Hulah
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Gameplan"},{"attributes":{"bold":true},"insert":" : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is designed to use politics and group hug playstyle to get a massive amount of draw, treasures and lower your opponents life total to steal the show with one of your finishers.\nIt's a typical casino situations. Everyone will be rewarded, but at some point, "},{"attributes":{"italic":true},"insert":"the house always wins."},{"insert":"\n\nI don't like much the pure aikido finishers like [Deflecting palm] or [backlash], that's why I included ["},{"attributes":{"bold":true},"insert":"Sickening Dreams]"},{"insert":" as a finisher. To make it work, you'll need to draw a lot and to hold 15 or more cards in hand, sometimes more. That's why the deck includes [Reliquary Tower], [Thought Vessel] and [Decanter of Endless Water]. If their is blue players in your pod, consider adding [Hexing Squelcher] to secure your winning play.\n\nThe deck includes a pack of cards designed to force your opponent to fight each other and make it valuable for both of you. It was one of my core idea when I Built the deck, but it's very likely under efficient at higher bracket. If you want to push the deck to B4, go for staxx may be the call, but that was not my aim here and some other commanders may be more appropriate to full staxx gameplans.\n\nFacing deck that doesn't rely at all on combat damage can be an issue. If so, try to find [Angel's Grace] or [Everybody Lives] to mess up their wincon.\n\nThe removal seems good to me, as well as the \"tools\", but it's up to you. You could add more instants to play around [Sunforger] and [Isochron Sceptre], but it's not my cup of tea. Feel free to mess around.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Improvements"},{"insert":" :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Their is a lot of incredible cards to add to this deck, but most of them are out of my budget. Some solid ideas are in the \"expensive\" categories :\nAdd more tutors (Demonic, Vampiric, enlightened) and replace the cheap ones to get your most powerful cards like [Solitary Confinement] or your finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Improve mana base to ensure a clean early game and avoid "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Include more burn cards, especially [Sheoldred, The apocalypse] and |Orcish Bowmaster] or even [Scrawling Crawler], but be ready to draw attention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replace some cards for better versions like [Smothering Tithle]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Cuts"},{"insert":" : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Breena, The Demagogue : Boosting your creatures should not be useful since your goal is not to attack much.\nGisela, Blade of Goldnight : Powerful effect but expensive. May be cut for something like Ruinous Ultimatum as a finisher.\nOrzhov Advokist & Nils, Discipline Enforcer : Seems a bit weak, even if it goes with the deck flavour.\nChampions of Minas Tirith : Works fine since everyone should have a bunch of cards in hand, but for 6CM, you may find something better.\nSevinne's Reclamation : One of the most powerfull protection of your deck is [Solitary Confinement] and you can fuel it easily since your draw engine is massive. Sevinne's Reclamation allows you to play it back again if it's removed, as well as other nice cards. It's a good cards, but maybe you can take the risk to remove it.\nDecanter of Endless Water : If 2 hand limit remover is enough, this 3CM should be removed. You're supposed to ramp early and their is a lot of very good cards to play turn 3 with 4 mana (or more sometimes).\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n\n"}]}
Commander
Commander
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Burn
Burn
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Chaos
Alexios, Deimos of Kosmos
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Berserker

Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Xantcha, Sleeper Agent
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Legendary Creature - Minion Phyrexian

Chaos
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Draw
Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective

Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

Draw
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Finisher
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Finisher
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Land
Land
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Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Protection
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Ramp
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Removal
Removal
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Tools
Tools
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Tutor
Tutor
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Expensive
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Expensive
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Mayboard
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Instant

Mathas, Fiend Seeker
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Legendary Creature - Vampire

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Mayboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Gameplan"},{"attributes":{"bold":true},"insert":" : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is designed to use politics and group hug playstyle to get a massive amount of draw, treasures and lower your opponents life total to steal the show with one of your finishers.\nIt's a typical casino situations. Everyone will be rewarded, but at some point, "},{"attributes":{"italic":true},"insert":"the house always wins."},{"insert":"\n\nI don't like much the pure aikido finishers like [Deflecting palm] or [backlash], that's why I included ["},{"attributes":{"bold":true},"insert":"Sickening Dreams]"},{"insert":" as a finisher. To make it work, you'll need to draw a lot and to hold 15 or more cards in hand, sometimes more. That's why the deck includes [Reliquary Tower], [Thought Vessel] and [Decanter of Endless Water]. If their is blue players in your pod, consider adding [Hexing Squelcher] to secure your winning play.\n\nThe deck includes a pack of cards designed to force your opponent to fight each other and make it valuable for both of you. It was one of my core idea when I Built the deck, but it's very likely under efficient at higher bracket. If you want to push the deck to B4, go for staxx may be the call, but that was not my aim here and some other commanders may be more appropriate to full staxx gameplans.\n\nFacing deck that doesn't rely at all on combat damage can be an issue. If so, try to find [Angel's Grace] or [Everybody Lives] to mess up their wincon.\n\nThe removal seems good to me, as well as the \"tools\", but it's up to you. You could add more instants to play around [Sunforger] and [Isochron Sceptre], but it's not my cup of tea. Feel free to mess around.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Improvements"},{"insert":" :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Their is a lot of incredible cards to add to this deck, but most of them are out of my budget. Some solid ideas are in the \"expensive\" categories :\nAdd more tutors (Demonic, Vampiric, enlightened) and replace the cheap ones to get your most powerful cards like [Solitary Confinement] or your finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Improve mana base to ensure a clean early game and avoid "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Include more burn cards, especially [Sheoldred, The apocalypse] and |Orcish Bowmaster] or even [Scrawling Crawler], but be ready to draw attention."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replace some cards for better versions like [Smothering Tithle]"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Cuts"},{"insert":" : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"Breena, The Demagogue : Boosting your creatures should not be useful since your goal is not to attack much.\nGisela, Blade of Goldnight : Powerful effect but expensive. May be cut for something like Ruinous Ultimatum as a finisher.\nOrzhov Advokist & Nils, Discipline Enforcer : Seems a bit weak, even if it goes with the deck flavour.\nChampions of Minas Tirith : Works fine since everyone should have a bunch of cards in hand, but for 6CM, you may find something better.\nSevinne's Reclamation : One of the most powerfull protection of your deck is [Solitary Confinement] and you can fuel it easily since your draw engine is massive. Sevinne's Reclamation allows you to play it back again if it's removed, as well as other nice cards. It's a good cards, but maybe you can take the risk to remove it.\nDecanter of Endless Water : If 2 hand limit remover is enough, this 3CM should be removed. You're supposed to ramp early and their is a lot of very good cards to play turn 3 with 4 mana (or more sometimes).\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n\n"}]}









































































































