jayflan28
18 views4 days ago
Commander
Size: 100Est cost: $378.82Salt sum: 35.5
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Commander
Genku, Future Shaper
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Wizard Moonfolk

Commander
(CTRL to add secondary)
Blink
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Hallowed Respite
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Blink
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Protection
(CTRL to add secondary)
Ramp
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Ramp
(CTRL to add secondary)
Recursion
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Recursion
(CTRL to add secondary)
Removal
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Removal
(CTRL to add secondary)
Tokens
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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By repeatedly flickering creatures like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mulldrifter"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Aerial Extortionist"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Charming Prince"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" while bouncing lands ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Azorius Chancery"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ghost Town"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Oboro, Palace in the Clouds"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") to trigger landfall payoffs ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Felidar Retreat"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), the deck produces a swarm of tokens and substantial card advantage. Primary win conditions include assembling infinite mana via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" + "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to pump the team with Genku s activated ability, or deploying a massive token army finished by "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". The deck s high density of draw triggers and recursion effects grants strong midgame inevitability, though it lacks tutors to find its combo pieces quickly."},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Establish Draw Engines:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Play cheap repeatable draw sources like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bennie Bracks, Zoologist"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Caretaker's Talent"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Tocasia's Welcome"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Welcoming Vampire"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to churn through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Deploy Flicker Effects:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ephemerate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teleportation Circle"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Eldrazi Displacer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to flicker creatures with strong ETBs. Each flicker triggers Genku s ability, creating a token (choose based on need: Fox for vigilance, Moonfolk for flying, Rat for lifelink)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Accumulate Value:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Bounce lands like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Azorius Chancery"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to trigger Genku again and fetch more lands via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Crucible of Worlds"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Knight of the White Orchid"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". Landfall triggers from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Felidar Retreat"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" generate additional tokens or recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Combo Assembly:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Find "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". Pair them, then use the Drake s flicker ability to untap 5 lands, generating infinite mana (net positive if you have at least 2 lands that produce {U} or {W}). Activate Genku s {3}{W}{U} ability repeatedly to give all creatures arbitrarily large +1/+1 counters, then attack for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Backup Plan:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" If combo is disrupted, build a wide board of tokens from Genku and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Exalted Sunborn"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" (doubles tokens). Drop "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to turn them into evasive, oversized threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2-3 lands, a low-mana draw engine ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Tocasia s Welcome"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bennie Bracks"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), and a flicker spell or land bounce ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ephemerate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Azorius Chancery"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands with 6+ lands, no early draw, or only high-mana synergy pieces ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Sequence Land Bounces:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Activate "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ghost Town"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or return "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Oboro"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" on opponent s turn to trigger Genku during the end step, creating a token blocker or lifelink source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Protect Combo:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hold up "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malevolent Hermit"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sink into Stupor"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to counter opposing removal when you attempt the Deadeye+Drake loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Token Selection:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Prioritize the Fox token (vigilance) for board presence or the Rat token (lifelink) to keep life total high. The Moonfolk token (flying) is useful for evasive chip damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Grasp of Fate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Exile up to three opponent permanents; if you flicker "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Touch the Spirit Realm"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teleportation Circle"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to exile Grasp of Fate, those permanents never return."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Recursion Loops:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Court of Ardenvale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" recovers 3-CMC-or-less permanents each upkeep; pair with "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to recast cheap spells from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Lack of Tutors:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The deck has only narrow land tutors ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Expedition Map"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Urza s Cave"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and zero tutors for its combo pieces, making the infinite mana line inconsistent. Hard stax like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Drannith Magistrate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Elesh Norn, Mother of Machines"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" can shut down flicker triggers entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Board Wipe Vulnerability:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Heavy graveyard hate ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and exile-based wipes ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Farewell"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") destroy the recursion engine and remove tokens permanently. The deck has limited ways to recover from a total board reset."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Combo Disruption:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" + "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" loop is fragile - if either piece is countered or removed, the deck struggles to close quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Commander Reliance for Token Generation:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Without Genku, the deck s token production slows significantly, but the flicker value (Mulldrifter, land bounce) still provides advantage. Recursion from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sun Titan"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" remains active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Primary infinite mana engine when paired with "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Provides untap trigger for infinite mana loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Exalted Sunborn"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Doubles all tokens, exponentially increasing the token army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Teleportation Circle"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Repeatable flicker at end step, triggering Genku and ETBs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Caretaker s Talent"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Draws a card each turn you make a token and can copy a token at level 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Bennie Bracks, Zoologist"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Convoke makes it cheap; draws a card each end step if you created a token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Court of Ardenvale"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Recurrence engine that can bring back permanents every turn, especially strong with the monarch emblem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Landfall recursion - each land entering can return a nonland permanent from graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Allows casting permanent spells MV 3 from graveyard, adding resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Finisher that gives all creatures +X/+X and flying where X is creature count."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck earns only 4 Tutor Points (narrow land tutors "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Expedition Map"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Urza s Cave"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and 42 Draw Engine Points (high density of repeatable draw triggers). With no commander tutor bonus and insufficient tutors to meet the 7-point threshold, the base score lies at 6. The draw redundancy compensates somewhat but cannot reliably find the critical "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"-"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck has one primary infinite mana combo and a robust combat win condition via token multiplication. Recursion is excellent ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sun Titan"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Court of Ardenvale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sevinne s Reclamation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), but the commander is a mid-level value piece. Because the deck functions at roughly 50-80% capacity without Genku (the flicker-land-value engine still works), a -1 modifier applies, dropping the base score of 7 to a final 6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 8/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Total interaction density is 19 pieces (including "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Path to Exile"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Swords to Plowshares"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Grasp of Fate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Austere Command"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and 2 counterspells "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malevolent Hermit"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sink into Stupor"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"). Counterspell Points are only 9 (no free spells). Per the Density Reconciliation cap, 1-3 counterspells with 0 free spells caps the base score (9) by -1, resulting in an 8. Only one symmetric board wipe ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Austere Command"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") so no further cap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 5/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Fast Mana Points total 10 ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 4, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Arcane Signet"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Fellwar Stone"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mind Stone"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2). The calculated execution turn for the infinite mana combo is approximately Turn 7-8 due to the lack of fast mana and tutors. The Consistency Cap (Consistency 6) allows a maximum Speed of 8, but the low Fast Mana and high average CMC (2.87) push the score to 5, matching the Baseline Casual benchmark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

















































































