16 views9 days ago
Size: 20Est cost: $12.10
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bohne

16 views9 days ago
Size: 20Est cost: $12.10

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{"ops":[{"insert":"Desiccate your opponents in a landscape where every refuge is a mirage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nHighlights"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is a delicate ecosystem where the sands are always shifting between your library, battlefield, and graveyard.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Stampede Driver"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—A nod to the wild west cattle driver, and a nice mini-"},{"insert":{"card-link":"Overrun"}},{"insert":", too. This creature’s ability will also help you put a desert in your graveyard at times when you need it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Cartographer"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Quarry Beetle"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—When a strategic play ends up putting lands in your graveyard, use these creatures to hedge your bets and keep the dunes flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Moss Diamond"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—It’s nice to have a reliable mana source around when your lands come and go. Although, simply replacing this artifact with another Forest is a reasonable build option as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sunset Pyramid"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—Did you know: some of the greatest pyramids are found in the desert?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dance of the Tumbleweeds"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—It’s better to be safe than sorry when gambling with your mana sources. This spell allows you to replenish your land supply, and also backfills as a creature creator when needed. Or, go all-in on a six-mana spending spree and get both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sandstone Deadfall"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—That’s a steep price to kill a creature, but don’t worry; we’ve got a plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Rares"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ramunap Hydra"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—"},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is designed to maximize this hydra, giving you a 4/4 or 5/5 with a pile of abilities as early as possible. Remember, when you can put a land into your graveyard at instant speed (by sacrificing, cycling, etc.), it can become a surprise +1/+1 boosts for this creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hour of Promise"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—Like Dance of the Tumbleweeds, this spell’s potential to ramp up your desert count and gain two creatures gives a harsh reminder to stay out of hot, dry, barren places."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your resources will be limited—most of the lands in this pack have powerful non-mana abilities that come with the cost of putting a land in your graveyard, either by sacrificing or discarding them. Because lands are your primary mana sources, the challenge is to know when you can afford to lose them. Luckily, "},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is designed to take advantage of this, with cards that fetch new lands, return lands from the graveyard, or benefit from lands being in the graveyard. Choose wisely and don’t let your mana well run too dry.\n"},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is a great partner for multicolor packs (how about "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-pride/","italic":true},"insert":"Pride"},{"insert":"?), as the aggressive graveyard strategy can take a backseat to this pack’s many ways to search out different colors of mana. And because of all the land synergy, pairing with "},{"attributes":{"link":"https://magic.wizards.com/en/news/feature/jumpstart-decklists-2020-06-18#","italic":true},"insert":"Lands"},{"insert":" (from JMP) is sure to cause your opponents die of exposure (desert joke).\nI tagged "},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" as intermediate difficulty because, for many new players, risking and managing mana sources is a big ask where sometimes every choice feels bad. More seasoned players will be comfortable navigating when to sacrifice and when to not.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-desert/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-desert/"},{"insert":"\n"}]}

Creature

Qty: 1 Price: $0.35
Sidewinder Naga
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
Creature - Warrior Snake
Sidewinder Naga (hou) 134

Creature

(CTRL to add secondary)

Draw

Qty: 2 Price: $0.70
Cactarantula
This spell costs
less to cast if you control a Desert.
Reach
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature - Spider Plant
Cactarantula (otj) 158
Sunset Pyramid
This artifact enters with three brick counters on it.
,
, Remove a brick counter from this artifact: Draw a card.
,
: Scry 1.
Artifact
Sunset Pyramid (cmr) 345

Draw

(CTRL to add secondary)

Evasion

Qty: 2 Price: $1.34
Ramunap Hydra
Vigilance, reach, trample
This creature gets +1/+1 as long as you control a Desert.
This creature gets +1/+1 as long as there is a Desert card in your graveyard.
Creature - Snake Hydra
Ramunap Hydra (phou) 130s
Stampede Driver
,
, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Creature - Human Spellshaper
Stampede Driver (a25) 188

Evasion

(CTRL to add secondary)

Land

Qty: 8 Price: $6.98
Cradle of the Accursed
: Add
.
,
, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Land - Desert
Cradle of the Accursed (akh) 241
Desert
: Add
.
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land - Desert
Desert (tsb) 118
Desert of the Indomitable
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Indomitable (hou) 172
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 93
Grasping Dunes
: Add
.
,
, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Land - Desert
Grasping Dunes (akh) 244
Hashep Oasis
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land - Desert
Hashep Oasis (m3c) 347
Mirage Mesa
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Desert
Mirage Mesa (otj) 262

Land

(CTRL to add secondary)

Ramp

Qty: 5 Price: $1.99
Dance of the Tumbleweeds
Spree (Choose one or more additional costs.)
+
— Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+
— Create an X/X green Elemental creature token, where X is the number of lands you control.
Sorcery
Dance of the Tumbleweeds (otj) 160
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (hou) 120
Moss Diamond
This artifact enters tapped.
: Add
.
Artifact
Moss Diamond (c14) 252
Outcaster Greenblade
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+1 for each Desert you control.
Creature - Human Mercenary
Outcaster Greenblade (otj) 172
Quarry Beetle
When this creature enters, you may return target land card from your graveyard to the battlefield.
Creature - Insect
Quarry Beetle (j22) 714

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $0.39
Cartographer
When this creature enters, you may return target land card from your graveyard to your hand.
Creature - Human
Cartographer (ody) 232

Recursion

(CTRL to add secondary)

Removal

Qty: 1 Price: $0.35
Sandstone Deadfall
, Sacrifice two lands and this artifact: Destroy target attacking creature.
Artifact
Sandstone Deadfall (ody) 307

Removal

(CTRL to add secondary)

Maybeboard

Qty: 1 Price: $1.49
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "
: Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Creature - Druid Plant
Dune Chanter (otc) 31

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
10 pips - 9 cards
6 mana - 6 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Desiccate your opponents in a landscape where every refuge is a mirage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nHighlights"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is a delicate ecosystem where the sands are always shifting between your library, battlefield, and graveyard.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Stampede Driver"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—A nod to the wild west cattle driver, and a nice mini-"},{"insert":{"card-link":"Overrun"}},{"insert":", too. This creature’s ability will also help you put a desert in your graveyard at times when you need it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Cartographer"}},{"attributes":{"bold":true},"insert":" "},{"insert":"and"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Quarry Beetle"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—When a strategic play ends up putting lands in your graveyard, use these creatures to hedge your bets and keep the dunes flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Moss Diamond"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—It’s nice to have a reliable mana source around when your lands come and go. Although, simply replacing this artifact with another Forest is a reasonable build option as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sunset Pyramid"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—Did you know: some of the greatest pyramids are found in the desert?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dance of the Tumbleweeds"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—It’s better to be safe than sorry when gambling with your mana sources. This spell allows you to replenish your land supply, and also backfills as a creature creator when needed. Or, go all-in on a six-mana spending spree and get both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sandstone Deadfall"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—That’s a steep price to kill a creature, but don’t worry; we’ve got a plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Rares"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ramunap Hydra"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—"},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is designed to maximize this hydra, giving you a 4/4 or 5/5 with a pile of abilities as early as possible. Remember, when you can put a land into your graveyard at instant speed (by sacrificing, cycling, etc.), it can become a surprise +1/+1 boosts for this creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hour of Promise"}},{"attributes":{"bold":true},"insert":" "},{"insert":"—Like Dance of the Tumbleweeds, this spell’s potential to ramp up your desert count and gain two creatures gives a harsh reminder to stay out of hot, dry, barren places."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your resources will be limited—most of the lands in this pack have powerful non-mana abilities that come with the cost of putting a land in your graveyard, either by sacrificing or discarding them. Because lands are your primary mana sources, the challenge is to know when you can afford to lose them. Luckily, "},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is designed to take advantage of this, with cards that fetch new lands, return lands from the graveyard, or benefit from lands being in the graveyard. Choose wisely and don’t let your mana well run too dry.\n"},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" is a great partner for multicolor packs (how about "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-pride/","italic":true},"insert":"Pride"},{"insert":"?), as the aggressive graveyard strategy can take a backseat to this pack’s many ways to search out different colors of mana. And because of all the land synergy, pairing with "},{"attributes":{"link":"https://magic.wizards.com/en/news/feature/jumpstart-decklists-2020-06-18#","italic":true},"insert":"Lands"},{"insert":" (from JMP) is sure to cause your opponents die of exposure (desert joke).\nI tagged "},{"attributes":{"italic":true},"insert":"Desert"},{"insert":" as intermediate difficulty because, for many new players, risking and managing mana sources is a big ask where sometimes every choice feels bad. More seasoned players will be comfortable navigating when to sacrifice and when to not.\n\nSource: "},{"attributes":{"link":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-desert/"},"insert":"https://mtgjumpstarter.wordpress.com/portfolio/jumpstart-desert/"},{"insert":"\n"}]}
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