slimiey
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Commander
Size: 100Est cost: $1818.63Salt sum: 61.81
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Commander
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Commander
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Anthem
Anthem
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Burn
Burn
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Copy
Copy
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Draw
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Finisher
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Land
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Lifegain
Lifegain
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Ramp
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Removal
Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around one simple idea:\n"},{"attributes":{"bold":true},"insert":"Resolve Gisela and end the game fast."},{"insert":"\nRather than playing a slow “Angel Tribal” strategy, this list focuses on "},{"attributes":{"bold":true},"insert":"explosive combat, damage multiplication, and brutal finishing turns"},{"insert":". Gisela turns every creature into a serious threat by "},{"attributes":{"bold":true},"insert":"doubling damage dealt to opponents while halving damage dealt to you"},{"insert":", making even small attacks terrifying.\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–4)"},{"insert":"\n Ramp hard and set up your resources.\nUse mana rocks, cost reduction, and land acceleration to prepare for your high-impact threats:\nLand Tax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archaeomancer’s Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of the Animist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giada, Font of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At the same time, use utility creatures and card advantage pieces to stay ahead while slowing opponents down.\nMid Game (Turns 4–7)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start applying pressure.\nDeploy powerful angels and combat threats while protecting your board with:\nLightning Greaves / Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck is not trying to grind forever — it wants to "},{"attributes":{"bold":true},"insert":"build momentum and threaten lethal quickly"},{"insert":".\nLate Game / Winning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once "},{"attributes":{"bold":true},"insert":"Gisela, Blade of Goldnight"},{"insert":" enters the battlefield, the deck becomes extremely dangerous.\nLook for explosive finishing lines such as:\n"},{"attributes":{"bold":true},"insert":"Damage Doublers"},{"insert":"\nFiery Emancipation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gratuitous Violence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dictate of the Twin Gods"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Twinflame Tyrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Steps"},{"insert":"\nAurelia, the Warleader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karlach, Fury of Avernus "},{"attributes":{"italic":true},"insert":"(if included)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Big Finishers"},{"insert":"\nHeartless Hidetsugu can instantly threaten the table with Gisela in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Balefire Dragon can completely wipe opposing boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will often ends games immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tips for Piloting"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect Gisela."},{"insert":" Don’t rush her out into open mana unless you can defend her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be patient."},{"insert":" Sometimes waiting one extra turn means casting Gisela "},{"attributes":{"italic":true},"insert":"with protection"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You are the threat."},{"insert":" Once Gisela lands, opponents will focus you immediately. Plan accordingly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Count damage carefully."},{"insert":" Gisela doubles damage fast — lethal often appears out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prioritize mana early."},{"insert":" This deck performs best when Gisela arrives ahead of curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Board wipes can slow momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo decks may race you if you don’t pressure early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing Gisela repeatedly can tax resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





















































































