Price: $0.00
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717

Burn

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Copy

Qty: 1 Price: $7.99
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman
Delina, Wild Mage (afr) 138

Copy

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Drain

Qty: 1 Price: $0.69
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160

Drain

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Draw

Qty: 7 Price: $155.23
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 9
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature - Bird Warlock
Breena, the Demagogue (soc) 298
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier
Commissar Severina Raine (40k) 112
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (soc) 145
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (ecc) 82
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355

Draw

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Finisher

Qty: 4 Price: $41.96
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (fdn) 651
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416

Finisher

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Land

Qty: 34 Price: $106.43
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (dsc) 263
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (inr) 279
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 269
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 314
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (prm) 80949
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (prm) 85958
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (tdc) 411

Land

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Protection

Qty: 8 Price: $22.56
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (prm) 86052
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (h1r) 3
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Loyal Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Creature - Unicorn
Loyal Unicorn (cmm) 40
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (sld) 1575★
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ramp

Qty: 15 Price: $37.48
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate
Captain Lannery Storm (otc) 158
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (prm) 86058
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (prm) 99749
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (prm) 102227
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (fic) 363
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (fic) 366

Ramp

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Recursion

Qty: 1 Price: $0.49
Alesha, Who Smiles at Death
First strike
Whenever Alesha attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Human Warrior
Alesha, Who Smiles at Death (dmc) 118

Recursion

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Removal

Qty: 11 Price: $8.44
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (sir) 229
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (prm) 91265
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (prm) 97883
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Mortify
Destroy target creature or enchantment.
Instant
Mortify (fic) 327
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (prm) 36174
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 2663
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (ecc) 134
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (pip) 222

Removal

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Tokens

Qty: 13 Price: $58.77
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (tdc) 108
Assemble the Legion
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Enchantment
Assemble the Legion (pip) 210
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat
Brimaz, King of Oreskos (j25) 58
Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Human Soldier Noble
Duke Ulder Ravengard (clb) 272
Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf
Hammers of Moradin (clb) 25
Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
Creature - Human Soldier
Hanweir Garrison (inr) 157
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (tdc) 119
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Leonin Warleader
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Creature - Soldier Cat
Leonin Warleader (j22) 208
Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Mardu Strike Leader (clb) 761
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (pip) 171
Skyknight Vanguard
Flying
Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Creature - Human Knight
Skyknight Vanguard (plst) M20-218

Tokens

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Deck Info

Deck stats

44 pips - 36 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 8 cards
14 pips - 13 cards
28 mana - 28 cards
26 pips - 24 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Primer: Isshin, Two Heavens as One"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Introduzione"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Questo mazzo Mardu (Rosso/Bianco/Nero) è costruito attorno alla capacità unica di "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Isshin, Two Heavens as One"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", che raddoppia ogni innesco causato da una creatura che attacca. L'obiettivo è trasformare ogni fase di combattimento in una valanga di creature, pressione costante e valore incrementale."},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Strategia Principale: Il Motore d'Attacco"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Il mazzo si basa su una sinergia aggressiva dove Isshin funge da moltiplicatore di forza per le seguenti categorie di carte:"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Generazione di Token:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Carte come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Adeline, Resplendent Cathar"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Hero of Bladehold"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Hanweir Garrison"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" creano un flusso costante di attaccanti che raddoppia istantaneamente con Isshin in campo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Controllo del Campo:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Hammers of Moradin"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" permette di tappare i bloccanti avversari due volte, liberando la strada per i tuoi attaccanti."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Valore e Risorse:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Battle Angels of Tyr"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" raddoppia i suoi inneschi per fornire un vantaggio enorme in termini di carte, mana e punti vita."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Payoff e Pressione"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Una volta stabilito il motore, il mazzo utilizza diversi payoff per chiudere la partita:"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Generazione di Tesori:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Professional Face-Breaker"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Grim Hireling"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" trasformano il danno da combattimento e gli inneschi in un'esplosione di mana e vantaggio carte."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Danni Diretti:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Commissar Severina Raine"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Impact Tremors"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" puniscono gli avversari per ogni creatura che entra in gioco o attacca, garantendo danni costanti anche senza superare le difese nemiche."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Potenziamenti Letali:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Shared Animosity"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" trasforma una board piena di token in una minaccia letale, mentre "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Duke Ulder Ravengard"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" garantisce Myriad per creare oscillazioni di board esplosive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Combattimenti Extra:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Carte come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Karlach, Fury of Avernus"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" permettono di chiudere i match velocemente grazie a fasi di attacco aggiuntive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Interazione e Supporto"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Per garantire che il motore non si inceppi, il mazzo include pacchetti specifici di supporto:"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Protezione:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Strumenti come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Mother of Runes"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Lightning Greaves"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Boros Charm"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" sono essenziali per mantenere Isshin al sicuro prima di un attacco decisivo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Rimozioni Mirate:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Un set classico composto da "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Swords to Plowshares"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Anguished 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"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Damn"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" possono resettare il tavolo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Ramp & Value:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Smothering Tithe"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Skullclamp"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Jeska’s Will"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" mantengono il mazzo fluido e alimentano i turni di combattimento."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Consigli di pilotaggio"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Early Game:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Concentrati sullo sviluppo dei sassi da mana e del supporto a basso costo. Attacca con creature che generano valore prima di impegnare Isshin se sospetti che gli avversari abbiano rimozioni pronte."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Mid Game:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Gioca Isshin quando puoi attaccare immediatamente per ottenere valore istantaneo. Sequenzia attentamente gli inneschi di attacco per massimizzare il payoff, cercando pezzi chiave come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Adeline"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" o "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Battle Angels of Tyr"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Late Game:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Chiudi la partita con fasi di attacco extra tramite "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Karlach"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" o "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Aurelia"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", o con uno swing letale di massa. Usa "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Jeska's Will"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" per esplodere attraverso board bloccate e tieni pronte le rimozioni di massa come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Farewell"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" per recuperare se necessario."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Regola d'oro:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Preferisci sempre creature che \"fanno qualcosa\" nel turno in cui attaccano e proteggi Isshin prima del tuo combattimento più importante."},{"insert":"\n\n"}]}
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