25 views4 days ago
Commander
Size: 100Est cost: $283.43Salt sum: 42.32
Musicman.drew
25 views4 days ago
Commander
Size: 100Est cost: $283.43Salt sum: 42.32
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Commander
Wort, the Raidmother
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature - Goblin Shaman

Commander
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Burn
Burn
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Draw
Draw
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Finisher
Finisher
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
Removal
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Tokens
Tokens
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Tutor
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"color":"#dcdcdc"},"insert":"Ramp and get out "},{"attributes":{"color":"#187dd4","background":"transparent"},"insert":"Wort, the Raidmother"},{"attributes":{"color":"#dcdcdc"},"insert":" as soon as possible, depending on what you kept for opening hand. Token generation to be able to utilize multiple instances of wort’s conspire ability, and as a go wide strategy, if all else fails. There are a couple overrun cards for that reason. Big “x” burn spells with wort’s ability is the general win con idea. Basic lands since most of my ramps cards dig for basic lands. "},{"insert":"\n"},{"attributes":{"color":"#dcdcdc"},"insert":"Thanks for looking!"},{"insert":"\n\n"}]}



































































