bohne
16 views8 hrs ago
Size: 20Est cost: $8.66
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{"ops":[{"insert":"Keep a few nasty secrets."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nHighlights"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Surprise!\n"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" —Our Morph World Tour had to include a megamorph creature. This one’s evasion makes it powerful and flexible, whether you morph it or hard cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fathom Seer"}},{"insert":" —One the best morph creatures ever printed, Fathom Seer is unassuming, as many strong blue cards are. Card draw with 3 toughness and its morph cost is an occasional benefit in tight mana situations, allowing you to return a tapped Island and replay it untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Qarsi Deceiver"}},{"insert":" —Here’s one way to offset the “everything costs 3” conundrum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaper Parasite"}},{"insert":" —This creature’s morph trigger, while extremely un-blue, should be used to kill creatures with 2 toughness all day."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" —Time Spiral block was my all-time favorite draft format, and Brine Elemental was a total bomb—I would take it over most rares. When you morph it, often during your opponent’s attack, they’re probably losing an attacker to your big 5/4, and then taking two consecutive turns of wallops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Amorphous Axe"}},{"insert":" —A good way for this pack to play nice with other creature-themed packs, combos with Gudul Lurker, and hey… it says “morph” right there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" —Closing our Tour is this versatile removal spell that manifests a new 2/2 creature for the victim—a close cousin of morph."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":" —You’ll usually want to play this as a land, but if you’ve already got plenty, enjoy a 2/2 creature that will make your opponents sweat trying to guess what it is."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Rare"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ixidron"}},{"insert":" —A powerful battlefield-cleansing creature for five mana, Ixidron can easily wipe out your opponents threats and leave you with a big monster. The added flexibility that this grants to you by giving your morph creatures a second chance to use their morph abilities makes it a game changer in this pack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a challenging pack to play with, so take a deep breath and try to plan a turn or two in advance. Your options on turn three are going to be overwhelming—you shouldn’t try to cast every creature as a face down 2/2. Be strategic and decide which morphs you can afford to cast as normal, versus which ones have the most bang-for-your-buck morph abilities in your particular game. Also, remember: you can morph at any time, even when the creature is tapped.\nWhen I decided on the advanced difficulty tag, I opened Morph to including morph-adjacent abilities (megamorph and manifest), so it will be important to know the differences and play accordingly. It’s okay if you have to look at your face-down creatures every 10 seconds to remind yourself of what they are—I’ve played Magic for 30 years and I still need to do that. It’s necessary to know what you’ve got hidden so you can use the surprise factor to your biggest benefit.\nMorph is a perfect match for Vanilla, as face-down creatures have no abilities (confusing, but it’s true—morph is not an ability of the face-down creature) and the simple play style of Vanilla is a nice balance to the cognitive intensity of Morph. Alternatively, because Morph has a lot of tempo disruption, you may find it pairs well with an aggressive pack such as Rip and Tear or Raid.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},{"insert":"\n"}]}
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{"ops":[{"insert":"Keep a few nasty secrets."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nHighlights"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Surprise!\n"},{"insert":{"card-link":"Gudul Lurker"}},{"insert":" —Our Morph World Tour had to include a megamorph creature. This one’s evasion makes it powerful and flexible, whether you morph it or hard cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fathom Seer"}},{"insert":" —One the best morph creatures ever printed, Fathom Seer is unassuming, as many strong blue cards are. Card draw with 3 toughness and its morph cost is an occasional benefit in tight mana situations, allowing you to return a tapped Island and replay it untapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Qarsi Deceiver"}},{"insert":" —Here’s one way to offset the “everything costs 3” conundrum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaper Parasite"}},{"insert":" —This creature’s morph trigger, while extremely un-blue, should be used to kill creatures with 2 toughness all day."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Brine Elemental"}},{"insert":" —Time Spiral block was my all-time favorite draft format, and Brine Elemental was a total bomb—I would take it over most rares. When you morph it, often during your opponent’s attack, they’re probably losing an attacker to your big 5/4, and then taking two consecutive turns of wallops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Amorphous Axe"}},{"insert":" —A good way for this pack to play nice with other creature-themed packs, combos with Gudul Lurker, and hey… it says “morph” right there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" —Closing our Tour is this versatile removal spell that manifests a new 2/2 creature for the victim—a close cousin of morph."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":" —You’ll usually want to play this as a land, but if you’ve already got plenty, enjoy a 2/2 creature that will make your opponents sweat trying to guess what it is."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Rare"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Ixidron"}},{"insert":" —A powerful battlefield-cleansing creature for five mana, Ixidron can easily wipe out your opponents threats and leave you with a big monster. The added flexibility that this grants to you by giving your morph creatures a second chance to use their morph abilities makes it a game changer in this pack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a challenging pack to play with, so take a deep breath and try to plan a turn or two in advance. Your options on turn three are going to be overwhelming—you shouldn’t try to cast every creature as a face down 2/2. Be strategic and decide which morphs you can afford to cast as normal, versus which ones have the most bang-for-your-buck morph abilities in your particular game. Also, remember: you can morph at any time, even when the creature is tapped.\nWhen I decided on the advanced difficulty tag, I opened Morph to including morph-adjacent abilities (megamorph and manifest), so it will be important to know the differences and play accordingly. It’s okay if you have to look at your face-down creatures every 10 seconds to remind yourself of what they are—I’ve played Magic for 30 years and I still need to do that. It’s necessary to know what you’ve got hidden so you can use the surprise factor to your biggest benefit.\nMorph is a perfect match for Vanilla, as face-down creatures have no abilities (confusing, but it’s true—morph is not an ability of the face-down creature) and the simple play style of Vanilla is a nice balance to the cognitive intensity of Morph. Alternatively, because Morph has a lot of tempo disruption, you may find it pairs well with an aggressive pack such as Rip and Tear or Raid.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-morph/"},{"insert":"\n"}]}















