23 views3 days ago
Modern
Size: 60Est cost: $13.34
No deck tags
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Jess2109

23 views3 days ago
Modern
Size: 60Est cost: $13.34
No deck tags

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Creature

Qty: 25 Price: $9.17
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
Legendary Creature - Warrior Kithkin
Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 7Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 7
Bristlebane Outrider
This creature can't be blocked by creatures with power 2 or less.
As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.
Creature - Knight Kithkin
Bristlebane Outrider (ecl) 169
Crossroads Watcher
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature - Kithkin Ranger
Crossroads Watcher (ecl) 173
Dundoolin Weaver
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Creature - Druid Kithkin
Dundoolin Weaver (ecl) 175
Eclipsed Kithkin
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Kithkin
Eclipsed Kithkin (ecl) 220
Gallant Fowlknight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Creature - Knight Kithkin
Gallant Fowlknight (ecl) 17
Goldmeadow Nomad
, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Creature - Scout Kithkin
Goldmeadow Nomad (ecl) 18
Kinsbaile Aspirant
As an additional cost to cast this spell, behold a Kithkin or pay
. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature - Kithkin Citizen
Kinsbaile Aspirant (ecl) 21
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Creature - Soldier Kithkin
Kinscaer Sentry (ecl) 22
Mistmeadow Council
This spell costs
less to cast if you control a Kithkin.
When this creature enters, draw a card.
Creature - Advisor Kithkin
Mistmeadow Council (ecl) 183
Reluctant Dounguard
This creature enters with two -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
Creature - Soldier Kithkin
Reluctant Dounguard (ecl) 31
Surly Farrier
: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
Creature - Kithkin Citizen
Surly Farrier (ecl) 196
Thoughtweft Imbuer
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature - Advisor Kithkin
Thoughtweft Imbuer (ecl) 38
Timid Shieldbearer
: Creatures you control get +1/+1 until end of turn.
Creature - Soldier Kithkin
Timid Shieldbearer (ecl) 39
Wary Farmer
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Kithkin Citizen
Wary Farmer (ecl) 251

Creature

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Draw

Qty: 1 Price: $0.35
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (j25) 621

Draw

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Instant

Qty: 1 Price: $0.35
Keep Out
Choose one —
• Keep Out deals 4 damage to target tapped creature.
• Destroy target enchantment.
Instant
Keep Out (ecl) 19

Instant

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Land

Qty: 24 Price: $0.00
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194

Land

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Protection

Qty: 2 Price: $0.70
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Fleeting Flight
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
Instant
Fleeting Flight (fdn) 13

Protection

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Pump

Qty: 2 Price: $0.84
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (fdn) 223
Twinblade Blessing
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Twinblade Blessing (fdn) 26

Pump

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Ramp

Qty: 3 Price: $1.09
Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost
less to cast.
Creature - Soldier Kithkin
Ballyrush Banneret (fdn) 567
Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment - Aura
Ordeal of Nylea (fdn) 641
Unbridled Growth
Enchant land
Enchanted land has "
: Add one mana of any color."
Sacrifice this Aura: Draw a card.
Enchantment - Aura
Unbridled Growth (aer) 126

Ramp

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Removal

Qty: 1 Price: $0.49
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215

Removal

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Sorcery

Qty: 1 Price: $0.35
Assert Perfection
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Sorcery
Assert Perfection (ecl) 164

Sorcery

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Deck Info

Deck stats

23 pips - 19 cards
14 mana - 14 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
23 pips - 20 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Deck extras (0)

Description

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