aalongi
37 views32 hrs ago
Commander
Size: 100Est cost: $2473.46Salt sum: 44.81
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"An old deck that has received very few upgrades over the years, because "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is that powerful. The deck wins through graveyard value, drawing so many cards and posing so many threats that opponents’ defenses eventually crack. Sometimes it will be a wide strategy such as "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" ; sometimes it will be a tall creature like "},{"insert":{"card-link":"Centaur Vinecrasher"}},{"insert":" . The deck can also win through "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" sacrifice.\n\nThe deck can also get lucky and find itself in a situation where it can bring back "},{"insert":{"card-link":"Strip Mine"}},{"insert":" or "},{"insert":{"card-link":"Wasteland"}},{"insert":" repeatedly. If you haven’t warned and cleared this with your opponents in advance…don’t do it. I’m usually fine using one of these cards on the other when Gitrog is out, which draws me two cards and builds a small amount of goodwill from opponents who suddenly realize the trouble they’ve been spared.\n\nThe "},{"insert":{"card-link":"Wild Mongrel"}},{"insert":" is a personal choice, a callback to Odyssey block when it was a limited bomb and a contender for inclusion in tournament duel decks. (In addition to the graveyard fill for flashback spells, a creature turning black mattered more than it does today.)\n\nI have pulled back slightly on board wipes in favor of more cards that work off the theme, so there has been room for "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":" , "},{"insert":{"card-link":"Uurg, Spawn of Turg"}},{"insert":" , and "},{"insert":{"card-link":"Hedge Shredder"}},{"insert":" . But those are usually secondary players in the grander scheme of the deck.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Commander
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Commander
(CTRL to add secondary)
Draw
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

See the Unwritten
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Sorcery

Draw
(CTRL to add secondary)
Early Creatures
Mul Daya Channelers
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, this creature gets +3/+3.
As long as the top card of your library is a land card, this creature has ": Add two mana of any one color."
As long as the top card of your library is a creature card, this creature gets +3/+3.
As long as the top card of your library is a land card, this creature has ": Add two mana of any one color."
Creature - Elf Druid Shaman

Early Creatures
(CTRL to add secondary)
Finisher
Centaur Vinecrasher
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Centaur Plant

Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
(CTRL to add secondary)
Mill
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Wrenn and Realmbreaker
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Mill
(CTRL to add secondary)
Ramp
Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Ooze

Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"An old deck that has received very few upgrades over the years, because "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is that powerful. The deck wins through graveyard value, drawing so many cards and posing so many threats that opponents’ defenses eventually crack. Sometimes it will be a wide strategy such as "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" ; sometimes it will be a tall creature like "},{"insert":{"card-link":"Centaur Vinecrasher"}},{"insert":" . The deck can also win through "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":" sacrifice.\n\nThe deck can also get lucky and find itself in a situation where it can bring back "},{"insert":{"card-link":"Strip Mine"}},{"insert":" or "},{"insert":{"card-link":"Wasteland"}},{"insert":" repeatedly. If you haven’t warned and cleared this with your opponents in advance…don’t do it. I’m usually fine using one of these cards on the other when Gitrog is out, which draws me two cards and builds a small amount of goodwill from opponents who suddenly realize the trouble they’ve been spared.\n\nThe "},{"insert":{"card-link":"Wild Mongrel"}},{"insert":" is a personal choice, a callback to Odyssey block when it was a limited bomb and a contender for inclusion in tournament duel decks. (In addition to the graveyard fill for flashback spells, a creature turning black mattered more than it does today.)\n\nI have pulled back slightly on board wipes in favor of more cards that work off the theme, so there has been room for "},{"insert":{"card-link":"Iridescent Vinelasher"}},{"insert":" , "},{"insert":{"card-link":"Uurg, Spawn of Turg"}},{"insert":" , and "},{"insert":{"card-link":"Hedge Shredder"}},{"insert":" . But those are usually secondary players in the grander scheme of the deck.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}







































































