aalongi
29 views31 hrs ago
Commander
Size: 100Est cost: $1030.47Salt sum: 44.62
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{"ops":[{"insert":"[99 cards, determining an open slot candidate]\n\nI don’t expect experienced players to see too much here. The deck features a well-known combo with "},{"insert":{"card-link":"Sage of Hours"}},{"insert":" (once you’re at five experience counters and have both Sage and "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" on the board, you can achieve as many extra turns as you need to win), and many of the key cards have been famous for a long time ("},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" , "},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":" , "},{"insert":{"card-link":"Deranged Hermit"}},{"insert":" ). Take note of some fun touches for consideration ("},{"insert":{"card-link":"Wall of Kelp"}},{"insert":" , "},{"insert":{"card-link":"Thousand Winds"}},{"insert":" ) if you like.\n\nFor newer players, a deck like this may help you adopt a more purposeful school of Commander - not one that’s “optimized” or “higher level” - but one that takes advantage of its commander to the fullest and removes all of the “staples” and other distractions that too many content creators are fond of.\n\nThere are only seven non-land, non-creature spells in the deck. Three of those still make a creature. The rest of the non-land cards in the deck triggers the commander. That’s not necessarily “optimized” - it’s a way to give you as much room to be creative with more choices! Amazing things happen when you eschew boring cards like "},{"insert":{"card-link":"Beast Within"}},{"insert":" and bad 1-for-1 choices like "},{"insert":{"card-link":"Counterspell"}},{"insert":" and replace them with on-theme choices that may be slightly less efficient, like "},{"insert":{"card-link":"Winged Coatl"}},{"insert":" and "},{"insert":{"card-link":"Voidmage Prodigy"}},{"insert":" , but which will always up your experience counter count. In a deck like this, where experience counters are virtually un-removable, that ratcheting upward can make a critical difference between your deck doing something, or doing nothing.\n\nYes, you’ll find conventional choices like "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" and "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" . But I’ve won more often with a card like"},{"insert":{"card-link":"Patagia Viper"}},{"insert":" , "},{"insert":{"card-link":"Simic Manipulator"}},{"insert":" , "},{"insert":{"card-link":"Elusive Krasis"}},{"insert":" , and "},{"insert":{"card-link":"Ranger Class"}},{"insert":" that adds modest value to the table and represents an additional target for Ezuri’s ability.\n\nWhen you play a deck like this against good players, they’ll know to come after Ezuri. (After all, no pile of counters each combat, no real threat.) So there’s a deep pool of protection and countermagic, all based in 2-power (or less) creatures: "},{"insert":{"card-link":"Plaxmanta"}},{"insert":" "},{"insert":{"card-link":"Void Grafter"}},{"insert":" will probably be the ones fewest opponents have ever heard of.\n\nOf all those creatures in the deck, one does enter as higher than 2 power: "},{"insert":{"card-link":"Spike Weaver"}},{"insert":" . The deck is susceptible to counter-strikes, and having a reliable source of combat fog is a valuable tool in the deck. "},{"insert":{"card-link":"Soulless Jailer"}},{"insert":" came in to combat a lot of the endless recursion and spell-slinging decks I’ve been seeing more and more. (It stops red impulse draw for non-creature spells.)\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Commander
Ezuri, Claw of Progress
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature - Warrior Elf Phyrexian

Commander
(CTRL to add secondary)
Creature-Based Draw
The Pride of Hull Clade
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk

Creature-Based Draw
(CTRL to add secondary)
Creature-Based Removal
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Simic Manipulator
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Creature - Wizard Mutant

Creature-Based Removal
(CTRL to add secondary)
Creatures w +1/+1 Counters
Simian Simulacrum
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Ape

Creatures w +1/+1 Counters
(CTRL to add secondary)
Face-Down 2/2
Coveted Falcon
Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Creature Artifact - Bird

Den Protector
Creatures with power less than this creature's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Creature - Human Warrior

Deranged Hermit
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature - Elf

Experiment Twelve
Trample
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature - Warrior Elf Lizard

Kheru Spellsnatcher
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Creature - Wizard Snake

Face-Down 2/2
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Non-Creature Spells
Jugan Defends the Temple
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class

Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Non-Creature Spells
(CTRL to add secondary)
Particularly Elusive Creatures
Particularly Elusive Creatures
(CTRL to add secondary)
Protective Creatures
Protective Creatures
(CTRL to add secondary)
Ramping Creatures
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramping Creatures
(CTRL to add secondary)
Token-Generating Creatures
Cultivator of Blades
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature - Elf Artificer

Token-Generating Creatures
(CTRL to add secondary)
Utility Creatures
Momir Vig, Simic Visionary
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Legendary Creature - Wizard Elf

Utility Creatures
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"[99 cards, determining an open slot candidate]\n\nI don’t expect experienced players to see too much here. The deck features a well-known combo with "},{"insert":{"card-link":"Sage of Hours"}},{"insert":" (once you’re at five experience counters and have both Sage and "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" on the board, you can achieve as many extra turns as you need to win), and many of the key cards have been famous for a long time ("},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" , "},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":" , "},{"insert":{"card-link":"Deranged Hermit"}},{"insert":" ). Take note of some fun touches for consideration ("},{"insert":{"card-link":"Wall of Kelp"}},{"insert":" , "},{"insert":{"card-link":"Thousand Winds"}},{"insert":" ) if you like.\n\nFor newer players, a deck like this may help you adopt a more purposeful school of Commander - not one that’s “optimized” or “higher level” - but one that takes advantage of its commander to the fullest and removes all of the “staples” and other distractions that too many content creators are fond of.\n\nThere are only seven non-land, non-creature spells in the deck. Three of those still make a creature. The rest of the non-land cards in the deck triggers the commander. That’s not necessarily “optimized” - it’s a way to give you as much room to be creative with more choices! Amazing things happen when you eschew boring cards like "},{"insert":{"card-link":"Beast Within"}},{"insert":" and bad 1-for-1 choices like "},{"insert":{"card-link":"Counterspell"}},{"insert":" and replace them with on-theme choices that may be slightly less efficient, like "},{"insert":{"card-link":"Winged Coatl"}},{"insert":" and "},{"insert":{"card-link":"Voidmage Prodigy"}},{"insert":" , but which will always up your experience counter count. In a deck like this, where experience counters are virtually un-removable, that ratcheting upward can make a critical difference between your deck doing something, or doing nothing.\n\nYes, you’ll find conventional choices like "},{"insert":{"card-link":"Ouroboroid"}},{"insert":" and "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":" . But I’ve won more often with a card like"},{"insert":{"card-link":"Patagia Viper"}},{"insert":" , "},{"insert":{"card-link":"Simic Manipulator"}},{"insert":" , "},{"insert":{"card-link":"Elusive Krasis"}},{"insert":" , and "},{"insert":{"card-link":"Ranger Class"}},{"insert":" that adds modest value to the table and represents an additional target for Ezuri’s ability.\n\nWhen you play a deck like this against good players, they’ll know to come after Ezuri. (After all, no pile of counters each combat, no real threat.) So there’s a deep pool of protection and countermagic, all based in 2-power (or less) creatures: "},{"insert":{"card-link":"Plaxmanta"}},{"insert":" "},{"insert":{"card-link":"Void Grafter"}},{"insert":" will probably be the ones fewest opponents have ever heard of.\n\nOf all those creatures in the deck, one does enter as higher than 2 power: "},{"insert":{"card-link":"Spike Weaver"}},{"insert":" . The deck is susceptible to counter-strikes, and having a reliable source of combat fog is a valuable tool in the deck. "},{"insert":{"card-link":"Soulless Jailer"}},{"insert":" came in to combat a lot of the endless recursion and spell-slinging decks I’ve been seeing more and more. (It stops red impulse draw for non-creature spells.)\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI just started (in May 2026) uploading all of my (200+) decks into Archidekt. This is going to be a slow process so if you’re seeing notes that refer to other decks that you can’t find, give me a short moment and I’ll have more stuff up soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have 200+ decks and do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}

































































