16 views8 hrs ago
Size: 20Est cost: $8.66
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bohne

16 views8 hrs ago
Size: 20Est cost: $8.66

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{"ops":[{"insert":"Keep a few nasty secrets."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nHighlights"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Surprise!\n"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" —Our Morph World Tour had to include a megamorph creature. This one’s evasion makes it powerful and flexible, whether you morph it or hard cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fathom Seer"}},{"insert":" —One the best morph creatures ever printed, Fathom Seer is unassuming, as many strong blue cards are. Card draw with 3 toughness and its morph cost is an occasional benefit in tight mana situations, allowing you to return a tapped Island and replay it untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Qarsi Deceiver"}},{"insert":" —Here’s one way to offset the “everything costs 3” conundrum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaper Parasite"}},{"insert":" —This creature’s morph trigger, while extremely un-blue, should be used to kill creatures with 2 toughness all day."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" —Time Spiral block was my all-time favorite draft format, and Brine Elemental was a total bomb—I would take it over most rares. When you morph it, often during your opponent’s attack, they’re probably losing an attacker to your big 5/4, and then taking two consecutive turns of wallops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Amorphous Axe"}},{"insert":" —A good way for this pack to play nice with other creature-themed packs, combos with Gudul Lurker, and hey… it says “morph” right there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" —Closing our Tour is this versatile removal spell that manifests a new 2/2 creature for the victim—a close cousin of morph."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":" —You’ll usually want to play this as a land, but if you’ve already got plenty, enjoy a 2/2 creature that will make your opponents sweat trying to guess what it is."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Rare"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ixidron"}},{"insert":" —A powerful battlefield-cleansing creature for five mana, Ixidron can easily wipe out your opponents threats and leave you with a big monster. The added flexibility that this grants to you by giving your morph creatures a second chance to use their morph abilities makes it a game changer in this pack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a challenging pack to play with, so take a deep breath and try to plan a turn or two in advance. Your options on turn three are going to be overwhelming—you shouldn’t try to cast every creature as a face down 2/2. Be strategic and decide which morphs you can afford to cast as normal, versus which ones have the most bang-for-your-buck morph abilities in your particular game. Also, remember: you can morph at any time, even when the creature is tapped.\nWhen I decided on the advanced difficulty tag, I opened Morph to including morph-adjacent abilities (megamorph and manifest), so it will be important to know the differences and play accordingly. It’s okay if you have to look at your face-down creatures every 10 seconds to remind yourself of what they are—I’ve played Magic for 30 years and I still need to do that. It’s necessary to know what you’ve got hidden so you can use the surprise factor to your biggest benefit.\nMorph is a perfect match for Vanilla, as face-down creatures have no abilities (confusing, but it’s true—morph is not an ability of the face-down creature) and the simple play style of Vanilla is a nice balance to the cognitive intensity of Morph. Alternatively, because Morph has a lot of tempo disruption, you may find it pairs well with an aggressive pack such as Rip and Tear or Raid.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},{"insert":"\n"}]}

Draw

Qty: 1 Price: $0.35
Fathom Seer
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, draw two cards.
Creature - Illusion
Fathom Seer (tsr) 68

Draw

(CTRL to add secondary)

Evasion

Qty: 1 Price: $0.99
Gudul Lurker
This creature can't be blocked.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Salamander
Gudul Lurker (dtk) 56

Evasion

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Land

Qty: 8 Price: $3.64
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 269
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (c15) 314
Zoetic Cavern
: Add
.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Land
Zoetic Cavern (fut) 180

Land

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Protection

Qty: 1 Price: $0.35
Mistfire Weaver
Flying
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains hexproof until end of turn.
Creature - Wizard Djinn
Mistfire Weaver (ktk) 46

Protection

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Pump

Qty: 2 Price: $0.70
Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Amorphous Axe (mh1) 219
Mordenkainen's Polymorph
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Instant
Mordenkainen's Polymorph (afr) 65

Pump

(CTRL to add secondary)

Ramp

Qty: 1 Price: $0.35
Qarsi Deceiver
: Add
. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
Creature - Wizard Snake
Qarsi Deceiver (dtk) 71

Ramp

(CTRL to add secondary)

Removal

Qty: 6 Price: $2.28
Brine Elemental
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, each opponent skips their next untap step.
Creature - Elemental
Brine Elemental (a25) 47
Echo Tracer
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, return target creature to its owner's hand.
Creature - Human Wizard
Echo Tracer (lgn) 37
Ichthyomorphosis
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Enchantment - Aura
Ichthyomorphosis (thb) 51
Ixidron
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Creature - Illusion
Ixidron (c19) 87
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (drc) 39
Shaper Parasite
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Creature - Illusion
Shaper Parasite (c14) 125

Removal

(CTRL to add secondary)

Maybeboard

Qty: 1 Price: $0.35
Coral Trickster
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may tap or untap target permanent.
Creature - Merfolk Rogue
Coral Trickster (tsr) 58

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
14 pips - 11 cards
6 mana - 6 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Keep a few nasty secrets."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nHighlights"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Surprise!\n"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" —Our Morph World Tour had to include a megamorph creature. This one’s evasion makes it powerful and flexible, whether you morph it or hard cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fathom Seer"}},{"insert":" —One the best morph creatures ever printed, Fathom Seer is unassuming, as many strong blue cards are. Card draw with 3 toughness and its morph cost is an occasional benefit in tight mana situations, allowing you to return a tapped Island and replay it untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Qarsi Deceiver"}},{"insert":" —Here’s one way to offset the “everything costs 3” conundrum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaper Parasite"}},{"insert":" —This creature’s morph trigger, while extremely un-blue, should be used to kill creatures with 2 toughness all day."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" —Time Spiral block was my all-time favorite draft format, and Brine Elemental was a total bomb—I would take it over most rares. When you morph it, often during your opponent’s attack, they’re probably losing an attacker to your big 5/4, and then taking two consecutive turns of wallops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Amorphous Axe"}},{"insert":" —A good way for this pack to play nice with other creature-themed packs, combos with Gudul Lurker, and hey… it says “morph” right there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" —Closing our Tour is this versatile removal spell that manifests a new 2/2 creature for the victim—a close cousin of morph."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":" —You’ll usually want to play this as a land, but if you’ve already got plenty, enjoy a 2/2 creature that will make your opponents sweat trying to guess what it is."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Rare"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ixidron"}},{"insert":" —A powerful battlefield-cleansing creature for five mana, Ixidron can easily wipe out your opponents threats and leave you with a big monster. The added flexibility that this grants to you by giving your morph creatures a second chance to use their morph abilities makes it a game changer in this pack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a challenging pack to play with, so take a deep breath and try to plan a turn or two in advance. Your options on turn three are going to be overwhelming—you shouldn’t try to cast every creature as a face down 2/2. Be strategic and decide which morphs you can afford to cast as normal, versus which ones have the most bang-for-your-buck morph abilities in your particular game. Also, remember: you can morph at any time, even when the creature is tapped.\nWhen I decided on the advanced difficulty tag, I opened Morph to including morph-adjacent abilities (megamorph and manifest), so it will be important to know the differences and play accordingly. It’s okay if you have to look at your face-down creatures every 10 seconds to remind yourself of what they are—I’ve played Magic for 30 years and I still need to do that. It’s necessary to know what you’ve got hidden so you can use the surprise factor to your biggest benefit.\nMorph is a perfect match for Vanilla, as face-down creatures have no abilities (confusing, but it’s true—morph is not an ability of the face-down creature) and the simple play style of Vanilla is a nice balance to the cognitive intensity of Morph. Alternatively, because Morph has a lot of tempo disruption, you may find it pairs well with an aggressive pack such as Rip and Tear or Raid.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},{"insert":"\n"}]}
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