27 views18 hrs ago
Commander
Size: 100Est cost: $445.91Salt sum: 38.34
trani.ale@gmail.com
27 views18 hrs ago
Commander
Size: 100Est cost: $445.91Salt sum: 38.34
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anthem
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature - Human Knight

Anthem
(CTRL to add secondary)
Copy
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Copy
(CTRL to add secondary)
Draw
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Draw
(CTRL to add secondary)
Finisher
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat

Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature - Human Soldier Noble

Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf

Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Primer: Isshin, Two Heavens as One"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Introduzione"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Questo mazzo Mardu (Rosso/Bianco/Nero) è costruito attorno alla capacità unica di "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Isshin, Two Heavens as One"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", che raddoppia ogni innesco causato da una creatura che attacca. L'obiettivo è trasformare ogni fase di combattimento in una valanga di creature, pressione costante e valore incrementale."},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Strategia Principale: Il Motore d'Attacco"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Il mazzo si basa su una sinergia aggressiva dove Isshin funge da moltiplicatore di forza per le seguenti categorie di carte:"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Generazione di Token:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Carte come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Adeline, Resplendent Cathar"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Hero of Bladehold"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Hanweir Garrison"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" creano un flusso costante di attaccanti che raddoppia istantaneamente con Isshin in campo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Controllo del Campo:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Hammers of Moradin"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" permette di tappare i bloccanti avversari due volte, liberando la strada per i tuoi attaccanti."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Valore e Risorse:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Battle Angels of Tyr"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" raddoppia i suoi inneschi per fornire un vantaggio enorme in termini di carte, mana e punti vita."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Payoff e Pressione"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Una volta stabilito il motore, il mazzo utilizza diversi payoff per chiudere la partita:"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Generazione di Tesori:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Professional Face-Breaker"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Grim Hireling"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" trasformano il danno da combattimento e gli inneschi in un'esplosione di mana e vantaggio carte."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Danni Diretti:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Commissar Severina Raine"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Impact Tremors"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" puniscono gli avversari per ogni creatura che entra in gioco o attacca, garantendo danni costanti anche senza superare le difese nemiche."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Potenziamenti Letali:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Shared Animosity"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" trasforma una board piena di token in una minaccia letale, mentre "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Duke Ulder Ravengard"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" garantisce Myriad per creare oscillazioni di board esplosive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Combattimenti Extra:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Carte come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Karlach, Fury of Avernus"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" permettono di chiudere i match velocemente grazie a fasi di attacco aggiuntive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Interazione e Supporto"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"Per garantire che il motore non si inceppi, il mazzo include pacchetti specifici di supporto:"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Protezione:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Strumenti come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Mother of Runes"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Lightning Greaves"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Boros Charm"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" sono essenziali per mantenere Isshin al sicuro prima di un attacco decisivo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Rimozioni Mirate:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Un set classico composto da "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Swords to Plowshares"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Anguished Unmaking"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Wear // Tear"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" gestisce le minacce permanenti più problematiche."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Board Control:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" In caso di stallo o svantaggio, "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Farewell"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Austere Command"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Damn"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" possono resettare il tavolo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Ramp & Value:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Smothering Tithe"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Skullclamp"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" e "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Jeska’s Will"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" mantengono il mazzo fluido e alimentano i turni di combattimento."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Consigli di pilotaggio"},{"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Early Game:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Concentrati sullo sviluppo dei sassi da mana e del supporto a basso costo. Attacca con creature che generano valore prima di impegnare Isshin se sospetti che gli avversari abbiano rimozioni pronte."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Mid Game:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Gioca Isshin quando puoi attaccare immediatamente per ottenere valore istantaneo. Sequenzia attentamente gli inneschi di attacco per massimizzare il payoff, cercando pezzi chiave come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Adeline"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" o "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Battle Angels of Tyr"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Late Game:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Chiudi la partita con fasi di attacco extra tramite "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Karlach"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" o "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Aurelia"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":", o con uno swing letale di massa. Usa "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Jeska's Will"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" per esplodere attraverso board bloccate e tieni pronte le rimozioni di massa come "},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Farewell"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" per recuperare se necessario."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#22262b","color":"#c7c7c7","bold":true},"insert":"Regola d'oro:"},{"attributes":{"background":"#22262b","color":"#c7c7c7"},"insert":" Preferisci sempre creature che \"fanno qualcosa\" nel turno in cui attaccano e proteggi Isshin prima del tuo combattimento più importante."},{"insert":"\n\n"}]}























































































