bohne
9 views9 days ago
Size: 20Est cost: $19.27
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{"ops":[{"insert":"Highlights"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I want you to feel the power.\n"},{"insert":{"card-link":"Arcbound Worker"}},{"insert":" —An unassuming one-drop that consistently overdelivers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Iron Myr"}},{"insert":" and "},{"insert":{"card-link":"Silver Myr"}},{"insert":" —Cute and incredibly powerful as a mana producer, creature, and affinity fuel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Frogmite"}},{"insert":" —”Unassuming” is a central characteristic of this pack. Four mana for a 2/2? Trust me, it ain’t four mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Myr Enforcer"}},{"insert":" —You’ll play this on turns that seem impossible. Affinity is that good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aether Spellbomb"}},{"insert":" and "},{"insert":{"card-link":"Pyrite Spellbomb"}},{"insert":" —Versatile is an understatement. They’re creature removal when you need it, and they’re card draw when you need it, and they’re artifacts on the battlefield when you need that, too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrapnel Blast"}},{"insert":" —You’ll have so many options to sacrifice for this spell—killing a big creature or maybe ending the game will be worth it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Rare"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Bosh, Iron Golem"}},{"insert":" —I loved drafting Bosh back in the day. I mean, look at him: a hundred tons of angry rust. And he’s such a powerhouse—at eight mana, you really get what you pay for. Big stats with trample, and a game-ending activated ability. Pro tip: Bosh can sacrifice himself for his ability. That’s four mana to deal eight damage… and as I recently learned re: rust, no risk of tetanus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Listen, there’s no way to build anything fair around the affinity mechanic. Just ask Wizards of the Coast. So, despite my best attempts to temper this pack’s power level, there will be games where you blast out of the gate like lightning and ramp to some big absurd metal thing. In a way, Jumpstart is the best thing to happen to affinity… diluting it enough to be fun to play against. Don’t forget to count your artifact lands as artifacts, and make sure you’re always paying attention to which spells have the affinity keyword ability so you can cast them at the optimal time.\n\nThere is an abundance of synergy in this pack—artifacts galore, feeding both affinity and modular. You’ll find this pack plays well with other artifacts (of course), and the duo of mana-producing myr will support just about any high-mana value spell. Be wise with your spellbombs… you may need their battlefield presence to reduce the cost of Myr Enforcer or Somber Hoverguard more than you need their sacrifice effects.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-2004/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-2004/"},{"insert":"\n"}]}
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{"ops":[{"insert":"Highlights"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I want you to feel the power.\n"},{"insert":{"card-link":"Arcbound Worker"}},{"insert":" —An unassuming one-drop that consistently overdelivers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Iron Myr"}},{"insert":" and "},{"insert":{"card-link":"Silver Myr"}},{"insert":" —Cute and incredibly powerful as a mana producer, creature, and affinity fuel."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Frogmite"}},{"insert":" —”Unassuming” is a central characteristic of this pack. Four mana for a 2/2? Trust me, it ain’t four mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Myr Enforcer"}},{"insert":" —You’ll play this on turns that seem impossible. Affinity is that good."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aether Spellbomb"}},{"insert":" and "},{"insert":{"card-link":"Pyrite Spellbomb"}},{"insert":" —Versatile is an understatement. They’re creature removal when you need it, and they’re card draw when you need it, and they’re artifacts on the battlefield when you need that, too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrapnel Blast"}},{"insert":" —You’ll have so many options to sacrifice for this spell—killing a big creature or maybe ending the game will be worth it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Rare"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Bosh, Iron Golem"}},{"insert":" —I loved drafting Bosh back in the day. I mean, look at him: a hundred tons of angry rust. And he’s such a powerhouse—at eight mana, you really get what you pay for. Big stats with trample, and a game-ending activated ability. Pro tip: Bosh can sacrifice himself for his ability. That’s four mana to deal eight damage… and as I recently learned re: rust, no risk of tetanus."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Listen, there’s no way to build anything fair around the affinity mechanic. Just ask Wizards of the Coast. So, despite my best attempts to temper this pack’s power level, there will be games where you blast out of the gate like lightning and ramp to some big absurd metal thing. In a way, Jumpstart is the best thing to happen to affinity… diluting it enough to be fun to play against. Don’t forget to count your artifact lands as artifacts, and make sure you’re always paying attention to which spells have the affinity keyword ability so you can cast them at the optimal time.\n\nThere is an abundance of synergy in this pack—artifacts galore, feeding both affinity and modular. You’ll find this pack plays well with other artifacts (of course), and the duo of mana-producing myr will support just about any high-mana value spell. Be wise with your spellbombs… you may need their battlefield presence to reduce the cost of Myr Enforcer or Somber Hoverguard more than you need their sacrifice effects.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-2004/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-2004/"},{"insert":"\n"}]}


















